Sixty-six

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Sixty-six is a card game from the Bézique family, which is widespread in Germany as well as in the countries of the former Austria-Hungary . The game is similar to Schnapsen .

Etymology and Origin

Memorial plaque in Paderborn to commemorate the allegedly first game of sixty-six in the tavern at Eckkamp No. 66 in 1652, today's address is: Kamp 17

The meaning of the name sixty-six is explained by the fact that you have to collect 66 eyes to win a game. According to a story that was believed to be true for a long time, sixty-six was invented in 1652 in the Schänke am Eckkamp No. 66 in the Westphalian city of Paderborn , and so a plaque commemorates this allegedly historical event. There is a high probability that this story is wrong, but another name for the game, Paderbörnern , is derived from it.

An early description of the game can be found in the Leipziger Frauenzimmer-Lexicon from 1715 under the name Mariage ( French wedding ), the name is still in use today; a related game widespread in the Czech Republic is called Mariáš .

The rules

The goal

The aim of the game is to collect 66 points or more as quickly as possible through tricks and announcements.

Note : The cards contained in stitches count on their eyes , for winning or losing game there are points .

The cards

Franco-German cards for sixty-six or schnapps

Depending on the region, either French or German cards are used . There are special German-French cards for tournaments where players from different regions meet.

Sixty-six is ​​played with a pack of 24 cards - the similar Schnapsen, on the other hand, with 20 cards. In contrast to Schnapsen, the nines are used in the sixty-six.

There are six different cards per suit:

Colors of playing cards
French colors
SuitHearts.svg
SuitDiamonds.svg
SuitSpades.svg
SuitClubs.svg
German colors
Bay Herz.svg
Bay schellen.svg
Bay gras.svg
Bay acorn.svg
Designation of the colors heart Diamonds / bells Spades / foliage Cross (club) / acorn
Values ​​of the playing cards
Name (French, German) eyes
Ace, dous 11
Tens 10
king 04th
Waiter, lady 03
Under, boy 02
Nines 00

The sharing

The divider ( dealer ) is determined by drawing cards, the player who draws the higher card divides the first game, the other player is the forehand .

The divider mixed, can stand out and tells how the cards follows:

Each of the two players receives six cards in two throws of three hands each, that is, first forehand receives three cards, then the divisor three, etc. The thirteenth card is placed face up on the table.

The open card determines the trump suit ( atout ); the remaining pile is placed across this card as a talon so that half of the trump card remains visible; this counts as the bottom card of the talon.

In the other games, the players alternate in the roles of divider and forehand.

The game

Forehand leads to the first trick. At the beginning of the game there is neither suit nor compulsion to take a trick: the divisor can either take a trump with a higher card of the same suit or a trump - in this case he wins the trick. But he can also discard any card and leave the trick to the forehand.

The player who won the trick takes the top card of the talon, his opponent the next one. After both players have added six cards to their hand, the winner of the trick leads to the next trick.

In this way, the game continues until the talon is used up - unless a player reports 66 points beforehand or turns off (that is, he blocks the talon [see below]). If the talon has been used up or if it has been turned off, from this point onwards color and stitch compulsory apply; that means a player must, when it is his turn:

  • Trick with a higher card of the suit led. If he can't, he has to
  • to admit a lower card of the suit led. If that is not possible, he has to
  • to triumph with a trump card, and if that cannot happen either,
  • discard any other card.

Color forced always goes before engraving forced: it is not allowed with a trump card to sting when the color is played operate can.

A violation of this rule is called Renonce and is punished with the immediate loss of the game, in which case the opponent wins three points.

Signing out

If a player has 66 or more points after winning a trick or an announcement (see below), he may declare the game out (usually by saying: “I've had enough”). The game is over and each player counts the points they have collected.

  • If the opponent has not scored a trick, the player wins three points (victory points) ,
  • if the opponent has received 32 or fewer eyes, the player wins two points.
  • if the opponent has 33 or more eyes, the player wins one point.

If a player has ended the game by mistake, i.e. has fewer than 66 points, the game is over anyway. In this case the opponent wins as many points as the player would have won had the victory report been correct.

The last stitch

If no player declared the game won before the last card was played, the last card must be played and the winner of the last trick receives an additional ten points.

However, this rule does not apply in the event of a coupon suspension (see below).

The announcements

Bummerl counter and announcement keg with French colors

If a player has a king and a queen or queen of the same color, he can announce (report) this when it is his turn and receive points as follows.

  • An announcement in trump counts 40 points, the announcement in Atout is therefore called forties .
  • An announcement in a different color counts 20 eyes, this is called a twenty .

In order to avoid later disputes when counting the eyes, it is advisable to place the corresponding announcement keg with the tricks for each announcement .

An announcement as the first move from the forehand is possible.

Whoever makes an announcement must play one of the two cards for the next trick. The other of the two cards is shown briefly to prove that you have it in hand.

If the player who made an announcement did not score a trick in the entire game, the eyes scored by the announcement do not count, whereby the opponent receives three points. If the announcement card was stabbed and the player later scores a trick, the eyes scored by the announcement still count.

The king-queen couple is referred to in the games of the Bézique family but also in the Poch as a mariage . The term Mariage is of course only used when playing with French cards.

Replacing the atout card

If a player holds the nine of the trump suit and it is his turn to move, he may “exchange” the nine for the face up trump suit before his move. The forehand may also exchange the trump card before the first card is played.

If there is only one card left on the open trump card as a talon, you can exchange , but not turn it off .

Locking the talon

If the player whose turn it is believes that he can reach the required number of 66 eyes without further lifting the talon, he can block the talon or close it . He then takes the open bottom card of the talon and places it face down across the rest of the pile.

From this point onwards, color and stitch are compulsory, as if the talon had been used up. If the player who blocked the talon manages to collect a total of 66 points in the further game and declare victory, he wins the game. Who can get the last trick does not matter in the case of a talon suspension. Tricks and announcements by the opponent, which only occur after the opponent has turned, are counted towards his eyes.

If the player who blocked the talon cannot score 66 points, or if his opponent can log out beforehand, the opponent wins

  • three points if it was still without a stitch at the time it was turned off, otherwise
  • two points.

Is only one card as Talon on the open trump card, one must replace , but not turn .

Bummerl and games

A Bummerl is made up of several individual games; sharing changes after each game. The first player to score seven victory points wins, and the opponent notes a point in bold, also called Bummerl .

A special feature of sixty-six is ​​the counting down from seven  ; That means you don't count the victory points you have already achieved, but note the number of points that are still missing to win : Both players therefore start with seven points, if one player wins the first game with three victory points, his score is reduced to four.

The respective score is either traditionally written down with chalk on a small blackboard or displayed with the help of a bummer counter : the current status of the bummerl that has just been played is displayed on the outer arch with the help of seven large pearls, with the smaller pearls on the inner arch they are already over played Bummerl counted.

  • If a player wins with the score 0: 7, the opponent is Schneider (Schneiderbummerl) and the loss counts twice, the loser notes two Bummerl - but this rule does not apply in tournament play.
  • In all other cases the loser receives a bummerl.

A lot is depending on the agreement and Tournament bid on two or three played won Bummerl, that is, the player who first his opponent two or three Bummerl appends wins the game.

The phrase is derived from this: someone always gets the bummer.

Related games

literature

  • Fritz Babsch: International and Austrian Card Game Rules , Vienna, 1983
  • Johannes Bamberger: Schnapps. The most beautiful variants , Perlen-Reihe vol. 639, Vienna o. J.
  • Fritz Beck: Schnapsen - 66 - Price Schnapsen , Perlen-Reihe Vol. 639, Vienna 1961
  • Helmuth Gugl: Meisterschnapsen , Piatnik , Vienna 1971
  • Hugo Kastner, Gerald Kador Folkvord: The great Humboldt encyclopedia of card games. Humboldt, Baden-Baden 2005, ISBN 3-89994-058-X [1]
  • Matthias Mala : The big book of card games. Falken, Niedernhausen / Ts. 1997, ISBN 3-8068-7333-X .
  • Sixty-six . In: Spielkartenfabrik Altenburg (Hrsg.): Extended game rule book from Altenburg , Verlag Altenburger Spielkartenfabrik, Leipzig 1983, p. 183ff

Web links

Wikibooks: Bauernschnapsen  - learning and teaching materials
Wiktionary: Sixty-six  - explanations of meanings, word origins, synonyms, translations

Individual evidence