The legend of Sagor

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The legend of Sagor
Game data
author Ian Livingstone
publishing company Parker Brothers
Publishing year 1993
Art Board game
Teammates 1 to 4
Duration about 60 minutes
Age from 10 years on

The Legend of Sagor is a board game by Ian Livingstone and Martin McKenna , which (similar to the board game HeroQuest ) is based on fantasy role-playing games . The legend of Sagor used - at the time of its appearance new - game electronics that contain a battery-operated voice computer. The legend of Sagor only appeared in Europe.

Game setup

Sound sample speech computer

The game contains a three-dimensional playing field made up of three parts, which are connected by stairs or a suspension bridge. The third part of the game board also contains the voice computer, on which six buttons are attached: Four of the buttons are assigned to the heroes and are used to trigger certain events (usually fights), one is used to start the game, the last button can be used the previous message from the voice computer will be repeated. The four plastic hero miniatures - reminiscent of tabletop figures - are juxtaposed with 16 monsters and the evil sorcerer Sagor, whom Livingston used as the villain in his play book " The Sorcerer of the Flaming Mountain ". The game board is laid out with course cards that trigger further events in the course of the game. The game also contains various tokens that represent weapons, armor and equipment, as well as gold coins with different values, character sheets, spell and treasure chest cards and a ten-sided game die .

Course of the game

10-sided dice.

Each player takes on the role of a hero ( barbarian , dwarf , warrior or magician ), who differ mainly in the different combat values ​​that are indicated on the corresponding character sheets. Since the electronic voice computer takes on the role of the evil opponent, one player (similar to the board game Drachenhort ) can compete against the game alone. Before the start of the game, the players are allowed to equip themselves with weapons , pieces of armor and spells in the form of tokens and playing cards, then the voice computer is activated, which prompts one of the players to start the game. The dungeon , which players have to traverse to finally face the evil wizard himself, consists of 16 rooms, each with a monster . Between the rooms there are corridors, the stone tiles of which are turned over when a pawn is entered, in order to trigger a positive or negative event. When a hero enters a room, this is communicated to the speech module, which announces the strength and resilience of the monster in this room before a fight starts, which are fought with ten-sided dice . If the player is victorious, he receives treasure chests (in card form) which he needs to defeat the Sagor and his dragon . Fights against other players are also possible, for example to remove equipment from them. Occasionally random events occur, which are communicated by the voice computer, which also remembers whether a player has not entered a room for a long time in order to punish him if necessary.

review

  • Spielphase writes, among other things: " The legend of Sagor is not well done. There is only one level of difficulty and .... the monsters of the first two levels are far too easy to turn off .... Unfortunately, the language chip is also a lot too limited and monotonous. "
  • Westpark Gamers write: " First of all, the game material is stunning: A large dungeon with 3 levels is elaborately built from great and colored plastic figures. There is even a real suspension bridge, everything is designed in 3D, and well designed and thought out .... Together with the sounds, the great ambience and a well-tuned group of adventurers who get involved, this can really be a very entertaining game. "

Others

  • There is an English-language playbook of the same name for the game from 1993, which was also written by Ian Livingstone .
  • A comparable product with interactive game mechanics was Atmosfear - The Lord of the Keys , which was released by Schmidt Spiele in 1991 : It contained a 60-minute VHS cassette on which the eponymous Lord of the Keys was shown, who guided the players through the game. The game was also released on DVD in the 2000s.

Web links

Individual evidence

  1. http://sunsite.informatik.rwth-aachen.de/keirat/txt/D/Dieleges.html
  2. http://www.westpark-gamers.de/index.html?/Reviews/bericht29.html