Leo has to go to the hairdresser

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Leo has to go to the hairdresser
Game data
author Leo Colovini
graphic Michael Menzel
publishing company Abacus Games , dV Giochi, G3
Publishing year 2016
Art Board game
Teammates 2 to 5
Duration 30 minutes
Age from age 6

Awards

Leo has to go to the hairdresser (Italian title: Leo va dal barbiere ) is a cooperative children's game by the Italian game designer Leo Colovini . The game for two to five players, ages six and up, takes around 30 minutes per round. It was published in 2016 by the Italian publisher dV Giochi and in German by Abacusspiele . In the same year the game won the German Children's Games Prize and was nominated for Children's Game of the Year . It was also published in Polish and Chinese in 2016.

Theme and equipment

The aim of the game is that all players must work together to ensure that Leo the lion arrives at the hairdresser's in good time before the end of the day to have his growing mane trimmed. It combines elements of a running game with a memory game.

In addition to game instructions, the game material consists of:

  • 30 path tiles, the back of which shows five different jungle landscapes (forest, clearing, group of palm trees, rocks, lake) and on the front of which there are signs and various jungle animals
  • 20 movement cards with values ​​one to four and in the colors blue, yellow, pink, red and purple; on the back there is a lion's paw
  • a wooden figure with the image of Leo
  • a starting tile with the image of Leo's bed
  • a target tile with Bobo's barber chair
  • five puzzle pieces - one with the face of Leo and four with parts of the growing mane
  • an alarm clock with a moving pointer

Style of play

Before starting the game, the 30 path tiles are used to build the path from Leo's bed to the barber's chair by placing them face down. The lion's face is laid out without mane parts, after which the pointer on the alarm clock is set to 8 o'clock. The movement cards are shuffled and distributed to the players, after which the starting player is determined.

Wasted time
  • Signpost: No loss of time
  • Zebra: lost time 1 hour
  • Rhinoceros: lost time 2 hours
  • Crocodile: 3 hours lost
  • Parrot: lost time 1 hour
  • Lioness: 5 hours lost

The game is cooperative and players can consult during the game rounds. Your goal is to get to the hairdresser as quickly as possible and without any major loss of time within 12 hours. The player whose turn it is plays one of his movement cards and uses the lion figure to move the corresponding number of figures on the path tiles. The tile on which he stops is turned over. If it is a signpost, nothing happens and it is the next player's turn. If the path tile shows an animal in the same color as the movement card, nothing happens either. However, if the tile shows an animal in a different color than the one played, Leo loses time according to the number printed on it and can only move on after this time loss has been set on the alarm clock. The players play their cards in turn and the lion moves forward accordingly, with the upturned parts of the path remaining open.

If the team doesn't manage to get the Leo figure to the barber chair before the pointer on the alarm clock is back to 8, the barber shop closes and Leo has to go back to the starting field. The upturned route maps are turned over again and the lion's face is extended by a mane part. The cards are collected, shuffled and redistributed. After that, the next player becomes the new starting player and the players try again to get to the hairdresser within 12 hours. However, they now already know some parts and can therefore coordinate better when playing the cards.

The game ends if Leo manages to reach the barber chair in one of the rounds within the 12 hours before there are no more mane parts. If he does not manage to get to the hairdresser on time in the fifth round with a full mane, the players have lost.

Rule variants

In order to make the game easier or more difficult, appropriate variants are suggested in the game rules. For an easier game, the players' cards can be laid out face up and the players advise on which cards to play. For a more difficult game, communication is blocked until the players meet a parrot, only then are they allowed to consult. Another variant of the rule is that the figure must definitely stop on the last card and turn it over before entering the hairdressing salon.

Reception and extensions

The game was developed by the Italian game designer Leo Colovini as Leo va dal barbiere and was published in 2016 by the Italian publisher dV Giochi and in German and English by Abacusspiele under the name Leo muss zum Friseur . In the same year the game won the German Children's Games Award and was nominated for Children's Game of the Year . It was also the Austrian Game Prize Game of the Year awards for children in 2016 as a gaming hit.

According to the jury for children's game of the year, Leo has to go to the hairdresser is "an exciting running and memory game in which clever lion whisperers always have to keep track of things in order to win together."

Two mini-expansions were also released for the game in 2016, each consisting of one card. The brush that was published for the event “Stadt Land Spielt 2016” gives a player the opportunity to change the color of a card before it is played, and Der Spiegel allows a player to look at and choose one of the neighboring cards in addition to the destination map on which he wants to place Leo.

supporting documents

  1. Leo , versions at BoardGameGeek. Retrieved February 7, 2017 .
  2. a b c d e f game instructions Leo has to go to the hairdresser at brettspiele-report.de; accessed on February 17, 2017
  3. a b Leo has to go to the hairdresser on the website of the Spiel des Jahres eV ; accessed on February 17, 2017
  4. Leo has to go to the hairdresser - mini extension: The brush on superfred.de; accessed on February 17, 2017
  5. Leo: The Brush on BoardGameGeek; accessed on February 17, 2017
  6. Leo: The Mirror on BoardGameGeek; accessed on February 17, 2017

Web links