Krazy Ivan

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Krazy Ivan
Krazy Ivan Logo.png
Studio United KingdomUnited Kingdom Psygnosis
Publisher United KingdomUnited Kingdom Psygnosis
Erstveröffent-
lichung
PlayStation

EuropeEuropeJanuary 1996 October 4, 1996 1996 Windows 1996 December 31, 1996 Sega Saturn 1997
JapanJapan
United StatesUnited States

EuropeEurope
United StatesUnited States

EuropeEurope

JapanJapan June 27, 1997
platform PlayStation , Windows , Sega Saturn
genre First person shooter
Game mode Single player , multiplayer
control Game controller
medium CD-ROM
language German English
Age rating
USK approved from 16

Krazy Ivan is a first-person shooter from the British development studio Psygnosis for PlayStation , Windows and Sega Saturn from 1996.

action

The plot is told through videos and cutscenes staged with actors between the missions and is staged in a humorous way. The player takes on the role of Ivan Popovich, called Krazy Ivan, a Siberian mech pilot who has to save the earth from an alien invasion. In a total of five missions in different regions of the world (Siberia, Saudi Arabia, France, USA and Japan), the player has to fight back the enemy invaders with the mech he controls.

Gameplay

The game is presented from a cockpit view in the first person perspective . The player controls his mech directly through the three-dimensional, arena-like surroundings. All missions are structured similarly. First, three medium-sized enemies must be taken out, supported by numerous smaller enemies. While the player fights continuously with his mech from the ground, the enemy units can also be hovering and flying units. The destroyed opponents leave behind upgrades with which the equipment of your own combat mech can be increased. After the destruction, some opponents set hostages free, which the player then has to pick up and thus bring to safety, for which he receives points. At the end of the mission, a protective screen generator must then be destroyed. Between the missions, the equipment of the mech can be upgraded with the help of the points earned and a score can be saved.

The game can be played against each other on the PlayStation via link cable and on the PC via modem or network, both players must be in possession of a game CD.

development

The game was designed by Psygnosis as a fun game that doesn't take itself too seriously. This also includes the use of the disco song Le Freak by Chic . The rest of the game's soundtrack, on the other hand, is electronic and comes from the pen of video game composer Tim "CoLD SToRAGE" Wright ( WipEout ). These pieces are largely based on samples from shortwave radios and short audio snippets from science fiction films.

reception

Rating mirror
publication Rating
Power play 69% (Win)
Video games 70% (PS)
CGW 30% (PS)
EGM 7.7 / 10 (PS)
3.75 / 10 (Saturn)
GameSpot 5.4 / 10 (Win)
IGN 6.0 / 10 (Win)
OPM UK 7/10 (Win)
PC gamer 60% (PS)

The game received only mixed reviews. In particular, the small size of the game and the lack of variety in the design of the mission gave many testers cause for criticism. In addition, there was criticism of the technical implementation, which was described as poorly crafted or incompetent. Short stuttering during the game, clipping errors, the low resolution of the game or the foggy environment, which is only supposed to hide the later popping up of the textures, were mentioned. Most of the testers attested the game to at least entertaining entertainment value despite all the criticisms, although the title ultimately lacks outstanding features.

“In the end, Krazy Ivan is a good, solid game. It's just a little too short. "

“Ultimately, Krazy Ivan is a good, solid game. It's just a little too short "

- IGN Entertainment

"In short: Ivan is a character to fall in love with, but technically he looks extremely stupid out of his metal underwear"

- Knut Gollert : Power Play

"Krazy Ivan is a good action game with a rapidly increasing level of difficulty [...], chic effects and a great sound."

- Jan von Schweinitz : Video Games

Krazy Ivan's code base later served as the basis for the space flight simulations Colony Wars and Colony Wars: Vengeance .

Web links

Individual evidence

  1. http://www.thefreelibrary.com/Krazy+Ivan+Boasts+First+Person+3-D,+Open+Area+Robot+Combat%3B+Game+from...-a018025461
  2. http://www.squareenixmusic.com/features/interviews/timwright.shtml
  3. a b Knut Gollert: Test: Krazy Ivan . (Scan) In: Power Play . 12/1996, December 1996, p. 58. Retrieved October 8, 2013.
  4. a b Jan von Schweinitz: Test: Krazy Ivan . (Scan) In: Video Games . 1/1996, January 1996, p. 58. Retrieved October 8, 2013.
  5. ^ Thierry Nguyen: Krazy Ivan . (Scan) In: Computer Gaming World . 154, May 1997, p. 140. Retrieved October 8, 2013.
  6. Kraig Kujawa: Krazy Ivan Review ( English ) In: GameSpot . CNET . February 4, 1997. Retrieved October 8, 2013.
  7. a b Krazy Ivan ( English ) In: IGN . News Corp . November 25, 1996. Retrieved October 8, 2013.
  8. Krazy Ivan . In: Official PlayStation Magazine . No. 3, February 1996.
  9. Adam Douglas: Krazy Ivan . In: PC Gamer . 4, No. 4, April 1997, p. 154.
  10. Isaiah Taylor: Colony Wars: Andy Satterthwaite's Side ( English ) In: Gamasutra . United Business Media. October 1, 2011. Retrieved March 22, 2012.