Mississippi Queen (board game)
Mississippi Queen | |
---|---|
Game data | |
author | Werner Hodel |
graphic | Franz Vohwinkel |
publishing company |
Goldsieber , Rio Grande Games |
Publishing year | 1997, 1998 |
Art | Board game |
Teammates | 3 to 5 |
Duration | 30-40 minutes |
Age | from 10 years on
|
Awards | |
Game of the Year 1997 |
Mississippi Queen is a game for 3 to 5 players by Werner Hodel . The game was published by Goldsieber in 1997 and was voted Game of the Year that year . In 1998, an English edition was published by Rio Grande Games .
Awards
- Game of the year 1997
- Essen spring 1997
- German Games Prize 1997: 4th place
Furnishing
- 12 river parts
- 1 jetty
- 1 dipstick
- 5 paddle steamers (black, white, red, brown and green)
- 10 paddle wheels (5 each in black and red)
- 16 passengers
- 1 special cube
- 1 rulebook (11 pages with many illustrations and explanations)
The figures are made of plastic. The river parts are divided into 20 hexagonal fields. They can be connected in three different directions so that the course of the river can vary. The six-sided special cube has two straight arrows, two curves to the left and two to the right.
Game background
The game takes players back to April 1871. In New Orleans the best paddle steamer captains meet for the annual race on the Mississippi. It's about the title of Mississippi Queen, the fastest steamer on the Mississippi.
Game objective
The aim of the game is to get your paddle steamer to its destination as quickly as possible. Passengers have to be taken on board along the way. The crux of the story: the course of the river is not known, so you have to be careful when navigating, because to make matters worse, there is little coal on board.
Game flow
All players start with their paddle steamer on a part of the river. The two hexagonal "paddle wheels" indicate the speed of the ship and the coal supply. Accelerating and braking cost money, and those who don't have enough run aground and can only see the target from a distance.
The players navigate in turn, depending on their speed a certain number of movement points are available. If a paddle steamer leaves the river field, the special cube is used to determine how the next piece of river is to be laid on the existing river bed, which creates a new river course with every game. When each player has drawn, the order of turns is redefined: whose boat is furthest ahead may move on first.
Playing
The last part of the river is the jetty, where the steamer finish decides on the respective placement.
Luck factor
The course of the river is determined by a cube, so that you can be a bit lucky, for example by being on the “right” side of the river and thus having the inner curve. Nevertheless, you have to develop the right tactics with regard to coal consumption in order not to crash into the jetty at the end because there is no more coal for decisive braking maneuvers. Since the player who is at the very front has to make the first move in a round, a player behind can already react to a new piece of river, while the first player has to navigate into the "dark".
extension
The expansion Mississippi Queen - The Black Rose appeared in 1998. The most important innovation was that the game is now playable for 2 to 6 players (instead of only 3 to 5). The neutral steamer Black Rose has also been added . Also included were new map pieces, which mainly bring obstacles.
Individual evidence
- ↑ Spieletest.at: Mississippi Queen - The Black Rose
Web links
- 10 years Mississippi Queen at Game of the Year
- Mississippi Queen in the Luding games database
- Mississippi Queen in the board game database BoardGameGeek (English)