Bavarian tarot

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The Bavarian Tarot (also Haferltarock ) is a card game that is played in Bavaria and some regions of Austria as well as a variant in Berlin . Contrary to its name, it is not a card game belonging to the Tarock family - it is played with a German hand and is more closely related to Sixty-Six . However, some game elements have been taken from the real tarot games, as in the Schafkopf game . Very similar card games are also the Tapp played in Württemberg and the Brixentaler Bauerntarock .

Game material

Complete set of cards required for the Bavarian Tarot

The game is played with a German paper , traditionally with a Bavarian image, with the values ​​Daus ( sow ) to six. The deck of cards comprises a total of 36 playing cards (4 colors with 9 values ​​each). Special card games with the imprint Schafkopf / Tarock (see illustration) are customary .

Colors of the German paper
Ring heart grass Acorn
Bay schellen.svg Bay Herz.svg Bay gras.svg Bay acorn.svg

Number of players

Bavarian tarot is played by three people. Each player is dealt 11 playing cards. Three cards lie face down in the middle of the table and are called a stick or state . This corresponds to the talon of many tarot games. If there are four players together, the respective dealer (who changes from game to game) sits out, so that after a round of taros each player has played three times and dealt once.

Game objective

A player who won the bidding against the other two plays against these two and must reach at least 61 points. This means that if there is a tie between the game parties (60 eyes / 60 eyes) the declarer has lost. If a higher number (for example 71 eyes) was announced during the bidding process, a corresponding number of eyes are necessary for the declarer to win. In another game variant, without bidding, more is paid by prior agreement: For a win from 91 points (the two opponents are under 30 eyes and thus in the tailor ) and even more for a win with all the tricks (the opponents are mud ) .

The card values

Stabbing power

By and large, the power of the sting grows with the eye value. Thus the Daus (A) represents the highest ranking card value. This is followed by: Tens (10)> King (K)> Upper (O)> Under (U)> Nines (9)> Eights (8)> Sevens (7)> Six (6)

Hierarchy of card values
Colours
Acorn grass heart Ring
Bay acorn.pngA Bay acorn.png10 Bay acorn.pngK Bay acorn.pngO Bay acorn.pngU Bay acorn.png9 Bay acorn.png8 Bay acorn.png7 Bay acorn.png6 Bay gras.pngA Bay gras.png10 Bay gras.pngK Bay gras.pngO Bay gras.pngU Bay gras.png9 Bay gras.png8 Bay gras.png7 Bay gras.png6 Bay heart.pngA Bay heart.png10 Bay heart.pngK Bay heart.pngO Bay heart.pngU Bay heart.png9 Bay heart.png8 Bay heart.png7 Bay heart.png6 Bay schelle.pngA Bay schelle.png10 Bay schelle.pngK Bay schelle.pngO Bay schelle.pngU Bay schelle.png9 Bay schelle.png8 Bay schelle.png7 Bay schelle.png6

Eye values

The cards have the same eye values ​​as the sheep's head. In terms of value, the ten is only just below the ace ( sow , dawn 11 eyes), but far ahead of king (4), upper (3) and under (2). The values ​​of the sparrows (nines to sixs) only play a role during the game due to their stabbing power, but have no accounting value at the end of the game.

Card value symbol eyes
Daus A. 11
Tens 10 10
king K 4th
Upper O 3
Under U 2
Nines 9 0
Eighth 8th 0
Sevens 7th 0
Six 6th 0

Trumps

The trump suit is determined by the declarer. For a game, all nine cards of the announced suit are trumps, with the order within the trump suit remaining unchanged. Permanent trumps like in Skat , Doppelkopf or Schafkopf do not exist in the Bavarian Tarock.

However, there is a variant of the game in which it is stipulated that in games with a stick pick up the heart is the constant trump suit, while in hand games the trump suit can be determined by the declarer.

Card issuance

Each player draws a playing card from the deck. The player who draws the highest value card becomes the dealer. After thorough shuffling and cut by the player in the middle hand (on his right), the dealer deals in the following order:

  • four for each player
  • each player three
  • three cards in the stock ( Gstaat )
  • four for each player

The teasing

In general, with tarocks, the announcement of a hand game is stronger than a recording game. The levels can be irritated

  • I play (with which the announcer explains that the actual goal of the game of at least 61 eyes in his tricks by picking up the stick)
  • Hand (with which the announcer explains that the actual goal of the game of at least 61 eyes in his tricks without taking up the stick)

After the announcement "hand" the bidding takes place in steps of five:

  • Five more (aiming for 66 eyes)
  • Ten more (aim for 71 eyes)

et cetera. This can continue until the announcement

  • 55 more (aiming for 116 eyes) and
  • Through (This means declarer intends to take all the tricks.)

In some places it is a tradition that a player who has not been forced to bid by his teammates may increase himself by making an announcement. Even with self-climbing, the game in question is only permitted as a hand game, i.e. without picking up the stick. If the number announced by the declarer is not achieved, the game is lost for him.

There is also a variant without bidding: Here, each player clockwise announces his or her wishes for the game or says " continue ". If there are several single game requests, the following order of play options applies (starting with the highest):

  • Begging comes first
  • Hand play in heart comes first
  • Hand play in the other colors takes priority
  • Stick game in heart comes first
  • Stick game in the other colors

If nobody bids or if nobody agrees to dare to play a game, the cards are thrown together and redistributed by the next player.

Game types

The declarer has three options:

Stick game (recording, looking inside, questioning game)

The declarer can pick up the stick and exchange it for three cards that do not match. He can then decide which color should become trump. In another variant of the game, this form of play is only allowed for the trump suit Herz (Bavarian Herz-Neischaugn ).

Hand (solo)

The stick is not considered, but counts as a declarer. This tells you which color should be trump from now on.

Begging

Begging
Colours
Acorn grass heart Ring
Bay acorn.pngA Bay acorn.pngK Bay acorn.pngO Bay acorn.pngU

Bay acorn.png10 Bay acorn.png9 Bay acorn.png8 Bay acorn.png7 Bay acorn.png6

Bay gras.pngA Bay gras.pngK Bay gras.pngO Bay gras.pngU

Bay gras.png10 Bay gras.png9 Bay gras.png8 Bay gras.png7 Bay gras.png6

Bay heart.pngA Bay heart.pngK Bay heart.pngO Bay heart.pngU

Bay heart.png10 Bay heart.png9 Bay heart.png8 Bay heart.png7 Bay heart.png6

Bay schelle.pngA Bay schelle.pngK Bay schelle.pngO Bay schelle.pngU

Bay schelle.png10 Bay schelle.png9 Bay schelle.png8 Bay schelle.png7 Bay schelle.png6

The declarer may not take a trick in this variant. The eyes are not counted when begging. Begging is also practiced in other games such as Skat (under the name Null ) or Schafkopf. Playing a begging is only recommended, however, if you have predominantly low cards without eye values ​​( sparrows ) and / or are free in one suit - in order to be able to discard individual high card values ​​on occasion . In begging, the ranking of the card values ​​changes: the ten with the begging announcement in each color of the game takes the position between under and nine. Otherwise the ranking of the card values ​​remains the same. In addition, there is no trump suit in begging. Furthermore, when begging, color is mandatory without exception .

Style of play

The game is played in clockwise order. The player to the left of the dealer ( forehand ) begins the bidding and also the lead. There are compulsory colors, compulsory trumps and compulsory trumps. Compulsory color means that you first have to admit an alluded color. If this is not possible for a player because he does not have the suit played (is color- free ), he has to play a card of the current trump suit ( compulsory trump). Only when the player no longer has any trumps can he play ( discard ) any card . As far as possible, every player is forced to overstitch the card values ​​played in order to win the respective trick. Here one speaks of compulsion to stab. The trick is always won by the player who admitted the highest card.

Game accounting

At the beginning of the game, all players pay a stake in a pot ( Haferl ). Winning recording games are paid to the declarer from the pot. Lost games are paid for by one opponent out of the pot and the other out of their own pocket. In hand games, double the basic amount is paid to everyone without the pot.

In the variant without bids, the winnings are determined before the game: Herz-Neischaugn 1-fold, Solo 2-fold, Herzsolo 3-fold, Bettel 4-fold. Win +1 with opponent in the tailor, +1 again with opponent Mud. How high the simple win is and whether the play money of the three players from a shared mug or from your own pocket is determined by the players before the start.

In the game variant with bids, the basic amount is paid once more for each five level above the game win (61 eyes) and for each announced increase ( five more , ten more , fifteen more , etc.).

Settlement example for a declarer who has reached 82 eyes and irritated up to 71 eyes:

  • won (61 points reached): +1
  • "Hand" announced: +1
  • Reached 66 points: +1
  • 71 points reached: +1
  • Reached 76 points: +1
  • 81 points reached: +1
  • 66 eyes announced: +1
  • 71 eyes announced: +1

In this example, the declarer receives 8 times the basic amount.

However, there are various ways of billing the game, so that prior agreement is required.

Additional rules and variants

Donut

In the so-called Berliner , only the respective dealer is allowed to play a game with stick pick-up. The other players may only announce one hand game. Sometimes it is agreed at the same time that the dealer may only play with the trump suit hearts when picking up the stick.

Contra and Re

If an opponent of the declarer is convinced that the latter will lose his game, the opponent can say " Kontra !" Before playing the first card . call out, whereby the opposing party becomes the playing party and must now reach the game goal of the declarer (61 eyes without a bidding process, correspondingly higher after bidding). The game value is doubled by the contra announcement. The declarer can click "Contra!" again with the announcement " Re !" answer, confirming his original goal and doubling the value of the game again. Doubling the play value through Kontra and Re and possibly through higher auctions such as Supp , Resupp and Hirsch are rather unusual in the Bavarian Tarock. Such auctions can nevertheless be allowed.

literature

  • Rita Danyliuk: 1 × 1 of the card games: from bridge to poker and skat to pinching; Gambling and family games; Card tricks and much more . 17. Fully updated and revised. Edition. Humboldt, Hannover 2008, ISBN 978-3-86910-175-0 ( limited preview in the Google book search).
  • Claus D. Grupp: Doppelkopf - Schafkopf - Tarock. Original edition. Falken, Niedernhausen / Ts. 1997, ISBN 3-635-60223-X
  • Claus D. Grupp: Card games in families and friends. Revised and redesigned edition. Original edition. Falken, Niedernhausen / Ts. 1996/1997 , ISBN 3-635-60061-X
  • Hugo Kastner: The great Humboldt encyclopedia of card games for the first 500 years . Orig. Edition. Humboldt, Baden-Baden 2005, ISBN 3-89994-058-X , p. 134 ( limited preview in Google Book search).
  • Walter Sirch: From Old to Twenties - Bavarian card games for children and adults - rediscovered. Bavarian Costume Association, 2008