Game creativity

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Game creativity is her ability , with actual Spielgut inventing creative creatively deal or new forms of play.

Quirk

Game creativity is a creative activity. It can prove itself within a running game by bringing fresh ideas and impulses into the game. This includes the ability to adapt flexibly to the situational conditions and to modify them accordingly for a successful game. However, game creativity can also mean inventing a completely new game.

Creative play frees itself from the rigid set of instructions, from "playing according to a recipe". The creative player confidently controls the game within the framework of an agreed set of rules and the laws of fairness . He develops his own game ideas, his own game strategy with tactical measures that are intended to optimize the success of the game.

However, playful creativity can also be enjoyed before the actual application, in the creation process of the adventure worlds: This is already achieved with the design of a "dwelling" in an apartment, cellar, garden or forest, for example in the form of a "retreat corner" or a " tree house " Creation of the desired play landscape is playfully included in the game and complex, self-determined play is possible. Something similar can be achieved with your own creation of play equipment such as bow and arrow, flitsche , masquerades, puppets and puppet theater . As a rule, supporting framework conditions in the form of a game-friendly environment and tools that allow you to design yourself are useful for living out such initiating game creativity. Such aids are provided, for example, by so-called "active playgrounds", "construction playgrounds", "Robinson playgrounds" or " adventure playgrounds ", which provide a protected space and stimulation through materials, an arsenal from which the players can draw for their ideas.

Examples

Game design

Game creativity can be recognized, for example, in sports games such as soccer or tennis , when a player deviates from the usual expected tactical or technical behavior and performs an action that surprising the opponent. The creative thing is to leave a template of known moves and practice a variation that improves the chances of success. In tennis, this can be a modification of a striking technique or a varied positional game, in football a spontaneous handling of the ball that deceives the opponent, an unorthodox pass form or a sophisticated free kick.

Game modification

In the leisure area, for example, game creativity is shown in the fact that the codified rules of a game are not clinging to convulsively , but forms are found that meet the special external conditions. The sport game of volleyball in recreational sports can also be enjoyed with a larger or smaller number of players than the officially prescribed number. The playing field can be expanded or narrowed, the height of the net can be changed according to the performance level of the players, a heavier or lighter ball can be used, and even played while sitting.

Game invention

The most demanding form of game creativity consists in developing new games from a given game idea . It is to be performed by first graders under expert guidance , as numerous successful examples from school operations prove:

The trainee teacher Heinrich Furrer developed a team game in a playful way with an elementary school class , which they called the “stickball game”. Based on games like polo or hockey , a form of game was created with specially made clubs, rules and game variants that could be practiced anywhere in the open.

Brueghel : The children's games 1560, an impulse to discover

The trainee teacher Erika Szegedi undertook to rediscover games with her children that were only accessible in pictorial form, such as those by the Dutch peasant painter Pieter Bruegel the Elder. Ä. "Children's games" recorded on a painting from 1560. The children were given the task of trying out the games according to their imagination and giving them rules.

For Silke Jensch, the focus was on the detection of play opportunities in the natural environment: In this project , the children in their class were encouraged to discover their own terrain to play in the woods and fields without any prefabricated toys and to think up and try out attractive games with natural materials .

In traffic education , a child-friendly method has been practiced since the early 1980s, which encourages school beginners to “play” their own board game , which is based on and depicts their own way to school : the children explore circumstances, events and dangers in the company of an adult Anything that catches your eye while walking through the district, take photos, record them on tape and incorporate them into the rules of your game as tasks.

Even in the digital play area, creativity can unfold, as Thomas Schmid has shown in his book "Computer Games itself". However, the demanding technology not only requires the abandonment of the perhaps accustomed consumerism , but also, as he specifically points out, "a good deal of patience and logical thinking".

meaning

Creative action brings originality into play. Spontaneous ideas enliven and enrich every game. Achieving game creativity is, however, more exhausting than moving in predetermined paths of a game routine. It challenges the players in their game imagination and their creative will. But it also promotes success and joy in playing. The quality of the game increases with the degree of creativity that is brought into the game. The production of new game ideas also expands the existing toys and the range of applications in different game situations and with different playing conditions. In a creative way, old, often forgotten toys can be recovered, games from other times and peoples can be rediscovered.

literature

  • Heinrich Furrer: stickball game - development of equipment and rules in interdisciplinary teaching , second scientific state examination for the GHS teaching degree, Karlsruhe 1977.
  • Silke Jensch: Nature as an occasion to play, play space and play partner , Scientific State Examination Work GHS, Karlsruhe 2001.
  • Thomas Schmid: Make computer games yourself . Augustus. Augsburg 1995.
  • Erika Szegedi: Games from other times and peoples - further developed with children . Scientific state examination work GHS. Karlsruhe 1999.
  • Gisela Ulman: Creativity , Beltz, Weinheim – Berlin – Basel 1970.
  • Siegbert A. Warwitz, Anita Rudolf: Game Creativity. The way from the game idea to the game , In: Dies .: On the sense of playing. Reflections and game ideas . Schneider Verlag, 4th edition, Baltmannsweiler 2016, pp. 161–166. ISBN 978-3-8340-1664-5 .
  • Siegbert A. Warwitz: We create a game for ourselves on the way to school. First grader in an interdisciplinary project . In: Case-Word-Number 30/2002/47 pp. 23-27

Individual evidence

  1. ^ Gisela Ulman: Creativity , Beltz, Weinheim – Berlin – Basel 1970.
  2. ^ Siegbert A. Warwitz, Anita Rudolf: Spiellandschaftenilden , In: Dies .: Vom Sinn des Spielens. Reflections and game ideas . Baltmannsweiler. 4th edition 2016, pp. 197–209.
  3. Silke Jensch: Nature as an occasion to play, play space and play partner , Scientific State Examination Work GHS, Karlsruhe 2001
  4. ^ Siegbert A. Warwitz, Anita Rudolf: Game Creativity. The way from the game idea to the game , In: Dies .: On the sense of playing. Reflections and game ideas . Schneider Verlag, 4th edition, Baltmannsweiler 2016, pp. 161–166.
  5. ^ Warwitz-Rudolf, Spielkreatativeness , ibid
  6. Heinrich Furrer: Stickballspiel - development of equipment and rules in interdisciplinary teaching , II. Scientific state examination work for the teaching profession GHS, Karlsruhe 1977.
  7. Erika Szegedi: Games of other times and peoples - further developed with children , Wissenschaftliche Staatsexamensarbeit GHS, Karlsruhe 1999
  8. Silke Jensch: Nature as an occasion to play, play space and play partner , Scientific State Examination Work GHS, Karlsruhe 2001
  9. ^ Siegbert A. Warwitz: We create a game for ourselves on the way to school. First grader in an interdisciplinary project . In: Case-Word-Number 30/2002/47 pp. 23-27
  10. Thomas Schmid: Make computer games yourself . Augustus. Augsburg 1995. p. 7.
  11. ^ Siegbert A. Warwitz, Anita Rudolf: Playing - newly discovered . Herder, Freiburg im Breisgau 1982.
  12. ^ Johanna Woll: Old children's games . Ulmer. Stuttgart 1995.
  13. Erika Szegedi: Games of other times and peoples - further developed with children , Wissenschaftliche Staatsexamensarbeit GHS, Karlsruhe 1999.