Eiji Aonuma

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Eiji Aonuma, 2013

Eiji Aonuma ( Japanese 青 沼 英 二 , Aonuma Eiji ; * March 16, 1963 , Nagano Prefecture as Eiji Onozuka ( 小野 塚 英 二 )) is a Japanese video game developer for Nintendo and has been working in a managerial position on titles for the Nintendo since The Legend of Zelda: Majora's Mask Video game series The Legend of Zelda . He is responsible for coordinating the entire Zelda - Franchise responsible and forwards the third software development group in Nintendo's Department Nintendo Entertainment Analysis & Development (EAD).

biography

Aonuma studied design at Tokyo National University of Fine Arts and Music from 1982 to 1988 and graduated with a master's degree . Originally he wanted to work as a designer in advertising, but developed an interest in craft design and designed mechanical, robot-like dolls for his thesis.

After completing his studies, he applied for a job at Nintendo. During the interview, he showed his robot Shigeru Miyamoto , who has a penchant for puppetry, and was finally accepted. He initially designed pixel images that were used in video games.

In 1996 he developed the adventure Marvelous - Mō Hitotsu no Takarajima (only published in Japan) for the Super Famicom in the Nintendo Research & Development 2 (R & D2) department . The game mechanics of the title were based on the third Zelda game A Link to the Past , but it was praised as a welcome innovation of the Zelda principle. Aonuma was then brought in by Shigeru Miyamoto in his development department, Nintendo Entertainment Analysis and Development (EAD), to work on the Zelda series.

The Legend of Zelda

Aonuma joined EAD in the development of the first 3D zelda, Ocarina of Time for the Nintendo 64 , when the planning phase for the title had already been completed. For this Zelda he was responsible for the design of the dungeons occurring in the game as well as the design of the opponent characters.

After Ocarina of Time was completed, EAD should develop a modified, more difficult version of the title for the 64DD . Aonuma wanted to work on a completely new project instead; Miyamoto transferred responsibility for the overall design of this Zelda game, Majora's Mask , to Aonuma and supervised the development as a supervisor .

After completing the first Zelda title for Nintendo GameCube , The Wind Waker , Aonuma became responsible for the entire Zelda series in 2004 and thus also oversees and coordinates games in the series that are produced outside of Nintendo, such as The Minish Cap . Aonuma has made it its goal to put the actions of the individual games in the The Legend of Zelda series in an overarching context.

Works

The following list includes games that featured Eiji Aonuma.

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Individual evidence

  1. a b GameSpy.com: A Chat with Eiji Aonuma ( Memento of the original from August 7, 2007 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Interview on July 21, 2003  @1@ 2Template: Webachiv / IABot / archive.gamespy.com
  2. 今 度 の ゼ ル ダ は 「ダ ン ジ ョ ン が た い へ ん」 ら し い。 そ の 1 . In: ほ ぼ 日刊 イ ト イ 新聞 . November 28, 1998. Retrieved June 25, 2013 (Japanese).
  3. a b A Legend Of Zelda: The Eiji Aonuma Interview ( Memento from May 27, 2004 in the Internet Archive ) Interview with Eiji Aonuma during E3 2004 on May 17, 2004, Game Informer Magazine (English)