Cloud gaming

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Below cloud gaming means a to the playing of computer games (engl. Gaming ) aligned shape of the cloud computing . The game runs externally on a server that receives user input from the player via the Internet. In return, the audio or video signal is sent to the client .

function

With Cloud Gaming there is no need to install the game locally. The audio and video data are first compressed and then sent from the server to the client via the Internet. There they are put together again with special video codecs . Only the commands from the mouse , keyboard etc. have to be transferred to the server . The server and the network have to cope with the greatest loads. It is a major challenge to transmit very large data streams with the lowest possible runtime ( latency ).

delay

How long the delay should be in order not to impair the gaming experience depends on the respective genre. At the Fraunhofer Heinrich Hertz Institute, the developers for cloud-based implementations are aiming for delays of less than 0.1 seconds for first-person shooters and other first-person games. With the third-person perspective of sports games, half a second is bearable and with strategy and other omnipresent games even one or two seconds.

providers

In planning for 2020:

Former:

  • OnLive (acquisition by Sony Interactive Entertainment / Gaikai)
  • Playcast Media Systems
  • StreamMyGame

See also

  • Gaikai , American IT company specializing in streaming technologies for computer games.

Web links

Individual evidence

  1. Above the clouds - How cloud gaming is revolutionizing the game market in c't 21/2010
  2. The future: cloud gaming as an alternative  ( page no longer available , search in web archivesInfo: The link was automatically marked as defective. Please check the link according to the instructions and then remove this notice.@1@ 2Template: Dead Link / grafikkarte.org  
  3. ^ Tilman Baumgärtel: Timothy Leary, the games developer - How do you get historical computer games? The Internet archive streams dozens of classics, and Timothy Leary prepares games for research in New York . In: The time . November 14, 2013. Accessed on November 14, 2013: "Because the Internet Archive 'streams' the games, i.e. you don't load them onto your own computer, you don't violate copyright law when you use the programs."
  4. Stadia | Build a new generation of games. Retrieved March 20, 2019 .
  5. Project Stream - Assassin's Creed Odyssey playable in Google Chrome - GameStar . ( gamestar.de [accessed on November 1, 2018]).
  6. ^ Project Atlas: EA explains its great cloud gaming ambitions . In: PC Games Hardware . ( pcgameshardware.de [accessed November 1, 2018]).
  7. Microsoft - Announces streaming service xCloud, Release 2019 . ( gamestar.de [accessed on November 1, 2018]).
  8. heise online: Magenta Gaming: Deutsche Telekom lets gamers play in the cloud. Retrieved September 2, 2019 .