Great A'Can

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Great A'Can
Great A'Can
Manufacturer Funtech entertainment
Type stationary game console
publication
China People's RepublicPeople's Republic of China October 25, 1995
Main processor Motorola 68000 clocked at 10 MHz

Co-CPU: MOS 6502 clocked at 3.58 MHz

Graphics processor unknown
Storage media Game module
Controller Game controller
Online service none
Units sold unknown
Most successful game unknown
predecessor none
successor none

Super A'Can is a stationary game console of the fourth console generation , which was only available in the Republic of China (Taiwan) on October 25, 1995 . The manufacturer of the system was the Funtech Entertainment Cooperation .

Technical specifications

  • CPU: Motorola 68000 clocked at 10 MHz; Co-CPU: MOS 6502 clocked at 3.58 MHz
  • Graphics: 32,768 colors (16 bit), 320 × 240 pixels , 128 KB graphics memory
  • RAM : 64 KB
  • Storage medium: cartridge, max. 112 MB ROM
  • Internal memory: 32 KB
Mainboard of the Super A'Can

The game controllers could be connected to the device via two 9-pin DIN sockets . On the right side there is a slot which was probably intended for - ultimately not on the market - expansions. On the back of the packaging of the device, an extension is shown that looks similar to the Sega 32X . Nothing is known about the benefit as it was not put on the market.

Games

A total of twelve games appeared for the system (most of the titles were more or less copies of well-known titles, Speedy Dragon , for example, is based on Sonic and Boomzoo on Bomberman ):

  • African Adventures
  • Boom zoo
  • CUG
  • Formosa Duel
  • Gambling Lord
  • Magical pool
  • REBEL
  • Sango Fighter
  • Speedy Dragon
  • Super Dragon Force
  • Super Taiwanese Baseball League
  • The Son of Evil

Commercial win

Although the console was technically relatively competitive at the time of its release, it became a commercial failure. The system could not hold its own against the Nintendo 64 , the Sega Saturn and the PlayStation because these systems were already firmly established on the market and were being accepted by consumers. Another reason for the failure was the high price and the small selection of games of only twelve titles. Due to the low success, Funtech finally reported a loss of over 6 million US dollars .

Web links

Individual evidence

  1. Home Page. In: Video Game Console Library. Retrieved June 7, 2016 .
  2. Super A'Can. March 21, 2008, archived from the original on March 21, 2008 ; Retrieved February 19, 2016 .
  3. Taiwan's Super A'Can Video Game Console. In: Chinese Hacks. Retrieved February 19, 2016 (American English).
  4. Home Page. In: Video Game Console Library. Retrieved February 19, 2016 .