Hanabi (game)

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Hanabi
Game data
author Antoine Bauza
graphic Albertine Ralenti
publishing company Abacus games
Publishing year 2012
Art Card game
Teammates 2 to 5
Duration about 30 minutes
Age from 8 years

Awards

Game of the year 2013
Juego del Año: Finalist 2012
À la carte card game award 2013 : 1st place
MinD game tip 2014

Hanabi is a cooperative card game for two to five players by Antoine Bauza , which is particularly characterized by communicative and deductive game elements and was voted Game of the Year 2013.

Game conception

The name of the game is derived from Japanese, where hanabi means “fireworks” (literally: “flower fire”). The aim of the game is that all players collectively place as many cards as possible, which is equated with colorful fireworks.

One rule is that players hold their cards “upside down” (with their backs facing the player) so that everyone can only see their teammates' cards, not their own. Notes from other players such as “These two cards are twos” or “You have a blue card, this one here” can be used in combination with information from previous rounds to draw conclusions about which cards should be played or discarded. However, there are only a limited number of tips available - and after three mistakes in playing cards, the game is lost for everyone.

Material and rules of the game

The game consists of:

  • 50 monochrome fireworks cards in the five colors red, yellow, green, blue and white; 10 cards per suit with the values ​​1 to 5 (3 ones; 2 twos / threes / fours; 1 fiver)
  • 10 additional multicolored fireworks cards with the same values; these are not required for the basic game, but allow advanced players various additional variants
  • 8 clue tokens
  • 3 thunderstorm tiles

Depending on the number of players, each player receives four or five cards in hand at the beginning of the game (2 or 3 players: 5; 4 or 5 players: 4 cards). These must be held in such a way that their backs always face the individual player; only the other players are allowed to see the front of a player's cards. The game is played in turn. In your turn you have to choose one of the following three options:

  1. You turn over a hint tile and then give a fellow player an indication of the color or the value of cards that he is holding in his hand by touching all cards of a color or all cards of a value and the other player the color or value of this Cards is called. This allows the players to draw certain conclusions in the course of the game as to which cards could be sensibly played or which cards may no longer be usable and can be discarded.
  2. You play a card to create the fireworks in the middle of the table. The card fits if a new color series can be started with it or an existing one can be expanded. For each color there is exactly one color row that begins with a 1. Each additional card in a color row must be exactly 1 higher. No numerical value may appear twice in a color row. If the played card cannot be placed appropriately, one of the three thunderstorm tiles must be turned over. When all three thunderstorm tiles have been turned over, the game is lost for all.
  3. You discard a card face up on the discard pile, for which the game round can turn back a hint tile so that another tip is available.

When a card is laid out or discarded, the player draws a different card from the draw pile. The game is over when one of the following three situations occurs:

  1. The third thunderstorm tile is turned over. The game ends immediately and all players lose.
  2. All color rows are completely laid out and the maximum number of points of 25 has been achieved.
  3. When the last card is drawn from the draw pile, each player has one more turn. Then the fireworks will be scored. The highest numerical values ​​of the different color series are added together; the maximum number of points is 25 (5 rows with a maximum value of 5).

Characterization of the game

Hanabi puts the players in an unusual game situation as it is a card game in which, in principle, only the cards of the other players are seen. Achieving the maximum number of points proves difficult due to the limited availability of tips. In addition, the multi-color cards make a number of more difficult (and also easier) game variants available.

Overall, the card game has the character of a cooperative mind game: How can as much information as possible be communicated to the other players with as few tips as possible? Due to the different distribution of the shuffled cards, completely new game situations arise in every game. According to a strict interpretation of the rules of the game, the players are not allowed to give each other any tips - apart from tips on individual color or point values ​​of cards of the other players. Therefore, each round of the game has to find a way for a tip to give unspoken information to the other players. Each round of the game must come to a situational self-definition in the way that tips can carry implicit information (for example in the sense: If I don't learn anything about my cards, then they are not important and I can discard them. Or: If I give a tip, then one of the cards in question can also be played - but if this is obviously not possible, the tip must contain a clear indication of another possible course of action).

In the course of such communicative learning processes within a game round, which represent an essential element of the game's stimulus, the players themselves have to find an interpretation of which form of verbal and non-verbal information should be allowed. The rules of the game emphasize this procedural character of communication by stating that the game round itself has to define the rigor of the interpretation of the rules of the game: “... each group will find its own level of permitted communication. Play in such a way that you enjoy it! "

History of origin

The French original version appeared in 2010 together with the game Ikebana by the same author at Cocktailgames. In Ikebana (Japanese for "Floral Arrangement") a colorful floral arrangement possible is to be built. Ikebana uses a basically identical set of cards (albeit with different motifs), but follows a completely different game mechanism, whereby Ikebana is not a cooperative, but a competitive game. In the French original version from 2010 there was only 1 card of each value of the multi-colored fireworks cards (a total of 5 cards with values ​​1 to 5). In the German version, which was released by Abacusspiele in 2012 , the number of multicolored fireworks cards was modified and is now identical to the other color cards.

Reviews

Reviews highlighted the innovative mix of cooperative, communicative and deductive game elements that are linked to one another via a simple game mechanism.

Particular attention is paid to the communicative processes that take place within a game round. It is also emphasized that the game appeals to very different types of players and solves the problem of cooperative games in a completely new way, how joint action and responsibility for one's own play are linked.

It is mentioned that the game variants with the multi-color cards are not specifically rated with their own scale in the game rules. It is also emphasized that the game plays significantly differently for 2 players than for several players. It is repeatedly stated that the game does not follow a classic tension build-up, but is still anything but boring.

marketing

In the meantime (2013) French, English, German, Spanish, Polish and Chinese editions are available.

Web links

Individual evidence

  1. a b c Jury Game of the Year: Game of the Year 2013. (accessed on December 3, 2017).
  2. Hanabi & Ikebana . In: www.boardgamegeek.com. BoardGameGeek, LLC., 2010, accessed February 7, 2017.
  3. a b c Synes Ernst: The player: Fireworks for all days of the year. In: Infosperber . December 22, 2012, accessed December 3, 2017 .
  4. a b Franky Bayer: Hanabi. In: hall9000.de. November 10, 2012, accessed January 15, 2018 .
  5. a b Michael Prössel: Hanabi: A firework of good advice. In: Michas-Spielmitmir.de http://www.michas-spielmitmir.de/spieletests.php?id=hanabi (accessed on July 6, 2013).
  6. a b c Udo Bartsch: Hanabi. In: Reviews for Millions . Created: December 5, 2012. http://rezensions-fuer-millionen.blogspot.ch/2012/12/hanabi.html (accessed on July 6, 2013).
  7. a b c game review "Hanabi". In: ERF Plus . Created November 29, 2012. http://www.erf.de/radio/erf-plus/sendung/sonstige-sendung/spielrezension-hanabi/2295-162 (accessed on July 6, 2013).
  8. Wolfgang Friebe: Hanabi from Abacusspiele. In: Double: Game: Criticism . Created: November 26th 2012. http://spielekritik.blogspot.ch/2012/11/rezension-hanabi-von-abacusspiele.html (accessed on July 6, 2013).
  9. a b c Jörg Lehmann: Hanabi . In: brettspiele-report. Status: June 2, 2013. http://www.brettspiele-report.de/hanabi/ (accessed on July 6, 2013).
  10. ^ Carsten Pinnow: Hanabi . In: Ludoversum . Created. November 7, 2012. http://www.ludoversum.de/cgi-bin/lv.pl?action=show&destroy=15457&x=luding (accessed on July 6, 2013).
  11. ^ A b Claudia Schlee, Andreas Keirat: Hanabi . In: spielphase.de . Created: October 2012. http://sunsite.informatik.rwth-aachen.de/keirat/txt/H/Hanabi.html (accessed on July 6, 2013).
  12. Brigitte Ditt: Hanabi. In: The Pöppelkiste. Created 2012. http://www.poeppelkiste.de/rezensions/2012/hanabi/hanabi.php (accessed on July 6, 2013).
  13. Entry on Boardgamegeek