MMORPG jargon

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Players multiplayer online role playing games (MMORPG, Eng. Abbreviation for massively multiplayer online role-playing game ) have their own jargon , developed, rooted in the network jargon and Leetspeak has. Most of the time, they are shortcuts to make communication easier in hectic situations. MMORPG vocabulary varies from game to game, but some terms are in common use.

See also: Computer Gamer Jargon , List of Abbreviations (Net Jargon ) , Net Jargon


The abbreviation of armor class (Eng. "Armor value") indicates how well a piece of equipment protects against a type of damage.
ADC is an abbreviation for AD Carry (Attack Damage Carry) and is mainly used in Dota -like games to win the game later in the game. It is crucial for AD-Carrys that they farm early in the game and are supported by a supporter.
The abbreviation of area effect and area of ​​effect describes a magic or an action that works not only on a single target, but on an area. One distinguishes between
  • CA (o) E ( cone area of ​​effect ): an effect that paints an area in a certain angular segment (i.e. cone-shaped) from the person who acts and
  • PBA (o) E ( point blank area effect ): an effect that acts as a center in a 360 ° area around the person acting. Often referred to as "bomb" (bomb) called.
  • GTA (o) E ( Ground Target Area Effect ): like PBAE, but the target is a ground object.
Abbreviation of agility ( Eng . "Mobility").
Abbreviation for aggressive (attacking), but also (hate) aggravation ( accumulation of threats). Aggressive monsters attack players automatically if they come within range (see aggro range ) of the monster. Also used as a synonym for hate , when referring to a player's accumulated threat. Often serves as a warning call when you are attacked by a monster (pull aggro) and possibly need support (see hatelist ). Can also be used as a synonym for “noise” a player makes, such as B. the use of a loud weapon or very large-scale effects that guide mobs from the environment to the player or group of players.
Aggro management
Aggro management (Eng. "Threat control") describes the interaction in a team with the aim of concentrating the attacks of monsters on team members with strong defense (see tank ) in order to protect team members with weak defense and to make work easier for the healers or to prevent healers from getting healing aggro.
Aggro Range, Aggro Radius
The aggro range is an area around an opponent. If the player penetrates this area, the opponent will start an attack independently. The aggro range for opponents who z. B. only attack if you are attacked yourself, be zero.
Aggro switch
If a monster changes its target, this is called an aggro switch (Eng. "Target change").
Abbreviation for auction house . Sometimes jokingly called eBay.
Abbreviation of alternate character describes an alternative character that a player plays alongside his main character (see Main ). Also known as twink or smurf .
Asia grinder
As Asia grinders , MMORPG games are pejoratively referred to, which in their game principle mainly consist of laborious, constantly repetitive processes (see grind ). This style of play is often found in games from Asia.
To assist is called the focused attack of several player characters on a single opponent, see also spike.
Attributes are quantitative representations of the physical and mental characteristics of a game character, e.g. B. Strength, intelligence, perseverance, dexterity, etc., which are typical of the genre in the course of the development and action of an MMORPG in various ways to improve.
Attack Box (also Hit Box)
Volume around a monster, which represents its attackable range. This can be bigger than the monster itself.


BAM is the abbreviation of big ass monster (Eng. "Giant monster") and denotes those types of opponents who are significantly - often many times - larger than the player characters and usual monsters. They often require special tactics in order to be able to be defeated and usually represent the final boss of a level or area.
Bind point
A bind point is the place where the player is resurrected after he has died (player respawn). In some games the dead player continues to play in a spirit world and first has to go back to his corpse in order to come back to life (see corpse run ).
Bind on Equip
Bind on pickup
Bind on Use
As Bind on Equip / Pickup / Use (dt. "Bound by equipping / Clear / Use") refers to objects that can not be passed on to other more characters or used by other characters after equipped by a player, canceled or were used.
See also the mudflation .
Boss, boss monster
see under Named
Broken is something when a character or champion is so strong that he breaks the game.
See also under Imba .
Buffs are supporting spells that can be cast on friendly characters or on the player himself. You can e.g. B. increase the chance of a critical hit or life energy. Some classes specialize in these buffs (support class).
A buffbot is a non-player character who supplies other characters with buffs . See also: Supporter.
Build, template, skill
Stands for the combination of skills, attributes, equipment or play style of a character. The combination of several coordinated "builds" is known as a team build.


Call, caller
to call: to call out an opponent as a target so that all attack the same enemy. The dedicated player who takes on this task permanently for a certain period of time is called a caller.
Care Bear (dt. " Care bear ") is a mostly derogatory term for players who play their character overcautious and any dangerous situations - sometimes at the expense of the group - and avoid PvP.
Cast time
The cast time (magic time, activation time) is the time an ability needs from activation to triggering. If the player moves in the meantime, the execution of the ability is usually canceled (see also instant ). Interrupt is the targeted interruption of players or monsters during the activation time.
Char, character
The character is the figure, the avatar, that the player controls in the game.
China farmers
Stands derogatory for mostly Asian players who collect money and objects in order to sell them for real money (see also farms, farm companies and gold farmers ).
Cooldown, CD
Describes the time until a spell, ability or potion can be used again. There is often a cooldown time on an executable skill, and only when this has expired can the spell, potion, item, consumable or skill be used again.
Corpse, Corpse run
A corpse is the corpse of a MOB or character. The corpse run refers to the running from bind point to the character corpse, in order to rise again.
Corpse camping
Means that a superior player always waits for the inferior player to return to his corpse and rise so that he can kill him again. This lasts until one of the two parties gives up and leaves or logs out.
CQC and CQB stand for Close Quarter Combat and Close Quarter Battle and are also known as Melee Range. CQC / CQB is therefore the name for players and mobs who only face each other in direct close combat.
curen, cleansen
Means that an opponent's debuff placed on another player is removed.
Crafter, crafting
A crafter is a player who makes items (e.g. weapons, armor, potions) for fellow players.
Creeping is the constant killing of mobs. In contrast to camping , one is hardly interested in the loot of the mobs and often kills weak mobs.
CC, crowd control, corpse control
Crowd control roughly means crowd control . For crowd control includes all actions that restrict a mob or player temporarily in their movement and not let him attack. This is kept out of the fight for a short time. In some games, CC refers to the targeted utilization of monster or opposing player corpses by certain player classes (corpse control).


DD, damage dealer
A damage dealer is a character who can deal a lot of damage, but often only has a poor defense (glass cannon).
A distinction can be made between several types of damage dealers :
  • According to the type of damage distribution: Either DD, which causes a lot of damage in a very short time in a burst or spike , but then distributes rather mediocre damage for a while, or those that cause consistently high damage over a long period of time cause - but never achieve major damage peaks.
  • the type of coverage: either melee (MDD . English for melee damage dealer) to which only nearby enemies causing damage but for skills like jump or use the opponents dominate. Or ranged fighters (RDD for range damage dealer) who can attack opponents from a distance, but often have a minimum range for their attacks, i.e. H. an enemy that is too close cannot be attacked with some attacks.
A debuff is a temporary reduction in character traits, which is usually triggered by opposing actions, environmental characteristics (environment debuff) or the game mechanics itself ( e.g. after the character has been revived as a time penalty). Many debuffs can be removed by curing the player. However, a debuff can also mean skills that can remove positive buffs from the opponent in order to reduce his advantage. That depends on the game in question and if this is the case, the meaning of "debuff" described above will be replaced by terms such as DoT or similar.
Direct Damage, DD
The abbreviation for direct damage describes damage caused by spells, actions or attacks that is directly and immediately inflicted on a target. Contrast: DoT. See also damage dealer.
(English for German "scatter, cancel"): Describes the removal or neutralization of a spell effect from a character regardless of the type of effect (positive or negative).
DKP, points system
DKP is the abbreviation of dragon kill points and describes a system for distributing loot.
(Eng. Damage over Time, Eng. "Damage over (the) time"): A DoT describes an action with a delayed overall damage effect. In contrast to other damage actions such as B. Sword blows, in which the damage directly follows the action, the DoT distributes its effect after an initial damage over a certain period of time following the action and can be associated with a debuff during or after the runtime. Typical example in many games: poison damage over time. The HoT (healing over time) can be seen as the opposite of the DoT .
damage per mana
Damage a spell does divided by the cost to cast (often mana).
  • dungeon party (Eng. "dungeon group"): Refers to a group that has been put together specifically to enter a dungeon.
  • death penalty (punishment for the death) for temporary debuffs after the revival of a player.
Stands for dungeon party looking for and says that a dungeon party is still looking for players.
DPS, damage per second
(English for "damage per second" (SPS)): DPS is a value for comparing the damage potential of different spells, weapons and actions. It is calculated from the quotient of attack or magic speed, i.e. how many actions of this type can be carried out in a certain time, and the potential damage that is caused on average per action. A sword that can inflict 30 units of damage every 2 seconds has a DPS of 15.0.
(English for German "withdraw, drain"): Describes an action that weakens vital values ​​of the enemy and at the same time strengthens those of the player. So the opponent could lose life or energy and the agent could get a proportional part of it credited. Often implemented as a combined HoT / DoT.
Drop, drop
A drop, often called a loot , is what a mob leaves behind when defeated.


Abbreviation of emotion, the (also in text form!) Visualized expression of a certain action or feeling. This is usually done through a text output that is particularly distinguished and which is automatically preceded by the character name of the person performing it; if necessary, the aim of the action is also included. So there are B. the command / emote is afraid the sentence <character is afraid> in the chat window. Another variant are predefined commands that output a specific action, sometimes combined with a suitable animation of the avatar. E.g. / wave makes the character wave in the game. Emotes are usually used in role play .
These are abbreviations for experience points, that is, for experience points that can get a player by defeating enemies or by completing quests reward. These reflect the degree of character development over the course of the game. With more experience points, the character becomes more powerful, he learns new actions and skills and can thus perform more difficult tasks. Often the character development jumps at certain limits of the number of experience points given by the game (level advancement).
Abbreviation for "epic equipment", equipment of very high quality that can only rarely be found or that has to be earned with great effort (see also Grind ).


Face rolls
A “faceroll” is an activity that is so stupid and simple that you could basically do it by placing your face on the keyboard plus rocking your head left-right at the same time. Usually used in MMOs for simple grinding.
'Farms, farmers
In a neutral sense, farms initially only refers to the repeated killing of mobs or the collection of materials and is therefore close to the grind . Farming can be suggested by the game mechanics if z. B. a craft or reputation system favors repetitive actions for further development or goal achievement or properties can be improved through repetitions.
  • Farming can also mean the mass killing of (often very inferior) mobs, whose loot is then sold in full in order to finance the costs specified by the game (see moneysink ). A steady income is generated, which ensures your own development.
  • Farms can also negatively mean the greedy “harvesting” of areas (mobs or resources), which can disturb other players in the game and which only serves to enrich one's own game.
  • Farmer ultimately also refers to players who use play money gained through farming, e.g. B. sell in auction houses such as eBay and thus inflict serious damage to the game's internal economy until it collapses (see also: China farmers , gold farmers ).
Farm firms
Companies that professionally collect virtual objects in MMORPGs in order to sell them for real money via internet shops and eBay .
Often players mean "wrong chat". So if a player made a mistake in the chat channel or just wrote nonsense. FC is also often used in rhythm games such as Beatmania or osu! used to express a "full combo", meaning that all notes / elements have been hit.
Abbreviation for Fucked Up Beyond All Recognition , angry exclamation from players who are of the opinion that their character class is being extremely nerfed or made virtually unplayable by mistakes (bugs).


Gamble, gamble
(of English. gamble, dt "gambling."): It stands for gambling within the game or game functions that rely mainly on luck. Is z. As the Uppen objects strongly dependent happiness, it is called Gamblen .
Gank, ganken, ganker
(from English gank, composed of gang and kill, German "group" "kill"): A gank is the exploitation of the current weakness of a group of players, which is exploited by another group of players to their disadvantage. In player-versus-player situations, this often leads to a wipe of the opposing (sub-) group. If several groups of players are involved, one speaks of a gank when several opposing teams join forces against a group - mostly already close to victory - and defeat them through sheer numerical superiority.
GCD, Global Cooldown
(from Global Cooldown ): Time until abilities can be used again after using an ability, applies to all spells with a few exceptions. Often built into games to prevent an advantage from pressing a key faster. The GCD is usually around 0.5 to 1.5 seconds and can sometimes be reduced by certain values ​​such as pace rating.
(. of English Game Master, dt. " GM "): Refers to the authority within a community , which are often hired by the server operators or volunteer appointed. GM help with problems and ensure that the rules of the game are observed. In the event of rule violations, you have the option of taking appropriate action, e.g. B. through account locks. You always have more options in the game.
A guild is an association of several players in one game world. A guild is formed out of the players' desire to play together more often and more effectively. By forming a guild, the players involved in the guild enjoy various advantages that vary from game to game, such as: B. your own chat channel, a guild house or your own colors and coats of arms for your armor. In some MMORPGs, guild members even get direct advantages over guildless players. Synonyms for guilds are u. a. Clan or alliance.
Describes in a condescending way an experienced player who "does not make optimal use of the abilities of his character", that is generally simply "plays badly".
Guild war. See also GVG . In some games also referred to as "god power"
Griefing, grief play
(derived from the English phrase to come to grief, dt. svw .: "to destroy something"): Describes a style of play or actions that deliberately and repeatedly hinders other players. A griefer is a player who feels joy when he can take away the fun of the game from other players. Some MMORPGs have reporting systems or automated mechanisms that are intended to discourage grief play .
Grind, grind, grinding
(from English grind, to grind, German “drudgery”, “to work”): Describes regular, constantly repeating game processes (quests, trading, skills, etc.) that are necessary to achieve a specific goal in the game to reach. To a certain extent, grind is always a natural routine part of the genre, which is designed for continuous development. The degree of grinding, which is required by the developers to achieve essential game goals, is, however, a controversial topic of innumerable discussions. The degree of grind monotony used as little as possible in terms of game technology in favor of unique game content is considered a positive feature of an MMORPG in Europe. Traditional P&P role-playing games were originally largely free of grind, as were many CRPGs, but they did not have to keep subscribers permanently in order to generate profit for the manufacturers.
(from Guild versus Guild, dt. "Gilde gegen Gilde"): Describes a special type of PvP combat ( player vs player, player against player) in which two or more guilds fight against each other in teams.


Hate, hatelist
Hate is a value that indicates how much aggro the character has with an opponent. Every action of a character that inflicts damage to a mob (e.g. blows with a weapon), helps a fellow attacker (healing) or irritates the opponent ( taunt or mock, dt. " Mock " or "mock") generates an certain amount of hatred. Each mob keeps (from a programming point of view) a list, called a hatelist , of all characters who are in their aggro range at the same time. The character with the highest “hat value” in the list has the aggro of the mob, so is attacked by the monster. The (in-game and invisible) hatelist is an important part of aggro management between tank, healer and damage dealer.
Healer (dt. "Healer") are character classes or professions that specialize in the healing of other players. Some MMORPGs offer further differentiation (e.g. prots or protectors, which prevent or reverse damage instead of actually healing it).
(Engl. H eal o ver T ime, dt. "Healing over (the) time"): Describes an action that guarantees continued healing over a certain period of time. After a possible initial healing, further healing impulses (also: regeneration ) follow at certain intervals or continuously . HoT can also be exercised through environmental effects or special conjured, mostly static player companions. The opposite is the DoT (Damage over Time).
In some MMORPGs it is possible to buy or rent houses, furnish them and live in them, which is usually referred to as housing .


Imba, IMBA
(English imbalanced, dt. "unbalanced"): An imbalance in the narrower sense means an imbalance in the game mechanics that favors certain classes, skills, play styles or pieces of equipment. It can also mean that a player has a particular advantage over others due to his equipment or his personal skills. The term has long been used ironically or (even) ironically in many ways, but it can also represent the highest recognition for real game control. Also: "Impossible to bash alone".
The abbreviation of “Me too” is usually said as an answer to “I'm looking forward to it”.
(from English Incoming ): Warning call to the group to draw attention to an unexpectedly emerging opponent. See also Add.
(Eng. "immediate, instantaneous"): Designates actions that can be triggered without (interruptible) delay, i. H. they have no activation or cast time. This means that they cannot be interrupted (see Interrupter ).
Instance, ini
An instance is an area for which a separate temporary copy is created for each player or group when it is entered. H. you don't meet any other human players. Are instantiations associated with special rewards, will these often blocked by tackling the final boss for the participating players in whole or in sections (kolloquial is also of cooldown spoken) to an excessive farms to prevent.
(. of English Intelligence, dt "intelligence".): Refers to a attribute in MMORPGs, which is usually for magic acting classes is important. The INT is mostly responsible for the mana pool and other values ​​related to spells.
( Eng . "Interrupt"): Describes classes or skills that have specialized in interrupting opponents while using skills with an activation time (Casttime) , whereby the corresponding action, e.g. B. a spell, fails. Similar to crowd control , this can at least partially prevent individual opponents from participating in the game (shutdown). See also instant.
(from English " Invite "): Exclamation by a player that another player, or himself, should be invited to an already existing group. The inventory of a player is also referred to as the Inv .


Kiting: (Engl. Kite flying, dt. "Hang gliding") is a special movement and attack technique in which the attacked person moves away from his opponent, usually in a slightly circular motion. The aim is to get into close combat range of the other as rarely as possible in order to take as little damage as possible. Ranged fighters and magicians can still cause damage to the opponent, but purely passive-defensive kiting is also possible, e.g. B. for healers. The movement around the pursuing enemy is very similar to the spirally tumbling circles of a stunt kite in the wind, hence the name.
(Eng. kill on sight, dt. "kill as soon as sighted" / DK, "permanent kill"): Describes a status that is given by players to other players. This status means the promise to virtually kill the other player who is on KoS immediately and mercilessly upon visual contact. This status is often given to players who have committed a gambling injustice.
(English kill stealing ): Describes a method of grief play in which one player kills another player's opponent. This can be a boss who has to be killed to complete a task or who drops a valuable item , or a player-versus-player opponent that the other player has already laboriously weakened. KS in the true sense of the word is only concerned when the actual work has been done by the first player, but the wages for it are unjustified by another player. Many modern MMORPGs have implemented mechanisms against kill steals ( mobs, EP or loot are tied to the first attacker).


(from English Leech, German "leech"): Describes players who within a group have less common than private use in mind. Often they stop all game activities shortly after entering an area and only participate in the game progress or rewards of the other players, which automatically benefit the entire group. The comparison with the blood sucking comes from the fact that such players not only want to benefit from the group without their own efforts, but also weaken it considerably by having a team that is actually understaffed (especially in player-versus-player groups). Leeching is a form of grief play that can also be used specifically for mere griefing . In some games also the term for the vampire-like replenishment of one's own life points during combat, proportionally for the damage dealt, a collection of vampire jewelry is then also called "Leechset"
In many games e.g. B. Ragnarok Online or World of WarCraft , leeching is also offered as a form of service. Usually it is paid for with the game currency, equipment or your own services.
This service is mostly used by players who find leveling up their own figure annoying or boring. In most games, leeching is one of the most expensive “luxury goods” and is therefore mostly only used by very rich players. Then there is the free leeching which is usually only done with friends or players who have a very low level in order to help them a little.
Refers to abbreviations used in the search for further players for a group or an already existing group. LFG means “Looking For Group”, LFT “Looking For Team” and LFM “Looking For More” or “Looking For Member” or LF Looking For. Often in connection with the travel destination of the group, for example "LFG instance XY" (German: "Search for a group for instance XY"). Also Germanized as SNG ("search for group"). LFR accordingly means "Looking for Raid", whereby in some games this also means the direct browser with which you can join a random group of players for a raid. LF usually appends what you are looking for. This can be another specific group member (LF DD / LF Tank / LF Healer) but also an item.
Abbreviation for "Line of Sight". Direct line of sight, which is a requirement for most casters to cast spells.


In most games it is possible to create multiple characters. The main character is the character (seldom also the characters) with whom the player is most often out and about in the game world. All characters that are played less than the Mainchar, is referred to as alts or Alts, on the functions, Mule.
Old term from the first (MMO) RPGS such as B. Everquest. With Mana spell energy is meant that requires a magician or healer to cast his spell. This is where the abbreviation OOM (out of Mana) comes from, with which the caster (character who casts the magic) briefly indicates to the group that he has no more energy to cast a spell.
Material, describes the materials needed to make armor, weapons, or food
MC, mind control
Mind control means taking physical and / or mental control over an opponent. For the duration of the MC, the user controls the opponent as if it were his own character.
Melee fighters, see also DD
Mez, mezzen
(from English mesmerize, dt. "hypnotize"): Ability that puts an opponent in a state of incapacity for a mostly medium period of time, as long as he is not the target of an attack. See crowd control.
Min maxing
Describes how to maximize a character's strengths and minimize their weaknesses by optimally combining equipment, tactics and skills. The term comes from the P&P role-playing jargon, where it is used very pejoratively. Min-Maxing may bite itself strongly with role-playing games, but the game mechanics of modern MMORPGs make it an inherent compulsion that can lead to relatively uniform character characteristics and equipment after leveling.
Minion Master
A "minion master" (servant master) describes a character who can summon agile, more or less independently acting creatures that support him (and his group) in battle. One speaks of the Minion Master only when it can potentially summon numerous creatures at once, otherwise one speaks of the Pet Master.
Mobile Object Block (MOB)
Approximately moving object section; refers to the computer-controlled characters in the game world. The term is often incorrectly used as an acronym for monsters (as opposed to NPCs ).
A mount is generally referred to as a rideable being or controllable vehicle, which is individually available to the player (in contrast to fixed transport routes). This serves as a travel vehicle to be able to cover greater distances in the MMORPG world faster. Most MMORPGs have various restrictions, such as: B. that a mount cannot be used in closed rooms, only in uninhabited places or only for a limited time.
(English Magicpoints or Mist-Points, dt. "Magic points", often also mana ): Magic points denote the value that describes the available energy for using a character's spells. When a character uses magic skills, an amount inherent to this action is deducted from the available mana. If the magic points drop to zero, the character cannot use any more spells. In most MMORPGs, the MP regenerates itself over time or can be replenished with consumables (such as potions).
(from English Monster Player Kill ): Describes a process in which - often bypassing the rules - a fellow player is killed with the help of monsters by pulling the monster into the immediate vicinity (aggro range) of the victim and there himself is left or directed to the other player. In most MMORPGs, such behavior falls under training or grief play, but can sometimes also be a permitted part of PvP tactics.
Mule (English for pack donkey ) describes alternative, mostly lower-level characters, which are created exclusively as storage or bank characters to create additional storage space for objects, money, etc. Via an in-game mailing system, cross-character storage space, trading with friends or communal guild stores, main characters (Mains) can move parts of their inventory to mules and retrieve them if necessary. The Germanized verb "mulen" means the entire process.


Named Mob, Named or Unique (Monster)
As named (dt. "Named") is called Monster, stand out the same type from the army Monster by individual name, whereas most other opponents carry only a generic term and thus are virtually anonymous. Some named mobs have special functions, e.g. B. as a boss or part of a quest. Other named mobs just randomly appear somewhere, as a change from normal mobs. As a rule, they are stronger than their unnamed conspecifics and usually also carry higher quality or unique prey with them.
Need before greed
(Eng. "Need before greed"): Regulation for the distribution of prey, which is based on the fact that objects are given preferentially to those players who need them to fulfill their class or job-specific tasks (i.e. the sword for the warrior, the iron for the blacksmith, etc.). Only when the needs of these classes are met can others file a claim, for example to sell the item or pass it on to a second character. Altruistic players can also do without.
Nerf or nerfen
This refers to the weakening or devaluation of objects, spells or other skills by the game developer. An English acronym of: n ot e ven r emotely f air.
Abbreviation for the Engl. non player character (Eng. "NSC" - " non-player character "). NPC refers to a game character controlled by the computer. NPCs can be traders, clients, but also friendly units or passive opponents.
Ninja loot
Describes the looting of booty that you are not entitled to, in other words, the theft of booty. Ninja Looter is sometimes called a teammate who is particularly hasty or greedy when looting . This practice can also be classified as grief play . There are also characters who secretly loot foreign objects with an ability that makes you invisible (stealth, hide) in order not to be seen.
Originally a modification from the English Newbie (Eng. "Neuling") or Newb . Occasionally defaced in nub or nab . In addition to beginners and newbies, the word is also used for non-experts, good-for-nothing and allegedly dumb players and losers.


Abbreviation for Out of Mana (Eng. "Magic pool is empty")
Abbreviation for Out of Power (Eng. "Energy supply is empty")
Abbreviation for Out of Range (German "out of range")
Abbreviation for Out of Stamina and Out of Endurance (dt. "Endurance pool is empty") or Out of Energy (dt. "Power pool is empty")
also abbreviation for "Out of Sight"
Abbreviation for Over powered . Describes a player, opponent or object that is far superior to the others.
Operation (also abbreviated OP)
see raid
This term describes an area or a variant of the game in which PvP is permitted and encouraged at every location .


(English abbreviation for pay-to-play, dt. "pay to play"): P2P are paid games. Therefore, they are so named because, unlike also games exist, are the free (F2P, Engl. Free-to-Play), to distinguish them from each other.
In order to gain access to P2P games, player accounts must be purchased, which usually guarantee customers a game time of 1 month. Optionally, depending on the game, there is the option of paying the game duration at lower prices for 3 months or even half a year in advance. In principle, expired player accounts can be extended at any time. They just remain inactive until renewed, they are never deleted. On average, P2P accounts cost around EUR 12 per month.
There is another variant that combines both by offering so-called premium packages. They contain additional bonuses as well as unlocked items of any kind that are beneficial in the game. Premium packages are usually limited in time and if not purchased, you can continue to play without premium, but without a bonus. There are also games where you only have to buy the product once without paying any additional monthly costs. These are generally not downloaded for free, but are only available for purchase in stores or online shops.
The alternative meaning for the English abbreviation Peer-to-Peer (P2P) connection (from English peer “equal”) and computer-computer connection are synonymous terms for communication between equals. Describes an instantiated game world in which every player establishes a connection to everyone and thus ping fluctuations occur extremely differently for every player (no server that regulates). Often used in F2P games to save server costs.
(Eng. "Pet"): A pet is a permanent, but only appearing companion of a character. The name "Pet" is based on the fact that it often appears in animal form, but other beings such as z. B. Be demons.
It can be a non-player character who follows the player character only for decorative purposes or at least only causes passive buffs .
As pets but also companion are called, are part of the play are of a class, have a crucial role in the game and are able to fight independently or as directed. Skills that are based on leading a single, particularly strong companion are also referred to as Beastmaster ; A distinction must be made between the Minion master, who usually commands a large number of rather weaker servants (and not pets).
(English abbreviation for party finder , German playmate search or group search): PF is a request to one or more players to go on adventures together.
Placeholder, PH
A placeholder (dt. "Placeholder") is a mob that instead of a Named can stand. Defeating a PH can spawn that name.
(from English potion ): A potion that represents a consumer good that strengthens the character of the game. There are a variety of different potions. There are almost always those who restore life or mana. There are also potions that can buff, cancel debuffs or speed up regeneration. Most of the time, potions have a cooldown.
PoT (Power Over Time)
a power or skill that continuously restores energy or life to other players over a certain period of time or removes them from opponents.
Powerleveling, PL
Refers to the accelerated leveling up of a game character with the help of a guide, which is sometimes available online , sometimes in book form, but is often paid for. These instructions explain in minute detail which way is the most effective way to quickly gain experience points with as little effort as possible. Experienced players can do this even without guidance based on their previous gaming experience. The term “boost” or “boost” is often used synonymously.
There are also professional providers who train the characters of a player against payment. However, these services are outlawed by players and operators and may be viewed as fraud or a violation of the terms of use.
Another form of power leveling is that a player with a low level is supported by a player with a high level, but who limits his assistance to simply "keeping the other person alive" and receives little or no experience points for his actions. Since the low-level player can kill monsters in this way, which are much stronger and correspondingly discard more experience points, this rises faster. Newer MMORPGs have implemented mechanisms against this kind of smuggling through.
Pull, puller
Pull (dt. " Pull up , bring up") is called the targeted, controlled luring of opponents. A ranged attack is often used to bring the opponent into close combat.
This technique is also often used when farming or grind. In doing so, you attract the aggro of many mobs and then collect all of them at one point to control them all at once. B. to be able to kill with an AoE and thus to receive a large amount of XP or items / gold.
The body pull is also known , in which the puller carefully steps into the aggro range of the desired mob in order to provoke a counterattack without the use of ranged weapons or offensive spells.
PvE, PvP, GvG, RvR, PvMP
Names of the game variants. PvE stands for "Player versus Environment", that is, the players exclusively against computer-controlled opponents. PvP stands for "Player versus Player", here the player can also attack players from opposing factions, which is an important part. GvG stands for guild against guild, an organized form of PvP. RvR stands for "Realm versus Realm" or "Race versus Race" and describes a partially unorganized PvP variant in which the battle between entire servers or at least racial factions is in the foreground. PvMP stands for "Player versus Monster Player", in which players can control monster characters. In addition, other combinations such as B. PvEvP possible, which stands for the fight against the game environment as well as other players.


A quest for the player is called a quest . A quest is given by NPCs, for which a reward is usually offered in the form of items, experience points or money. A distinction is made between “main quests”, ie missions that are embedded in the main plot of the game, and “side quests”, which usually have their own little story and do not advance the character in the plot.


Raid, raiden
A raid is a particularly large group of players. The aim of a raid is e.g. B. defeat an overpowering opponent or solve tasks that are difficult for a few players or small teams to be able to coordinate better, z. B during a major PvP duel.
Ranged fighters, see also DD
Regg, reggen
(. of English regenerate, dt. "regenerate"): In the game, it means a certain amount of time to wait before attacking again for the values of life, energy and. Ä. are close to the maximum again or cooldowns for important skills have expired.
(from English rep (air) meaning "repair"): In some MMORPGs, equipment only has a certain shelf life. The more often you take damage or die, the more they wear out and gradually lose their function. These items can be repaired for a fee based on the extent of the damage.
( Recycle ): Some players are able to use a skill to recycle worthless or useless objects into valuable or useful objects such as ammunition or medicits.
Resi, resistance
Resistance refers to the character's resistance to negative effects or debuffs, such as resistance to spells, poisons, fire, radiation, energies, stings and blows.
(English Research ): Some players are able to use a skill to research objects and to make blueprints for the purpose of reconstruction.
(Eng. Resurrection, Eng. "Revival"): Some classes are able to bring dead players back to life by means of a skill. Also called Ressen.
RID rate
"Rare Item Drop Rate" the possibility to find rare items, often influenced by skills and equipment. Often also dependent on the strength of the opponent
(English Real Money Trader ): Provider of in-game, virtual currency for real money. The so-called "gold sellers" earn z. B. "Gold" and then sell it to players. See also gold farmer .
(English Random Number Generator ): Is an expression that is used for randomly determined events. Mostly in relation to "Rare Item Drop Rate" or how often a certain type of opponent appears in the game.
(English random player killing ): Means the killing of another player for no reason. See also grief play.
(Eng. "to root", dt. "to root"): Describes the immobilization of an opponent so that he can no longer move from the place, although he can still take actions. See also kiting.
Rush / Rush
(Eng. "rapid pace", "rush"): Describes the hasty passage through a dungeon in PvE and the immediate onslaught / attacking one or more opponents in PvP.
(English. Random, Ger. "arbitrary", "random"): Search method in the chat of a game in order to fill up its group for an instance or a raid.


Describes a cluster of game servers, each of which is home to a copy of a game world of an MMORPG. Most MMORPGs have several of these shards, on each of which a game world persists in parallel and independently of the others. Shards exist because a single game world simply cannot accommodate all players (often thousands to hundreds of thousands) due to technical limitations. See also Freeshard , a server that you can play on for free.
Shuttle or Rush
As shuttles or rushen is called the (transport) -Begleitung of players by game zones or instances by a far more advanced players. As a rule, these are areas that the shuttled player could not yet manage or cross alone. The rush does not necessarily have to involve the achievement of game objectives, but can also only aim at reaching an important point at which the weaker player can gain general advantages (e.g. buy better equipment). In older role-playing games like Diablo 2 this was still possible without restrictions, but most newer RPGs prevent this nowadays, e.g. B. by snares.
see guild
Snare, snare
As snares skills or environmental effects are referred to which affect the movement speed of the opponent. A "snarer" is used in player-versus-player game modes where certain points have to be reached quickly (e.g. in capture the flag scenarios) or where players are to be kept within close range (CQC) , see also kiting . Snares also to the serving rushing to prevent players through areas.
Stack, stack
(Eng. "stacks"): There are buffs that can be applied several times to a character and the effect of which is then usually improved non-linearly. If the same buff is used several times on a player, it is called a stack. The same term refers to the space-saving "stacking" of the same items in a single field in the inventory.
(. Short for strength, dt "strength".) With STR physical strength is often called a game character. Depending on the game, this causes higher weapon damage and allows heavier objects to be carried.
See also CC. The term “stun” is often also used for the “stunning” of enemy players / mobs, which interrupts the use of skills by the opposing player / mob, for example.

Supporter, support
As a Supporter (dt. "Supporters") is designated a role in the game with the group. The task of a supporter is less to attack the opponent directly than to support the fight of his team with his actions. To do this, depending on the MMORPG, he often applies buffs to his own members or neutralizes debuffs from opponents, which he can debuff himself if necessary .


A tank is a character that is optimized to concentrate the attacking efforts (aggro) of the opponent on itself and thus to be the only group member who is inflicted damage by them. His goal is therefore to attract the mobs by continuously building up threats (hate, aggro) . This is healed by the healers , while the damage classes deal damage to the mob. There are basically two principles of refueling, on the one hand taking and reducing damage from armor, buffs and high life values, and on the other hand avoiding damage through class and equipment-inherent properties, such as the ability to evade, block or parry.
Tea day
(of English. teabag "tea bag") sneaking designated (engl. sneak ) on the body of a freshly killed Mobs or player as its humiliation. (Also: Teabagging)
See build. However, a template is also standardized, mostly optimized equipment.
A train is the “train-like” collection of mobs that were pulled by a player while he was crossing an area and now running after him. Dropping such hordes of monsters with unprepared players is considered grief play, but newer MMORPGs prevent this practice by tying the aggro to the initial puller. See also MPK.
(Eng. "trigger / initiate"): start something or trigger something / bring a boss / end boss to the next phase
(Eng. to provide training ): Describes the CC en of an opposing player in a mob group (which is usually stronger than the player) and mostly to see how the opposing player loses his life.
"Team vs. Team". Duel mode in which teams of two or more players fight each other. See also PvP, GvG, PvMP.
As Twink to other characters besides the main character called (Main) player. This is usually played parallel to this and is often given money and objects from it, which gives it advantages, especially in lower levels, compared to the main characters of the same level of the other players. If a twink is currently being equipped by a player, it is called twinking. This is a special kind of alts.


Unique (item)
“Unique” objects are called unique, which often have an individualized name, but are always comparatively rare and difficult to obtain. Due to their low availability, they usually achieve a high sales value and have particularly good properties. Often quest items are also referred to as unique items , but these are then only unique for one player. See also BoE, BoP.
Uppen, upgrade
Genre-typical process of gradually improving skills, properties, equipment, etc.


see hit points


Weaven, weaving
Describes the passage of an automatic attack (also called auto-hit (automatically executed attack without using skills)) between two skills. Often times this is used in games like "Aion".
The purpose of weaving is to maximize the DPS (Damage per Second) .
(Eng. to wipeout, dt. "erase, extinguish"): If all players in a group are killed during a raid (raid, instance, dungeon), one speaks of a wipe. Usually there are particular disadvantages associated with this situation, and often the entire task has to be started over. A wipe must therefore always be avoided by taking suitable measures, see also pull, tank.
There is also the concept of the server wipe when there is e.g. B. there is a server restart.
Terms from the in-game auction houses or trading channels, whereby WTS for want to sell (German “I want to sell”), WTB for want to buy (German “I want to buy”), WTA for want to auction (German “I want to auction ”) and WTT stands for want to trade (Eng.“ I want to trade ”). Example: WTS: Sword @ 121g means that someone wants to sell a sword for 121 gold.


Dragging means accompanying a player character (mostly twinks or friendly players or guild members) with the help of a character at a higher level through instances or quest areas that the player with a lower level would not be able to reach alone or only with great difficulty. This is mostly used to get the less experienced player the best possible equipment or to accelerate his ascent to higher levels. See also power leveling and shuttle.
Zone, zoning
Means the change from one game zone to another. By a player crossing a zone boundary, such as entering or exiting a dungeon . By entering the new zone you typically lose the aggro of mobs from the old zone, since the mobs themselves do not “zone”. You can also shake off a train by zoning . Leaving a zone can result in a cooldown for re- entering , see also instance.

Individual evidence

  1. WOWDEN: Priest Healing Aggro Threat Guide. WoW Den, 2012, accessed on November 21, 2012 .
  2. 'Bind on Equip' in WoWWiki (English)
  3. 'Bind on Pickup' in WoWWiki (English)
  4. 'Bind on Use' in WoWWiki (English)
  5. Build at GuildWiki
  6. Description of "Dispel Magic" in "The Hypertext d20 SRD" (English)
  7. Neocron acronyms ( Memento from 1 March 2009 at the Internet Archive )
  8. WoW → Info → Basics → Glossary on (English)
  9. Hellgate: London Glossary ( Memento from April 25, 2009 in the Internet Archive ) on (English)

Web links