Dune (board game, Avalon Hill)
Dune | |
---|---|
Game data | |
author |
Bill Eberle , Jack Kittredge , Peter Olotka |
graphic |
Mick Uhl , Jean Baer |
publishing company |
Avalon Hill (1979), Jeux Descartes (1993), Hobby Japan |
Publishing year | 1979, 1993 |
Art | Board game |
Teammates | 2 to 6 |
Duration | 120 minutes and more |
Age | from 12 years
|
Awards | |
Dune is a board game based on the SF novel of the same name by Frank Herbert , which was published in Germany under the title Der Wüstenplanet .
The game was developed by Bill Eberle , Jack Kittredge and Peter Olotka and published by Avalon Hill in 1979 . The game Cosmic Encounter , developed by the team of authors and published by Eon Games in 1977, is considered to be the forerunner of Dune. In 1993 Dune was reprinted in French by the Jeux Descartes publishing house and was awarded the 1993 " As d'Or du jeu de simulation ". There are also rules of the game in German.
theme
Players compete for control of the desert planet, the only source of incredible spice, without disrupting interstellar space travel. It also serves as a means of payment. Sandstorms and gigantic sandworms make harvesting the spice a dangerous undertaking.
Game objective
Each player takes on the leadership of a party (Atreides, Harkonnen, Fremen, Imperator, Bene Gesserit, Gilde), which are characterized by a number of unique economic, military, strategic or personal characteristics. The aim of the game is to use these qualities to gain control of the planet.
The winner is the one who at the end of a round has a predetermined number (or more) of bases occupied by at least one token (troop). The number of bases required depends on the number of players and, if applicable, the number of players with whom he forms an alliance.
Game flow
In each game round the sandstorm is moved first. All troops the storm sweeps over will be destroyed - as will the Spice. This is followed by the spice bloom. The top Spice card is revealed. If it is an area card, the number of Spice tokens indicated on it is placed in the indicated area. In each area there is a specially marked sector in which the spice is to be placed. However, if it is one of the six worm cards, a worm appears in the area of the last spice flower. There all troops and all Spice will be destroyed.
Next, players have the opportunity to bid for bribe cards. Only players who have not yet reached their hand limit of four cards are allowed to participate in the auction. As many bribe cards are revealed from the deck as players are allowed to participate in the auction. The player with the highest bid receives the card and pays the offered spice to the bank. At the beginning of the auction, needy players, i. H. Players who do not have a spice receive a handout of 2 spice from the bank.
For the payment of Spice, the players can land troops from their reserves on the planet and revive troops that have already been lost. Moving troops or troops to neighboring areas is free. Players with troops in the bases Arrakeen or Carthag have flying machines (ornithopters) and are even allowed to move their troops up to three areas.
When all players have completed their troop movements, you must fight in each area in which troops from different players are located. The fight continues until there is only one player's troops in each area.
The spice harvest forms the end of a game round. Each troop (token) can collect 2 Spice. If the player has ornithopters, the troop performance increases to 3 Spice. The spice can only be harvested by troops that are in the same area AND sector as the spice to be collected.
particularities
Combat Mechanism
The players involved in the fight secretly put together a fight plan. To do this, they choose a leader and use the combat wheel to determine how many of their own troops in the combat area should take part in the battle. Combat strength of the leader and the number of troops combined give the combat strength. In addition, each player can use up to two bribe cards.
If the opponent plays a weapon card for which you have not used a suitable defense card, the leader is killed. In this case his combat strength is not taken into account when determining the combat strength. The player who now has the higher fighting strength wins the fight. The winner only loses the number of troops that they put on the combat wheel. The loser, on the other hand, has to deplore the loss of all his own troops in the contested area. If an opponent uses a leader in a fight, whom you have drawn as a traitor at the beginning of the game, you can reveal the corresponding traitor card and win the fight automatically.
game schedule
The game board shows a map of the desert planet with 42 areas. In addition, the map is divided into 18 sectors with radial symmetry. Your job is to regulate the storm movement.
Alliances
Whenever a worm card is drawn, the players have the option of entering into or terminating alliances. A player can only be a member of one alliance at a time. The players of an alliance can advise each other secretly at any time and grant each other financial support. The troops of allied players can never be in the same area.
target group
Dune is not a classic family game, nor is it a casual game. With a playing time of over two hours, it is rather aimed at frequent gamers who enjoy complex strategy games . Thus, the real game atmosphere is established, it is helpful if the players the SF novel Dune by Frank Herbert Read, or have seen one of the films.
Furnishing
The equipment is not particularly high-quality and consists (except for the cube) exclusively from cardboard.
- 1 game board (map of Dune )
- 30 leader discs (5 per player)
- 2 battle wheels
- 120 round game pieces (troops) in 6 colors
- 6 privacy screens (one per player)
- 21 Spice cards
- 33 bribe cards (Treachery)
- 30 traitor cards
- 54 Spice brands
- 1 storm marker
- 6 storm movement markers
- 1 Kwisatz Haderach
- 1 cube
- 1 block with a game aid
Extensions
With the first film adaptation of the novel, the two extensions The Duel and Spice Harvest appeared in English in 1984 . In addition, some variants and extensions have been published in magazines. Depending on the variants, Dune can even be played with up to 9 players.
Spice Harvest
This expansion is a prologue to the base game. So it is an independent game, the initial situation of the parties is no longer given, but played out. The aim is to secure the best starting positions as well as a strong contingent of troops on the planet before it begins to be conquered.
The Duel
This expansion supplements the basic game with the possibility to challenge an opposing leader to a duel, the so-called "Kanly". The duel takes place in an arena. The arena is also used for the "Assassin War", which breaks out when the players cannot agree on alliances in the base game.
Reviving the Ghola - A Variant on the Bene Tleilaxu
The variant by Kirby Lee Davis introduces the Bene Tleilaxu as a party for another player. The article was published in The GENERAL Vol.18 No. 5 (Jan / Feb. 1982).
The Lansraad Maneuver
The variant by Kenneth Burke introduces the Lansraad as a party for another player. The article was published in The GENERAL Vol.26 No. 1 (May / June 1989).
The Ixian Jihad
The Kenneth Burke variant introduces the Ixians as a party for another player. The article was published in HEROES Vol.1 No.1 .
Individual evidence
- ↑ Dune | Board Game | BoardGameGeek. In: boardgamegeek.com. Retrieved March 12, 2017 .
- ↑ Colin's Dune Page. In: sorvan.com. Retrieved March 12, 2017 .
Web links
- Dune in the Luding games database
- Dune in the games database BoardGameGeek (English)
- Colin's Dune Page. In: sorvan.com. Retrieved March 12, 2017 . Fan page
- Game instructions (English) with naming of other authors (development, artwork) (PDF file; 145 kB)
- Official Dune site (English)