Speech engine
REDengine
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Basic data
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developer | CD project |
Publishing year | 2011 |
Current version | 4th |
operating system | Windows , Linux , macOS , PlayStation 4 , Xbox 360 , Xbox One , Nintendo Switch |
programming language | C ++ |
category | Game engine |
License | Proprietary software |
German speaking | No |
en.cdprojektred.com |
The Redengine ( spelling : REDengine ) is a game engine from CD Projekt that was specially developed for their non-linear computer role-playing games .
Overview
The REDengine is portable to 32- and 64-bit - software platforms and runs on Microsoft Windows . REDengine was first used in The Witcher 2: Assassins of Kings for Microsoft Windows. The REDengine 2, an updated version of the REDengine used in The Witcher 2 , also runs on Xbox 360 and on both macOS and Linux . However, these ports were created with a compatibility layer similar to Wine called eON. The REDengine 3 was developed exclusively for a 64-bit software platform and also runs on the PlayStation 4 and the Xbox One .
Versions
REDengine 2
REDengine 2 used middleware like Havok for the physics, Scaleform GFx for the user interface and FMOD for the audio playback . The engine was used for The Witcher 2's Xbox 360 port .
REDengine 3
The REDengine 3 was designed exclusively for use on a 64-bit software platform. CD Projekt designed them for the development of extensive open-world game environments , such as the one in The Witcher 3: Wild Hunt .
The engine has improvements for facial and other animations . Light effects no longer suffer from a reduced contrast ratio . The REDengine also supports volumetric effects, which enable an extended display of clouds, haze, fog, smoke and other particle effects . It also supports high resolution textures and texture mapping , dynamic physics and an advanced dialog synchronization system. However, due to limitations in texture streaming, using high-resolution textures is not always the case.
The REDengine 3 has a flexible renderer that is prepared for delayed or accelerated rendering pipelines . The result is a variety of cinematic effects, including depth of field with bokeh , color grading, and lens flare associated with multiple lighting.
The terrain system in REDengine 3 uses tessellation and layers of varying material that can then be easily mixed.
REDengine 4
Cyberpunk 2077 will use REDengine 4, the next iteration of REDengine.
Games based on the REDengine
title | year | platform |
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REDengine 1 | ||
The Witcher 2: Assassins of Kings | 2011 | Microsoft Windows , OS X |
REDengine 2 | ||
The Witcher 2: Assassins of Kings Enhanced Edition | 2012 | Microsoft Windows , Xbox 360 , OS X , Linux |
REDengine 3 | ||
The Witcher 3: Wild Hunt | 2015 | Microsoft Windows , PlayStation 4 , Xbox One , Nintendo Switch |
REDengine 4 | ||
Cyberpunk 2077 | 2020 | Microsoft Windows , PlayStation 4 , Xbox One , Google Stadia |
REDkit
CD Projekt have developed a developer environment for the REDengine, the REDkit . With this you can create your own games and also mods for games that use the REDengine. You get access to the REDkit with the purchase of The Witcher 2: Assassins of Kings . The project is still in the development phase.
Individual evidence
- ↑ a b c d e f g h CDPRED: RED Engine 3 is a revolution in RPGs. In: IGN Entertainment . February 1, 2013, accessed January 2, 2019 .
- ↑ Alice O'Connor: The Witcher 2 Dev Diary Introduces New Engine. In: Shacknews. November 10, 2010, accessed January 2, 2019 .
- ^ Matt Peckham: The Witcher 2 Announced, 'Non-Linear' with 'Smoother' Combat. In: PCWorld. March 25, 2010, accessed January 2, 2019 .
- ↑ Erik Kain: 'The Witcher 2' Is Coming To Mac, Sold 1.7 Million Copies On PC And Xbox 360. In: Forbes . May 30, 2012, accessed January 2, 2019 .
- ↑ Wesley Yin-Poole: The Witcher 3: Wild Hunt confirmed for PlayStation 4 in 2014. In: Eurogamer . February 21, 2013, accessed January 2, 2019 .
- ^ Richard Leadbetter: The Making of The Witcher 2. In: Eurogamer . January 24, 2016, accessed January 2, 2019 .
- ↑ David Hinkle: CD Projekt Red introduces REDengine 3, latest iteration of in-house tech. In: engadget.com. January 2, 2013, accessed January 2, 2019 .
- ↑ Tatiana Morris: New Cyberpunk 2077 details suggest mid-2019 release. In: Gamezone. March 22, 2017, accessed January 2, 2019 .
- ↑ CD project: REDkitbeta Wiki. In: CD project. Retrieved January 5, 2019 .