Kid Icarus (computer game)

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Kid Icarus
Kidicaruslogo.gif
Studio Nintendo R & D1
Tose
Publisher Nintendo
Erstveröffent-
lichung
Famicom Disk System: December 19, 1986 Nintendo Entertainment System: May or July 1987 February 15, 1988
JapanJapan

North AmericaNorth America
EuropeEurope
platform Famicom Disk System , Nintendo Entertainment System , Nintendo 3DS
genre Action game , jump 'n' run
Game mode Single player
control NES controller
medium Floppy disk , module , digital distribution
language Japanese , English
Age rating
USK released from 0
PEGI recommended for ages 7 and up

Kid Icarus ( Japanese 光 神話 パ ル テ ナ の 鏡 Hikari Shinwa: Parutena no Kagami ) is a computer game released by Nintendo from 1986. It is the first game in the Kid Icarus series and was originally released for the Famicom Disk System (FDS) in Japan . In other parts of the world the game was released for the Nintendo Entertainment System (NES). The FDS version offers memory statuses, which for the NES instead contains a memory password system . A conversion for the Game Boy Advance , emulated versions for the virtual console of the Wii and Wii U and for the Nintendo Classic Mini: Nintendo Entertainment System , as well as a revised port for the Nintendo 3DS appeared later .

action

Kid Icarus is set in the fantasy world Angel Land, which the Greek mythology is based. The background story tells of a time when humans and gods lived in harmony with one another and when Angel Land was ruled by two goddesses: the goddess of light Palutena and the goddess of darkness Medusa . While Palutena blessed people with light and thus helped them to cultivate their seeds, Medusa despised mortals and used her darkness to destroy the crops of the people and to petrify them for fun with her magical gaze. Furious with rage, Palutena transformed Medusa into a terrible monster with the help of her divine powers and banished her forever to the darkest depths of the underworld.

Medusa did not want to remain in exile. She gathered an army of monsters and evil spirits from the underworld to take revenge on Palutena. She made her way to the palace in the sky and a war broke out between her army and the guards of Palutena. Palutena's guardians were taken by surprise and the goddess of light was captured. With the three sacred treasures, the mirror shield, the arrows of light and the wing of Pegasus, Medusa stole the three most powerful relics in the world from the palace and entrusted them to her strongest subjects.

Defeated and imprisoned, there is only one hope for Palutena: the angel Pit, a young resident of Angel-Land who is the captain of her palace guard and her most loyal servant. Pit was imprisoned by Medusa in the depths of the underworld. With her last strength, Palutena sends him a magic bow. With this, Pit can free himself from his dungeon, escape from the underworld, travel through the human world, ascend to heaven and thereby regain the three sacred treasures. With his power, newly acquired through the treasures, Pit invades the palace in the sky and defeats Medusa. He frees Palutena and brings peace back to Angel Land.

background

Kid Icarus was produced by the internal development department Nintendo Research & Development 1 in cooperation with the contract developer Tose . Gunpei Yokoi acted as producer, Satoru Okada took over the direction and Toru Osawa developed the game concept. The music was composed by Hirokazu Tanaka . Kid Icarus was based on the same game engine as Metroid , which allowed both side and vertical scrolling . Both games had a password system, so you didn't have to play the games at once. However, Metroid was more successful than Kid Icarus and then developed into one of the best-known brands of Nintendo, while Kid Icarus, despite great success, only received one sequel for Nintendo's portable Game Boy called Kid Icarus: Of Myths and Monsters ; In 2012 Kid Icarus: Uprising was released .

For the research project Our Mythical Childhood… The Reception of Classical Antiquity in Children's and Young Adults' Culture in Response to Regional and Global Challenges at the University of Warsaw , Nanci Santos examined the influences of Greek mythology on Kid Icarus . The hero of the game Pit resembles the Greek mythological hero Perseus , who in the sagas of the library of Apollodorus kills the gorgon Medusa . The name Palutenas is a reference to the goddess Pallas Athena , who guides Perseus to behead Medusa and gives him a brazen mirror shield. The translator Clyde Mandelin noted that for the origin of the name of Palutena, among other things, reference is made to Pallas Athena, her Parthenon temple and the Greek word παρθένα parthéna “virgin”.

Game mechanics

Kid Icarus' style of play is similar to that of Metroid, as both games use the same game engine. The game has elements from several games of its time, such as Super Mario Bros. , The Legend of Zelda and Metroid. In Nintendo Power issue 204 it is written about Pit that he can do the following: "Jump like Mario, collect items like Link, and shoot enemies like in Metroid" (jumping like Mario, collecting objects like Link and shooting like in Metroid) . There is also a world that is structured like an arcade shooter. In addition, you can have a secondary weapon: the hammer. This makes it possible to free Palutena's petrified soldiers again. These then help out in the fight against the final boss. Hearts that can be won by defeating opponents can be spent in shops and on the black market for items that can be helpful in the further course. By training with Zeus one can become stronger and gain powerful items. Pit cannot fly because his wings are stunted in the dungeon. Only the wings of Pegasus make it fly.

Remarks

The Japanese title translates as “Light myth: Palutena's mirror” and sometimes uses the Latin letters “Palthena” and “Paltena” for the name of the goddess Palutena .


Partly also taken from English directly into German as Angel Land and later translated as Engel Land.


There are conflicting sources as to the exact time of publication in North America. According to the trademark registration , the game was released there on May 30, 1987, according to a list from Nintendo of America not until July 1987.

Individual evidence

  1. 光 神話 パ ル テ ナ の 鏡 . In: ゲ ー ム サ ウ ン ド ミ ュ ー ジ ア ム ~ フ ァ ミ コ ン 編 ~ . No. 13 . MegaHouse, April 28, 2004, SDEX-0022, booklet inside .
  2. Bergsala: Swedish NES release list. In: Nesworld. Retrieved July 10, 2020 .
  3. Nicolle Lamerichs: Productive Fandom: Intermediality and Affective Reception in Fan Cultures . Amsterdam University Press, 2018, ISBN 978-90-8964-938-6 , WCS & Comic Markets 2012: Pilgrimage to Japan, pp. 191 , doi : 10.5117 / 9789089649386 .
  4. Ian Ferguson, Pat Contri: Ultimate Nintendo: Guide to the NES Library (1985-1995) . Ed .: Pat Contri. 2016, ISBN 978-0-9973283-0-1 , Kid Icarus, pp. 171 ( archive.org ).
  5. a b や れ ば や る ほ ど デ ィ ス ク シ ス テ ム イ ン タ ビ ュ ー 【前 編】 . In: Nintendo Dream . No. 118 . Mainichi Communications, August 6, 2004, p. 96-103 (Japanese). ( [1] [2] [3] [4] [5] [6] [7] [8] )
  6. Alexei Barros: Kid Icarus: O anjo da Nintendo que caiu do céu . In: Old! Gamer . No. 10 . Editora Europa, São Paulo August 2012, p. 32 (Portuguese, archive.org ).
  7. Niels Uphaus: Test for Kid Icarus - Nintendo Entertainment System, Wii, Wii U. In: ntower. July 28, 2013, accessed March 27, 2019 .
  8. ^ Nanci Santos: Entry on: Kid Icarus (Series). In: Our Mythical Childhood Survey. University of Warsaw , 2018, accessed July 7, 2020 .
  9. ^ Clyde Mandelin: How Palutena's Name Works in Japanese and English. In: Legends of Localization. June 12, 2014, accessed July 5, 2020 .
  10. 収録 内容 . In: フ ァ ミ コ ン 20 th ア ニ バ ー サ リ ー オ リ ジ ナ ル ・ サ ウ ン ド ・ ト ラ ッ ク ス VOL.1 . Scitron Digital Contents, Jan 7, 2004, SCDC-00317, p. 1 , booklet .
  11. 光 神話 パ ル テ ナ の 鏡 . In: ゲ ー ム サ ウ ン ド ミ ュ ー ジ ア ム ~ フ ァ ミ コ ン 編 ~ . No. 13 . MegaHouse, April 28, 2004, SDEX-0022, booklet title page .
  12. Super Smash Bros. Brawl . Nintendo , June 27, 2008, Trophy overview: Palutena (434/544) : "Goddess of Angel Land."
  13. The Story of Kid Icarus . In: Kid Icarus: Of Myths and Monsters Game Instructions . Nintendo , May 1992, p. 3 ( gameboyland.de [PDF]).
  14. ^ Mary Coyle: Reg. 1,494,364 . United States Patent and Trademark Office , June 28, 1988 ( uspto.gov ).
  15. ^ NES Games. Nintendo , archived from the original on February 3, 2004 ; accessed on July 10, 2020 .