Tomb Raider (2013)

from Wikipedia, the free encyclopedia
Tomb Raider
Logo Tomb Raider (2013) two-colored.svg
Tomb Raider logo
Studio United StatesUnited States Crystal Dynamics Eidos Montreal Nixxes software (Windows and PS3 port ) Feral Interactive (macOS and Linux port )
CanadaCanada
NetherlandsNetherlands
United KingdomUnited Kingdom
Publisher Square Enix
Senior Developer Noah Hughes, Daniel Chayer, Daniel Neuburger (Directors)
Rhianna Pratchett (Story)
composer Jason Graves
Erstveröffent-
lichung
Windows, PlayStation 3, Xbox 360: March 1, 2013 / March 5, 2013 April 25, 2013 macOS: January 23, 2014 Xbox One, PlayStation 4: January 28, 2014 January 31, 2014 Linux: April 27, 2016
AustraliaAustralia
EuropeEuropeNorth AmericaNorth America
JapanJapan

world

North AmericaNorth America
European UnionEuropean Union

world
platform Microsoft Windows , Xbox 360 , PlayStation 3 , PlayStation 4 , Xbox One , macOS , Linux
Game engine Crystal engine
genre Action adventure
Game mode Multiplayer , single player
control Gamepad , mouse , keyboard
system advantages
preconditions
medium DVD-ROM , Blu-ray Disc , download
language German , English , Japanese , French , Arabic , Spanish
Age rating
USK from 18
PEGI from 18

Tomb Raider is a video game from the action-adventure genre of. It is the tenth part of the Tomb Raider series and the fourth contribution by the American studio Crystal Dynamics to this series. The title was first published on March 5, 2013 by the Japanese company Square Enix for PlayStation 3 , Xbox 360 and Windows .

The game was conceived as a new beginning of the Tomb Raider series and illuminates the origins of Lara Croft , the main character. It tells of their first adventure trip, the discovery of the Japanese kingdom of Yamatai . Due to the violent content shown, the age rating by the USK and PEGI was set at 18 years, a novelty in the history of Tomb Raider games.

Critics liked the way the main character's development is told from an inexperienced researcher to an experienced survivor. The game world staged to match was also received positively. Special attention was paid to the realistic representation of the hair of the characters involved by the TressFX program library developed by AMD .

The positive reception was also reflected in the sales figures: with around eleven million copies sold, the game is the best-selling title in the Tomb Raider series to date . At the end of January 2014, a revised version of the game called Tomb Raider: Definitive Edition was released for the two consoles PlayStation 4 and Xbox One .

On March 15, 2018, Tomb Raider, a film adaptation of the computer game, was released in German cinemas.

action

The 21-year-old archaeologist Lara Croft breaks under the direction of Dr. James Whitman went on an expedition to the Pacific to find the fabled island of Yamatai . After several days of unsuccessful search, she suggests the dragon triangle as a new search area. Whitman is skeptical as he suspects the island's position elsewhere. The captain of the ship, Conrad Roth, trusts Lara's intuition and sets course for the dragon triangle. There the ship is hit by a storm and stranded on an unknown island. Shortly after the failure to contact the ship's crew, consisting of the boatswain Grimm, the technician Alex, the ship's cook Jonah, the mechanic Reyes, Lara's best friend Sam and Whitman, Lara is kidnapped by islanders and dragged into a cave, from which she, however, is can flee. Then Lara starts looking for the crew of her ship, the Endurance . With the help of a radio, the contact with Roth succeeds and she meets Sam again, who is sitting at a campfire with a man named Mathias who is also stranded on the island. However, while Lara sleeps, the two disappear.

When Lara wakes up, she is concerned about Sam's disappearance. First she goes in search of the other members of the ship's crew, which she soon finds, with the exception of Roth. Together they then decide to split up to find their comrades. While Jonah, Grimm, Reyes, and Alex set out to find Sam, Whitman and Lara set out to find Roth. The latter discover that the island is inhabited by followers of a Japanese cult who worships the sun queen Himiko . Whitman sees research into this cult as an opportunity to restore his tarnished reputation as a scientist. Whitman then surrenders when he and Lara are surprised by locals shortly afterwards.

After Lara escaped from the islanders' camp, she runs into the wounded Captain Roth. She takes care of his wounds and then tries to call for help. To do this, she climbs a radio tower at a Japanese base from World War II . With the help of Alex, who gives her instructions by radio, Lara can contact a nearby search aircraft. However, during the approach to the island, a severe thunderstorm approaches and the plane crashes.

Lara meets Roth again and sets out to look for the crashed pilots. After she discovered the first pilot, the locals killed him shortly afterwards. When she finds the second pilot, now used as bait by Mathias, she is captured. Shortly thereafter, Mathias reveals himself to be the leader of the islanders who belong to the Solarii sect . Lara discovers that the cult queen's soul is trying to find a suitable body for her to survive. With Sam, Himiko believes that she has found a suitable carrier for her soul, which is otherwise soon to die, and does everything in his power to get hold of it. After Lara was able to escape, she looks for Sam again. She discovers that the storms come from Queen Himiko and are intended to make it impossible to leave the island.

After Mathias has found Sam, he begins the ritual for Himiko to take over her body. Lara then goes in search of the remains of Himiko in order to be able to destroy Himiko's soul and save her friend. During a skirmish with sectarian supporters, she ignites several sulfur springs located under the Solarii fortress, destroying the entire complex. She manages to escape with the help of a helicopter controlled by Roth, while Sam escapes on foot. However, the helicopter gets caught in the still raging storm and crashes. When the Solarii appear at the crash site and attack the victims, Roth is killed by Mathias.

Lara then meets with Reyes, Jonah, Alex and Sam to prepare for the escape with a shipwreck. Since the group lacks the necessary tools, Alex sets off for the wreck of the Endurance . In doing so, however, he is trapped under wreckage. When Lara tries to rescue them, both are attacked by Solarii who have broken into the shipwreck. To enable Lara to escape with the tools she needs, Alex blows up part of the ship, killing the attacker and himself. Lara then delivers the tools to Reyes so that she can start repairing the boat. Whitman also joins the group again, but only to kidnap Sam and deliver the Solarii. He hopes to clear up the cult and to get rid of the rest of the crew, whom he sees as competitors. When Whitman enters the queen's temple with Sam and Mathias, he is killed by the temple guards. Mathias now moves on with Sam to complete the ritual and let Himiko's soul take over the body. So Lara goes to the temple to look for Sam. There she discovers them accompanied by Mathias, who performs the ritual. Mathias attacks Lara, but is shot by her (with Lara using her famous double pistols for the first time) before Himiko can slip into Sam's body. Lara then destroys the Sun Queen's body, after which the storms subside, allowing the survivors of the Endurance to escape from the island.

Gameplay

General

The game takes place on the island of Yamatai. The focus is on the single player campaign, which is told in the form of successive missions. As part of this campaign, the player gradually explores the entire island and fights a warlike sect, the Solarii.

The game is based on two elements, fighting and solving puzzles. Combat situations arise when the character encounters enemies or wild animals. Various weapons are available to the player for battles. The first weapon he comes across is a bare bow . In the course of the campaign he finds additional firearms, such as rifles or a pistol. The figure also has a climbing ax , which also functions as a melee weapon.

In addition to fighting, locomotion is often a further challenge. The main character's path is blocked at many points in the game, for example through ruined buildings or rough terrain. To overcome such obstacles, the player must perform a skillful combination of certain movements. In solving these puzzles, the player is supported by the instinct for survival . This is a feature of the game that briefly highlights key objects that enable progress. Enemies are also marked by survival instinct. The player can use the bow and the climbing ax to move around. With the help of the ax, the play figure can climb suitable walls. The player can use the bow to stretch ropes with which the character can climb over ravines, for example.

There are several tombs on Yamatai that the player can explore. In addition, there are boxes with loot and weapon components distributed throughout the game world. With the former, the player can upgrade his weapons, for example by making extended magazines or improved sights. With the latter, the player can construct new, more powerful weapons. The game character can improve existing weapons and build new ones in camps that are spread across the island and are discovered by the player in the course of the campaign. In addition, the camps allow the player to travel to and from locations on the island.

Finally, based on role-playing games, the game includes the possibility of developing the character further. By defeating opponents, making progress in the campaign or tackling other difficult spots, the player gains experience points . The player can use this to let his character learn new skills that make it stronger or more resilient or give it other advantages.

Multiplayer

In addition to the single player campaign, the game also offers a multiplayer component. This includes three game modes, Deathmatch , Rescue and Call for Help . In the former mode, players are divided into two teams, the survivors and the solarii, who fight against each other for supremacy in an area. During rescue operations, the survivors' team tries to get medical equipment to a certain point on the map while the Solarii try to keep it from doing so. In the latter mode, the survivors fight to capture and control a radio transmitter for a period of time in order to send out a radio signal. The Solarii try to keep the survivors away from the radio tower. In multiplayer games, players have several characters to choose from, as well as new game options, such as setting traps.

Development history

development

After the release of Tomb Raider: Underworld in 2008, the then publisher Eidos was dissatisfied with the success of the game, which fell short of the group's expectations with 1.5 million copies sold, especially in the North American market. As a result, the responsible development studio Crystal Dynamics was downsized. The studio was divided into two teams to work on upcoming Tomb Raider titles. The first group began their work on the next, which is now the tenth part of the Tomb Raider series. The second group was entrusted with the development of a new offshoot series called Lara Croft .

Toby Gard

When designing the game, the developers deliberately did not tie in with earlier Tomb Raider titles, but planned an independent storyline that illuminates the origin of the protagonist and her career as a future adventurer. Toby Gard , who was one of the founders of the series, was hired as the lead designer of the tenth title . Gard left the studio only nine months after starting his employment in September 2009. The screenplay for the game was written by Rhianna Pratchett , who also wrote the plot of Mirror's Edge .

In November 2010, ahead of an official confirmation of the development of the new game, Square Enix made the subsequent subtitle of that are available in developing title, A Survivor is Born (dt .: A survivor is born ), as a brand Register. On December 6th of the same year, the company confirmed that Tomb Raider had been under development for two years at the Crystal Dynamics studio, but did not name a preliminary release date or the targeted platforms. The studio director, Darrell Gallagher, however, commented on the game's content by announcing that the game would contain a storyline that would define the main character in a way that no other part could before. It should break with previous titles in the series and represent a new beginning in the series. For the plot, Pratchett developed a concept in which Croft's character should be portrayed more profoundly than was the case in previous titles. To this end, he placed characteristics such as doubt, uncertainty and fear in the character in the foreground, which Croft gradually overcomes in the course of the game. Gallagher cited the films Die Hard , The Descent , Alien and Rambo as sources of inspiration for the creation process of Tomb Raider . In addition, the developers dealt with some real events that were related to survival in the wild, such as the stories of mountaineer Aron Ralston and the crash of Fuerza Aérea Uruguaya Flight 571 .

The title was presented extensively in an issue of the US game magazine Game Informer in January 2010. In June 2011, the game was exhibited at the Electronic Entertainment Expo (E3) in Los Angeles . There Square Enix showed a trailer for Tomb Raider called Turning Point . This was produced by Square Enix 'Studio Visual Works using 3D computer graphics . At this screening, the game was announced for the third quarter of 2012.

In March 2012 the development team was expanded to include Cory Barlog, Head of Development at God of War II . He took over the production of the cutscenes that are used regularly in the campaign to tell key points. In May, Gallagher announced that the game's release would be delayed until March 2013. A week later, the release date was specified in a trailer for March 5th. Another performance of the title followed in July at Comic Con in San Diego .

Brand director Karl Stewart stated in an interview that the main storyline of the game would last around 12 to 15 hours. In addition to the main story, the player will have the opportunity to solve various side quests, to explore the island, to visit places again and to find tombs. In early January 2013, the Official Xbox Magazine , a trade magazine for the Xbox console, reported that Tomb Raider would be the first title in the series - with the exception of the offshoot Lara Croft and the Guardian of Light - to include a multiplayer mode. However, this was not developed by Crystal Dynamics, but by the Canadian video game developer Eidos Montreal , who was involved in Deus Ex: Human Revolution , for example . A release of the game for Nintendo's Wii-U console was not planned, according to Stewart. He justified this with the fact that the game had already been in development before the Wii U was announced. In addition, porting would not have been in the developers' minds. If they had initially planned an implementation for the Wii U, special functions for this console would have been built into the game, which would have influenced the course of development.

On February 8, 2013, work on the game was completed. It was ready for publication.

technology

The game uses the Crystal Engine developed by Crystal Dynamics, which was used in previous games by the studio. For the development of the game the developers cooperated with the American chip developer AMD. Therefore the game has been optimized for AMD graphics cards. The Windows version is also the first video game to use the TressFX technology developed by the chip manufacturer. This was designed for the realistic representation of hair. Simulating hair is considered a difficult proposition in video game development. For a realistic representation, the physical behavior of each individual hair would have to be calculated separately, since the hairs on a head rarely all move in the same way. The calculation of the physically correct behavior, such as the inertia , would load the processor (CPU) heavily due to the mass of hair on a head . For this reason, the hair simulation was neglected for a long time in game development and was carried out, for example, by a movable element of a model skeleton . The TressFX software, however, calculates each visible strand of hair individually. It avoids the load on the CPU by using the GPU , the graphics processor, instead of the CPU for the calculations using the DirectCompute interface . As a result, the physics simulation does not use the main processor as much as other techniques do.

For the animation of the figures, the developers resorted to motion capture technology in order to represent the human movement sequences as possible. The actors wore special suits that were equipped with sensors and transmitted their movements to a computer. These movements were then transferred to the character models of the game.

Sound and synchronization

figure English speaker Role in the game
Lara Croft Camilla Luddington Main character
Conrad Roth Robin Atkin Downes Endurance captain
Dr. James Whitman Cooper Thornton Expedition leader, Lara's rival
Mathias Robert Craighead Leader of the Solarii, antagonist
Samantha Nishimura Arden Cho Lara's girlfriend

In December 2010 it was announced that, after four years, Crystal Dynamics would do without the previous Lara spokesperson Keeley Hawes (since Tomb Raider: Legend ) and instead host a casting for a new speaker, because the voice of the old speaker was too old for the young one Main character sounded. On June 26, 2012, Camilla Luddington was announced as Lara Croft's new voice. In the German localization, the main character is spoken by Nora Tschirner . In the Arabic localization featured for the first time in a Square Enix title, Nadine Njeim Lara Croft speaks .

Jason Graves

Jason Graves , who already worked on the Dead Space series, acted as the composer . Since Crystal Dynamics did not want to build on earlier parts of the series with the game, the Graves studio left a lot of creative leeway. Graves planned to use the sounds of numerous different objects for the soundtrack to underline the character of the island as the home of many shipwrecked people. The music should have a disturbing and eerie effect on the player. The main melody, which forms the basis for the soundtrack in many sequences, consists of piano music. Depending on the playing situation, the piano is supplemented by additional instruments such as drums or violins. Graves designed and built an instrument made of glass and various metals for his work with the McConnell studios of Raleigh . This instrument, with the help of which the composer was able to create a wide range of sounds, provides a musical accompaniment to the beginning of the plot.

The complete soundtrack was released on March 5, 2013 under the title Tomb Raider by Sumthing Else Music Works.

publication

The game was released for Xbox 360, Windows and PlayStation 3 in North America and Europe on March 5, 2013. This date was originally planned for Australia. However, individual dealers there sold it as early as March 1st. In Japan, the game was released on April 25th. The game was released worldwide for macOS on January 23, 2014 .

The game was the first Tomb Raider title to be classified as unsuitable for young people in several age categories, such as USK and PEGI. The American ESRB classified the game as mature (17 years and older). Developer Carl Stewart saw the increased brutality of the game, which led to this classification, as necessary for the game to tell a believable story. The removal of violent and also gruesome sequences would have dulled the plot of the game.

In addition to the standard version of the game, Square Enix released the Survival Edition on the European market . In addition to the game, this publication contains a book with concept art, a double-sided map of the island, the soundtrack on CD and an activation code for additional game content. Finally, the game also appeared in a Collector's Edition in Europe and North America. In Europe, it included the content of the Survival Edition plus a Lara Croft figure. The North American Collector's Edition contains three iron plaques and a framed art print instead of the book and the bag.

The Xbox 360 version of the game for the Asian market included additional game content. In North America, a special edition called Tomb Raider: The Beginning was made available especially for the retailer Best Buy , which contains a 48-page, hardcover graphic novel . Like the plot of the game, it comes from the pen of the author Rhianna Pratchett and tells the story of the story behind the game. It also contains a 1930s adventurer outfit. The Final Hours Edition was available for pre-orderers exclusively for Amazon in North America. It contains a 32-page book with concept drawings, an additional costume for Lara and videos from the development of the game for the Kindle Fire .

At E3 2012, Darrell Gallagher announced that the studio would provide additional content for the Xbox 360 version . This was released on March 19, a few weeks after the release of Tomb Raider , under the title Caves & Cliffs . This addition contained three additional maps for multiplayer mode.

At the beginning of January 2014 a port of Tomb Raider for the PlayStation 4 and the Xbox One appeared under the title Definitive Edition . For this port, the resolution of all textures was increased, the model of the main character was partially remodeled and the TressFX technology was adapted for consoles. In addition, this port contains all expansions that have appeared so far.

On April 27, 2016, the British studio Feral Interactive released a port of the game for Linux and SteamOS .

reception

Preliminary reporting

Since the first materials on Tomb Raider appeared, the trade press commented regularly that the new game, which was supposed to represent a new start to the series, shows striking differences to its predecessors. The main character is designed noticeably differently. Dave Thier wrote in a report for the online magazine IGN that it was clear that the upcoming game would steer the series in a new direction. It joins a current trend of well-known game series to give up the continuity to earlier works and to reinvent themselves. Most of the time, the games get a darker appeal than their predecessors. According to Sophia Lang from the online magazine GameSpot, the approach of a character-focused plot that focuses on the development of the main character to the later adventurer is interesting . Carolyn Petit benevolently commented that the game appeared to be coming up with new ideas. Already in the first presentations it was noticeable that the game seemed much more brutal and darker than previous titles in the series.

A preview scene in which some reporters spotted attempted rape attracted a lot of attention . Producer Ron Rosenberg also confirmed this and said that this sequence should arouse a protective instinct in the player. The head of Crystal Dynamics, Darrell Gallagher, denied this a little later. Rape is not part of the game. Author Pratchett also rejected the assumption.

Reviews

reviews
publication Rating
PS3 Windows Xbox 360
4players 75/100 76/100 75/100
Computer picture games 1.89 k. A. 1.89
Edge k. A. k. A. 8/10
Eurogamer 9/10 9/10 9/10
Famitsu k. A. k. A. 38/40
GamePro k. A. k. A. 85/100
Gamereactor 7/10 7/10 7/10
GamesMaster k. A. k. A. 90/100
GameSpot 8.5 / 10 8.5 / 10 8.5 / 10
GameStar k. A. 85/100 k. A.
IGN 9.1 / 10 k. A. 9.1 / 10
Official Xbox Magazine (US) k. A. k. A. 8.5 / 10
PC Gamer UK k. A. 75/100 k. A.
PC Games k. A. 85/100 k. A.
Polygon k. A. k. A. 9/10
Meta-ratings
GameRankings 86.71% 86.69% 87.41%
Metacritic 87/100 86/100 86/100

The website Metacritic , which collects test reports and determines an average rating, calculated an average of 86 out of 100 points for the game Tomb Raider for the Windows version and for the Xbox 360 version. The implementation for the PlayStation 3 achieved an average of 87 points.

Keza Macdonald praised the lavish staging of the plot in a report for IGN. The main character is characterized in many ways, so that it is exciting and rousing to follow her experience. The pace at which the plot unfolds is just right. The secondary characters, on the other hand, seem underdeveloped and not very interesting. The plot is different from previous titles in the series, but it is clearly more action-heavy, but this does not have a disadvantageous effect. Carolyn Petit described the plot as lively. She comes up with many surprises and believably describes Croft's development into an adventurer. However, only the main storyline that Lara follows is convincing. The stories of the other characters are too predictable. Kirk Hamilton from Kotaku described the parallels to the film The Descent as surprising, since horror films are an unusual template for games. But they are thematically appropriate. Some parallels to Naughty Dog's Uncharted series were also commented on by the press .

Macdonald described the game environment as exceptionally imaginative. The level design is untypically spacious for action games and invites you to discover. This is particularly important in the search for hidden treasures and in the graves, which only play a supporting role in the plot. Petit praised the dark staging by Yamatai. The game environment was designed with great attention to detail. Especially on the PC, the island looks threatening because of the higher resolution. The weather simulation was also successful. According to Peter Bathge from the game magazine PC Games , the visual quality of the characters is also impressive . This is where the TressFX technology stands out. According to Evan Narcisse from Kotaku, the location was well chosen. Although it comes up with many extraordinarily cruel scenes and mostly looks terrifying, it is interestingly staged and goes well with the plot.

The controls of the game also received praise. According to Jonas Elfving from Gamereactor , the combat mechanics are easy to understand. On the other hand, the unpretentiousness of the computer-controlled opponents is negative . The quick-time events , sequences in which the player masters a special situation by quickly pressing a key combination, are not very demanding, but they ensure spectacular moments. Bathge praised the fact that the controls were well adapted to its typical input devices during porting for Windows. Another strength of the game is that it has very short loading times. Jörg Luibl from 4Players criticized the fact that some game mechanics are not sufficiently integrated into the plot. Many of the objects that can be collected, such as relics or treasures, have no or only a minor importance for the rest of the game. Here Crystal Dynamics missed the opportunity to give some game elements more meaning and to give a greater sense to exploration and collecting. In a review by GameStar magazine , the game was criticized for deviating too much from the gameplay of earlier Tomb Raider titles. The editors complained that the game had become too action-heavy. It has too many parallels to a shooter and too few elements of an adventure game. As a result, a defining feature of the series has been lost. John Walker from Rock, Paper, Shotgun wrote that the game was built very linearly, especially in the beginning, and that too often the player deprived control of the character or severely restricted it through cutscenes and quick-time events. Chris Thursten from PC Gamer described this behavior as irritating, since the game does not visually notice the change to a cutscene.

The multiplayer mode is less convincing. Macdonald described it as too complicated and not entertaining. The combat system works well in single player mode, but it lacks depth for a combat-heavy multiplayer game. Petit criticized the mode as being poor in innovation because it lacks any unique selling proposition. Philip Kollar from Polygon criticized the insufficient scope of the mode.

The setting of the game received a lot of praise. Forbes described Graves' composition as well done. The clay pieces, especially those in which Graves' self-made instrument is used, are exceptionally varied. According to Martin Woger from Eurogamer , the synchronization of the German version was also well done. Tschirner's speaker performance surpassed that of the original. In the other roles, however, the English version seems better cast.

The new edition Definitive Edition was positively received by the press. According to Matt Helgeson of Game Informer , the graphics have improved noticeably. Due to the increased resolution, the game appears much more detailed than the original version. Aníbal Gonçalves wrote in the online magazine Eurogamer that although the new edition offers hardly any innovations in addition to the improved graphics, this does not reduce the high quality that was already available in the original.

In a review, Michael Mahardy rated the game as a milestone in the Tomb Raider series. Both the narrative part and the game mechanics were so convincing that the game kept the series from slipping into insignificance and set a new quality standard for future Tomb Raider titles.

Awards

After the trade fair presentations at E3 in 2011 and 2012, several magazines, including GamesRadar, IGN, GameSpot and GameSpy, named the game as the best title at the trade fair. For the tenth ceremony of the Games Awards of the British Academy of Film and Television Arts was Tomb Raider nominated in three categories. At the Game Developers Conference , a computer game conference , Tomb Raider was also nominated in three categories, including Game of the Year. At the Spike Video Game Awards , an award ceremony of the broadcaster Spike TV , the game was nominated for five awards, such as best title of the year or best title in its genre.

Award ceremony category result date
Digital Trends Best of E3 2011 Best action game Won June 17, 2011
GamesRadar E3 2011 Awards Coolest Character Reinvention Won June 21, 2011
GameSpot's Best of E3 2011 (Readers' Choice) Best stage demo Won 0June 8, 2011
GameSpy's Best of E3 2011 Awards Best trailer Won June 14, 2011
IGN's Best of E3 2011 Awards Best action game Won 0June 6, 2011
Best trailer Won
IGN's Best of E3 2012 Awards Best overall game Won 05th June 2012
Best trailer Won
People's Choice Won
Digital Spy's Most Anticipated Game of 2013 Most Anticipated Game of 2013 Won January 16, 2013
Spike Video Game Awards 2013 Game of The Year Nominated 0December 7, 2013
Best action-adventure game Nominated
Best Xbox Game Nominated
Best PlayStation Game Nominated
Best Voice Actress Nominated
GameSpot's Game of the Year 2013 Awards PS3 Game of the Year Nominated 04th December 2013
Xbox 360 Game of The Year Nominated
PC Game Of The Year Nominated
Game Developers Choice Awards Game of the Year Nominated March 21, 2014
Best design Nominated
Best Narrative Nominated
BAFTA Game Awards Action & Adventure Nominated March 13, 2014
Audio achievement Nominated
Game design Nominated

analysis

The computer game researcher Tobias Under Huber examined the extent Tomb Raider a fresh start within the Tomb Raider represents series. In this regard, the external design of the main character is striking, which differs considerably from earlier depictions due to the lack of tight clothing and unrealistic anatomy. In addition, the new character is vulnerable for the first time in the series. In this way, the figure in this game loses its supernatural quality, which according to the cultural theorist Astrid Deuber-Mankowsky, has so far characterized it. Carol Pinchefsky also endorsed the verdict in a test report for Forbes newspaper.

Unterhuber continues with the development of Lara Croft, which shows itself mainly in three scenes: the initial supposed rape attempt, the ascent of the transmitter mast, which is shown in the game as extremely arduous and the scene in which Lara is in the camp of the Solarii intrudes to free Sam. From scene to scene, the main character becomes more determined to protect his companions from the cultists. This is accompanied by increasing brutality in the fighting. All of this shows that the developers tried to create a human-looking, believable figure in Tomb Raider for the first time. Esther MacCallum-Stewart wrote that the game succeeded in overcoming the negative, sexist image that had been associated with the Tomb Raider franchise until then.

Andreas Rauscher wrote that the changes in the content of Tomb Raider are also reflected in the game mechanics. This becomes clear when the playful possibilities are restricted at the beginning. While the character was strong from the start in previous titles, in Tomb Raider she has to learn her fighting skills over a longer period of time.

Sales figures

One million copies of the game were sold in 48 hours and 3.4 million in the first month. Still, these numbers fell short of publisher Square Enix's expectations, as did Sleeping Dogs and Hitman: Absolution sales . With estimated development costs of around 100 million US dollars, according to Eurogamer, around five to six million units would have been sold to break even. This threshold was only reached at the end of 2013. Square Enix therefore posted a loss of $ 107 million in the 2012/13 fiscal year. In March 2014, Darrell Gallagher announced that the game had sold six million copies. The game has thus exceeded the publisher's profit expectation.

In the European market, the title led the cross-platform national sales charts in several countries, according to data from the Gesellschaft für Konsumforschung . In the UK and Ireland, the game took first place in its first two weeks of sales. In the UK, Tomb Raider became the fastest-selling title of the year and the Tomb Raider series after its market launch . The ranking also led the game in France and the Netherlands in the first week. In the United States, it came second behind BioShock Infinite, according to a survey by the NPD Group in March .

By the beginning of 2015, sales had increased to 7.5 million copies. In April 2015, the mark of 8.5 million copies was reached, making the title the best-selling series offshoot. At the end of November 2017, publisher Square Enix reported over 11 million units sold.

successor

Successor's logo

In early August 2013, Square Enix confirmed that a successor to the game was in development. This successor was officially announced at E3 in June 2014 for the end of 2015 and is called Rise of the Tomb Raider . The game was released in North America on November 10, 2015 and three days later in Europe for the Xbox 360 and Xbox One. The game was released for Windows on January 28, 2016. A PlayStation 4 version followed on October 11, 2016.

The plot of the game follows on from that of Tomb Raider . After returning from Yamatai, Croft searches Russia for the legendary city of Kitesch .

Between February 26, 2014 and July 29, 2015, Dark Horse Comics published an 18-part comic series titled Tomb Raider . She continues Lara's adventure after the plot of the game and builds a bridge between the story of Tomb Raider and that of the sequel. This series was written by Gail Simone .

In March 2018, Square Enix announced another sequel. The third game in this Tomb Raider series was released on September 14, 2018 under the title Shadow of the Tomb Raider for PlayStation 4 , Xbox One and PC. This date had already been hidden in the source code of the developer homepage as an Easter Egg before it was officially announced .

Web links

Individual evidence

  1. a b Mark Serrels: Tomb Raider Has Broken Street Date. In: Kotaku . Gawker Media , March 1, 2013, accessed April 28, 2016 .
  2. a b Something About Japan: Tomb Raider and Bioshock Infinite head east. (No longer available online.) In: Edge . Archived from the original on June 1, 2013 ; accessed on April 28, 2016 .
  3. a b Sinan Kubba: Tomb Raider arrows onto Mac, out now. In: Joystiq . January 23, 2014, accessed April 28, 2016 .
  4. a b Tomás Freres-Flete: Tomb Raider (2013) now also available for Linux. In: Hardwareluxx. April 27, 2016, accessed April 27, 2016 .
  5. ^ A b James Batchelor: East meets West: Yosuke Matsuda on growing Square Enix's global empire. In: GamesIndustry International. Gamer Network , November 27, 2017, accessed December 31, 2017 .
  6. a b c d e f Carolyn Petit: Tomb Raider Review. In: GameSpot . CBS Corporation , March 13, 2013, accessed November 1, 2015 .
  7. a b c d e f g h i Keza MacDonald: Tomb Raider Review. In: IGN Entertainment . Ziff Davis , February 25, 2013, accessed October 30, 2015 .
  8. a b c d e Kai Schmidt, Daniel Matschijewsky: From the wimp to the killer. In: GameStar . International Data Group , March 5, 2013, accessed October 30, 2015 .
  9. a b c d Peter Bathge: Test: Successful series restart with bombast staging . In: PC Games . Computec Media Group , March 7, 2013, accessed November 14, 2015 .
  10. a b Evan Narcisse: Tomb Raider: The Kotaku Review. In: Kotaku . February 25, 2013, accessed February 22, 2016 .
  11. a b c d e Martin Woger: Tomb Raider - Test. In: Eurogamer . Gamer Network , March 4, 2013, accessed April 28, 2016 .
  12. Daniel Matschijewsky: Tomb Raider - Multiplayer mode in the test. In: GameStar . International Data Group , March 9, 2013, accessed November 1, 2015 .
  13. Ryan McCaffrey: Shipwrecked: Hands-On with Tomb Raider Multiplayer. In: IGN Entertainment . Ziff Davis , January 9, 2013, accessed October 30, 2015 .
  14. Mark Walton: Tomb Raider sales fall short, Eidos shares plummet. In: GameSpot . CBS Corporation , January 9, 2009, accessed November 1, 2015 .
  15. Tomb Raider dev trimmed, makeover planned? In: GameSpot . CBS Corporation , January 12, 2009, accessed February 17, 2016 .
  16. Alexander Sliwinski: Eidos confirms Crystal Dynamics layoffs. In: Engadget . October 1, 2009, accessed February 17, 2016 .
  17. ^ Lara Croft and the Guardian of Light Isn't The Next “Tomb Raider”. March 11, 2010, accessed February 23, 2016 .
  18. Jeremy Parish: Interview: Lara Begins. (No longer available online.) In: 1UP . Ziff Davis , April 12, 2012; archived from the original on March 3, 2016 ; accessed on February 21, 2016 .
  19. Gillen McAllister: Tomb Raider Interview: Karl Stewart. In: Gamereactor . June 7, 2011, accessed February 21, 2016 .
  20. Tomb Raider creator leading Crystal Dynamics team. In: GameSpot . CBS Corporation , June 18, 2009, accessed November 1, 2015 .
  21. Tomb Raider creator departs Crystal Dynamics. In: GameSpot . CBS Corporation , September 15, 2009, accessed November 1, 2015 .
  22. a b Tom Sauer: Tomb Raider: Multiplayer mode is developed by Eidos Montreal. In: PC Games . Computec Media Group , January 2, 2013, accessed December 8, 2015 .
  23. Connor Sheridan: Mirror's Edge writer penning Tomb Raider. In: GameSpot . CBS Corporation , July 12, 2012, accessed December 14, 2015 .
  24. Griffin McElroy: Square Enix files trademark for 'A Survivor is Born'. (No longer available online.) In: Joystiq . November 27, 2010, archived from the original on February 10, 2015 ; accessed on April 28, 2016 .
  25. ^ Johnny Cullen: Square announces Tomb Raider. In: VG247. December 6, 2010, accessed April 28, 2016 .
  26. a b Martin Robinson: New Tomb Raider Unveiled. In: IGN Entertainment . Ziff Davis , December 6, 2010, accessed December 14, 2015 .
  27. a b Eddie Makuch: Next Tomb Raider to be origin story. In: GameSpot . CBS Corporation , December 6, 2010, accessed December 14, 2015 .
  28. Laura Parker: The Rebirth of Lara Croft. In: GameSpot . CBS Corporation , October 18, 2012, accessed February 21, 2016 .
  29. Shaun McInnis: Under the Influence: How Books, Movies, and Music Inspired Recent Games. In: GameSpot . CBS Corporation , March 11, 2013, accessed April 11, 2016 .
  30. Chelsea Stark: 'Tomb Raider' Reboot Explores Lara Croft's Origins and Insecurities. In: Mashable. February 4, 2013, accessed April 29, 2016 .
  31. ^ Dana Jongewaard: Road to E3: Tomb Raider. In: IGN Entertainment . Ziff Davis , May 31, 2011, accessed November 1, 2015 .
  32. Mike Sharkey: The Making of the Tomb Raider E3 Trailer. In: GameSpy . Ziff Davis , July 14, 2011, accessed December 8, 2015 .
  33. Eric Eckstein: Official Tomb Raider Trailer E3 2011 - Game Release Set For Fall 2012. In: G4TV. June 2, 2011, accessed April 28, 2016 .
  34. ^ Eddie Makuch: E3 2011: Tomb Raider due fall 2012. In: GameSpot . CBS Corporation , June 6, 2011, accessed December 14, 2015 .
  35. Eddie Makuch: God of War II director joins Tomb Raider dev. In: GameSpot . CBS Corporation , March 2, 2012, accessed December 13, 2015 .
  36. ^ Griffin McElroy: Cory Barlog joins Crystal Dynamics to work on Tomb Raider and unannounced game. In: polygon . March 2, 2012, accessed February 20, 2016 .
  37. Jeffrey Matulef: God of War 2 director Cory Barlog has returned to Sony Santa Monica. In: Eurogamer . Gamer Network , August 9, 2013, accessed February 20, 2016 .
  38. Laura Parker: Tomb Raider delayed to 2013. In: GameSpot . CBS Corporation , May 13, 2012, accessed December 13, 2015 .
  39. Eddie Makuch: Tomb Raider due March 5, 2013. In: GameSpot . CBS Corporation , June 1, 2012, accessed December 13, 2015 .
  40. John Davison: If Tomb Raider is a Superhero Origin Story, When Does Lara become Lara? In: GameSpot . CBS Corporation , July 12, 2012, accessed December 14, 2015 .
  41. Tom Phillips: Tomb Raider story will last you 12-15 hours, dev says. In: Eurogamer . Gamer Network , November 26, 2012, accessed December 8, 2015 .
  42. Robert Hähnel: Tomb Raider: Eidos Montreal develops the multiplayer. In: IGN Entertainment . Ziff Davis , January 2, 2013, accessed December 8, 2015 .
  43. Brendan Sinclair: Tomb Raider skipping Wii U. In: GameSpot . CBS Corporation , January 26, 2012, accessed November 1, 2015 .
  44. Tamoor Hussain: Tomb Raider goes gold, Crystal Dynamics thanks fans for support. (No longer available online.) In: Computer and Video Games . February 8, 2013, archived from the original on December 24, 2014 ; accessed on April 28, 2016 .
  45. Marcel Kleffmann: Tomb Raider - successor also relies on the Crystal Engine. In: 4Players . 4Players , January 25, 2014, accessed November 1, 2015 .
  46. a b Bertan Budak: Tomb Raider 2013 creators and AMD announce collaboration. In: Den of Geek. Dennis Publishing , March 19, 2013, accessed February 21, 2016 .
  47. a b Philipp Reuther: TressFX 2.0: Lara has her hair even more beautiful - AMD's new technology demo analyzed. In: PC Games Hardware . Computec Media Group , January 11, 2014, accessed November 1, 2015 .
  48. Tony Strobach: TressFX - AMD introduces new hair simulation. In: GameStar . International Data Group , February 25, 2013, accessed November 1, 2015 .
  49. Florian Holzbauer: Lara Croft has beautiful hair. In: Chip . March 18, 2013, accessed February 20, 2016 .
  50. Raffael Vötter: Tomb Raider PC with DirectX 11 and TressFX: Graphics card benchmarks - Update: New patch, first results. In: PC Games Hardware . Computec Media Group , March 11, 2013, accessed February 21, 2016 .
  51. Meagan Marie: Tomb Raider Lara Croft Reborn . In: Game Informer 1/2011, p. 42.
  52. GameNewsOfficial: Tomb Raider Making-of. In: YouTube . Google , accessed April 28, 2016 .
  53. Chris Beyeler: More Than Just a Game: Tomb Raider (2013). In: Blogbusters. Retrieved April 28, 2016 .
  54. Tomb Raider - Cast. In: IMDb . Amazon , accessed November 19, 2015 .
  55. Matt Helgerson: Special Edition Podcast: Tomb Raider. In: Game Informer . GameStop , December 21, 2010, accessed November 19, 2015 .
  56. David Crookes: Keeley Hawes on playing Lara Croft: 'fans of the game are some of the nicest people I've ever met'. In: The Independent . December 9, 2014, accessed December 9, 2015 .
  57. Robert Purchese game Camilla Luddington portrays Lara Croft in new Tomb Raider. In: Eurogamer . Gamer Network , June 26, 2012, accessed April 28, 2016 .
  58. Judith Horchert: "Lara Croft" voice, Nora Tschirner: Screaming, stammering, moaning. In: Spiegel Online . January 16, 2013, accessed November 19, 2015 .
  59. Dave Cook: Tomb Raider is first Square-Enix title to be localized in Arabic, Lara actor revealed. In: VG247. January 23, 2013, accessed April 28, 2016 .
  60. Jason Cabral: Composer Jason Graves on creating Tomb Raider's music. In: Destructoid . November 30, 2012, accessed April 28, 2016 .
  61. Eddie Makuch: Dead Space composer working on Tomb Raider. In: GameSpot . CBS Corporation , November 30, 2012, accessed December 14, 2015 .
  62. a b Adam Dodd: Composer Jason Graves On Scoring 'Tomb Raider' And Where He'd Like To Go Next. In: Bloody Disgusting. March 2, 2013, accessed December 16, 2015 .
  63. a b Jen Bosier: From 'Dead Space 3' to 'Tomb Raider:' An Interview with Jason Graves. (No longer available online.) In: Forbes . April 2, 2013, archived from the original on February 10, 2013 ; accessed on December 16, 2015 .
  64. a b Raleigh composer commissions unique sculpture to craft game score. (No longer available online.) National Broadcasting Company , March 12, 2013, archived from the original on December 16, 2015 ; accessed on March 29, 2018 (English).
  65. a b Benjamin Kratsch: Tomb Raider Mega-Special: The moaning, crying, suffering and the sound of Lara Croft. In: Games.ch . January 4, 2013, accessed December 16, 2015 .
  66. Tomb Raider Original Game Soundtrack. In: Allmusic . March 5, 2013, accessed December 14, 2015 .
  67. ^ Wesley Yin-Poole: Tomb Raider release date announced. In: Eurogamer . June 1, 2012, accessed April 28, 2016 .
  68. Zorine Te: AU Shippin 'Out March 4-8: Tomb Raider, SimCity. In: GameSpot . CBS Corporation , March 3, 2013, accessed December 31, 2015 .
  69. Andre Linken: Tomb Raider - Appears uncut in Germany, USK approval from 18 years. In: GameStar . Webedia , January 22, 2013, accessed February 21, 2016 .
  70. Tomb Raider firm denies pressure to include more violence. In: The Guardian . March 3, 2013, accessed February 21, 2016 .
  71. Matt Furtado: 'Tomb Raider' rated by ESRB for PS3 and 360; intense violence and more detailed. In: Examiner . AXS , January 7, 2013, accessed February 21, 2016 .
  72. Connor Sheridan: Tomb Raider dev wants moments that 'make you cry'. In: GameSpot . CBS Corporation , August 29, 2012, accessed December 31, 2015 .
  73. a b Matthias Dammes: Tomb Raider: Contents of the Survival and Collector's Edition presented in detail. In: PC Games . Computec Media Group , November 13, 2012, accessed December 31, 2015 .
  74. Randolph Ramsay: Tomb Raider 360 scores exclusive content for Asia. In: GameSpot . CBS Corporation , January 28, 2013, accessed December 31, 2015 .
  75. Andrew Goldfarb: Tomb Raider Pre-Order Bonuses Revealed. In: IGN Entertainment . Ziff Davis , October 9, 2012, accessed December 31, 2015 .
  76. Mike Jackson: News: Tomb Raider: The Final Hours Edition is Amazon US pre-order exclusive. (No longer available online.) In: Computer and Video Games . October 2, 2012, archived from the original on December 24, 2014 ; accessed on April 28, 2016 .
  77. Tom Ivan: Xbox News: Xbox 360 secures timed exclusive Tomb Raider DLC. (No longer available online.) In: Computer and Video Games . June 4, 2012, archived from the original on December 29, 2014 ; Retrieved April 28, 2016 .
  78. Martin Gaston: Tomb Raider timed-exclusive DLC revealed for Xbox 360. In: GameSpot . CBS Corporation , March 6, 2013, accessed December 31, 2015 .
  79. Carolyn Petit: We Can Rebuild Her: The Definitive Edition of Tomb Raider. In: GameSpot . CBS Corporation , January 6, 2014, accessed January 1, 2016 .
  80. ^ Dave Thier: Getting the Reboot. In: IGN Entertainment . Ziff Davis , May 9, 2011, accessed November 1, 2015 .
  81. Sophia Tong: E3 2011: Tomb Raider First Impressions Preview. In: CBS Corporation . GameSpot , June 6, 2011, accessed February 17, 2016 .
  82. Carolyn Petit: Will Tomb Raider Venture Off the Beaten Path? In: GameSpot . CBS Corporation , June 5, 2012, accessed February 22, 2016 .
  83. Ben Parfitt: Tomb Raider 'rape' controversy continues to dog Crystal Dynamics. In: Market for Home Computing and Video Games . Intent Media , July 2, 2012, accessed February 22, 2016 .
  84. Laura Parker: Is It Time for Games to Get Serious? In: GameSpot . CBS Corporation , June 25, 2012, accessed February 22, 2016 .
  85. Tom Francis: We've played the controversial Tomb Raider scene, here's what's really happening. In: PC Gamer . July 12, 2012, accessed February 22, 2016 .
  86. Jason Schreier: You'll 'Want To Protect' The New, Less Curvy Lara Croft. In: Kotaku . June 11, 2012, accessed February 22, 2016 .
  87. Eddie Makuch: Crystal Dynamics denies Tomb Raider attempted rape scene. In: GameSpot . CBS Corporation , June 13, 2012, accessed February 22, 2016 .
  88. Jason Schreier: Tomb Raider Creators Are No Longer Referring to Game's Attempted 'Rape' Scene As an Attempted Rape Scene. In: Kotaku . June 13, 2012, accessed February 22, 2016 .
  89. Tomb Raider: 'Lara has gone through lots of challenges, and there are many more'. (No longer available online.) In: Computer and Video Games . January 5, 2013; Archived from the original on January 10, 2013 ; accessed on February 22, 2016 (English).
  90. a b meta-rating Tomb Raider (Windows). In: Metacritic . CBS Corporation , accessed February 15, 2016 .
  91. a b meta-rating Tomb Raider (Xbox 360). In: Metacritic . CBS Corporation , accessed February 15, 2016 .
  92. a b meta-rating Tomb Raider (PlayStation 3). In: Metacritic . CBS Corporation , accessed February 15, 2016 .
  93. a b Jörg Luibl: Test: Tomb Raider. In: 4Players . 4Players , February 28, 2013, accessed February 15, 2016 .
  94. Jörg Luibl: Test: Tomb Raider. In: 4Players . 4Players , February 28, 2013, accessed February 15, 2016 .
  95. Jörg Luibl: Test: Tomb Raider. In: 4Players . 4Players , February 28, 2013, accessed February 15, 2016 .
  96. ^ A b Philip Kollar: Tomb Raider Review: The Descent. In: polygon . February 25, 2013, accessed February 15, 2016 .
  97. a b c d Tomb Raider Review. In: Gamereactor . February 25, 2013, accessed February 15, 2016 (Swedish).
  98. Meta-rating “Tomb Raider” (Xbox 360). In: GameRankings . CBS Corporation , accessed February 15, 2016 .
  99. ^ Meta-rating “Tomb Raider” (Windows). In: GameRankings . CBS Corporation , accessed February 15, 2016 .
  100. Meta-rating “Tomb Raider” (PlayStation 3). In: GameRankings . CBS Corporation , accessed February 15, 2016 .
  101. a b Chris Thursen: Tomb Raider. In: PC Gamer . Future plc , May 8, 2013, accessed February 15, 2016 .
  102. Kai Schmidt: Lara in a bloodlust. In: GamePro . Webedia , February 25, 2013, accessed February 15, 2016 .
  103. ^ Famitsu, issue 1269.
  104. a b Tomb Raider: Lara's restart in the test. In: Computer Picture Games . Axel Springer , March 5, 2013, accessed on February 15, 2016 .
  105. GamesMaster, 4/2013, p. 59.
  106. ^ Francesca Reyes: Tomb Raider Review. (No longer available online.) In: Official Xbox Magazine . February 25, 2013, archived from the original on February 26, 2013 ; accessed on February 15, 2016 .
  107. ^ Tomb Raider Review. (No longer available online.) In: Edge . Archived from the original on February 28, 2013 ; accessed on February 15, 2016 .
  108. ^ Carolyn Petit: Tomb Raider Review. In: GameSpot . CBS Corporation , March 13, 2013, accessed February 15, 2016 .
  109. ^ Carolyn Petit: Tomb Raider Review. In: GameSpot . CBS Corporation , February 25, 2013, accessed February 15, 2016 .
  110. Kirk Hamilton: The Hardcore Horror Flick That Turns Up In Tomb Raider. In: Kotaku . November 13, 2013, accessed April 11, 2016 .
  111. Patricia Hernandez, Kirk Hamilton: Tomb Raider Vs. Uncharted: The Comparison We Had To Make. In: Kotaku . March 18, 2013, accessed April 11, 2016 .
  112. Tarak Ford: Interview: Tomb Raider's Kyle Peschel, Senior Producer. In: GodIsAGeek. July 2, 2012, accessed April 11, 2016 .
  113. John Walker: Wot I Think: Tomb Raider. In: Rock, Paper, Shotgun . March 6, 2013, accessed February 16, 2016 .
  114. Jen Bosier: Finding Adventure: Tomb Raider Original Soundtrack Review. (No longer available online.) In: Forbes . July 3, 2013, archived from the original on March 10, 2013 ; accessed on January 2, 2016 .
  115. Reuben Cornell: Tomb Raider ***** VIDEO GAME. (PDF) In: Film Score Monthly . Retrieved January 2, 2016 .
  116. ^ Matt Helgeson: Tomb Raider: Definitive Edition. In: Game Informer . January 24, 2014, accessed February 22, 2016 .
  117. Aníbal Gonçalves: Tomb Raider: Definitive Edition - Análise. In: Eurogamer . Gamer Network , February 3, 2014, accessed February 22, 2016 (Portuguese).
  118. Michael Mahardy: 9 Game Franchises that Returned from the Dead. In: IGN Entertainment . Ziff Davis , May 28, 2014, accessed April 11, 2016 .
  119. a b IGN's Best of E3 2012 Awards. In: IGN Entertainment . Ziff Davis , June 5, 2012, accessed April 28, 2016 .
  120. a b E3 2011 Awards: Coolest Character… In: GamesRadar . Future plc , June 21, 2011, accessed April 4, 2016 .
  121. a b E3 2011: Best of E3 Awards. In: IGN Entertainment . Ziff Davis , accessed April 28, 2016 .
  122. a b Best Stage Demo of E3 2011 on GameSpot. (No longer available online.) In: GameSpot . CBS Corporation , archived from the original on June 27, 2011 ; accessed on April 4, 2016 .
  123. a b GameSpy’s Best of E3 2011 Awards - Page 6. In: GameSpy . Ziff Davis , June 14, 2011, accessed April 28, 2016 .
  124. a b Jeff Cork: Last Of Us, Tearaway, Grand Theft Auto V Win Big At The BAFTA Awards. In: Game Informer . March 13, 2014, accessed February 28, 2016 .
  125. a b 14th Annual Game Developers Choice Awards. In: Game Developers Choice Awards . Game Developers Conference , March 21, 2014, accessed February 28, 2016 .
  126. Best of E3 2011. In: Digital Trends . June 17, 2011, accessed April 4, 2016 .
  127. ^ Matthew Reynolds: 'Tomb Raider' is Digital Spy readers' most anticipated game of 2013. In: Digital Spy . January 16, 2013, accessed April 28, 2016 .
  128. Hy Quan Quach: Spike TV Video Game Awards - VGX 2013: The winners of this year's Video Game Awards. In: Gamona . December 8, 2013, accessed February 28, 2016 .
  129. PS3 Game of the Year 2013 Winner. In: GameSpot . CBS Corporation , December 4, 2013, accessed February 28, 2016 .
  130. Xbox 360 Game of the Year 2013 Winner. In: GameSpot . CBS Corporation , December 4, 2013, accessed February 28, 2016 .
  131. PC Game of the Year 2013 Winner. In: GameSpot . CBS Corporation , December 4, 2013, accessed February 28, 2016 .
  132. a b Tobias Unterhuber: The birth of the person Lara Croft from the tragedy. In: Paidia . March 15, 2013, accessed April 5, 2016 .
  133. Astrid Deuber-Mankowsky: Lara Croft: model, medium, cyber heroine: the virtual gender and its metaphysical pitfalls . Suhrkamp, ​​Berlin 2001, p. 86-90 .
  134. Carol Pinchefsky: A Feminist Reviews Tomb Raider's Lara Croft. (No longer available online.) In: Forbes . May 12, 2013, archived from the original on September 17, 2015 ; accessed on April 23, 2016 (English).
  135. Esther MacCallum-Stewart: "Take That, Bitches!" Refiguring Lara Croft in Feminist Game Narratives. In: Game Studies Volume 14, Issue December 2 , 2014, accessed April 30, 2016 .
  136. ^ Andreas Rauscher: Mise en Game . In: Benjamin Beil, Gundolf Freyermuth, Lisa Gotto (eds.): New Game Plus: Perspektiven der Game Studies. Genres - Arts - Discourses . Transcript Verlag, Bielefeld 2014, ISBN 978-3-8394-2809-2 , p. 103 .
  137. a b Andre Linken: Tomb Raider - Sales figures are below expectations. In: GamePro . International Data Group , March 27, 2013, accessed November 1, 2015 .
  138. Tom Phillips: Square Enix thought Tomb Raider could sell nearly double its 3.4 million first month sales. In: Eurogamer . Gamer Network , September 4, 2013, accessed November 14, 2015 .
  139. ^ Sebastian Klix: Tomb Raider - In the financial profit zone since the end of 2013; 6 million units sold (update). In: GamePro . International Data Group , January 20, 2014, accessed November 1, 2015 .
  140. Tom Phillips: Tomb Raider finally achieved profitability "by the end of last year". In: Eurogamer . Gamer Network , January 17, 2013, accessed November 14, 2015 .
  141. Julian Dasgupta: Tomb Raider: "Winning Expectation Exceeded". In: 4Players . 4Players , March 7, 2014, accessed November 14, 2015 .
  142. Sinan Kubba: Tomb Raider sees off three new releases to retain UK charts top spot. In: Engadget . AOL , March 18, 2013, accessed February 22, 2016 .
  143. Irish Archive Software Charts, Week Ending 9 March 2013. In: GfK Chart-Track. Society for Consumer Research , March 9, 2013, accessed on February 22, 2016 .
  144. Irish Archive Software Charts, Week Ending March 16, 2013. In: GfK Chart-Track. Gesellschaft für Konsumforschung , March 16, 2013, accessed on February 22, 2016 .
  145. Wesley Yin-Poole: UK chart: Tomb Raider biggest launch of the year so far. In: Eurogamer . Gamer Network , March 11, 2013, accessed February 22, 2016 .
  146. Charts France: big baston entre TOMB RAIDER et Naruto! In: Jeuxactu . March 18, 2013, accessed February 22, 2016 (French).
  147. Dutch Game Charts. (No longer available online.) Gesellschaft für Konsumforschung , March 9, 2013, archived from the original on September 27, 2013 ; Retrieved February 22, 2016 (Dutch).
  148. ^ Andrew Goldfarb: BioShock Infinite Leads US Sales for March. In: IGN Entertainment . Ziff Davis , April 18, 2013, accessed February 22, 2016 .
  149. Andre Linken: Tomb Raider - 8.5 million copies sold, new record. In: GameStar . International Data Group , April 7, 2015, accessed November 1, 2015 .
  150. Eddie Makuch: Tomb Raider Reboot Sells 8.5 Million Copies, Breaks Franchise Records. In: GameSpot . CBS Corporation , April 6, 2015, accessed November 1, 2015 .
  151. Michael Söldner: Tomb Raider gets a successor. In: PC world . International Data Group , August 3, 2013, accessed January 2, 2016 .
  152. Matthias Dammes: Developers promise large tombs. In: PC Games . Computec Media Group , accessed April 28, 2016 .
  153. Mike Mahardy: Rise of the Tomb Raider Review. In: GameSpot . CBS Corporation , November 9, 2015, accessed December 31, 2015 .
  154. ^ A b Moritz Treutwein: Rise of the Tomb Raider: Only 300,000 retail sales at the start of sales. In: PC Games . Computec Media Group , November 29, 2015, accessed December 31, 2015 .
  155. ^ Mat Paget: Rise of the Tomb Raider PC Review Roundup. In: GameSpot . CBS Corporation , January 26, 2016, accessed February 16, 2016 .
  156. Ann-Kathrin Kuhls, Jan Purrucker: From the crybaby to the heroine. In: GameStar . Webedia , January 27, 2016, accessed April 5, 2016 .
  157. ^ Lucy O'Brien: Rise of the Tomb Raider Review. In: IGN Entertainment . Ziff Davis , November 9, 2015, accessed April 5, 2016 .
  158. Tom Phillips: 2014 Tomb Raider comic wants "lead directly" into game sequel. In: Eurogamer . Gamer Network , July 23, 2013, accessed February 21, 2016 .
  159. Evan Narcisse: The Tomb Raider Prequel Comic Puts Lara Croft on a TV Show. In: Kotaku . January 31, 2013, accessed February 21, 2016 .
  160. Evan Narcisse: A New Tomb Raider Comic Shows What's Next for Lara Croft After Hit Game. In: Kotaku . July 19, 2013, accessed April 28, 2016 .
  161. Martin Dietrich: Shadow of the Tomb Raider - Trailer for the new Lara Croft game leaked in advance. In: GameStar . Webedia , March 15, 2018, accessed March 19, 2018 .
  162. Michael Herold: Shadow of the Tomb Raider - release date hidden in the source code of the homepage. In: GameStar . Webedia , March 14, 2018, accessed March 19, 2018 .
This article was added to the list of excellent articles in this version on May 6, 2016 .