Ico (computer game)

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ICO
Ico-logo.jpg
Original title jap. イ コ
transcription Iko
Studio JapanJapan Team ICO Bluepoint Games (Classics HD)
United StatesUnited States
Publisher United StatesUnited States Sony Interactive Entertainment
Senior Developer Fumito Ueda
composer Michiru Oshima
Erstveröffent-
lichung
PlayStation 2 September 24, 2001 December 6, 2001 March 21, 2002 March 22, 2002 Re-release February 17, 2006 PlayStation 3 September 22, 2011 September 30, 2011
United StatesUnited States
JapanJapan
GermanyGermany
European UnionEuropean Union

European UnionEuropean Union

JapanJapan
GermanyGermany
platform PlayStation 2 , PlayStation 3
genre Action adventure
Subject Fantasy
Game mode Single player , co-op mode
control Gamepad
medium DVD , Blu-ray , download
language including German and English
Age rating
USK released from 12
PEGI recommended for ages 12 and up

Ico (spelling: ICO , OT: jap. イ コ , Iko ) is a Japanese video game from 2001 by Team ICO , which was released in Germany for the PlayStation 2 in 2002. The game was developed by the same developers under Fumito Ueda , who are also responsible for the game Shadow of the Colossus .

On September 30, 2011, as part of the Classics HD series, a revised version of Ico and Shadow of the Colossus appeared on a disc for the PlayStation 3 , which includes high definition and stereoscopic 3D . This version is also available separately via PlayStation Network as a download available.

action

In a small village, in every generation a child is born who has been cursed and therefore has strange horns. When the child is 12 years old and the horns are very long, the villagers get rid of the cursed child by banishing him to a remote and lonely castle and locking him up, leaving himself to die to appease the gods and to break the curse.

When Ico , a cursed child with horns, turns 12, the villagers confront him with his fate of being cursed forever and therefore having to die. As has been customary for generations, he is brought to the gigantic, remote fortress and locked in a large hall in one of many stone cages. The accompanying villagers apologize to Ico and ask for his understanding, as it is best for everyone. Left alone and not yet ready to die, Ico tries to free himself and in fact succeeds in escaping the fragile prison and his horrific fate. Now he just has to find a way to escape from the huge, maze-like castle.

Ico manages to find a way out of the hall. He notices a high cage in which a girl is locked, whom he wants to try to help immediately. He manages to free her from her prison when a new problem arises. Scary shadow creatures strive to get the girl back into her cage, which Ico bravely and determinedly tries to prevent immediately. He can only escape from the castle together with her, because only she is able to open specially sealed doors with a mysterious magical power. So both set out to solve the riddle of the castle and to escape their hopeless situation together.

Soundtrack

The soundtrack was composed by Michiru Oshima & Pentagon. In Japan it was released by Sony Music Entertainment Japan on the CD Ico - Kiri no Naka no Senritsu ( Japanese ICO ~ 霧 の 中 の 旋律 ~ ).

Reviews

Despite the very good reviews beforehand, Ico was not the success we had hoped for. However, it achieved cult status over time and had a major impact on game development. Several game designers like Eiji Aonuma , Hideo Kojima and Jordan Mechner cited Ico as inspiration for their games like The Legend of Zelda: Twilight Princess , Metal Gear Solid 3: Snake Eater and Prince of Persia: The Sands of Time .

The game was re-released as part of the Shadow of the Colossus release on February 14, 2006.

GPL violation

Ico uses parts of the libarc library, but does not publish the source code of the affected body. However, one of the topmost GPL rules states that all derivative programs of a work under the GPL may only be distributed by licensees if they are also licensed by them under the terms of the GPL. Since libarc was published under the GPL, Sony would have to publish the source text passages concerned.

Web links

Individual evidence

  1. Chris Kohler: THE OBSCURE CULT GAME THAT'S SECRETLY INSPIRING EVERYTHING . In: Wired . September 12, 2013. Accessed June 20, 2015.
  2. David DeRienzo: Hardcore Gaming 101: ICO / Shadow of the Colossus . In: Hardcore Gaming 101 . Retrieved February 4, 2010.
  3. astrange.ithinksw.net (as of: 2012/06/02): GPL violations in ICO