Druids

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Druids
Game data
author Günter Burkhardt , Wolfgang Lehmann
graphic Franz Vohwinkel
publishing company Amigo
Publishing year 2017
Art Card game
Teammates 3 to 5
Duration about 45 minutes
Age from 10 years on

Druids is a card game by the German game designers Günter Burkhardt and Wolfgang Lehmann, which was published by Amigo in 2017 . The trick game is about winning cards from four different domains without also receiving cards from the fifth domain.

Gameplay

The basic game principle of Druids is based on classic trick-taking games such as Skat or Doppelkopf . Using the cards of their hand of cards, players try possible valuable cards from four out of five cards colors by (domains) jump to win without getting maps of the fifth color. Thematically, it is a contest between druid students who should learn to control their power in the five domains of medicine, fortune telling, shapeshifting, astronomy and fine arts.

The game material is language-neutral and consists of 65 druid cards and a scoring block. There are twelve cards with the card values ​​1 to 12 in the five domain colors, one card “Earth Mother Gaia” with the value 0 and two cards each “Golden sickle” and “Mistletoe”.

Game flow

Actions per round
  • allude to a card
  • Use or discard cards
  • Distribute cards in the display
  • Run mistletoe and sickles

The game is played over five rounds. At the beginning all cards are shuffled with the exception of the "Earth Mother Gaia". The shuffled cards are divided into two piles and the "earth mother Gaia" is mixed into one of the halves, which is then placed on the second half. Then, depending on the number of players, each player receives 13 to 15 cards, which they put in their hand. The remaining cards are removed from the game for the round.

The player who has the "Earth Mother Gaia" in hand starts the game and plays this card as the first card. He announces the domain for which he is playing the card. All other players play one card each in a clockwise direction; they must play a card from the specified domain (duty to operate) if they have one in their hand. Otherwise, they can discard any card of any other suit. The player with the highest card in the popular domain wins the trick and begins the next round with a card from his hand. Also for the following rounds there is always duty to operate and the player who lays the highest card in the played domain wins the trick; He must take away cards of other colors that have been discarded. The only exceptions to the obligation to operate are the “golden sickle” and the “mistletoe”, which a player can put down even if he still has cards from the displayed domain in hand.

If a player wins a trick, he sorts the cards won by domains in his display. If the trick contains several cards from the same domains, it must place the lowest card on top of the respective display. In later tricks he always places the cards won with the lowest card of a domain from the current trick on the pile that is already on display and can thus increase or reduce the value of the top card. The players may no longer look at the cards in the existing display after they have been discarded.

If the player has a “golden sickle” in his trick, he places it on the cards of the domain that has the highest value as the top card after distributing the remaining cards and then puts this pile out of the game. If the second “Golden Sickle” is also in the trick, he must also remove the second highest stack from the game. If a mistletoe is in the sting, it is pushed under any pile after being displayed and has no further effect.

A round ends normally when all players have played their cards. Alternatively, the game ends immediately if a player has cards from all five domains in his display through a trick and thus loses the game. The player who ends a round early gets −3 points, all other players add the values ​​of the top cards of their domains that are face up to a result that is noted. The player with the fewest points in the round becomes the new starting player for the next round. Whoever has the most points after five rounds wins the game and becomes "An dòigh", the great sage.

Game variant

As an alternative to the lowest card of a trick, you can also play with the highest card of the respective trick. The player who plays the Gaia card at the beginning of a round determines whether the lowest or highest card of a trick is put up in the round. He places this card with the dark side up if the lowest card is to be evaluated and the light side up if the highest card is to be evaluated.

expenditure

Druids was developed by the German game designers Günter Burkhardt and Wolfgang Lehmann and published by Amigo in 2017 for the international game days in Essen. The graphic design comes from the illustrator Franz Vohwinkel and is based on the design of the card game Wizard , which Amigo has published in several editions since 1996.

supporting documents

  1. a b c d e f g h i greed , official rules of the game as download at Druids on the Amigo website; accessed on January 14, 2017.
  2. Versions of Druids at boardgamegeek; accessed on January 15, 2017.

Web links