Jagged Alliance: Crossfire
Jagged Alliance: Crossfire | |||
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Studio | Coreplay | ||
Publisher | Kalypso Media | ||
Erstveröffent- lichung |
August 24, 2012 | ||
platform | Windows | ||
genre | Strategy game | ||
Game mode | Single player | ||
control | Mouse & keyboard | ||
system advantages preconditions |
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medium | DVD-ROM , download | ||
copy protection | Steamworks | ||
Age rating |
Jagged Alliance: Crossfire is a computer strategy game released by Coreplay in 2012 and part of the Jagged Alliance series . It is a stand-alone extension to Jagged Alliance: Back in Action and, like this one, uses a real-time combat system.
action
The Asian country Khanpaa, reminiscent of Tibet, suffers from constant attacks by a paid private army. There is a political calculation behind the allegedly religiously motivated attacks. The ambassador of the country, Behnam Atiqullah, therefore asks the player to support his people with his own mercenary army.
Gameplay
As in Back in Action , the player controls a troop of mercenaries with which he is supposed to liberate a country divided into sectors. All actions take place in real time, but the player has the option of pausing the action at any time. In the pause mode, he can also give instructions and issue a sequence of orders, which the mercenaries carry out in this order after the pause has been deactivated (so-called Plan & Go). Crossfire already includes all additional functions that were added to the main game via patch, such as the optional line of sight. Khanpaa is divided into ten sectors. The ten new MERC mercenaries increase the selection to 50. There are also new enemies and weapons. A revised enemy behavior has increased the level of difficulty compared to Back in Action . The computer opponent is also more likely to use counterattacks. The game time was estimated at around ten to 15 hours.
development
The expansion was announced in June 2012. In July 2012, the release was announced for August 24, 2012.
reception
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The game received mixed reviews ( Metacritic : 63%).
“Jagged Alliance: Crossfire is better than Jagged Alliance: Back in Action. But that's more because the patches already published for 'Back in Action' are integrated here and there are therefore great things like the tactical mode and the sector inventory. Once again, the game does not come close to the well-known and valued qualities of the classic. Why? The pausable Plan & Go system and the tactical battles are not the problem, but the castrated global mode as well as the poor computer intelligence - just like with 'Back in Action'. [...] 'Crossfire' could easily have been released as a DLC package for 'Back in Action' - it doesn't offer enough as a stand-alone game. "
“If you were happy with Back in Action and really just want more of the same, Crossfire is just the thing for you, because that's exactly what you get here. Unfortunately, the developers missed adding a few new and sometimes really desirable game elements, comfort functions and features, which is why Crossfire ultimately only offers a new country and a few additional mercenaries and weapons. "
Web links
- Jagged Alliance: Crossfire at MobyGames (English)
Individual evidence
- ↑ a b Patrick Lück: Jagged Alliance: Back in Action - Crossfire in the test - 15 hours in Tibet. In: Gamestar. September 8, 2012, accessed July 19, 2019 .
- ↑ Andre Linken: Jagged Alliance: Back in Action - Crossfire - Standalone add-on with a new game world announced. In: Gamestar. June 13, 2012, accessed July 19, 2019 .
- ↑ Marcel Kleffmann: Jagged Alliance: Crossfire: Date: end of August. In: 4Players. July 25, 2012, accessed July 19, 2019 .
- ↑ a b https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/31637/77637/0/Jagged_Alliance_Crossfire.html
- ↑ https://www.gameswelt.de/jagged-alliance-crossfire/test/hoffnahm-alliance-versichert,167848
- ↑ a b https://www.eurogamer.de/articles/2012-09-25-jagged-alliance-back-in-action-crossfire-test
- ^ A b Jagged Alliance: Crossfire. In: Metacritic . Accessed July 19, 2019 .