Google Stadia
Google Stadia
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![]() On this smartphone, Mortal Kombat 11 is played via Stadia with the official controller. |
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Basic data
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Maintainer | |
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Publishing year | 19th November 2019 |
operating system | Web browser Google Chrome , Android |
category | Cloud gaming service |
German speaking | Yes |
stadia.dev stadia.com |
Stadia ( called Project Stream in the development phase ) is a cloud gaming service from the US company Google LLC . All computing operations for the games are carried out in Google data centers , where they are converted into a video signal. The player receives the audiovisual feedback of the game via the Google Chrome browser , selected smartphones or a TV connected to Chromecast . The player uses a compatible gamepad or, alternatively, a mouse and keyboard on the PC to control it .
Functions
As a cloud gaming service, Stadia does not require any special devices other than an internet connection and support for the Google Chrome browser. Stadia uses YouTube's streaming functionality. This is understood as an extension of simply watching a live stream. For example, Google's Phil Harrison interprets the name Stadia (plural of stadium ) as a collection of entertainment that spectators can sit back and watch or actively participate in.
Since Google operates data centers distributed around the world, Stadia should enable faster response times compared to projects such as OnLive , PlayStation Now and Gaikai , as many players would be geographically close to a data center. Stadia supports streaming of games in 4K resolution with HDR , 60 frames per second and 5.1 surround sound. It is predicted that a resolution of 8K at 120 frames per second can also be achieved in the future. After logging in, you can start games without having to download new content to your personal device. Players can use Stadia to record their sessions or stream them on YouTube. The viewers of such streams who have subscribed to the service can start games directly from the stream with the same memory state that they last viewed. Although Stadia works with any HID-class USB controller, Google developed its own controller that connects directly to the data center where the game is running via Wi-Fi for quick response. During GDC 2019 , Google confirmed that the controller will receive an additional button to start the Google Assistant , which, among other things, can automatically search for helpful YouTube videos about the game being played.
costs
The games can be purchased individually. The service has been available with a paid Stadia Pro subscription since November 2019, which can be tested free of charge since April 2020. From time to time games such as Destiny 2 are added to the subscription for free . These can be redeemed for a certain period of time and remain in the account as long as there is a subscription. Game offers are available for both Stadia Pro and Stadia Free Accounts. Non-renewed Pro subscriptions will automatically be converted into free Stadia accounts.
hardware
Stadia servers initially receive an Intel - × 86 processor with 2.7 GHz clock speed with AVX2 and 9.5 megabytes L2 + L3 cache. An AMD graphics processor with HBM2 memory , 56 processing units and 10.7 teraFLOPS is also available. SSDs are used for storage . A system has a memory bandwidth of 484 gigabytes per second and 16 gigabytes of RAM that are shared between the GPU and CPU .
development
Project Stream was the first announced sign of Google's cloud for video games. Google hired Phil Harrison to lead the gaming industry and began recruiting developers at industry events in 2018. The main differentiator from services like OnLive , GeForce Now, and PlayStation Now is the ability to run in any desktop Chrome browser, rather than just certain gaming platforms. The service uses AMD Radeon - graphics processors .
Google announced the service in October 2018 and shortly thereafter sent invitations to beta testers with access to Assassin's Creed Odyssey . Anyone who applied for access and stated their minimum speed on the Internet could run the game in the Google Chrome browser. Participants received a free copy of the game after the test phase.
Stadia was officially announced during Google's keynote speech at the Game Developers Conference 2019 in March 2019. As a result, Google announced the creation of Stadia Games and Entertainment , with Jade Raymond taking the lead. In addition to developing its own games, Stadia Games and Entertainment will support the transition from third-party titles to the Stadia service.
Games
The first three games for Stadia were announced at the Game Developers Conference 2019 in March 2019. Assassin's Creed Odyssey , which was used in the Project Stream test in 1080p resolution in October 2018, and Doom Eternal from id Software are both said to start in 4K resolution , with 60 frames per second and HDR support. An unannounced third game, which is being developed by Q-Games , is to use the platform's “State Share” function. In addition, a first-party developer named Stadia Games and Entertainment, led by Jade Raymond , will contribute additional games to the platform.
More games for the service were announced in a performance on June 6, 2019. In addition, Gylt by Tequila Works and Get Packed by Moonshine Studios are to appear as exclusive titles .
On November 11, 2019, Google announced all the games that could be played on the release date. One day before the official start, it was surprisingly announced that ten more games, now a total of 22, would be playable at the start of the service.
reception
Pre-release
During the beta period, the service received many positive reviews from critics as the streaming service had low latency and felt like the game was being played locally. The game sometimes decreased the screen resolution or was delayed depending on the Wi-Fi speed. Tests by The Verge revealed no lag issues with wired network access and occasional stuttering over a shared Wi-Fi connection. Despite the wired connection, the stream did not have 4K resolution and was sometimes played back blurry with compression artifacts . The tester reported the best experience with Google's Chromebook Pixel. Polygon found the audio compression too aggressive on all devices.
Ars Technica noted that Project Stream's login sequence was much simpler than other services.
Digital Foundry found acceptable latency times in tests with Assassin's Creed Odyssey on a Pixelbook. The visual transmission, on the other hand, is noticeably worse than on a native device without a cloud connection.
See also
Web links
- Official German website
- Stadia speed test
- Stadia developer website
- official list of all currently available games
Individual evidence
- ↑ a b c d Sam Machkovech: Google's Project Stream: That's really a full Assassin's Creed in my browser. In: Ars Technica . October 9, 2018, accessed March 20, 2019 .
- ↑ a b c Richard Leadbetter: The big interview: Phil Harrison and Majd Bakar on Google Stadia. In: Eurogamer . March 19, 2019, accessed March 20, 2019 .
- ↑ Quintlyn Bowers: Stadia's Wi-Fi Controller Looks Familiar, But Features Google Assistant. In: GameSkinny. March 19, 2019, accessed March 20, 2019 .
- ^ Play Stadia Pro for free, starting today. April 8, 2020, accessed April 8, 2020 .
- ↑ Sean Hollister: Google's Stadia game service is officially coming November: Everything you need to know. In: The Verge . June 13, 2019, accessed June 6, 2019 .
- ^ Kyle Bradshaw: Google Stadia offers first non-Pro sale, 33% off Destiny 2. In: 9to5Google. March 10, 2020, accessed April 30, 2020 .
- ↑ Paul Lilly: Google Stadia's specs and latency revealed. In: PC Gamer . March 19, 2019, accessed on March 27, 2019 .
- ^ Ron Amadeo: Google announces “Project Stream” —a “test” of game streaming in Chrome. In: Ars Technica . October 1, 2018, accessed March 20, 2019 .
- ↑ Dean Takahashi: Google's Project Stream cloud gaming will use AMD Radeon Graphics. In: VentureBeat. January 9, 2019, accessed March 20, 2019 .
- ↑ a b c Austen Goslin: Streaming Assassin's Creed Odyssey in Google Chrome is surprisingly great. In: polygon . August 8, 2018, accessed March 20, 2019 .
- ↑ a b c Stefan Etienne: Google's Project Stream is a working preview of the future of game streaming. In: The Verge . August 8, 2018, accessed March 20, 2019 .
- ^ Owen S. Good: Get free Assassin's Creed Odyssey on PC for testing Google's Project Stream. In: polygon . December 15, 2018, accessed March 20, 2019 .
- ^ Tyler Wilde: Google announces Stadia, a game streaming service 'for everyone'. In: PC Gamer . March 19, 2019, accessed March 20, 2019 .
- ↑ Andy Chalk: Jade Raymond is heading Google's first-party game studio. In: PC Gamer . March 19, 2019, accessed March 20, 2019 .
- ↑ Chris J. Capel: Google Stadia can run Doom Eternal at 4K with HDR at 60fps. In: PCGamesN. March 21, 2019, accessed March 24, 2019 .
- ↑ Megan Farokhmanesh: Doom Eternal is coming to Google's cloud gaming service, Stadia. In: The Verge . March 19, 2019, accessed March 24, 2019 .
- ^ David Thier: All 3 Games Confirmed For Google Stadia. In: Forbes . March 20, 2019, accessed March 24, 2019 .
- ↑ Google Stadia: Cloud gaming service costs 10 euros as a subscription. June 6, 2019, accessed June 9, 2019 .
- ↑ Tom Warren: Here are all the games coming to Google's Stadia cloud streaming service . June 6, 2019. Retrieved June 8, 2019.
- ↑ Google Stadia: Here are all the games coming to Google's Stadia cloud streaming service. November 11, 2019, accessed November 11, 2019 .
- ↑ Stefan Trunzik: Google Stadia increases: A total of 22 games available at the start. November 18, 2019, accessed November 18, 2019 .
- ^ Richard Leadbetter: Google Stadia hands-on: streaming analysis and controller impressions. In: Eurogamer . March 19, 2019, accessed March 28, 2019 .