18XX series
The term 18XX refers to a whole series of railroad economics simulations that have appeared as board games . The respective games try to simulate the origins of the respective railway networks more or less precisely on the national maps .
Publications of the different variants
The 18XX series developed chronologically from the game 1829 developed by the Englishman Francis G. Tresham and published in 1974 by his publishing house Hartland Trefoil , which shows the origins of the railway in the south of England . 1981 then appeared in 1829 with a map of northern England and Scotland. 1829 is a building game that focuses on building and operating a railway network. The next game followed in 1986 by the US publisher Avalon Hill was the game 1830: Railroads & Robber Barons , which depicts the construction of the railroad in Northeast and Southeast America . 1830 is, although the railroad is the basic theme, above all a very hard economic and stock market simulation.
Tresham in 1989 published then the India version in 1853 , and in 1990 appeared in Germany in the Hans im Glück with 1835 a Germany variant that has not been developed by Tresham himself.
Gradually, various other variants followed by various game publishers, each simulating the construction of the national or regional rail network. The variety of the series is due, among other things, to the fact that players of different nationalities were encouraged by replaying the basic variants to also design a game for the railway history of their own country. Often these additional variants are only distributed by the respective authors themselves in very small editions and are therefore difficult or sometimes no longer available.
With the first two variants ( 1829 and 1830 ) of the series, the arc of suspense for the entire 18XX series was mapped out. All 18XX games can be roughly divided into games with a focus on construction activity (linear development of share prices depending on the entry results in 1829 ) or games with a focus on the stock market (stock trading and special functions on the stock market, the entry result continues to play an important role in 1830 ) subdivide.
Between these two extremes there is a multitude of 18xx variants, in whose play system a mixture of both has found its way.
With 18C2C a game was created that shows the complete USA map and with 34 lines, a board size of 1.70 mx 0.92 m and a playing time of approx. 11 hours pushes the gameplay to extremes.
Basic game play
Essentially, the various games have a similar gameplay, which, however, varies greatly in the individual games. The main features of the 18XX games are described here.
Game start and end
Each player receives an amount of money at the beginning, a certain amount of money initially remains in the bank. If a player goes bankrupt, he is eliminated or the game ends; usually the game ends when the bank's money runs out. The aim of the game is to have the most money in the end. For this purpose, the market values of the shares that the players own are also added.
After the starting player and the seating order have been determined, a stock round and an operations round take place alternately. As the game progresses, the number of operation rounds is increased so that two or three operation rounds are carried out after each share round.
In the shares round, the players take actions, in the operations round, the railway companies. The one who has the most shares in a railway company becomes director and carries out the round of operations for the railway company.
The game can end when one of the following events occurs:
- A player cannot finance the purchase as part of an emergency purchase of a locomotive (for more on this, see Locomotive Operation) and thus goes bankrupt.
- A share reaches the highest available share price and cannot rise any further
- The bank is no longer able to pay out earnings or share proceeds to players or companies.
Depending on the variant played, the game usually ends after the current round of operations.
Share round
Starting with the starting player, each player in turn can buy a share from the bank at the issue price or from the bank pool at the current share price. In addition, several shares may be sold in the bank pool at the current share price. If a share of a company has been sold, the player may not buy any more shares of this railway company in this share round.
This happens until all players have not bought one after the other (e.g. with 1835 ) or all players have passed one after the other (e.g. with 1830 ). In the next round of shares, the new starting player will be who first did not buy or pass any shares in this sequence.
Every time a share is sold, the share price falls; if at the end of a share round of a company there are no shares in the bank or in the bank pool, the price rises. There may never be more than 50% of the shares in a company in the bank pool.
Private companies
At the beginning of the game, (smaller) private companies from the bank are auctioned off in a starting auction. In contrast to the stock corporations, they provide a constant income, but do not operate in the operating round. Depending on the variant, private companies are subject to certain rules that allow or exclude the purchase of private railways by joint stock companies. Depending on the variant, these private companies bring with them certain preferred shares of large companies or special features. These special features can be used by the owners (players or stock corporation) in the operational rounds.
Prussian railways / small railways
In some variants ( 1835 / 18EU / 1880 ) there are other companies that are converted or merged into large companies in the course of the game. These companies are represented by a 100% share in the hands of one player. The player leads the course in the same way as a large stock corporation, the results are usually distributed as a 50/50 distribution (50% for the director, 50% for the company).
Other runways / local railways
Analogous to the concept of the Prussian preliminary railways in 1835, there are also forerunner railways in 1844, which, however, in contrast to the model, can be traded on the stock market and are equipped with several share certificates.
In 1854 the concept of the Vorbahnen to local railways is expanded on a separate map. These preliminary railways merge with each other later in the game and from a certain phase onwards only act on the main map, the local route network is no longer developed.
Temporal course
After the private companies are sold, not all railway companies are immediately put up for sale. The shares of the various companies are only gradually being traded. This simulates the historical course of commissioning over time.
Commissioning of public companies
The first share of a stock corporation sold is the director's share. While shares usually represent 10% of the company's shares, the director's share usually corresponds to a 20% share. As soon as a minimum stake in a public company has been sold (often 50% or 60%), the company goes into operation and is funded with the money from the bank's share sales. The director takes over the administration of the company and then acts for it in the operational round. When the company starts operating, a home station is set up by placing a station marker on the game board in the home town of the stock corporation. When a company is put into operation, another stock corporation is usually offered for sale.
Change of director
If someone holds more shares in a company than the director in the course of the game, he receives the director's share and becomes the new director of the company.
Operation round
In every round of operations, the owners of the private railways receive their fixed income.
If available, the small railways / pre-Prussian companies act in a fixed order. The director decides what actions the company will take. The actions are the same as the public company actions, with the exception of the last two actions.
The joint-stock companies put into operation then act in the order of the stock prices. The director decides what the company does. The director may
- lay one or two pieces of track
- build a train station
- operate the existing locomotives
- Pour out or retain the run-in result
- Buy locomotives
- Buy or sell shares (not every variant)
- Repay bonds (not in every variant)
Some things cost money that are paid for out of the company's working capital; if there is not enough money available, the director can use his (private) capital to add the money that is missing for the purchase. A direct payment into the working capital is not possible.
Game phases
Depending on the variant, there are a different number of phases, whereby the basic idea has been retained. The basic course of the game of an operation phase is the same in all phases, with most variants the number of operation rounds differ between the share rounds depending on the respective game phase. A phase change is generally initiated by the availability or the acquisition of a new generation of locomotives. The phases are named either after the leading locomotive (the locomotive that initiates the phase change) or the color of the tiles (yellow, green, brown, gray). A phase change can affect the continued use of existing locomotives. (For example, using the first 4-train engine can remove the 2-train starting engines from the game).
Lay track parts
The game board shows a map that appears in a hexagonal representation. In some of the hexagons (hex fields) there are circles that represent (larger) cities. Railway stations can be built here. In other hexagons there are points that represent breakpoints (smaller cities).
At the beginning of the game, only simple tracks (yellow tiles) can be placed on the empty hexagons. At a certain point in the game, more complex tracks (green tiles) can replace the yellow tiles. Later on, even more complex tracks (brown tiles) can replace the green ones. In some variants, the brown tiles can be replaced (upgraded) with gray tiles as the last level.
Tracks on rivers or mountains are marked on the map and cost money to build on the hex, which is to be paid from the working capital. The placed tiles must be accessible from one of the train stations of the company that wants to place this tile. There are narrow or generous regulations. The narrow regulation stipulates that the operating company can drive on all new sections of the route without changing direction even if a tile is replaced. With the 1829 variants, there are also so-called construction trains, which prepare a track construction campaign.
The number of track parts that can be used per operation round differs from variant to variant. By default, a new piece of track can be laid per lap or an existing piece of track can be replaced by a piece of a different color (yellow with green, green with brown, brown with gray). The existing part may only be replaced if all existing connections are retained. Furthermore, it must not show a route over the edge of the map or into an area of the border that does not show any part of the track.
A special feature of the train stations shown on the map is the so-called border train stations (off-board areas or off-board stations). These stations are subject to a progression (or degression) of the entry result to be achieved depending on the current phase of the game. An example is 1835 , there is the off-board area Alsace-Lorraine, which can only be approached in one phase, historically 1871-1918, and thus brings income to the approaching society. These off-board areas cannot be occupied with track parts.
Each game brings an overview of the existing track parts in the respective colors, and a table with the possible replacement tiles.
Build station
If there are free station markers (Pöppel) and a valid route, i.e. In other words, the free train station can be reached from another train station of his company, place a train station marker in the free train station and thus use the train station as a destination or departure station for his company.
Operate locomotives
Starting from a station, the company can now travel to a number of stations in an imaginary train according to the type and class of locomotive. The entry result results from the value of the train stations approached per locomotive. In one round of operations, different locomotives of one and the same company may not travel twice on any track section (except for stations and crossings).
Realize entry results
The entry results achieved by the locomotives can either be issued to the shareholders or saved at the discretion of the director. If the entry results are distributed as dividends, the share price can develop positively. Again, there is a variety of effects from variant to variant: Most of the time, a minimal dividend is enough for the share price to develop positively, but there are also variants in which larger slopes are possible, or variants in which the profit must be higher than the share price so that the course develops positively. Generally, if the company withholds the dividend, the price will fall. Nevertheless, it can make sense to save, for example to finance a new locomotive with the direct working capital gained.
Buy locomotives
Directors can buy locomotives from the bank in the order they appear. Buying a locomotive can cause a phase change and B. send old locomotives for scrapping, or allow other actions depending on the variant. A company is obliged to own a locomotive at the end of a round of operations (generally speaking, with some variants this obligation only applies if the company has a valid route). If there is not enough working capital for this, the director has to pay the missing sum. If this cannot do this, the player is bankrupt and is eliminated from the game.
Locomotive types
Historical information on the respective locomotives is shown on the maps, which show the locomotives in the respective variants. The main information, however, is the class and type of locomotive. The locomotive class indicates how many stations and / or stops or hex fields can be approached.
There are different types into which the locomotives can be roughly pre-classified:
- Hex locomotives: A locomotive can travel the number of hex fields indicated on it.
- Narrow gauge locomotives (2M / 2T): Locomotives that can only run on narrow gauge lines (1853). Number of stations that can be approached.
- Standard locomotives (2): Locomotives that can approach a number of stations / stops printed on them. Here it depends on the respective rule of the variants, whether stopping points have to be included (e.g. in 1835) or are included in the entry result without counting against the station limit (e.g. 18EU).
- Plus locomotives (2 + 2): Locomotives that can approach a number of stations (2) plus a number of stops (+2) printed on them.
- Coal railways (1T / 1G): Locomotives that can travel to a special station (coal fields / mines) and one or more stations (e.g. 1837).
- Express locomotives (6e): Locomotives that are able to travel to a number of stations on their route and skip others.
- Diesel (D): Locomotives that are able to travel to an unlimited number of stations, provided that these stations are not blocked.
18XX variants
The 18XX variants differ within the general game mechanics in different details and rules. A completely new game concept is rarely used, but rather an adaptation and new composition of known details and rules in a different constellation.
- Start auction: This can be carried out in various forms. The result can be relevant for the seating order ( 1898 , 1853 ), but does not have to be.
- Private railways, small railways, stock corporations: in various numbers with or without special rights, various special rights that can influence the course of the game.
- Working capital of joint stock companies at the start: full capital, half capital, flexible capital depending on the number of shares sold
- Share types: valuation of shares, differentiation between new and used shares (the latter are shares that have already been sold by a player on the stock market).
- Share price / starting price: permanent starting price; new shares are always issued at the same price, or only share price
- Public companies as shareholders: Public companies can even set up subsidiaries
- Locomotive types: see above.
- Mergers: Small railways or public limited companies can be merged voluntarily or compulsorily.
Surname | Year of publication | theme | author | publication | comment |
---|---|---|---|---|---|
1800 | 2002 | USA, Colorado | Antonio Leal | "Rail Gamer" magazine No. 17 | Two-person game, small card |
1812 | 2011 | England, North East | Ian Wilson | Deep Thought Games | |
1817 | 2012 | Northeast United States | Craig Bartell, Tim Flowers | Deep Thought Games, LLC | Northeastern United States, with a focus on financial transactions in the stock market |
1822 | 2016 | Great Britain | Simon Cutforth | All-Aboard Games | Golden Elephant Award 2016 |
1824 | 2005 | Austria-Hungary | Helmut Ohley, Leonhard Orgler | Helmut Ohley | Revision of Orglers 1837 |
1825 Unit 1 | 1995 | Great Britain, southern England | Francis Tresham |
Hartland Trefoil , Tresham Games |
Revision from 1829 , various extensions available |
1825 Unit 2 | 2000 | UK, Midlands | Francis Tresham | Tresham Games | standalone game |
1825 Unit 3 | 2004 | Great Britain, Scotland | Francis Tresham | Tresham Games | standalone game |
1826 | 2000 | France / Belgium | David DG Hecht | Chris Lawson 2000, Deep Thought Games 2004 |
Economy game |
1828 | 2003 | German Customs Union | Michael Brünker | Michael Brünker | similar to 1841 |
1829 | 1974 | Great Britain, southern England | Francis Tresham | Hartland Trefoil | Building game, the original , 6 expansions |
1829 North | 1981 | Great Britain, Northern England and Scotland | Francis Tresham | Hartland Trefoil | |
1829 mainline | 2005 | Great Britain, England | Francis Tresham | Tresham Games | |
1830 | 1986 | USA, northeast | Francis Tresham , Bruce Shelley |
Avalon Hill 1986, Mayfair Games 2011, Lookout Games 2011, 999 Games 2011 |
Economy game |
1830 Coalfields | 1995 | USA, northeast | Alan Moon | "Games International" magazine No. 6, "The Train Gamers Gazette" magazine Vol. 2, No. 2, "Rail Gamer" magazine No. 7 |
Coalfield variant from 1830 |
1830 Reading | 1987 | USA, northeast | Alan Moon | "The General" magazine Vol. 23, No. 6 ( Avalon Hill ), "The Train Gamers Gazette" magazine Vol. 2, No. 4 |
Reading variant from 1830 |
1830 Wabash | 1999 | USA, northeast | Harry Wu | “Rail Gamer” magazine No. 13 | 1830 variant with additional railway company Wabash Railroad |
1830 bonds | 1994 | USA, northeast | John Puddifoot | "The Train Gamers Gazette" magazine Vol. 1, No. 3 | Bonds variant from 1830 |
1830 Pere Marquette | 1996 | USA, northeast | Federico Vellani | "The Train Gamers Gazette" Vol. 3, No. 1 | 1830 - variant with additional railway company Pere Marquette |
1830 Westpark variant | 1999 | USA, northeast | Walter Sorger | Westpark Gamers | Variant from 1830 |
1830 France | 2010 | France | Michael love dance | Wolfram Janich, probably new edition from 1832 , 18FR | Classic 1830 rules and setup transferred to a France map with stock corporations and private companies adapted |
1831 | 1997 | USA, northeast | Carl Burger | Carl Burger | Variant from 1830 |
1832 | 2006 | USA, southeast | Bill Dixon | Deep Thought Games | |
1832 | 1987 | France | Michael love dance | Michael love dance | Variant from 1830 ; Small edition, published in 1998 as 18FR for download |
1833NE | in planning | USA, New England / Montreal | Tom Lehmann | GMT Games | |
1834 | 2018 | Belgium & Luxembourg | John Bohrer | Winsome Games | |
1835 | 1990 | Germany | Michael Meier-Bachl |
Hans im Glück Verlag , Mayfair Games |
Building game |
1835 Coalfields | 2000 | Germany | Harry Wu | "Rail Gamer" magazine No. 14 | Coalfield variant from 1835 , building game |
1835 Minor Variant | 1994 | Germany | Gary Norton | "The Train Gamers Gazette" Vol. 1, No. 2 | Based on 1835 |
1837 | 1994 | Austria-Hungary | Leonhard Orgler | Leonhard Orgler | Building game with coal railways, runways and private companies |
1838 | 2001 | Germany, Rhineland | Wolfram Janich | Wolfram Janich | Building game based on 1835 |
1838TL | 2002 | Germany, Thuringia | Dieter Danziger | Dieter Danziger | The Thuringia Link or The Thuringia Connection |
1839 | 1993 | Netherlands | Theo Jansma | Based on 1830 , see 18NL | |
1839 | 1993 | Netherlands | Paul Stouthard, Rob van Wijngaarden | Paul Stouthard, Rob van Wijngaarden | Based on 1829 |
1841 | 1994 | Italy, north | Federico Vellani, Manlio Manzini | Federico Vellani 1994 (as 1839 ), Chris Lawson 1996, Deep Thought Games 2006 |
Extreme stock game |
1842 | 1995 | Germany, Hamburg / Schleswig-Holstein | Wolfram Janich | Wolfram Janich | 1835 variant |
1844 | 2004 | Switzerland | Helmut Ohley, Peter Minder | Helmut Ohley | Based on the 1835 system, uses new mechanisms in the locomotive progression as well as hex locomotives |
1846 | 2005 | USA, Indiana / Ohio | Tom Lehmann | Deep Thought Games | |
1847 | 1996 | Germany, Palatinate | Wolfram Janich | Wolfram Janich, | Based on the 1835 system |
1847 AE | 2015 | Germany, Palatinate-Rheinhessen | Wolfram Janich | Wolfram Janich | New edition and expansion of the forerunner in 1847 |
1848 Australia | 2007 | Australia | Helmut Ohley, Leonhard Orgler | Helmut Ohley | based on the 1830 system |
1849 | 1998 | Italy, Sicily | Federico Vellani | Chris Lawson | was first called 1850 |
1850 | 2006 | USA, midwest | Bill Dixon | Deep Thought Games | |
1851 | 1998 | USA, Kentucky / Tennessee | Mark Derrick, Chris Lawson | Chris Lawson | 1851 is based on 18TN |
1853 | 1989 | India | Francis Tresham |
Hartland Trefoil 1989, Lookout Games 2009, Mayfair Games 2009 |
Building game |
1854 | 2002 | Austria | Leonhard Orgler | Leonhard Orgler 2002, Deep Thought Games 2005 |
Map of today's Austria |
1856 | 1995 | Canada | Bill Dixon | Mayfair Games | |
1857 | 2014 | Argentina | Eddie Robbins / John Bohrer | John Bohrer, Winsome games | based on 1830, requires game material from the original |
1858 | 2011 | Iberian Peninsula | Ian D. Wilson | Ian D. Wilson, web-published, 1858 | |
1860 | 2005 | Great Britain, Isle of Wight | Mike Hutton | JKLM Games | |
1861 | 2006 | Russia | Ian D. Wilson |
JKLM Games , Z-Man Games , Lookout Games |
German "The Railways of the Russian Empire" |
1862 | 2000 | USA / Canada | Helmut Ohley | Helmut Ohley | |
1862 Railway Mania in the Eastern Counties | 2013 | East England | Mike Hutton | Mike Hutton & Mike Roberts (LMN & B Ltd) via Kickstarter | The east coast of England in the frenzy of new railways. |
1865 | 2011 | Sardinia | Alessandro Lala | Gotha Games | |
1869 The Golden Spike | 1996 | USA, west | Colin Barnhorst, Kristopher Marquardt |
C&K | |
1869 west | 2000, 2014 (2nd Edition) | USA west coast | Alan R. Moon | Wolfram Janich | |
1870 | 1995 | United States, Mississippi | Bill Dixon | Mayfair Games | |
1873 | 2011 | Germany, Harz | Klaus Kiermeier | Klaus Kiermeier, published on the web | The focus is on route management and mine ownership, as well as the transport of mine products |
1876 | 1996 | Trinidad | Peter Jacobi | Chris Lawson | As 1830 or 1835 variant |
1879 | 2014 | USA Northwest | Eddie Robbins | Winsome Games | Game uses materials from the 1830 game, newly developed as a simple variant to introduce the 18xx game principle to new players |
1880 | 2010 | China | Helmut Ohley, Leonhard Orgler | Helmut Ohley, Leonhard Orgler | The Middle Kingdom with influences from abroad |
1881 - The Berlin tram game | 1990 | Germany Berlin | Michael Mette | Michael Mette | Light rail vehicles |
1883 | 2019 | Italy, Modena, Reggio Emilia | Manlio Manzini | Aleph Games | additionally a bus line, events and G-locomotives |
1889 | 2004 | Japan, Shikoku | Yasutaka Ikeda | Wild Heaven 2004, Deep Thought Games 2005 |
Based on 1830 , beginners game |
1893 | 2014 | Cologne | Edwin Eckert | Wolfram Janich | |
1895 | 2004 | Namibia | Adam Romoth, Helmut Ohley | Helmut Ohley | |
1897 | 2002 | Japan | Tatsuya Kamioka | Tatsuya Kamioka | different sized cards |
1898 | 1999 | France | Michael Brünker | Michael Brünker | Based on 1841 , not historical |
1899 | 1996 | China | Ingo Meyer, Dirk Clemens | Chris Lawson | 1830 on map of China |
18AL | 2000 | United States, Alabama | Mark Derrick | Mark Derrick 2000, John David Galt 2002 |
Based on 1830 |
18CZ | 2017 | Czech Republic | Leonhard Orgler | Fox in a box | German / English and Czech version |
18EC | 2005 | USA, southeast | Han Heidema, Auke Stegink |
Wolfram Janich | was named in 1831 developed |
18EU | 2004 | Europe | David DG Hecht | Deep Thought Games | |
18FR | 1998 | France | Michael Liebetanz, Helmut Ohley | Helmut Ohley | revised version from 1832 (France) |
18FL | 2006 | USA, Florida | David DG Hecht | Deep Thought Games | |
18GA | 2002 | USA, Georgia | Mark Derrick | John David Galt | Based on 1870 |
18GL | 2006 | USA, Great Lakes Area | Gary Mroczka | Deep Thought Games | |
18MEX | 2005 | Mexico | Mark Derrick | Deep Thought Games | |
18Neb | 2010 | United States, Nebraska | Matthew L. Campbell | Deep Thought Games | |
18NL | 1999 | Netherlands | Theo Jansma, Helmut Ohley | Helmut Ohley | Based on 1839 by Theo Jansma |
18NL | 2005 | Netherlands | Helmut Ohley, Wolfram Janich | Wolfram Janich | Based on 18NL by Jansma and Ohley |
18OE - Orient Express | 2013-2014 | Europe | Mark Frazier | Mark Frazier, Designs in creative environments | Europe as a whole, with a number of scenarios to control the playing time. |
18Rhl - Rhineland | 2007 | Germany, Rhineland | Wolfram Janich | Wolfram Janich | Revised version from 1838 |
18SA | 2015 | South America | Peter Mette | Wolfram Janich | |
18Scan | 2005 | Scandinavia | David DG Hecht | Deep Thought Games | |
18SX - Saxony 18SX - Saxony |
2003 | Germany, Saxony | Wolfram Janich | Wolfram Janich | was called at the beginning of 1837 - Saxony or 1837SX |
18TE - railways in Tecklenburger Land | 2019 | Germany, Tecklenburger Land | Herbert Harengel | Print & Play Edition | Easy entry-level 18xx for 2-3 players in German |
18TN | 2006 | United States, Tennessee | Mark Derrick | Deep Thought Games | 1851 is based on 18TN |
18US | 2006 | United States | David DG Hecht | Deep Thought Games | |
18VA | 2001 | USA, Virginia | David DG Hecht | Deep Thought Games 2005, Wolfram Janich |
|
18West | 2007 | USA, west | David DG Hecht | Deep Thought Games | |
18C2C | 2003 | United States | Mark Frazier | Mark Frazier | C2C: Coast to Coast |
1830 Lummerland | Lummerland | Kay-Viktor Stegemann | Small version with Jim button | ||
2038 | 1995 | Asteroid belt |
Tom Lehmann , Jim Hlavaty |
Prism Games, TimJim Games |
Just like 18xx |
Powerrails | 1999 | Tom Schoeps | Tom Schoeps | 11 different smaller cards | |
Steam Over Holland | 2007 | Netherlands | Bart van Dijk | Vendetta Games | was called 18IR - On iron roads when it was developed |
Ur, 1830 BC | 2001 | Mesopotamia | Jeroen Doumen, Joris Wiersinga |
Splotter Spellen | Just like 18xx |
Publications
- Francis G. Tresham produced his 18XX games and various extensions to them through his Hartland Trefoil publisher between 1974 and 1998. After selling Hartland Trefoil to MicroProse in 1998, he founded Tresham Games to release new variants.
- In the US magazine "Train Gamers Gazette" between 1994 (Vol. 1) and 1998 (Vol. 5) different 18XX variants appeared.
- The American magazine "Rail Gamer" published by David Metheny contained several 18XX variants. No. 1 to 15 appeared quarterly from 1997 to 2000. The last issues No. 16 and 17 were probably published in 2002.
- Chris Lawson (Xris Lawson, XL Games) produced various 18XX variants from 1996 to 2001.
- John David Galt has been producing 18AL and 18GA by Mark Derrick since 2002 .
- John A. Tamplin has been producing 18XX variants since 2004, and since 2005 for the game-on-demand publisher “Deep Thought Games”, which he and his wife founded.
- Wolfram Janich (Marflow Games) has been producing small editions of 18XX games since the mid-1990s
- Helmut Ohley (Double-O Games) also produces various 18XX games.
See also
Game aids
There are various aids that have been developed by the 18xx community over the past few years to facilitate the complex gameplay.
- 18xx moderator by Dirk Clemens: DOS-based administration program, basic version no longer updated. Can be used on Windows-based operating systems using the DOS emulator DosBox .
- Rails : Open Source Java Program for Administration and Play By Email.
- Vassal : different variants are supported with their own modules
Web links
- Black Water Station : Chris Lawson's extensive 18xx page
- 18xx at Keith Thomasson (English)
- Lemmis 18xx page with board game supporting PC tools
- 18xx - Railway Economy Games by Adam Romoth
- Rails : Pbem administration program for 18xx variants
Individual evidence
- ↑ a b c d Rail Gamer Article Index ( Memento of April 8, 2005 in the Internet Archive )
- ↑ 1812 at Deep Thought Games
- ↑ 1822 on Board Game Geek (Engl.)
- ↑ 1824 by Helmut Ohley
- ↑ a b c d e f g Game kits from Chris Lawson
- ↑ 1826 at Deep Thought Games
- ↑ a b c d 1830 Variants at Blackwater Station
- ↑ a b Other Wise - Variants for 1830 ( Memento from September 26, 2009 in the Internet Archive ) from JC Lawrence
- ^ Bonds - Rules for Debt ( Memento of March 4, 2016 in the Internet Archive ) by John Puddifoot
- ↑ 1830 Pere Marquette at JC Lawrence
- ↑ 1830 - Westpark variant at Westpark Gamers
- ↑ 1831 Game Review by Lou Jerkich ( Memento from March 9, 2016 in the Internet Archive ) Winsome Games planned to publish in 1831 , but this did not materialize due to the death of Carl Burger in 1999.
- ↑ 1832 at Deep Thought Games
- ↑ 1832 France ( memento of November 14, 2017 in the Internet Archive ) with Dirk Clemens
- ↑ 1833NE at boardgamegeek.com (English)
- ↑ 1835 ( memento of March 10, 2010 in the Internet Archive ) at Hans im Glück Verlag
- ↑ 1835 : Start-Packet Variations and Other Variants ( Memento of April 13, 2016 in the Internet Archive ) from Lou Jerkich
- ↑ 1839 Netherlands ( Memento of November 14, 2017 in the Internet Archive ) with Dirk Clemens
- ↑ 1839 at Blackwater Station
- ↑ 1841 at Deep Thought Games
- ↑ 1844 at ohley.de
- ↑ 1846 at Deep Thought Games
- ↑ 1847
- ↑ 1848 at ohley.de
- ↑ 1850 at Deep Thought Games
- ↑ a b c Mark Derrick: 18xx information. In: home.chattanooga.net. Archived from the original on May 12, 2008 ; accessed on July 3, 2013 .
- ↑ 1853 at Lookout Games
- ↑ 1853 ( memento of July 2, 2014 in the Internet Archive ) at Mayfair Games
- ↑ 1854 at Deep Thought Games
- ↑ 1860: Railways in the Isle of Wight. In: www.jklmgames.co.uk. JKLM Games, archived from the original on February 27, 2010 ; accessed on July 3, 2013 .
- ↑ 1861 at Lookout Games
- ↑ 1862 at ohley.de
- ↑ 1862EA at kickstarter.com
- ↑ 1869
- ↑ 1873
- ↑ 1880 at Double-O Games
- ↑ 1881 with Michael Mette
- ↑ 1883
- ↑ 1889 at Deep Thought Games
- ↑ 1893
- ↑ 1895 at ohley.de
- ↑ 1897 at 1897.net
- ↑ a b c John David Galt: 18AL and 18GA Game Kits. In: www.diogenes.sacramento.ca.us. 2002, archived from the original on March 16, 2012 ; accessed on July 3, 2013 .
- ↑ 18CZ Versions. In: Board Game Geek. Retrieved December 18, 2017 .
- ↑ 18EU at Deep Thought Games
- ↑ 18FR at ohley.de
- ↑ 18FL at Deep Thought Games
- ↑ 18GL at Deep Thought Games
- ↑ 18MEX at Deep Thought Games
- ↑ 18Neb at Deep Thought Games
- ↑ 18NL at ohley.de
- ↑ 18OE at kickstarter.com
- ↑ 18Scan at Deep Thought Games
- ↑ 18TE at BoardGameGeek
- ↑ 18TN at Deep Thought Games
- ↑ 18US at Deep Thought Games
- ↑ 18VA at Deep Thought Games
- ↑ 18West at Deep Thought Games
- ↑ 18C2C on Designs In Creative Entertainment
- ↑ 1830 Lummerland ( memento of November 14, 2017 in the Internet Archive ) from Dirk Clemens
- ^ Steam Over Holland at Vendetta Games
- ↑ Ur, 1830 BC ( Memento from January 18, 2014 in the Internet Archive ) at Splotter Spellen
- ↑ The Train Gamers Gazette
- ^ Rail Gamer Magazine ( Memento from June 11, 2005 in the Internet Archive )
- ^ Deep Thought Games
- ↑ Helmut Ohley
- ↑ Rails