Interaction game

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The interaction game is characterized by a psychomotor cooperation of two or more players in a game task, such as developing a game together from a game idea . It can be found both in free children's play and as a method with educational or therapeutic purposes.

Characteristic

As the partial term ' interaction ' (mutual action) already suggests, in the interaction game, in contrast to the 'solo game' or 'single game', in which the player is engaged in a game without a partner, there is a mutual exchange of ideas, related action and complementation, a giving and taking of suggestions, a mutual influencing, take place. The players communicate verbally and / or non-verbally as well as physically with one another in order to achieve an optimal result that is satisfactory for all involved. Instead of fighting against each other, as is usual in competitive games, the focus here is on togetherness, teamwork, and working towards the success of the joint project.

Examples

Look-look game

Two children playing peep and peep (painting by Georgios Iakovidis (1895))

"Of the psychomotor interaction games, the" peep-peep game "has been examined in great detail," states elementary school didacticist Wolfgang Einsiedler : The toddler game peep-peek , also known as the 'cuckoo game', begins with the eye contact between mother and child. Initiated by the mother, an alternating game of 'hide and seek' follows, in which the mother covers her eyes with her hands or a cloth or hides behind a curtain or door, possibly squints through her splayed fingers and the child calls for a search and mutual play by shouting a look-a-look. With increasing experience, the child himself becomes the initiator of game variants.

Function and meaning

Games with a focus on interaction are already very important in early childhood education for intellectual and social development. Later, as more contemplative forms of play in the form of cooperation and peace games , they form a pedagogically intended contrast to war , combat and sports games , the focus of which is on competing and pursuing opposing game goals. They are used as so-called “little games” in sports game training and play a major role in the success of creativity education, such as the joint creation of new game forms from a game idea. After all, the interaction game also fulfills an important function as a treatment method in psychiatry :

Game education

With regard to the importance of early interaction games for the psychomotor development of the infant holds Wolfgang hermit states: "Because of the good latch-of game interactions and the most adapted the mother [...] style of play, there is agreement that the psychomotor interaction games have a socio-biological function." This means that the early mother-child games with their linguistic and gestural impulses, their imitation effects and care values ​​initiate a close emotional relationship and the creation of a basis of trust: “The children experience the mutual structure of social interactions and when the games end well they experience security and Trust. "

In creativity education pursued with pedagogical interests , especially in creative play , the cooperative play of those who play with each other plays an essential role as a mutual impulse generator and problem solver. The success of the game task requires close, objective cooperation.

When designing a sand castle together, when constructing structures from the modular system or when creating a tree house together, play partnerships also develop. The complementary preoccupation with the same or similar game wishes can, over time, also result in a personal bond beyond the objective reference, from which a lasting friendship can develop.

psychotherapy

For the psychiatrists Manuel Rupp or Christian Eggers, interaction games are primarily used to treat mental disorders and to rebuild regular interpersonal communication and cooperation structures. Accordingly, interaction games are widely used as a therapeutic method in psychiatry , to reduce behavioral disorders and in the care of patients with dementia . “In a mixture of behavioral training and self-awareness, emotions are generated in the group dynamic seminar with the help of interaction games, body feelings are controlled, and reflections are exchanged about one's own feelings and about the perception of other participants' feelings. "

competitive sport

The competitive sport uses interactive games to practice what played to, to train combination forms the team framework . As so-called “small games”, they serve to train technical and tactical cooperation in preparation for the so-called “big games” such as football, volleyball, handball or basketball.

restrictions

The game practitioner Klaus W. Vopel puts the sentence in front of his collection of interaction games as a guiding principle: “The interaction games are intended as instruments for teachers in all areas as well as for group leaders in helping and administrative professions. “He is pursuing similar intentions in the education sector as the psychiatrists Manuel Rupp or Christian Eggers in the psychotherapeutic field. Interactive games are not given any meaningfulness of their own. Rather, they are thought of and instrumentalized as exercise suggestions that can be used as a method in accordance with the respective therapy ideas.

With this focus and use of the game form for educational and therapeutic objectives that lie outside the actual game idea and the understanding of the interaction games as exercise material, the interaction game loses certain essential elements of the original game concept, such as the classic games Friedrich Schiller , Frederik Jacobus Johannes Buytendijk or Hans Scheuerl as characteristic of the game - such as the moments of freedom from purpose and the inherent meaning of the game: "As an instrument for coping with life, the interaction game loses important features of the game such as openness and symbolism due to its highly differentiated target structure, " as the collective of authors around Luis Erler states and how they use the Game scientists Siegbert A. Warwitz and Anita Rudolf were collected in a summary of the historically recognized characteristics of original gaming.

Luis Erler and colleagues mainly criticize the fact that the interaction game is used as a socio-therapeutic method against problems that are actually to be found in a completely different area, such as societal undesirable developments, and that have to be changed there: “The more the game here as a message of salvation Problems that are related to socially determined conditions of institutions (i.e. have to be approached on a completely different level), the more I see the game in danger of being instrumentalized and only pedagogically legitimized in the instrumental shortening. "

literature

  • Wolfgang Einsiedler: The children's game. On the pedagogy and psychology of children's play . Klinkhardt. Bad Heilbrunn 1991. pp. 68-71. ISBN 3-7815-0651-7 .
  • Luis Erler, Rainer Lachmann, Herbert Selg: interaction games. Game as a message of salvation? In: Dies .: game. Focus on games and play equipment . Nostheide. Bamberg 1988. pp. 56-59. ISBN 3-922926-20-7 .
  • Siegbert A. Warwitz, Anita Rudolf: The way from the game idea to the game , In: This .: From the sense of playing. Reflections and game ideas . Schneider Verlag, 4th edition, Baltmannsweiler 2016, pp. 161–166. ISBN 978-3-8340-1664-5 .
  • Siegbert A. Warwitz, Anita Rudolf: Body and players as game impulses , In: This .: From the sense of playing. Reflections and game ideas . Schneider Verlag, 4th edition, Baltmannsweiler 2016, pp. 241–246. ISBN 978-3-8340-1664-5 .

Web links

Wiktionary: interaction game  - explanations of meanings, word origins, synonyms, translations

Individual evidence

  1. ^ Josef Griesbeck: Games without losers . Calwer. Munich 1996.
  2. Wolfgang Einsiedler: The children's game. On the pedagogy and psychology of children's play . Klinkhardt. Bad Heilbrunn 1991. p. 69.
  3. Wolfgang Einsiedler: The children's game. On the pedagogy and psychology of children's play . ibid p. 69/70.
  4. Wolfgang Einsiedler: The children's game. On the pedagogy and psychology of children's play . ibid p. 69.
  5. Wolfgang Einsiedler: The children's game. On the pedagogy and psychology of children's games , ibid p. 69.
  6. ^ Siegbert A. Warwitz, Anita Rudolf: Body and players as game impulses , In: Dies .: From the sense of playing. Reflections and game ideas . Schneider Verlag, 4th edition, Baltmannsweiler 2016, pp. 241–246.
  7. Siegbert A. Warwitz, Anita Rudolf: Playful building and design - construction games , In: Dies .: From the sense of playing. Reflections and game ideas . 4th edition, Baltmannsweiler 2016, pp. 91-100, 248/49.
  8. Manuel Rupp: Emergency soul: Outpatient emergency and crisis intervention in psychiatry and psychotherapy . Thieme, Stuttgart, New York 2010, p. 47.
  9. ^ Christian Eggers: Child and Adolescent Psychiatry . Springer, Berlin 1993, p. 77.
  10. ^ Luis Erler, Rainer Lachmann, Herbert Selg: Interaction games. Game as a message of salvation? In: Dies .: game. Focus on games and play equipment . Nostheide. Bamberg 1988. p. 57.
  11. Knut Dietrich, Gerhard Dürrwächter, Hans-Jürgen Schaller: The great games . Meyer & Meyer, Aachen 2012.
  12. ^ Klaus W. Vopel: interaction games . Iskopress. Salzhausen 2008. p. 7.
  13. Manuel Rupp: Emergency soul: Outpatient emergency and crisis intervention in psychiatry and psychotherapy . ibid p. 47.
  14. ^ Christian Eggers: Child and Adolescent Psychiatry . ibid p. 77.
  15. Friedrich Schiller: About the aesthetic education of man . Reclam, Stuttgart 1795/2000
  16. Frederik Jacobus Johannes Buytendijk: Nature and meaning of the game . Wolff, Berlin 1933.
  17. Hans Scheuerl: The game. Investigations into its nature, its pedagogical possibilities and limits. 11th edition. Weinheim / Basel 1990
  18. Luis Erler, Rainer Lachmann, Herbert Selg: Game. Focus on games and play equipment . Nostheide. Bamberg 1988. p. 57.
  19. Siegbert A. Warwitz, Anita Rudolf: What playing means and what features characterize it , In: This .: From the sense of playing. Reflections and game ideas . 4th updated edition, Baltmannsweiler 2016, pp. 18–22.
  20. ^ Luis Erler, Rainer Lachmann, Herbert Selg: Interaction games. Game as a message of salvation? In: Dies .: game. Focus on games and play equipment . Nostheide. Bamberg 1988. pp. 56/59.