Grandia: Digital Museum

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Grandia: Digital Museum
Original title グ ラ ン デ ィ ア ~ デ ジ タ ル ミ ュ ー ジ ア ム ~
transcription Gurandia ~ Dejitaru Myuziamu ~
Studio Game Arts
Publisher JapanJapan ESP
Erstveröffent-
lichung
JapanJapan May 28, 1998
platform Sega Saturn
genre role playing game
Subject Fantasy
Game mode Single player
medium 1 × CD-ROM

Grandia: Digital Museum ( Japanese グ ラ ン デ ィ ア ~ デ ジ タ ル ミ ュ ー ジ ア ム ~ , Gurandia: Dejitaru Myuziamu) is a role-playing game produced by Game Arts for Sega Saturn and is a spin-off of Grandia , the series of the same name .

action

The story is based on the events of Grandia . The main characters Justin, Feena and Sue are brought to the fore by being transported to a large museum that was created by the high priestess Liete. The museum created them to honor the success of the adventure from the first game. However, when most of the exhibits are lost, Liete uses her magic to transport the three to four different dungeons . The purpose of this is to find the lost exhibits from your trip, restore them and bring them to the right place. While playing this story, you will receive bonus material and thus open the museum. The museum itself contains music files, artwork and video sequences related to Grandia. There are also smaller games.

Gameplay

After playing through the museum, you will find the following exhibits:

  • Artworks and Storyboards : Several pieces of rare artworks and storyboards, each piece includes a small collection that can be viewed in the museum.
  • Character Portraits: Images of the characters that appear when the character speaks.
  • Ton Theater: a collection of sounds and the radio play related to Grandia
  • Grandia 1 save file: Allows the player to download a save file for Grandia 1.
  • Arcade: an arcade with several small games such as baseball, archery, eating contests, and a text-based game

reception

The game landed at # 5 on the weekly charts in Japan, selling 32,226 copies in the first month.

Individual evidence

  1. segagagadomain Saturn - Grandia Digital Museum In segagagadomain.com (English), accessed on October 26, 2014
  2. Top 30 Weekly Sales Report . In: Enterbrain, Inc. (Ed.): Weekly Famitsu . No. 498, June 7, 1998.