1943: The Battle of Midway

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1943: The Battle of Midway
1943 The Battle of Midway Logo.svg
Studio Capcom
Publisher Capcom
Senior Developer Yoshiki Okamoto
Erstveröffent-
lichung
1987
genre Shoot 'em up
Game mode 2 players at the same time
control 8-way joystick ; 2 buttons
casing default
monitor Raster resolution 224 × 256 (3: 4 vertical) Color palette: 256

1943: The Battle of Midway is a vertically scrolling shoot-'em-up game for arcade machines released by the Japanese company Capcom in 1987. 1943 was the direct successor to the game 1942 , released in 1984 .

Capcom released the port to the Nintendo Entertainment System in 1988 . The game was also offered for the home computers Atari ST , ZX Spectrum , Schneider / Amstrad CPC , Commodore 64 and Amiga . In 2005 the game was released for the Xbox and PlayStation 2 as part of the Capcom Classics Collection . The different implementations differ greatly in terms of quality.

A Japanese edition of the game published a year later was called 1943 Kai or 1943: Midway Kaisen , but differs only marginally from the original game.

The title of the game relates on the one hand to the war year 1943 (continuation of the previous title 1942 ) and on the other hand to the Battle of Midway , which took place in 1942.

Gameplay

1943: The Battle of Midway plays during the Second World War on the coast of Midway - atoll . The aim of the game is to protect your own aircraft carrier and to decimate the Japanese fleet. The player must reach the Japanese battleship Yamato and destroy it within 16 game levels .

The game itself plays like its predecessor in 1942 , but with some special features. On the one hand, the usual power-ups don't last forever, but rather represent a kind of additional weapon system that only has a limited supply of ammunition . When this supply runs out, the player must use the standard weapon again. On the other hand, in 1943, contacts of the player's plane with bullets or enemies did not immediately lead to death, the game used an energy bar instead. Only when this energy is used up will the aircraft be destroyed. However, the game ends here normally and can only be continued by continuing , or in the machine version by throwing coins.

The levels of play are divided into two sections. In the first part, the player takes off with his aircraft, a P-38 Lightning , from the damaged aircraft carrier and fights against a multitude of Japanese aircraft of different sizes. In the second part of the level, the plane descends to ground level to fight Japanese warships. In 1943 these ships had the function of the final boss and were named before the attack. These are not only Japanese warships that actually took part in the Battle of Midway , but also ships that were used in other theaters of war, as well as fictional aircraft of huge sizes. At the end of the level, the player's aircraft lands on the aircraft carrier again and the degree of destruction of the targets is calculated as a percentage. The player is then rewarded with corresponding bonus points.

successor

The 19xx series consists of the following additional slot machine games:

  • 1942 (1984)
  • 1943 - Midway Kaisen (1988): The game was only released in the Japanese market. It was a faster and graphically revised version of the previous game. Most of the sounds and graphics have been revised and a number of elements of the game have been replaced. Although the game had not previously been released in the US, 1943 - Midway Kaisen was included in the 2005 Capcom Classics Collection for the PlayStation 2 and Xbox .
  • 1941: Counter Attack (1990)
  • 19XX - The War Against Destiny (1995)
  • 1944 - The Loop Master (2000)

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