Mississippi Queen (board game)

from Wikipedia, the free encyclopedia
Mississippi Queen
Game data
author Werner Hodel
graphic Franz Vohwinkel
publishing company Goldsieber ,
Rio Grande Games
Publishing year 1997, 1998
Art Board game
Teammates 3 to 5
Duration 30-40 minutes
Age from 10 years on

Awards

Game of the Year 1997
German Games Prize 1997: 4th place
Essener Feder 1997

Mississippi Queen is a game for 3 to 5 players by Werner Hodel . The game was published by Goldsieber in 1997 and was voted Game of the Year that year . In 1998, an English edition was published by Rio Grande Games .

Awards

Furnishing

  • 12 river parts
  • 1 jetty
  • 1 dipstick
  • 5 paddle steamers (black, white, red, brown and green)
  • 10 paddle wheels (5 each in black and red)
  • 16 passengers
  • 1 special cube
  • 1 rulebook (11 pages with many illustrations and explanations)

The figures are made of plastic. The river parts are divided into 20 hexagonal fields. They can be connected in three different directions so that the course of the river can vary. The six-sided special cube has two straight arrows, two curves to the left and two to the right.

Game background

The game takes players back to April 1871. In New Orleans the best paddle steamer captains meet for the annual race on the Mississippi. It's about the title of Mississippi Queen, the fastest steamer on the Mississippi.

Game objective

The aim of the game is to get your paddle steamer to its destination as quickly as possible. Passengers have to be taken on board along the way. The crux of the story: the course of the river is not known, so you have to be careful when navigating, because to make matters worse, there is little coal on board.

Game flow

All players start with their paddle steamer on a part of the river. The two hexagonal "paddle wheels" indicate the speed of the ship and the coal supply. Accelerating and braking cost money, and those who don't have enough run aground and can only see the target from a distance.

The players navigate in turn, depending on their speed a certain number of movement points are available. If a paddle steamer leaves the river field, the special cube is used to determine how the next piece of river is to be laid on the existing river bed, which creates a new river course with every game. When each player has drawn, the order of turns is redefined: whose boat is furthest ahead may move on first.

Playing

The last part of the river is the jetty, where the steamer finish decides on the respective placement.

Luck factor

The course of the river is determined by a cube, so that you can be a bit lucky, for example by being on the “right” side of the river and thus having the inner curve. Nevertheless, you have to develop the right tactics with regard to coal consumption in order not to crash into the jetty at the end because there is no more coal for decisive braking maneuvers. Since the player who is at the very front has to make the first move in a round, a player behind can already react to a new piece of river, while the first player has to navigate into the "dark".

extension

The expansion Mississippi Queen - The Black Rose appeared in 1998. The most important innovation was that the game is now playable for 2 to 6 players (instead of only 3 to 5). The neutral steamer Black Rose has also been added . Also included were new map pieces, which mainly bring obstacles.

Individual evidence

  1. Spieletest.at: Mississippi Queen - The Black Rose

Web links