Tōru Ōsawa
Tōru Ōsawa ( Japanese 大 澤 徹 , Ōsawa Tōru ; * December 27, 1962 in the Kyoto prefecture ) is a Japanese game developer . He has been with Nintendo since 1985 and was initially responsible for graphic design and plot at Nintendo Research & Development 1 . He was script director of The Legend of Zelda: Ocarina of Time , published in 1998 . In 2004 he became a producer at Nintendo Software Planning & Development .
Act
Tōru Ōsawa was born on December 27, 1962 in Kyoto Prefecture and studied art and animation at the Seika University of Kyoto . In 1985 he was hired by Nintendo and was assigned to Gunpei Yokoi's Research & Development 1 (R & D1) development department as a game designer, graphic artist and script writer.
After Ōsawa had designed graphics for games like Metroid in the first part of his Nintendo career , he asked in 1986 to be allowed to develop his own game. Since he was "neglected" in his own words, he initially developed the game completely on his own. In August 1986, a few Metroid contributors joined the project as it had to be completed by December. During this very stressful time for Osawa, he got married. In late 1986, Osawa's game was released as Kid Icarus for the Nintendo Entertainment System (NES).
Together with R & D1 employees Yoshio Sakamoto and Makoto Kano , Ōsawa formed a group known as Team Shikamaru , who came up with the plot and scenarios of some of the R & D1 games. At that time, Ōsawa was the department's assistant manager. He worked on numerous games, some of which never appeared outside of Japan.
In 1995, Takao Shimizu from Nintendo Entertainment Analysis & Development appointed Ōsawa to be responsible for a new part of The Legend of Zelda series for the N64 . The game required a total development time of two and a half years and around 50 employees. As Script Director, Osawa was responsible for the plot, script and scenario. The project appeared in 1998 as The Legend of Zelda: Ocarina of Time , which is still considered the best video game of all time.
In 2000, several R & D1 employees left the department, including Ōsawa, who from then on worked in the Nintendo Network Service & Development department. Here Ōsawa was involved in a leading position in several lesser-known games. In 2004 he switched to the Nintendo Software Planning & Development (SPD) department, which is responsible for cooperation with external studios . As a manager and producer, he oversaw the development of several externally developed games.
Ludography
- ROB (1985) - designer
- Gyromite (NES 1985) - designer
- Stack-Up (NES 1985) - designer
- Metroid (NES 1986) - designer
- Kid Icarus (NES 1986) - Director, Designer (uncredited)
- Nakayama no Miho Tokimeki High School ( Famicom 1987) - designer
- Famicom Detective Club (Famicom 1988) - designer
- Famicom Detective Club 2 (Famicom 1989) - Director
- Balloon Kid ( Game Boy 1990) - designer
- Fire Emblem: Shadow Dragon and the Blade of Light (Famicom 1990) - designer
- Bell Tolls For the Frog (Game Boy 1992) - Director
- X (Game Boy 1992) support
- Fire Emblem: Mystery of the Emblem ( Super Nintendo Entertainment System 1993) - Special Thanks
- Super Metroid (SNES 1994) - designer
- Mario Clash ( Virtual Boy 1995) - Director
- Mario's Tennis (Virtual Boy 1995) - Special Thanks
- Teleroboxer (Virtual Boy 1995) - Thanks
- The Legend of Zelda: Ocarina of Time ( N64 1998) - Script Director
- Sakura Momoko No Ukiuki Carnival ( Game Boy Advance 2002) - Director
- Super Smash Bros. Melee ( GameCube 2002) - Original Game Staff
- Mario Party (GBA 2003) - Director
- The Tower Sp (GBA 2005) - Project Manager
- Electroplankton ( Nintendo DS 2005) - producer
- Mario Slam Basketball (DS 2006) - co-producer
- Odama (GameCube 2006) - Project Manager
- Fatal Frame IV ( Wii 2008) - producer
- Super Smash Bros. Brawl (Wii 2008) - Supervisor
- Takt of Magic (Wii 2009) - Supervisor
- Make and Sing: Monkey Band ( Nintendo DSi 2010) - producer
- Kid Icarus: Uprising ( 3DS 2012) - Very Special Thanks
- Project Zero 2 : Wii Edition (Wii 2012) - Producer
Web links
- NintendoWorldReport: Making of a Myth: The Grueling Development of the Original Kid Icarus
- Toru Osawa at MobyGames
Individual evidence
- ↑ a b Interview with Osawa from Nintendo Dream, translated by metroid-database.com ( memento of the original from May 8, 2013 in the Internet Archive ) Info: The archive link has been inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice.
- ↑ a b Toru Osawa at kyoto-report.blogspot.de
- ↑ NintendoWorldReport: Making of a Myth: The Grueling Development of the Original Kid Icarus
- ↑ a b Toru Osawa at kyoto-report.wikidot.com
personal data | |
---|---|
SURNAME | Ōsawa, Tōru |
ALTERNATIVE NAMES | 大 澤徹 (Japanese) |
BRIEF DESCRIPTION | Japanese game developer |
DATE OF BIRTH | December 27, 1962 |
PLACE OF BIRTH | Kyoto Prefecture |