Lorne Lanning

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Lanning, 2009 at the Moscone Center

Lorne Lanning is an American game developer .

Lanning founded the Oddworld Inhabitants development studio with Sherry McKenna . His most famous work is the Oddworld series.

Lanning is also on the Board of Directors of the Academy of Interactive Arts & Sciences and on the Advisory Board of the Academy of Art University in San Francisco. He holds a Bachelor of Fine Arts from the California Institute of the Arts and an honorary doctorate from the Academy of Art University.

Career

Lanning studied photorealism and commercial illustration at the School of Visual Arts in New York City in the 1980s . During this time he worked as a studio manager and assistant to the painter Jack Goldstein . The collaboration with Goldstein was one of the reasons for Lanning to continue his studies at the California Institute of the Arts in Valencia.

From 1988 Lanning worked as technical director in the TRW Engineering Visualization Lab in Redondo Beach, California. In 1989 he moved to the Rhythm & Hues Studios in Hollywood, where he worked first as technical and later as artistic director. In the course of his work at the studios, he eventually took on the role of visual effects supervisor . Among other things, he worked there on the visualization of the SDI program.

In 1994 he finally founded the game development studio Oddworld Inhabitants with Sherry McKenna in San Luis Obispo, California . The stated goal of the studio is to write stories and combine them with the possibilities of interactive entertainment. To date, Oddworld Inhabitants have sold over five million games worldwide and the studio has received over 100 industry awards.

In 2001, Lanning and McKenna were included in Wired magazine's list of "Game Development Gods" .

In early 2006, Lanning announced that the Oddworld Inhabitants would not develop any more games for the time being and would concentrate on other fields of the entertainment industry. He cited film and television as examples. As part of this reorientation, the studio moved from San Luis Obispo to San Francisco.

Since 2010 Lanning and Oddworld Inhabitants have been working with the British developer Just Add Water on new editions of the old Oddworld games. In this context, Lanning also expressed the desire to continue the series several times.

Games

Web links

Individual evidence

  1. Ben Reeves: The Oddworld Game That Never Was: The Brutal Ballad of Fangus Klot ( English ) In: Game Informer . GameStop . November 19, 2010. Retrieved December 17, 2012.