Parcheesi

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Board from Selchow and Righter

Parcheesi (long form: Parcheesi, The Game of India or A backgammon game of India Parcheesi, ) or colloquially Chess India called, is a social game and next Ludo one of the first and most famous western Pachisi -Abkömmlinge.

history

In 1867, John Hamilton first launched a game called Patcheesi (English spelling of Pachisi with the same pronunciation) on the American market. Hamilton changed the name to Parcheesi a little later , because the original name sounded too much like "Pot cheese" (in German: cottage cheese ). Hamilton transferred the rights to this game to Albert Swift in New York in 1868, who was a manufacturer of unusual products. In 1870 he passed his rights on to John Righter and Elisha Selchow, who were manufacturers of board games. The Selchow & Righter Company then registered the game as a trademark in 1874. It sold it in the USA until it was sold to Coleco Industries in 1986 .

It is quite possible that this game was not actually taken over directly from Pachisi , but from the English descendant Patchesi of the company John Jaques & Son .

Game material

material

In addition to the basic board, 16 pawns in the four colors red, green, yellow and blue are added to the board game . The game also consists of four dice cups and eight six-sided dice .

Rules of the game

Preliminary round

As in Pachisi , the first player to bring all of his own pieces into the middle wins. In contrast to the pachisi, it is drawn in a counterclockwise direction, as in the game of haste with a while . The order of the players changes clockwise. The figures are first placed in the corners. All players roll their dice cup and one dice and the one with the highest roll goes first.

Move

The player whose turn it is rolls his dice cup and his two dice. He can now move a pawn if he has either rolled a total of five (1 + 4, 2 + 3) or one die shows a five. If the player already has pieces in the playing field and decides not to move, or if he did not roll a five, he must move his pieces. He can now split his throw between two pieces, or he can move one piece with the total number of pips.

If the player rolls a double (1 + 1, 2 + 2 etc.) he may roll again. In the event that the player already has all of the pieces outside his corner, he may also draw the complementary double (1 + 1 incl. 6 + 6, 2 + 2 incl. 5 + 5 etc.) A double always results in a total from 14. If a double is thrown three times in a row, the player must put all pieces that are not in the middle back into the corner.

It is not allowed to move a piece to a dark space that is already occupied by an opposing piece.

Beat pieces

Board from Selchow and Righter

Opposing pieces are captured by landing your own piece on the field with an exact throw. The field must be a bright, unsafe field. If the opposing piece is on a dark square, it is safe and cannot be captured. The only exception is if the attacking piece has been pulled out of its corner, it will beat the pieces on the dark field in front of its corner. A captured piece is returned to the opponent's corner. Capturing an opposing piece gives the attacker 25 bonus points. At the end of his round he must draw this with a single piece. If he cannot move, they will expire.

Blockages

Blockades are set up when two pieces of a player stand on a single space. This can be a dark or a light field. This blockade applies to opposing figures as well as own figures. Therefore, there can be no more than two pieces on one space. A blockade is only valid for a maximum of three game rounds. A blockade can also be set up on an opponent's entry space. In this case the opponent cannot move in with his own pieces.

target

A figure can only be drawn into it with an exact throw. If the player has brought a figure 'home', he receives ten bonus points for drawing with another figure at the end of his round. If he cannot move any piece, these bonus points expire. A piece that is once in its own entry path to the target cannot be captured by any opponent.

The player who was the first to move all of the pieces into the house must call “Parcheesi”.

Varia

Not only the type of board (moving from the outside to the inside in a kind of circular course), the throwing of two dice and the phonetic similarity, but also the obligatory exclamation "Parcheesi" by the winner suggests that this game is the model of the game Jumanji im eponymous picture book by Chris van Allsburg is. This game is also only ended when the winner shouts "Jumanji".

literature