Saint Petersburg (game)

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St. Petersburg
Deskohraní 08s4 119 - Saint Petersburg.jpg
Game data
author Michael Tummelhofer alias Bernd Brunnhofer
graphic Doris Matthew
publishing company Hans im Glück Verlag ,
Rio Grande Games ,
999 Games
Publishing year 2004
Art Card game
Teammates 2 to 4
Duration 45 - 60 minutes
Age from 10 years on

Awards

German Games Award 2004: 1st place
International Gamers Award 2004: Winner Multiplayer Strategy
Game of Games 2004: Spiele Hit (games for experts)
à la carte Card Game Award 2004: 2nd place
Game of the Year 2004: nominated
Dutch Game Award 2005: nominated

Saint Petersburg is a game by Bernd Brunnhofer, published in 2004 by Hans im Glück Verlag under the author's pseudonym Michael Tummelhofer . Saint Petersburg was awarded the German Games Prize 2004 and nominated for Game of the Year 2004.

Saint Petersburg is a card game in board game format that the emergence of the Russian city of Saint Petersburg has on the subject. The graphics of the game are by Doris Matthäus , while the Hans-im-Glück boss Bernd Brunnhofer appears as a game author for the first time since the early years of his publishing house.

The Autorenpseudonym Michael Tummelhofer consists of the names of three publishing business leaders together who worked at that time in the dissemination of games in Germany, the Netherlands and the United States: Michael Bruinsma, Jay Tummel son and Bernd Brunn Hofer .

Game material

The game pieces
Bernd Brunnhofer at the presentation of the German Games Prize 2004 for Saint Petersburg
  • 1 game board
  • 60 banknotes
  • 116 playing cards
  • 4 starting player pieces
  • 4 starting player cards
  • 8 pawns

Game flow

Approximately eight rounds with four phases each are played. First come the green craftsman cards. They cost between three and eight rubles, but then yield three rubles per round.

So despite 25 rubles of starting capital, the game starts with a lack of money. Because the investments in the craftsmen only pay off in the course of the game. Towards the end, you even think you're swimming in money.

After the craftsmen there is the phase with the blue building cards. When these cards are bought and displayed, they give victory points each round. The expensive buildings even donate an above-average number of points. Building this at the beginning is an advantage - because the longer you have a card on display, the more often it is included in the scoring. But at the same time one must be careful not to become financially incapable of acting.

After the buildings come the red cards, the nobles. They bring you money and occasionally victory points. The great hour of the nobles only comes after the end of the game, because whoever has as many different nobles as possible will receive valuable bonus points.

In the fourth, the “colorful” phase, there are cards to choose from, which can be used to “top up” cards that are already on display. For example, a woodcutter can be turned into a carpentry shop with relatively little money.

It is important to always play a phase with foresight. The game board has space for eight cards. In each phase, only as many cards are laid out as there are free spaces. This means that you should think about how much space you want to create for new cards in advance.

extension

In 2008 the two-part expansion "In the best company & the banquet" appeared.

Individual evidence

  1. spielbox 3/2004, p. 14
  2. boardgamegeek.com interview

Web links