Command & Conquer: Renegade

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Command & Conquer: Renegade
Renegade Logo.jpg
Studio United StatesUnited States Westwood Studios
Publisher United StatesUnited States Electronic Arts
Senior Developer Louis Castle
Erstveröffent-
lichung
GermanyGermany March 1, 2002
platform Windows
Game engine SAGE engine
genre Ego shooter
Game mode Single player , multiplayer ( LAN & Internet (online support discontinued) )
control Mouse , keyboard
system advantages
preconditions
  • OS : Windows 98
  • CPU : 400 MHz
  • RAM : 96 MB
  • 16 MB graphics card (DirectX 8.1 compatible)
  • 700 MB  HDD space
  • 4 × CD-ROM drive
medium 2 CDs
language English , German
Current version 1,037
Age rating
USK approved from 16
PEGI recommended for ages 12+

Command & Conquer: Renegade is a first-person shooter from 2002. The game was developed by Westwood Studios and published by Electronic Arts . Renegade is part of the Command & Conquer series and is set in the Tiberium universe .

action

The player slips into the role of Nick "Havoc" Parker, an experienced commando unit of the GDI. The “Black Hand”, an elite Nod troop, kidnaps several Tiberium scientists and forces them to work on the “ReGenesis” project, which aims to accelerate human mutations through direct exposure to Tiberium. Havoc must infiltrate the base of Nod and free the scientists, which he succeeds.

Historically, according to the manual , Renegade is set in 2020, but this is a printing error, the action takes place towards the end of the first Tiberium War, i.e. in 1998, and accordingly buildings, weapons and vehicles from the first part also appear. For example, you can get into mammoth tanks and desert fighters and also operate Nod vehicles. But futuristic weapons such as the first laser rifles and railguns can also be used. Both old characters like Dr. Möbius as well as new ones like his daughter, who is already a Tiberium researcher herself, appear. Kane reveals himself to the player by means of holograms and video messages. The course of action is linear and the solution is closely specified. It is also not possible to give orders to allies in single player mode, which puts the tactics in the background.

Renegade comes with a multiplayer mode. Here Nod and GDI meet on different maps and fight each other. The aim is either to have the most points after a certain period of time or to completely destroy the enemy base. Other victory conditions can also be chosen, such as placing the aiming device of the super weapons (ion cannon with GDI and atomic strike with Nod) on a certain point of the enemy base or (similar to Capture the Flag ) bringing a seeker out of the enemy base and bringing him into your own To place the base. Different character classes, special characters from the single player mode, as well as different vehicles that can be bought are available. The humor is not neglected either: In the last mission, the temple's computer, a prototype of the artificial intelligence CABAL, which has been completed in Tiberian Sun, apparently slips through as a result of severe damage and keeps giving messages like: “There's no business like show business ”, or he asks the player to report to the“ re-education camp ”.

There used to be an official Renegade league sponsored by Electronic Arts, in which clans competed against each other to win attractive prizes every month.

The first pictures of a Renegade successor in a very early development phase have been published. However, the project was stopped for the time being in favor of other Command & Conquer games, in the meantime resumed under the name " Tiberium ", but finally abandoned.

development

The idea for Command & Conquer: Renegade came about at the time of The Tiberium Conflict and was originally not aimed at a first-person shooter. Under the working title Command & Conquer Commando Missions and on the technical basis of the strategy game, Westwood investigated the possibility of developing an action-packed title that should focus solely on the Commando. For the developers, however, the technology turned out to be ineffective because the engine was geared towards controlling entire troops. The project was therefore discontinued at the beginning of 1996, the results achieved by then were incorporated in the form of the Tanya missions on red alert . About a year later, the idea was picked up again and the concept was adapted to common first-person shooters such as Doom 2: Hell on Earth . Originally announced for the beginning of 2000, the development was delayed further and further, so that Renegade was only finally completed in 2002, after almost five years of development. The developers also took up this long delay in a humorous way when they published a video in which the main character visits the Westwood offices in order to finally steer the development in order.

modification

There are a number of mods to Renegade . One of the best known is Renegade X , which tries to recreate the multiplayer mode of the original game with the Unreal 3 engine. The game initially ran as an Unreal Tournament 3 mod. Since the Unreal Engine 3 was made available for free for non-commercial use in the form of the Unreal Development Kit on November 5, 2009 , the Renegade-X team has been working towards releasing the game as a standalone version. On February 26, 2014, Renegade X was released as a standalone game.

reception

Reviews

Meta-ratings
Database Rating
Metacritic 75/100

"[...] The biggest weak point is the enemy AI. In times of a Medal of Honor, I simply expect more than opponents who obviously like to be gunned down. Many a skirmish turns into a compulsory exercise - it has nothing to do with a challenge. Westwood would have also fine-tuned the extreme differences in quality in terms of graphics, especially since the 3D engine can do something. Despite the weaknesses: Just because of the varied high-voltage missions, action fans in the C&C universe can now set off. "

- Peter Steinlechner : GameStar March 1, 2002

“Havoc would say, 'You have to look the truth in the eye.' And it looks like Renegade is a lot of fun, but not the hit we were hoping for. Because the opponent's intelligence is not yet working 100% [...]. Because the graphics are too average. [...] Because the general fine-tuning is missing. Example: My character is paddling through the levels at a speed that is sleepy even after a pot of uncaffeinated coffee - why can even non-player characters run faster? Fortunately, Renegade has varied, sometimes even really pretty locations, long missions and an adorable lead actor. That saves the product from falling into mediocrity. [...] "

- Thomas Weiß : PC Games February 15, 2002

Reviews in gaming magazines

  • Gamestar March 1, 2002: 87%
  • PC Games: 72% "Online Only" / 78% reader test rating

Web links

Individual evidence

  1. Beta screens for the canceled Command & Conquer: Renegade 2 . In: cnchq.de. Archived from the original on January 19, 2013 ; accessed on December 1, 2015 .
  2. ^ Alan Dykes: Westwood Studios Interview. In: Gamespot UK . CNET , March 5, 2002, archived from the original on March 8, 2002 ; accessed on March 28, 2014 (English).
  3. Michael Graf: The decline of C&C . In: GameStar . IDG , March 2014, p. 94-109 .
  4. Renegade X - Download Today! In: renegade-x.com. February 2014, archived from the original on March 2, 2014 ; accessed on December 1, 2015 .
  5. Meta-evaluation Command & Conquer: Renegade (Windows). In: Metacritic . CBS Corporation , accessed April 23, 2015 .
  6. ^ A b Peter Steinlechner: Command & Conquer: Renegade. (No longer available online.) In: GameStar. March 1, 2002, archived from the original on October 25, 2007 ; accessed on December 1, 2015 . Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.gamestar.de
  7. Thomas Weiß: 3D shooter that takes place in the C&C universe. In: pcgames.de. February 15, 2002, accessed December 1, 2015 .