Java (game)
Java | |
---|---|
Game data | |
author |
Michael Kiesling , Wolfgang Kramer |
graphic | Franz Vohwinkel |
publishing company |
Ravensburger , Rio Grande Games |
Publishing year | 2000 |
Art | Board game |
Teammates | 2 to 4 |
Duration | about 90 minutes |
Age | from 12 years
|
Awards | |
German Games Prize 2001: 9th place |
Java is a board game by Michael Kiesling and Wolfgang Kramer that was published by Ravensburger in 2000 . An English translation was published by Rio Grande Games .
The theme of the game is the colonization of Java by Javanese rulers. The game board is printed with a landscape view of central Java, on playing cards and game instructions there are motifs from the culture of Java. A main part of the game consists of creating rice terraces according to the model of the Javanese culture. In the course of the game, points can be collected by founding and expanding villages as well as organizing palace festivals.
Java is the second game in the mask trilogy. The predecessor is Tikal , the successor is Mexica . The games combine the mask as the cover and the graphics by Franz Vohwinkel. In addition, everyone starts with an empty game board that fills up in the course of the game and the players have a certain number of action points (Ap) in each.
Gameplay
The three-dimensional gameplay requires a lot of spatial imagination from every player. In each round, several terrain boards have to be placed on the hexagonal playing field. Rice terraces and villages are created by lining up and stacking these tiles. The latter is to be conquered by building and expanding a palace . Points are awarded to the player whose pawns are on the highest terrain board.
To collect more points, a player can host a palace festival at the end of a round. To do this, fixed points must be invested by handing over cards. A last possibility to get points is to irrigate rice terraces.
Web links
- Java in the Luding games database
- Java in the games database BoardGameGeek (English)