Night of the magicians

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Night of the magicians
your own kettle must be in the middle
your own kettle must be in the middle
Game data
author Kirsten Becker ,
Jens-Peter Schliemann
publishing company Three magician games ,
Marektoy ,
u. a.
Publishing year 2005
Art Child's play
Teammates 2 to 4
Duration 10 mins
Age from age 6

Awards

Children's Game of the Year 2006: nominated for the
German Children's Games Prize 2006
Game of Games 2006: Games Hit for Families
Swiss Game Prize 2006 Children's Games: 1st place
Essen Spring 2006
As d'Or - Jeu de l'Année : Children's Game 2007

Nacht der Magier is a family game by Kirsten Becker and Jens-Peter Schliemann , which was published by Drei Magier Spiele at the end of 2005 and is distributed by Schmidt Spiele . The game for 2-4 people, ages 6 and up, takes around ten minutes. It is designed to be played in the dark.

Prizes and awards

Theme and equipment

Game material

Each player tries with his “magician figure” to move wooden discs on the playing field in such a way that his own “magic cauldron” reaches the “magic circle” in the middle. All figures are made of wood. Some have phosphorescent elements made of plastic inserted into them. The players can see the “witch's fire”, twelve magic cauldrons and the four game figures in the dark. The remaining elements are in the dark with their blue-black colors. The elaborate equipment justifies a relatively high price for a child's play.

Game flow

The playing field is a raised round plate in the middle of which the “magic circle” is slightly sunk. It is covered on the starting grid by a witch's fire, which is surrounded by three cauldrons with the four symbols of the players. Around it are spread out flat in a regular shape, dark lacquered wooden discs in two sizes. These symbolize trees and bushes and cover almost the entire playing field.

Each player in turn pushes his wizard figure from the edge onto the plate and exerts lateral pressure on the wooden discs. These move against each other and push the witch fire out of the middle. As soon as the players hear one of the discs falling from the raised plate onto the table, it is the next player's turn. Each player on the move can withdraw his piece at any time and start again at a different point until a disc falls.

You win if you can slide one of your magic cauldrons into the magic circle in the middle of the field. Of course, you can also play in the light. Then every magician can see when a pane is about to fall. But all caution is ultimately in vain - if you push your own cauldron towards the middle, a tree or a bush or a strange magician will always fall from the playing surface on the opposite side.

target group

The game also delights children who cannot be won over to other games on the table. Playing in the dark is particularly attractive. The fun comes strongly from the new game principle, so that it can wear out quickly.

Web links