Nox (computer game)

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Nox is an action role-playing game developed by Westwood Studios and released for PC on January 31, 2000 .

Game mechanics

In this game you navigate your avatar, which you can choose from three predefined classes, through various dungeons and upper worlds in order to achieve the goal of the game, to return to your own world. Each of the three classes has different paths ahead of them and has different experiences both in the game and at the end, which increases the replay value . In addition to the action experienced by the player in the context of his game, the story is also told by frequently occurring scenes scripted in the game environment. The player moves his character through an isometric environment that was one of the first in games of this type to have a true line of sight restrictiondisposes. This means that things that are not visible from the player's point of view are not shown to the player either. The environment can also be partially influenced by the player, which is mainly used for puzzles. In addition to the usual forms of movement, the avatar in this game is able to jump forward.

The game offered a for action role-playing games this time rather rare quest system , which offers the player simple quests on a larger scale, which must be overcome. There are regular NPCs that accompany the player for a certain period of time. The skills and magic part is largely limited to learning them, and offers little opportunity for the character to develop outside of their archetype. Equipment, however, exists in great variety and is displayed directly on the avatar when it is put on, a new feature in this type of game at the time. In the multiplayer mode, the players have all the skills (apart from those exclusive for the solo game) to exclude advantages through a different level of development.

history

Nox was developed by Westwood Studios and published by EA on January 31, 2000. Originally conceived and developed as a multiplayer game, the solo aspect was emphasized more in later development.

In August 2000 Westwood released a free expansion for Nox : Nox Quest offered an expansion of the multiplayer mode to include a cooperative game (up until then only competitive play was possible in multiplayer), and greatly expanded the possible map size for this type of multiplayer game.

In 2011, Nox was republished in the digital distribution of gog.com .

Since 2013, the fan community has been working on an unofficial patch that uses SDL instead of DirectX as the graphics back-end to improve compatibility.

Web links

Individual evidence

  1. SDL patch for Nox on noxforum.net on February 28, 2013 (English)