Brackets (deck of cards)

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Klammer is a card game variant of the Jass card game , which is particularly widespread in the Alemannic region. It is played mainly in Switzerland , Liechtenstein , Vorarlberg ( Austria ) and partly in southern Germany and Alsace . But the game is also gaining more and more fans in the north-west of Germany, mainly in North Rhine-Westphalia . In Hamburg , the game is known under the name Klapperjazz (or Klapperjass) and was initially played mainly by shivers around "nen Heiermann ". A dice was used to count the points.


When bracketing is played in teams with 4 players and a 32 French hand . The players sitting opposite each other form a team. The aim of the game is to get as many points as possible. But it is also possible to play in pairs or three; everyone plays for himself. These variants are often practiced in the Berlin area.


The individual cards have the following values:

  • 7, 8, 9: 0 points
  • Jack: 2 points
  • Queen: 3 points
  • King: 4 points
  • Ten: 10 points
  • Ace: 11 points


The order of the cards is:

  • 7, 8, 9, Jack, Queen, King, 10, Ace.

In the trump suit the order is changed and reads:

  • 7, 8, Dame, König, 10, Ace, Mie (9) and Jappa (= Jack - also called Jass in North Rhine-Westphalia and Hamburg).

During the game it is compulsory to use the suit that has been played. If you cannot operate, you have to sting. All subsequent players must in turn overstitch if they are also unable to serve. If they cannot overstitch, these players must stay below with a trump card. Whoever cannot operate, stab or pierce, may discard a card of a different color. It makes tactical sense to give the partner a card with a high value in order to get a higher total number of points in the end.

The cards are always dealt 3–2–3. The middle of the dealer's last 3 cards is revealed. The card that all players can then see suggests a trump suit.

Set trump suit

The player to the left of the dealer can play the face-up suit by accepting the suit with the words "I'm going in" or rejecting it. Then it is the turn of the next player, who sits to the left of the questioned player, and so on. Thus, the round is always asked in a clockwise direction whether or not someone accepts the face-up suit as trump suit.

If no player wants to play the face-up suit, the dealer picks up his card again and the player sitting to his left can then announce a "little one", with which he can then specify a trump suit, provided that another player does not say a "better" sign up. If no player announces a “better”, the player who reported a “little one” can choose the trump suit. However, if a player has reported a “better”, clubs are automatically trumps. If the first player does not have a worthwhile trump suit at hand (i.e. too small cards or too few cards of one suit), he can reject a “small one” and the next player is then asked. If all players reject a "small one", it is adjusted and given again.

First stitch

The player sitting to the left of the dealer begins and can play any card. Now it is imperative that every player whose turn it is makes his report about thirds or 50. The thrown cards remain face up until it is clear who has the highest third or 50. If someone has a third, it is automatically outgunned by someone with a 50, so a 50 is always superior to a third. If 2 or more players have a third, the highest third always wins. If someone has a third to queen and someone else has a third to king, the winner is whoever has the third to king. If 2 players have an equivalent third, for example both a third up to queen (10, jack, queen) then the trump suit or first message wins (another possibility that is not very common: the higher suit wins. So a spade third is in this case superior to a heart third. The color scoring is: diamonds, hearts, spades, clubs.) 50 are treated like a third. The winner with the higher third or 50 must then show his third and / or 50 to all players. The player in his team can now also show his third and / or 50, provided he has one. This means that the additional points of the thirds or 50 at the end are added to the total points earned. The opponents now have the opportunity to announce a "contra". In doing so, they indicate that they are certain that the opponents will lose the game. The “small” point rating is then doubled. Now the other side has the opportunity to pronounce a “Re”, whereby the “small” point rating is doubled again.

"Belle" are not announced on the first trick, this only happens when you discard the queen or king of trumps. You have to have both cards to be able to announce “Belle”. The single queen or king have no value for themselves and are treated as normal trump cards and then do not have to be announced.


With brackets, there are still cards that are counted separately. These are the trump cards Jack (Jappa) (highest trump) and Mie (9) (second highest trump) The trump jack counts 20 additional points and for trump 9 there are 14 additional points. The last trick gives an additional 10 points.

There are card combinations that have to be announced to score additional points. A combination here is the queen and the king in the trump suit. These are called "Belle" or "Bella" in the game and must be announced with the word "Belle" when the first card is discarded (it does not matter whether it is the queen or the king). This gives you an additional 20 points.

Trendy card combinations for additional points

  • Third - 3 consecutive cards of one suit, with the 10 and the jack lining up. A third is an additional 20 points.
  • 50 - four consecutive cards of the same suit, with the 10 and the jack lining up. A announced 50 then counts as an additional 50 points.

Should it happen that several players have a third and / or 50, only the player who has the higher report is awarded the bid for his team, i.e. the highest card within the report is decisive. Third and 50 are to be announced before the second stitch . If the second trick has already taken place, the points to be scored for third and 50 expire. Anyone who does not announce a »Belle« when discarding the queen or king of trumps will not be credited with the additional points either.

Example for third

Player 1 has a third (9, 10, jack), player 2 has a third (7, 8, 9,), player 3 has 2 thirds (2 × 8, 9, 10), player 4 has a third (queen, King, As). Thus player 4 gets the bid and then gets the bid with player 2 (forming a team). In this case, players 2 and 4 receive 40 points, as the two players have 2 thirds together. If player 4 had no third, players 1 and 3 would be awarded the contract in this case and they would then get 60 points, since the two players have 3 thirds together. In every game there is Jappa, Mie and the last trick. These together add up to 44 points. There are also 120 points from the normal set of cards. Half of all possible points is therefore 82 points, provided there were no reports. If reports arrive (third, 50, belle, etc.), the so-called "bed" (half of all possible points) increases by half of the reported value of the reports. For example, with a third around 10, with a 50 around 25 points, the result would be a "bed" of 92 or 107 points.


There is a "small rating" and a "large rating". The team that started a game and then won it and played it itself receives a small point. If the opposing team has pronounced a " contra ", the winning team receives 2 points. If the opposing team has played and lost, there are 2 small points (with a contra: 4 points). Has there been a tie in a game, so both teams achieve z. B. 82 points each without a report, the game counts as lost for the playing team. The playing team must therefore always achieve one point more to win.

You need 5 points in the "small" to win a "big" round. If you win the small round with 5: 0 points, this is a “cold one” and then counts 2 big points. If the big round has been won, the next round starts again with 0: 0, even if the preliminary round was won 6: 3, for example. If a team has 4 points in the “small”, it is in the “arbor”. This means for the opposing team to play every further game if possible.


Using the played card is mandatory. If a player discards a wrong color , although he could use the required color, the round ends immediately. If the team has earned the necessary points to win by then, the point goes to them, otherwise the other side has won the round. Terze, 50 and Belle may be added to the result - provided they have been properly reported beforehand. Jappa and Mie may not be counted if these cards are not in a pile. In other words, if someone still has the Mie or Jappa card in hand, they may no longer be counted. The last trick was logically not played either and is then also not counted. (Another variant is: All points in the game are assigned to the team that played "cleanly", including the points for Jappa, Mie, Belle and Terz or 50.)

The entire game has 51 eyes

In order not to leave the evening in brackets with 2 or 3 games, a league form is usually used. This is how a full league game goes e.g. B. up to 51 eyes. The points that were counted after a single game are converted into "eyes". One eye has 10 points (e.g. 50 points = 5 eyes; 110 points = 11 eyes). In the case of 5 points, it is rounded up to the next highest eye (example 55 points = 6 eyes; 115 points = 12 eyes; 64 points = 6 eyes).

The Klammer-Jass / Durchmarsch

It is possible to win the league early. All that is needed is a game without a "counter stitch". If a player is sure that he can play a game in which he can claim every trick for himself, he can register this before the game. This move is called Klammer-Jass or "Durchmarsch". With a successful Klammer-Jass, this player wins the entire league. So it is e.g. B. possible to decide a league completely for yourself, even if you are 50 eyes behind. However, if the opponent succeeds in winning a trick, the league is also over, and the player who tried the Klammer-Jass has lost. The league then won one of the remaining players, who at that point had the most "eyes" in the league.

Different rules

In the Hamburg area , the games at Klabberjazz are rated as follows: If a player plays the open suit, i.e. the original trump, he plays an "Orgi". If all players reject the open card as a trump and one of the players plays a different suit, he plays a “small one”. At the end of a game the points are counted, but they are only counted from game to game. A game that has been won is indicated by turning a die that starts with “six”. Each player or each team (with four players) has a die. The player or team wins the round whose die reaches “six” first. If an "Orgi" is won, two points are awarded to the player who played trump. If the player loses his "Orgi", his opponents receive four points. If the “small” is won, the player who declared trump receives one point. If the player loses his "little one", his opponents receive two points.

Example: If a player wins an "Orgi" in the first game of a round, which he played himself, he may turn his die from six to two. If a player wins a "little one" in the first game of a round, which he played himself, he turns his die from six to one.


  • Göpf Egg , Albert Hagenbucher: Puur, Näll, As: Official Swiss Jass Regulation. 9th edition. AGM, Neuhausen am Rheinfall 2007, ISBN 3-905219-96-4 .

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