Serious Sam II

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Serious Sam 2
Studio Croteam
Publisher Take 2
Erstveröffent-
lichung
2005
platform PC ( Linux , Windows ) / Xbox
genre First person shooter
Game mode Single player , multiplayer
control Keyboard and mouse
medium DVD
language English (German subtitles)
Current version 2.070 (Windows)
2.070-RC2 (Linux)
Age rating
USK approved from 16
PEGI recommended for ages 12 and up

In Serious Sam II is a first-person shooter of the company Croteam that was published of 2005. Like its predecessors in the Serious Sam series, the game relies less on realism and gripping action than on "constant baller fun".

The German version corresponds to the unabridged original version, but the conversations were subtitled in videos.

The multiplayer mode dispenses with features typical of the genre such as B. Deathmatch or Capture the Flag , instead the single player missions can be tackled with up to 16 players together.

action

After Sam "Serious" Stone was able to defeat one of Mental's closest confidants in the past, he sets off with a spaceship to Sirius himself to face Mental himself there. In order to be able to do this, however, he has to find all five parts of a medallion which Mental has divided into five different planets. Each piece is guarded by a boss each time. After all parts are united, Sam makes his way to Sirius himself to put Mental there.

graphic

The game uses the "Serious 2 Engine", which has improved significantly compared to the "Serious Engine" of its predecessor in terms of details, environment and physics. The game itself is kept in a comic-like style, but without making the game look too unrealistic. The design of the “bone court” on the Kleer planet, depicted with lava, skulls and demon figures, is reminiscent of hell at Doom 3 . The quality of the videos, however, can be classified as rather poor.

The representation of blood is available again, but significantly less than in the previous versions, and there are no more pieces of meat or meter-long traces of blood on the floor.

Changes compared to the predecessor

Most of the opponents are completely new. a. the giant scorpions and Kleer's limbs. The male gnarrs can only be found in the game in the videos, where they appear as moderators, customs officers or even beggars in the park. In addition, you have to deal with different opponents in every world and thus you usually do not meet the same types of opponents in any world, although this changes in the latter parts of the game. Compared to its predecessors, Serious Sam 2 has drawn the opponents much more abstruse and colorful. B. clowns with explosive cakes on a unicycle, monsters in football outfits, brokers mutated into zombies or the so-called Hellchicks, red-skinned devils in domina clothing . Some opponents were wrapped in new clothes, so the beheaded kamikazees from their predecessors now became athletes with a bomb in the place of his head, the notorious Sirian ox are now rhinos that can be reared. For the first time there are also enemy air attacks by helicopters. The Gore elements have decreased compared to their predecessors.

The artificial intelligence has also been improved , so some opponents are now evading, for example when firing rockets at them from a distance, and no longer blindly walking straight ahead.

The weapons are similar in their function to those of their predecessor, mostly it is just a more modern design of those. The hand grenades, which can now be used, are new here. The previously known chainsaw and double Colt, as well as the Zapgun, are available without consuming ammunition. Another innovation is the six armed vehicles that the player can use. However, the first vehicles were already in Serious Sam: The Next Encounter , which was only released for Nintendo GameCube and the PlayStation 2 .

Netricsa, Sam's implanted female computer now has its own voice. In the game it is referred to as Netricsa v.2.0 Lite , which is also shown by the fact that there are no more detailed descriptions of weapons picked up and opponents encountered, and there are no more messages from Netricsa, instead it reports during the game to speak a few times, but the humor of the predecessor has been lost. The data about opponents and weapons not supplied by Netricsa this time can be found on the official website of the game.

In contrast to the two predecessors, where you only walked through abandoned buildings, you are now in various extraterrestrial worlds, where you also meet locals, in some places you are even supported by them in battle. Likewise, the locations are now all on other planets and no longer on earth.

Others

  • Allusions to other games can be found in the game, such as the phrase “ The earth can shake, but I won't quake! "( Quake ) or" I love big guns, it looks so unreal! “( Unreal ). Likewise, one of Sam's three clients mentions that before Serious Sam, a blond-haired man was already traded as the chosen one, with the addition "but he tried FOREVER" ( Duke Nukem Forever ). There are also common clichés, as Sam says when he ends up in a sewer system: “ I knew it! There is no game without a sewer level! ".
  • Easter eggs are also included again , such as B. a teleporter that leads to a fair, where you can get energy again by winning at fair booths.
  • The language of the inhabitants of the different worlds corresponds to a different English dialect.

Individual evidence

  1. http://www.krawall.de/web/Serious_Sam_II/review/id,17357

Web links