List of collision terms

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This article gives an overview of the most important terms and rules in the sport of carom . However, many terms are also used in pool . The terms used in snooker are explained in the list of snooker terms .

(*) = Term is explained elsewhere

A.

Different designs of bridges or auxiliary cues
Tee angle Behavior of the ball after touching the boards or after a collision (*). The angle between the band or the common tangent with ball II (*) and an imaginary line in the running direction of the game ball (* ball I) is measured.
American series Series tour along the boards within the free game (*). Many points (*) can be achieved through repetitive positions. Video
Amorti Dosed thrusts with the aim of reaching Ball III (*) with Ball I (*) as slowly as possible ( pressure surge ).
anchor Marked area of ​​the match billiards in the cadre game type (*) at the end points of the cadre lines. The same restrictions apply in these fields as in the actual cadre fields.
admission Game sequences of the players. The recording begins when the player comes to play according to the rules and ends with a mistake or when the goal of the game is reached (end of the game).
Record limit If the ED is expected to be below a certain value in a tournament , the tournament management may set a limit on admissions (e.g. 40 points or 50 admissions). If the 40 points are not reached when the 50 admissions are reached, the game is over anyway. This is to prevent playing times that are too long in order not to delay the tournament.
Eject see gang decision
closed buck
open buck
Billy goat
high buck

B.

Ball I / II / III The following always applies within the game: I = the game ball, II = the ball first hit in the collision (*) and III = the last ball hit.
Gang tee How the ball is carried on by the boards, determined by the profile and the quality of the material.
Gang effect (*) Spin
Gang decision To decide which player can start the game, both players simultaneously play a ball lengthways to the opposite board and back again. The player whose ball comes to a stop closest to the barrier of the kick-off point has the choice.
Gang series (*) American series

Gang game often a common collective term for cover and three-volume (see also: series game ).
BED B ester E inzel d urchschnitt s. Single Average (ED). The BED results from the points achieved, divided by the required recordings. Is shown separately in tournaments, in some tournaments the players receive an extra bonus.
Best game One of the bonuses paid at the AGIPI Billard Masters and the Lausanne Billard Masters . Best Game is another way of expressing BED.
billiards pierce; see penetration  (*)
BMD B ester M annschafts d urchschnitt. Best team match of the season. All points of a team encounter divided by recordings.
Buck Guide or guide hand for the cue (*) when pushing
board Short for the pool table
bridge Auxiliary queue or “grandma” also helps the player to solve difficult-to-access positions.
BSD B ester S atz d urchschnitt. For tournaments with a set system, the best average of a single game.
BVGD B ester v erhältnismäßiger G eneral d urchschnitt from all team matches.
BVED B ester v erhältnismäßiger E inzel d urchschnitt from all encounters.

C.

Allocation to the small cadre on match billiards
Cadre Difficult game, where the billiard is divided into 6 or 9 rectangular fields by fine chalk lines. In each field, the restriction applies analogously to the corner swab (*) for the free game (*). Depending on the discipline, only one or two pile-ups (*) are allowed within a field. (English: Balkline)
Carrot A ball figure with an increased degree of difficulty left on purpose for the opponent. This tactical defense is often viewed as bad style.
Contraeffet A spin opposite to the direction of travel (*)

D.

Different designs of diamonds
Design The chosen solution that should lead to the collision (*).
Diamonds Markings in the wooden boards of the billiards. They divide the long bands into 8 and the short ones into 4 equal sections.
Diamond system A game system in which the players choose a design (*) from a combination of experience and numerical calculation with the help of the diamonds (*).
Three-cushion A type of game in which only collisions (*) are recognized in which ball I (*) had at least three boarder touches before reaching ball III (*).
Triathlon Competition discipline consisting of 1 × free game, cadre and binding
Game of thirds Tactical game management that consciously focuses on the rooms at the head of the pool.
Pressure surge Also called Amorti. Special type of impact in which Ball I (*) is hit in the middle and Ball II (*) is almost completely hit. In this way, the pressure and any spin (*) can be intensively transferred to Ball II (*) and still Ball I (*) can be held still.
average Number of collisions (*) per recording (*). 400 collisions divided by 15 shots result in e.g. B. an average of 26.66. A distinction is also made between the individual average (* ED) and the overall or general average (* GD).
Puncture Unlawful execution of a stroke in which Ball I (*) and Ball II (*) touch each other while Ball I (*) is still being guided by the cue (*).

E.

Spin ball in an art shot
Corner swab Marked fields in the corners of the billiards (triangle) in which the same restrictions apply in the free game (*) as in the cadre game (*). Only one carom (*) may be carried out within the corner swab. During the second collision (*) Ball II (*) and / or Ball III (*) must leave the corner swab.
Spin Additional movements of the ball I (*) (turns; often against the running direction!), Which are achieved by decentralized hitting the ball. This can be used to deliberately change the band reduction (*).
cover A type of game in which only collisions (*) are recognized in which ball I (*) had at least one edge contact before reaching ball III (*).
attitude Targeted placement of the balls during the game, which allows a defined continuation of the game.
ED E inzel d urchschnitt (Points (*) / receptacles (*), the higher, the better), based on a single game.

F.

Ferrule Sleeve at the tip of the cue (mostly made of plastic, more rarely made of ivory). Serves as an elastic link between the cue shaft and the cue leather.
Free game A type of game in which pile-ups (*) are only subject to the corner swab restriction (*). (English: Straight Rail, Carom Billiards or Straight Billiards)
Pentathlon Competitive discipline, mostly consisting of free game, cadre 47/2, cadre 71/2, cover and three-volume
Fox or "pig" (French raccore or vol ; English scratch (pool) or fluke (snooker)) refers to a ball / push that is not intentionally or accidentally hit, but which still reaches the desired target (collision or sinking in pool / snooker ) leads.

G

GD Overall or general average (points (*) / recordings (*); the higher the better), based on the entire tournament (or, in the case of team games, the entire season).
GUV G ewonnen- U nentschieden- V erloren; Points 2-1-0 are awarded in this order

H

Half-match billiards Average playing field size of 1.15 m × 2.30 m
Auxiliary queue (*) Bridge
Holer Position shock, usually pulling (*) or backward (*), in which Ball II is brought over one or more boards. After successful execution, the balls should be in a good position (*).
HS H ighest s erie. Number of crashes (ball contacts) within a recording (*). (See also extended HS )

K

Player headbutted
Coffeehouse billiards Special size of 0.90 m × 1.80 m , especially common in Austrian coffee houses.
Collision Name for the game of billiards par excellence (in contrast to the so-called pool billiards), but also for a regular encounter of balls I-III (*).
Kickser Unintentional sliding of the cue on Ball I (*) (often due to incorrect use of the chalk).
Kick zone Around 13 mm wide edge zone of Ball I (*), in which the cue is particularly likely to slide off the ball (* Kickser).
Headbutt Collective term for impacts in which the cue hits Ball I (*) steeply from above.

L.

Long ball game Game variant in which the game is played over long distances rather than in a gang game (opposite: American series (*))

M.

Hugo Kerkau - German World Champion - with a mass impact; circa 1920
Impact of mass around a cone
Dimensions A form of head butt (*), with the help of which Ball I (*) should achieve a curvy run.
Match pool largest playing field size of 1.42 m × 2.84 m
MD M annschafts d urchschnitt. Is evaluated in team tournaments, the points earned are divided by the recordings.
MP M atch P oints. Points of the team encounter win 2, draw 1 and defeat 0 points.
MGD M annschaft G eneral D urchschnitt. All play the same type of game (e.g. three cushion). All the points scored in the season are shared by the recordings.

N

Trailer A type of thrust in which Ball I (*) is guided through a spin (*) (hit high) after the collision (*) with Ball II (*) in the played running direction (trailing) to Ball III (*).
Follow-up Last recording (*) of a game in order to establish record consistency. The player who did not start takes the post-kick.

P

Whip blow Special form of the return or follow-up (*) that belongs to the art push program.

Penalty Also called a shootout . If a tournament is played in the knockout round with a kick -off and both players are tied, the decision to win the game is decided by penalties. For this purpose, the board decision first determines who can start. Each player starts with the starting ball and plays a shot. The player with the highest HS wins the match.
Piqué Special form of head butt (*), where Ball I (*) first runs forwards and then backwards.
Piston also ferrule ; Top of the cue top. It is designed to hold the bitter orange (*) / leather.
placement Attitude (*)
Points Achieved collisions (*) during a recording (*).
Bitter orange Leather piece at the tip of the cue, which prevents the cue from slipping off the ball and also enables the spin or massé in the first place. It was invented around 1800 by François Mingaud during his imprisonment in the Bastille .

PP P artie P oints. Example: 6 players per team (6 games), i.e. 12 points from the team encounter. So per game 2 points if you win, 1 if you draw and 0 if you lose.
Press Contact position of Ball I (*) with Ball II (*) and / or Ball III (*), or with one of the boards.

extended HS In the past, maximum series that were achieved within a game that lasted several sets were added together (prolonged). Was z. For example, if a game was played over three sets, and a player played 5 in the first set in the last take , finished the 2nd set with 15 points in one take and started in the third set with 4 points, then he had a prolonged HS reached out of 24. Something similar was no exception in the free game . The record at a World Cup has been held by the Dutchman Henk Scholte since 1965 with 2500 points. Nowadays, extended HS are no longer counted.

R.

Returns Often a holer  (*), but mostly over a greater distance and often without further adjustment (*).

S.

beak The part of the cue from the leading hand to the tip.

Series game Often used collective term for free game and cadre (see also: gang game )
Shootout another term for penalty
Series of lines Close the ball along the dashed lines in the cadre game (*). Ball II (*) and a Ball III (*) are in different fields, so that many points (*) can be achieved; similar to the American series (*).

SV Set ratio (difference between won and lost sets e.g. at world championships or three-cushion world cup )

T

tempo Methodically achieved running speed of the balls (*) for safe adjustment (*)
Timeout or time-out In the collision area, this term has erroneously spread for the rush hour extension (2 or 3 times possible), although it actually means the time-out , i.e. a break. Even the UMB uses “time-out” in its regulations. It is not known whether the UMB triggered this misuse of the term or if it was done by the players.
cloth Upholstery for billiard tables, usually made of high-quality worsted yarn
Tournament billiards smallest playing field size of 1.05 m × 2.10 m

V

Correct swing forward
renewal or extension / overtime is the extension of the peak time limit. If a shot clock is used, usually from the Bundesliga upwards, the player has the option, depending on the tournament rules, after the regular peak time has expired (depending on the tournament, between 30 and 50 seconds), this two or three times by the same length extend. Although incorrectly used, it is often referred to as timeout . However, this describes stopping the time limit.
Opening bands A type of thrust in which a gang is played first.
VGD V erhältnismäßiger G eneral d urchschnitt. Different disciplines that are played within a tournament and have different levels of difficulty receive a different multiplier, whereby the free game (*) as the simplest type of game receives the multiplier "1" and three cushion (*) as the most difficult discipline receives the multiplier "40". Then all products are added up and this sum divided by the number of shots.
Swing forward Push technique to estimate the correct speed (*) and the exact point of impact. The movement only takes place in the elbow. The shoulder and wrist remain stiff, which increases accuracy. If the shoulder and wrist are moved with them, the shock is easy to tear and the ball takes a wrong trajectory. This applies to all billiard disciplines.

Z

Puller (* Holer and returns )
Target point Imagined extension of the queue to one point

swell

Individual evidence

  1. ^ World Cup Three Cushion Rules. (PDF) Union Mondiale de Billard (UMB), December 15, 2018, archived from the original on September 18, 2019 ; accessed on September 18, 2019 (English).