Knights of the Temple: Infernal Crusade

from Wikipedia, the free encyclopedia
Knights of the Temple: Infernal Crusade
Studio Starbreeze Studios
Publisher TDK
Erstveröffent-
lichung
EuropeEurope 2004
platform PC ( Windows ), Xbox , GameCube , PlayStation 2
genre Action adventure
Subject middle Ages
Game mode Single player
control Keyboard , mouse , gamepad
system advantages
preconditions
1 GHz CPU , 256 MB RAM , 64 MB graphics card
medium 3 CD-ROM
Age rating
USK approved from 16
PEGI recommended for ages 16+

Knights of the Temple: Infernal Crusade ( English for "Knights of the Temple: Hellish Crusade" or "Knights Templar: Hellish Crusade" ) is a computer game that belongs to the action-adventure genre and combines this with role-playing elements. The title, only published in Europe, was developed by the Swedish developer Starbreeze Studios and published in 2004 by TDK Mediactive across Europe for PC , GameCube , Xbox and PlayStation 2 . A year later a successor followed with Knights of the Temple 2 , which was no longer developed by Starbreeze, but by the Slovak developer company Cauldron .

action

The diabolical Lord Bishop has kidnapped Adelle, a mysterious young woman with divine powers. Together with her and his followers, he embarks on an unholy journey along important focal points of the Crusades to the holy land. His diabolical plan is to abuse Adelle's divine powers in order to close the “unholy circle” and to desecrate all holy places by holding dark rituals. In doing so, he hopes to open the gate to hell and unite with the power of evil.

Paul, a young and inexperienced Knight Templar , is faced with the difficult task of uncovering this unholy conspiracy in order to prevent the closing of the "Unholy Circle" and thus prevent the Lord Bishop from his diabolical plan. Only by finding and saving Adelle can Paul free the world from evil.

Game mechanics

In his search for Adelle and the Lord Bishop, the Knight Templar Paul roams through various connected and relatively linear scenes such as castles, catacombs and the streets of Acre . The action is always shown from different, predetermined camera positions, with the camera always keeping the game figure in focus. During the crossing of the areas, different, mostly human opponents stand in the way of the player who have to be defeated. The player can use various normal and special punch combinations, comparable to attack maneuvers from beat-'em-up games, and four particularly powerful, sacred spells that are gradually received during the course of the game. New weapons, there are four categories - swords, axes, pistons and bows - the player can find at fixed points in the individual levels. He automatically receives new pieces of armor during the course of the game, but these have a purely visual purpose.

reception

reviews
publication Rating
Windows Xbox
4players 75% 74%
GameStar 74/100
PC action 83/100

Mathias Oertel from 4Players says, "After the euphoria of the first half to a full hour, in which one enjoyed not bad animations, nicely staged fights and of course the enough flowing blood, a clear disillusionment sets in." the "sporadically interspersed, but truly not complicated puzzles, the use of magic and the bow and arrow" would not be able to change much either. For “established action fans” the game is “definitely worth a look”.

Web links

Individual evidence

  1. ^ A b Mathias Oertel: Test: Knights of the Temple: Infernal Crusade (Action-Adventure). Windows. In: 4Players . April 9, 2004, accessed August 16, 2020 .
  2. ^ A b Mathias Oertel: Test: Knights of the Temple: Infernal Crusade (Action-Adventure). Xbox. In: 4Players . March 7, 2004, accessed August 16, 2020 .
  3. Knights of the Temple. In: Computer Bild . Retrieved August 16, 2020 .