Akaba (game)

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Aqaba
Game data
author Guido Hoffmann
graphic Guido Hoffmann
publishing company HABA
Publishing year 2004
Art Child's play
Teammates 2 to 4
Duration 20 minutes
Age from 5 years

Awards

German Children's Games Prize 2005
Toy Innovation Award 2005
As d'Or - Jeu de l'Année 2006: nominated

Akaba is the name of a children's game by Guido Hoffmann from 2004. Hoffmann was also responsible for the graphics. It was published by HABA . The board game , which requires skill and memory, was awarded the German Children's Games Prize , the Toy Innovation Award and the Spiel gut seal in 2005. Moreover, it was for the As d'Or - Jeu de l'Année at Cannes in 2006 nominated .

procedure

In the bazaar of Aqaba, with stalls of different sizes and a fountain in the middle, each player should buy five presents for the upcoming family celebration. Flying carpets serve as a means of transportation . Each player receives his set (five) of family cards, which are shuffled and two of which are revealed. The 30 gift cards in three different colors are sorted according to the back and placed face down in three stacks. The bazaar stalls are equipped with one or two (depending on size) hidden gift cards. In addition, each participant receives a magic carpet.

The starting player now presses the bellows to move his carpet flyer to a bazaar by air. At the same time, the player on the left throws two color dice. The Blasbalgspieler tried until the Würfelspieler a Pasch achieved and calls stop. The turn is over. It also ends when a carpet is blown around. If you land at a bazaar stand, you can buy the present there (if you can see it on the family card), top it up and turn over a new family card, as well as refill the bazaar stand. The winner is whoever is the first to collect all five presents.

material

In addition to the game board and the 4 playing figures, as well as the bellows , the box also contains accessories

  • 26 walls
  • 20 family cards
  • 30 gift tiles
  • 2 color cubes
  • 10 miracle lamp chips
  • Rules of the game

The wonder lamp chips can be used in one game variant. You can use these, if you bought them beforehand in a cave in which the carpet has to land, to stop the dice and fly to the next bazaar to shop without hurry . Hoffmann also uses the bellows as a locomotion instrument for the first time, which he later uses in the children's game of the year The Black Pirate .

Web links

Individual evidence

  1. http://www.spieletest.at/spiel.php?ID=1017