Gamer language

from Wikipedia, the free encyclopedia

The gamer language supplements the usual vocabulary of internet jargon with expressions specific to computer games and has been a term in German linguistics since 2013 . The gamer language has developed primarily through communication in online games and is characterized by Anglicisms .

Function, unique linguistic features and application

Many online games offer chat functions to communicate with other players. Since concentration and control of the game have to be relinquished in the short term in text-based communication, a number of abbreviations have emerged over time that are generally understood and used by experienced players. It is also helpful in voice chats to be able to communicate quickly with team members, for which a special vocabulary is required. From game to game there are different words and abbreviations that refer specifically to the game in question, but there are also many general expressions.
It should also be noted that the upper and lower case of the abbreviations listed here are irrelevant in almost all cases. Since most abbreviations come from the English language and are often communicated with people from different countries in online games, it makes sense to write everything in lower case. It also takes less time, making it more practical. Using upper and lower case in the chat of a game - if it is a German player community - may U. appear alienating and / or hyped on fellow players. Grammar and spelling are not always important.
Should you encounter unknown abbreviations, it is worth either asking in the chat or searching for them via Google or looking directly in the Urban Dictionary . It lists the latest buzzwords in the English language and internet slang.

See also: Netzjargon , List of Abbreviations of Netzjargon , Jargon File , Leetspeak , MMORPG-Jargon , Acronym

Terms and abbreviations


Analogous to + means - the exact opposite. So it expresses aversion or is used as a negation. Generally rarely used.
Can be agreement or affirmation of a previously made opinion or question.
  1. Example: Person A : "I don't like cheese." Person B : "+"
  2. Example: Person A : "Have you already eaten today?" Person B : "+"
Example 1 shows how + is used to agree or confirm a statement. Example 2 shows how + is used as an affirmation. Example 2 is more common. In general, however, everyone knows what is meant when it comes to the use of the + as in Example 1.
+ n
(n = any number) Specification of the number of players still required to start a game.
Example: "+1" describes that another player has to join before the game can begin.
Explicitly, however, “+1” can also stand for approval, in the sense of “another person with the same opinion”.
  1. Example: Person A : "I love pizza." Person B : "+1"
n vs. n - n v n - n on n
(n = any number) Ratio of the number of players from two opposing teams.
Example: 1v1 stands for 1 versus 1, i.e. one against one. In first-person shooters, the term is usually understood as a request for a fight in which only two players take part.


A dust extractor kills an opponent who has previously been weakened by a fight with another player and has not yet had time to recover.
When a player eliminates all players on the opposing team, this is known as an ace.
(from English to add "to add") Sometimes used to ask someone to add them as a friend ("to add someone").
(from English to add “to add” or additional “to add”) Is used when, for example, additional computer-controlled characters are added to the game. In role-playing games, it also refers to situations in which additional groups of opponents unintentionally intervene in the fighting or rioters in general (opposite: boss ). Can also be used as a monosyllabic warning call.
adl - goadl
(English abbreviation of after download “after downloading” or go after download “start after downloading”) An online strategy game (for example StarCraft ) can only begin when all players have saved the map on their computer. If the players do not already have it, this will be downloaded from the host . If the host now writes "goadl", this means that the game will start immediately after all the maps have been downloaded.
(of "aggressiveness") A mostly in MMORPGs used variable that indicates how NPCs classify the threat by attacking players. Tanks try to use attacks and skills to keep the value assigned to them higher than that of the rest of the group ("aggro to pull / pull ") so that they can attack undisturbed.
(from English to aim "aim" and bot ) Describes a cheat program that automatically targets shooters so that they cannot be missed. In most cases, the Aimbot is programmed to aim at the head, i.e. it automatically distributes headshots .
In real-time strategy games, refers to an attack that leaves its own base completely unguarded and usually also collapses the economy. The aim of the attack is to wipe out the enemy by pooling all forces in order to win the game. If such an attack fails, in most cases it means the attacker's defeat.
The term has its origins in poker , with an all-in a player wagers all of his remaining playing capital. If his hand then loses, he is eliminated from the game entirely.
(from English ally "ally") The ally can, for example, be a player or, in real-time strategy games, often a faction. Occasionally an allied clan is also called that.
AoE - AE
(English abbreviation of area of ​​effect “effect / effect area”) in role-playing games and real-time strategy games denotes attacks or spells with area effects or their area of ​​effect. See also splash damage . AoE can also, depending on the context, stand for the real-time strategy game Age of Empires .
(English abbreviation of actions per minute "actions per minute") Describes the game speed of the player by measuring his (meaningful) actions (clicks, keystrokes etc.) per minute, mostly with special programs. These are mainly used in real-time strategy games such as StarCraft and Warcraft III: Reign of Chaos .
(from English to attack “to attack”) Synonym for “to attack”.
A simple "b" written in chat is often used in strategy games such as Warcraft . The "b" stands for back .
The player wants to signal to his teammates that he should withdraw with his units, for example from a fight with one or the opposing team, otherwise his units will be lost, which would result in a possible defeat.
Also in games like Counter-Strike , the term is used by both A and B to signal which bomb location the bomb is / is being placed.
Backseat gaming
(from English backseat "back seat") Describes the unsolicited expression of your own opinion on how best to play a video game. Within the gaming community, it is a frowned upon trait that is often labeled as a know-it-all.
Short form of bad game (English "bad game") or as an abbreviation for "see you soon". In World of Warcraft PvP this abbreviation is also Battlefields (English battleground used).
(English to ban "(ver) bannen") Block a player (mostly permanently) so that he can no longer dial into a certain server (for example with his IP address or his user name) . If the blocking does not take place permanently, the term tempban (English abbreviation of temporary ban ) or timeban is also spoken of, i.e. a temporary ban. In the case of a permanent block, the term permban or permaban (English abbreviation of permanent ban ) is also used. The duration of a tempban can be very different and also vary greatly depending on the offense, from a few hours to several weeks or months.
BarCraft is a trunk word for public viewing of StarCraft in bars and is now also valid for other games than just StarCraft.
(English "basic rape") A term mostly used in first-person shooters. If there are fixed spawn points (bases) and a player sneaks into the base of the opponent team in order to collect massive spawnkills there, this is known as a baserape.
(English for "base exchange") In real-time strategy games, describes the situation in which both players attack each other with all of their units while leaving their own base unguarded. Base trades sometimes end in a tie . See also all in .
(from English to bash "to hit") Defeat the opponent, finish off, defeat or even attack the opponent continuously in order to prevent him from building up the game; for example in strategy games, also called harassen (derivation from English to harass "to bother"). Is also understood literally as "hitting" in various first-person shooters, for example with a weapon or fists.
English abbreviation of by the way (German "by the way")
An expression of sadness or anger derived from the oppression of Isaac in The Binding of Isaac by his Bible-believing mother.
Abbreviation of Best in Slot ; refers to the best equipment item that is available for a specific equipment field (slot) .
In first- person shooters, blocking is used to denote (not always consciously) game-hindering behavior of one's own team members: They stand in the way of other team members and thus prevent fast movement on the map. Especially in first person shooters it often happens that the characters, for example of players who are currently absent, block important passages, which can hinder the flow of the game for a long time. On overcrowded Counter-Strike servers, for example, it can happen that several (sometimes hostile) opposing players “spawn” in the same place. Now it depends on the server settings, which can partially ensure that the "stacked" players cannot move because they all block each other unintentionally.
Blocking also means repelling or reducing damage (for example with a shield).
A player who is blockhitting attacks an enemy in close combat, but blocks at the same time, so that he gets reduced or no damage from the enemy.
(English abbreviation of bad manners "bad manners") Describes the unsportsmanlike behavior of a player, for example when he complains after a lost game about an advantage of the opponent due to the lack of balance in the game. Often insults are added instead of looking for mistakes in their own ranks. Often used in chats as "see you tomorrow".
Abbreviation for "Alliance".
BO - build order
(English: "Construction sequence") Is mainly used in real-time strategy games and describes the order in which a player creates buildings and units and possibly conducts research. Mostly the construction sequence is meant at the start of the game, as it has a significant influence on the desired strategy and is often tied to scarce starting resources.
Usually only used in StarCraft to describe a player who has dominated the scene of the respective game over a long period of time. This can often be recognized by a well above average win / loss ratio and longer winning streaks. The term comes from the Korean personal pronoun bonjwa ( 본좌 ), a prominent form of the German “I”.
Boom - booms
As Boom (also tech rush ) is in real-time strategy games referred to one of three standard opening strategies, the other two are the Rush and the turtledoves / turtling . The “boom” focuses on gaining an early economic advantage by investing the initial resources mainly or even exclusively in building resource production (economy). The additional resource yields gained in this way are then used for research and production of better units in order to steamroll a technically inferior opponent (to overrun, to “flatten”). In general - according to the rock-paper-scissors principle - the boom strategy beats a turtle strategy, but is in turn beaten by a rush.
Noob written backwards, same meaning.
(from English to boost "strengthen / increase") An illegal or despised method in most games to easily get into the top positions in leagues . This is usually done through the support of other players who give themselves up in games as willing sacrifices (see also pushing ).
In role-playing games, the term boost is used for the targeted increase of a certain skill value ( skills ), for example in some role-playing games the ability of the character to move can be increased by repeated hopping.
In first-person shooters, this often means that two or more players agree to perform special kills on each other in order to master challenges posed by the game and thus quickly get a lot of XP or to receive certain unlocks for weapons or the character.
Especially in Counter-Strike: Global Offensive, boosting also stands for the ducking of at least one teammate in order to act as a stepping stone so that allies can get higher points.
In role-playing games, the main or final boss.
(from English robot "robot") A computer-controlled character that is supposed to replace human players in multiplayer games (cf. NPC ), but a bot can also be an external program that takes on tasks from the player, for example collecting objects or aiming. See also: Aimbot and Bot . Is also used disparagingly for human players who are perceived as bad when playing.
(from English brain “brain” and English abbreviation from away from keyboard “away from the keyboard”) Is used when a player makes a mistake due to a lack of concentration or distraction, so he with the “brain” “away from the keyboard” Keyboard “, ergo is not in the game.
(from English buff "muscular") A term used in role-playing games that describes a temporary increase in a character's property values. A typical buff, for example, increases a player's armor protection by consuming an item or casting a spell. Actions that reduce the characteristics of a character are called debuff.
In the context of game development, a buff refers to a permanent increase in a property of the game mechanics; buffs are carried out as part of the development of the game mechanics or during the beta test phase . Buffs can also be included in a patch after the software has been delivered . If values ​​are reduced, one speaks of a nerf .
Build - skill
(English build "structure" and skill "ability") Term for talent distribution. In role-playing games, it describes the way in which a player aligns his character within the framework of his class or his profession. Often it is regulated in such a way that when you reach the next player level (English "character level") you can advance or redistribute the improvement of your skills. Until the highest level is reached, good and individual planning is required in order to be able to use the character's abilities optimally. See also: Spec
bunny hopper
(English bunny "rabbit" and hopper " hopper ") A player who constantly hops and tries not to run a single step through good timing is called a bunny hopper . This increases the speed of movement in some games. This type of locomotion works in principle in all games based on the Quake engine and is an essential game element of Quake III Arena . Later games like Painkiller or Warsow took over this form of locomotion.
In other games, bunny hopping is a mixture of crouching, standing up and jumping to reduce the risk of getting hit.
In some games this is unpopular and even forbidden on most servers or has been removed by patch, for example in Battlefield 2 .
button mashing
(English button "button" and to mash "crush") Button mashing stands for the mostly wild, aimless and system-free accidental pressing of almost all available or relevant in a certain game situation action buttons or buttons one after the other or simultaneously.


Disparaging for players who wait almost motionless and for a long time in certain places for potential victims, often hidden behind obstacles. They are viewed as inhibiting the flow of the game and are frowned upon, as the long game of hide and seek is unnecessarily drawn out. This type of play is particularly undesirable in first-person shooters, as there are long, difficult-to-see corridors in many levels that can easily be dominated by a camper. Sometimes camping is excused with the term tactical waiting .
Capture and Hold
Game mode in which player teams fight to occupy the opposing base without being occupied themselves.
Capture the flag
Game mode in which teams of players fight each other to steal your flag and transport it to your own base.
(English for Glücksbärchi ) to a pejorative for a player who prefers against computer-controlled opponents than against human plays, on the other hand, a player who cares about other players (eg. because these are inexperienced) but it even less or not active play along .
(English to carry "to carry") Player character who has to be "carried" by the team at the beginning of a round in mostly DotA-like games ( MOBA games) in order to achieve its full potential in the course of the game. As soon as it is equipped with the appropriate core build , the carry can ideally keep the opposing team at bay alone and “carry” its team until victory. Also used in first-person shooters when one person “carries” an entire team to victory.
Abbreviation for character or character, is meant the player character .
chatkill - typekill
Name for a question in which the victim was busy composing a chat message and was therefore unable to act. In some games, for example, the writing of in-game messages is indicated with small speech bubbles, so that it can be seen immediately that the target is currently not a threat.
(English for "cheat") A player who uses means that give him an unfair advantage over his fellow players (or the computer opponent). A distinction is often made between hidden cheats in single player mode , which can usually be activated by certain key combinations or command line commands , and those that allow cheating in multiplayer mode with the help of programs.
(English for "cheese") The term is used in real-time strategy games and describes the attempt of a player to surprise the opponent with an unexpected strategy and to quickly win the game. A cheese is usually used at the beginning of a game, for example through excessive production of combat units in an early phase ( rush ) at the expense of long-term resource extraction. If the opponent recognizes a cheese and he reacts correctly, then the "cheeser" is at a strong disadvantage and the game is mostly lost for him.
The word comes from the Korean language and describes an inexperienced player. The opposite of this is gosu. In the scene, chobo, like noob , is mostly used derogatory.
Team, association of players, alternatively also alliance or guild. See also: e-sports
Clanhopper (Jumper)
A player who frequently changes his team or his clan within a short period of time. Such players are mostly unpopular with teams because they are not loyal. Being referred to as a “clan hopper” lowers the chances of being accepted into a new clan.
Clan war
A game round in which at least two clans compete against each other.
The simple killing of one or more opponents who have already been weakened by combat.
(English "to clasp" or more freely translated "to claw something"). A term usually used in first-person shooters that describes a situation in which the player faces several opponents (1v2, 1v3 etc.) and emerges from the situation as the winner.
Often found in connection with the phrase “clutch or kick”, which threatens the team's only surviving player to kick him out of the game if he doesn't win the situation.
cooldown - cd
(English for "cooling down" or, more freely translated, for "cooldown"). Mostly used in MMORPGs , describes the time that must pass before an ability can be used again. If two or more abilities have a common cooldown, this is called a global cooldown ( global-cd ).
(English abbreviation of Competitive Online Role-Playing Game ) An online role-playing game that relies on fighting against each other. The term was coined by the Guild Wars makers who use this name to describe their game.
(English corpse "corpse" and hump , a vulgar expression for sexual intercourse ) After a question , crouch on the virtual corpse of the defeated opponent and get up again to indicate a sexual act. See also: tea bag
(English abbreviation of competitive ) Designation of professional competitive online players or the general clan scene of a game, often in the e-sports environment.
(English craft for "handicraft") Is the name for the processing of mostly collectible raw materials, such as sticks, stones, plants or ores into usable objects.
( English creep "Kriecher / Fiesling") Was first used as a term in Warcraft III: Reign of Chaos , as this game was the first Creeps d. H. neutral units (not controlled by any player), which could be fought by the player in order to level the heroes or to take over the objects left by the dead creeps.
For each unit killed, the players' heroes receive a certain number of experience points, depending on the skill level of the creep killed, which in turn are required to bring the hero to a higher level. In addition, the player receives a certain amount of gold for each creep killed.
Is derived from the so-called creep Jack , (English to jack "invaded") a situation in which surprised another player a straight "creep end" players and he suddenly has to fight against two opponents, Creep-Jacks are also Ganker called.
In addition to “crouching” and “crawling”, creeping stands for permanent crawling during a lap
critical hit - crit
(English for "critical hit") The term is usually used in role-playing games. A "critical hit" is a hit that does more damage than usual. In the role-playing environment, this can be viewed as a hit on a sensitive area of ​​the opponent. Mostly criticals are calculated by a certain percentage that a weapon or character has, but there may also be other ways of achieving a “critical hit” in games.
crowd control - cc
(English for "control over (human) crowds") Describes the ability (for example a spell) common in most MMORPGs to stop or control several opponents. This is mostly done by hypnotizing them, putting them to sleep, or holding them on the floor.
Crunch time - crunch time
Term for the crucial final phase of a game project. Crunching is often used as a synonym for (often excessively) "working overtime" in the game industry.
(English abbreviation from crash to desktop "Crash to the desktop ") Describes the unintentional termination of the game for the previously used program (generally the user interface of the operating system), caused by mistakenly pressing the Windows key, background applications or game errors ( bugs ).
(English abbreviation of Capture The Flag and stands for "Conquer the flag") A game mode in which the enemy flag must be brought to your own base.


Damagedealer - dd
(English damage "damage" and in the card game dealer "giver", analogously for "damage distributor") Describes chars that are primarily focused on causing the highest possible damage . Extreme damage dealers , who could only survive a few hits, rely on the help of tanks .
Deathmatch - DM
(English death "death" and match "game round") A game mode in first-person shooters in which players are revived immediately after their death and do not have to wait for the end of a round to be able to participate in the game again. See also: Team Deathmatch
A term used in role-playing games to describe a temporary decrease in a character's trait values. A debuff arises from the use of items or the casting of spells by opposing players or non-player characters on the player. See also: Buff
Default Win - defwin - default
(English to default “not compete” and win “victory”) A term from e-sports and describes the victory of a clan that came about without the actual fight and as a result ended up being X: 0 (where x is a placeholder for the actually to be played Rounding is).
deffen - Deffer
(from English to defend "to defend") This term covers numerous different types of defending in games. In turn-based and real-time strategy games , this is the name given to the practice of investing your expenses primarily in systems and units for defense. In three-dimensional worlds, as they occur in first and third person shooters and role-playing games , one refers to the active defense of a certain virtual area or object.
Deffer refers to a player who specializes in defensive skills or abilities . In raids , these players are important because they “hide” the damage of the strong monster while others attack safely. This usually requires a certain item or uses certain skills that ensure that the monsters attack the one who is a Deffer, because in many games monsters that are aggro attack the one who does the most damage. In some games, they attack the first one who attacks them. In (ego) shooters this usually means that the Deffer forms a last row before the enemy conquers the base or (for example in Crossfire, Escape Mode) takes the emergency exit and thus wins the round .
"Deff" in particular is also used for cover in first-person shooters, usually with the intention that a teammate will seek it out.
(English for "deleted") This is to be equated with the word rect , because it says that a player had to take a lot of damage in a very short time and in the end died from it.
disconnect - disco - dc / DC
(English for “disconnect” or “disconnect”) Describes the unintentional disconnection of the network connection, for example due to a transmission error in the network protocol ( packet loss ) or the manual accidental or deliberate disconnection.
The deliberate disconnection of the network connection is referred to as ragequit (from rage “anger” and quit “to leave”) and is mainly used to avoid imminent defeat. To prevent this behavior, the "rage quince" is punished with deduction of points in many games.
(from English castle ditch "moat") Means that someone no longer has a chance of victory and is only trying to delay defeat by entrenching. Generally regarded as a lame (spoiler).
(English to dive to German "eintauchen") This is a process that is only possible in games similar to dotA. Here you try to kill your opponent, who seeks protection under facilities or structures, such as a tower, despite his supposed defensive position. Usually you only initiate such a command if you are sure that this action will be successful.
(English abbreviation of damage over time, meaning "time damage ") DoT is used, among other things, in role-playing games and real-time strategy games . It describes a type of damage that is not caused immediately, but over a period of time at certain intervals (for example per second, per tick), such as damage caused by poison, fire or bleeding.
(English abbreviation of damage per second "damage per second") A value that is made up of the damage and attack speed of weapons or skills in computer games. Its main purpose is to create a comparison value for the damage effect of different weapons and abilities.
Drop - drop
(English to drop "to drop") Describes the dropping of an ( item ) in games . I.a. In some games defeated opponents drop items, which are then also referred to as loot . In strategy games, dropping or drop attack refers to an attack tactic in which combat units are set down directly in the base of the opponent with the help of transport units (here for "set down" or "discard"). With drop but also dying (traps) of a player can be meant. The term also stands for a player's jump from increased points, for example after a boost.
(Contraction from English to drop "to drop" and shot "shot") Describes lying down or crouching while shooting in first-person shooters in order to offer opponents a smaller target.
Describes a jump in which the player assumes a crouched position. The character retracts its legs during the jump and can thus reach levels that would be unreachable with a normal jump. This technique is not possible in all games. Games that are directly or indirectly based on the Quake engine (also half-life games) allow a duck jump.
(English for "dungeon / dungeon"). See: Dungeon (role-playing games)
Dupe - dupes
(English derivation of duplicate "duplicate / duplicate") Describes the cloning, i.e. duplicating, of a virtual object through hacking or the exploitation of program errors . Such a cloned item is a dupe. The term is used almost exclusively in role-playing games , especially in MMORPGs . This procedure is usually used to duplicate rare and therefore valuable items. Deliberate dubbing is considered cheating and can lead to the blocking of the corresponding player account when playing online .


Early - early game
(English for "initial game phase") Describes, especially in real-time strategy games, the initial game phase directly after the start of the game, in which the players can build up and expand their bases and raw material production and create simple units. This phase of the game has a decisive influence on the later competitiveness of a player, accordingly many game strategies focus on it. The subsequent game phase is called the mid or mid game .
Economy - Eco
(English for "economy") describes in real-time strategy games the extraction of resources, which forms the basis for the construction of buildings or units. Depending on the game, resources are represented by minerals, gas or ores, which usually have to be mined by unarmed workers. Resource deposits are also exhausted, so that the player has to look for more deposits on the map during the course of the game and if necessary build new bases ("exen"). If a player's economy is damaged (for example through the loss of workers or buildings needed to reduce resources), his ability to produce new units and buildings is restricted.
Economy Round - Eco Round - Eco
(English for "economic round") Is a tactical element, for example a game round, in which savings are made in order to procure more expensive equipment in the next round. In games in which weapons, equipment, etc. can be bought at the beginning of each round, this is often used when there is little money available or in order to be able to collectively buy much better weapons and items in the next game round. This is especially important when items can be stolen from the opposing team; you either equip the whole team well or nobody - in the latter case there isn't much for your opponent to steal. In addition, this also prevents the case that only part of the team can equip in the next round, which increases the chances of victory.
Final boss - boss
A final boss is a particularly strong and resilient opponent that the player has to defeat at the end of a game segment.
Mainly in World of Warcraft also (Boss) Encounter (English encounter "encounter / battle").
ep - exp - xp
(English abbreviation of experience or experience points for "experience" or "experience points") Mainly in role-playing games to more clearly delimit the current development of the character between individual levels of experience. See also: leveling
Equip, EQ
(English abbreviation for equipment "equipment") Describes the entire equipment of a player, for example weapons, ammunition, armor, magical objects or other combat-relevant objects ("items").
exe - exen
(English abbreviation expansion "Expansion") Is mainly used in real-time strategy games and describes the securing of additional resources through secondary bases or outposts in order to gain an economic advantage in the long term. If this happens very early after the start of the game, it is called a fast expansion (especially in StarCraft II ). The most quickly accessible and logical first extension point is called a natural .
(English for "expand") Increasing the time limit of a level in order to be able to play it even longer.
EZ or izi are abbreviations of the English word easy , in German "simple". EZ is often used in game chat to express how easy it was to defeat opponents. Therefore, EZ can also be seen as an insult. EZ is also used in usernames because it is meant to mean that the game is easy to find.


(English for "in the face") Synonym for an accurate headshot, so a particularly good hit. Even a humorous allusion to the porn industry in the common phrase .
Farming, preferably in role-playing games, is the constant, routine and monotonous activity of collecting and searching for certain objects, money or experience .
In PvP games, this term also describes situations in which one player can defeat another without significant resistance.
In browser games, one speaks of farming when a player regularly attacks and robs another player over a long period of time.
The term comes from the agricultural sector in which the farmer “gathers and seeks” (his cultivation or his cattle). The term first appeared in its current meaning in newsgroups on rogue-likes , where it mainly referred to the permanent killing of reproducing monsters. See also gold farmers .
(English from to feed “feed”) In strategy games, it refers to paying “tributes” to an allied player in order to give him the opportunity to quickly develop and build better technologies and units in order to gain an advantage over the opponent (see also pushing ).
Also called feeding is the bad game of team members, which favors the progress of the opposing team, for example unnecessary loss of units, which gives the opponents experience points and gold.
(English abbreviation from to forfeit "give up") Describes the abandonment of a game round or a complete game of a game (usually taking place online). Is mainly used in strategy games (such as League of Legends ) because there u. a. the command /ffcan be used for the task.
Alternatively, “ff” can stand for “friendly fire”, ie the shelling or the addition of damage by players on your own team. "Ff" is often used (mostly in the ally chat) as "Fast Finish" (English for "get ready") to instruct the round to end as quickly as possible and other goals (such as crafting items) no longer to pursue.
(English abbreviation of free for all "free for all") In strategy games and first-person shooters, denotes the game mode "everyone against everyone" in which no direct team building is permitted.
In role-playing games, a player communicates through ffa that he is foregoing the drop to which he is entitled , so anyone can take the item . Spontaneous raids are also noticeable with ffa , i. H. Players who are included in such a raid have the same chances of special rewards ( loot ) as all other raid participants. Special point systems such as DKP are not used.
(English vulg. fagot "fagot") Also the short form Fag is a common insult in the first person shooter genre, which is primarily used for grievers in your own team or suspected cheaters in the opposing team. Particularly common in the formulation " 1v1 me fag" (English "1 against 1 fagot" / "You against me, fagot"), as an invitation to a one-on-one game, which is particularly common in MLG and CoD .
(English colloquially to flame “to turn on”) Term for putting a player down because of frustration or mistakes.
flawless (victory)
(English for "flawless") Term for a "flawless" victory in a game round in a competitive game (e.g. beat 'em up or first-person shooter games) in which the player was either not damaged (e.g. the " Flawless Victory "announcement from Mortal Kombat ), or was not killed (varies by game and genre).
(English abbreviation of Field of View "Blickfeld") Describes everything that is within the field of vision, mostly in the context of the first-person shooter . This can mean the field of view of the game character as well as the technical perspective of the engine itself, the field of view for PC games is usually 90 °. In some games, the FoV can be adjusted. With a large FoV, more playing area can be seen, but the surroundings at the edge of the screen can be perceived as unnaturally distorted.
(English abbreviation of Fog of War " Fog of War ") A concept in strategy games that has been implemented since the beginning: When areas are no longer in the field of vision of at least one unit, areas of the map that have already been explored become partially invisible again. Within the fog, the last known buildings and the given terrain can still be seen, but no enemy units or their movements.
fps (frames per second)
(English abbreviation of frames per second "images per second") Describes the number of individual images that are displayed per second. However, this does not say much about the fluid image sequence, because, for example, 30 images per second does not mean that a single image appears every 1/30 s, but only an individual image appears every 33 1/3 ms on average. In some games an upper limit of the fps is implemented in order not to compute unnecessary images that the screen cannot display or the eye cannot see anyway. This is to prevent the graphics card from being stressed unnecessarily. See also: Vertical synchronization
FPS (first-person shooter)
(English abbreviation of first-person shooter " Ego-Shooter ") Abbreviation for computer games that are played from the first person perspective . The player moves through three-dimensional game environments in which he fights virtual opponents. These can be fellow players or computer-controlled opponents. The player can move his (mostly human-like) character freely, in contrast to rail shooters .
A Ask referred to in FPS games the virtual killing another player, your own retirement is called Death (English for death called). Frags are treated like points and credited to the player's account. See kill.
Question thief
A Fragthief kills an enemy who is in a fight with another player. He steals the question from the surviving player . See also: killsteal
Either describes the process of killing itself or replaces or shortens playing the first-person shooter in the real sense. The question: “Are we going to ask?” Means something like “Do you want to play a little (a first-person shooter)?"
framerate drop - framedrop
(English frame rate " image frequency " and drop "break in / decrease") Describes a state in which there is no picture change for a moment, ie the picture "freezes". Usually this is triggered by a brief peak load on the player's computer, which means that there are not enough resources available to produce an image. With less powerful computers, this often occurs when many players meet in online games or when playing against many NPCs calculated by the PC , which can have a negative effect on the outcome of a fight and is often used as a reason for failed combat operations.
Refers to the safe killing of an opposing player, for example because this player has bad equip or is afk .
(English freeze "to freeze") Describes a brief pause of the game ( freeze frame ).
Friendly Fire - ff
(English for friendly shelling ) Describes the shelling of friendly forces and plays a role especially in team-based games. Classically, “friendly fire” is either activated or deactivated. Some newer shooters, however, also offer the option of putting your own fire into perspective on a percentage scale, for example with 75%, so hits on your own team only cause 75% of the damage.
This feature gives many games more realism and prevents rash actions (for example aimlessly shooting at all moving objects), but activated friendly fire enables the so-called team killers to act out their game-hindering approach by killing their teammates in their own team. In some games, it is also possible that the player who caused it suffers the FF damage himself.
Free-to-play (English for "free to play", alternative spellings: Free2Play, F2P) is a business model in the computer game industry. It describes computer games in which at least the basic game content can be used free of charge. The manufacturer earns money from additional offers that give the player advantages over other players, individualize the game for the player or remove advertisements placed by the manufacturer. Popular examples of this are League of Legends , Fortnite , or Team Fortress 2 .
(English abbreviation of fun / friendly was "fun / friendship war") Two clans play against each other for fun, i. H. the result is not included in any league, ladder or other rating. See also: Clanwar


Game Admin - GA | Game Master - GM
(English for "game administrator" | "game master") Designates an administrator in the game, also called op (operator).
(English for good half "good half") Is often used in shooters, such as Counter-Strike, to praise or congratulate the other players or the opponents for the "good half" at halftime.
(English abbreviation of good game “good game”) Represents praise or congratulations to the other players. Usually gg is written as a symbolic handshake at the end of an online match. The abbreviation gga means good game all and expressly includes the performance of the opposing player or team, especially in the event of a defeat. He thereby expresses the recognition of his defeat. First pronounced by the favorite before the end of the game, it often means an invitation to surrender and is thus understood as an insult.
In some first- person shooters, the abbreviation also stands for the game mode GunGame (English "weapon game"). In this the weapon of the player is given by his level . By shooting fellow players, this is increased and better equipment is awarded; whoever reaches the highest level ("maximum level") first wins. The final stages usually impose sophisticated or ineffective weapons on the player to make it harder to win and to allow other players to catch up.
Give - give
(English abbreviation of giblets "guts / innards") A term for bloody remains of a figure (for example a piece of arm, intestines, brain, etc.). The term is mainly used in the first person shooter genre, where the name of a special game mode is derived from this term (see InstaGib ). Analogous to this, there is the verb gibben , which denotes the violent, bloody killing of a pawn . See also: Gib (computer game)
(English for "gagged") Refers to someone whose keyboard input has no influence on the text sent in the chat or whose text is not sent at all. The text sent by the player is configured by the administrator and usually causes the player to insult himself.
Individual characters in online role-playing games who are significantly weaker than other representatives of their class due to poor equipment or poor distribution of their skills are also referred to as gimped . In this way, u. a. also simulates drunkenness or a foreign language.
(English abbreviation of good job "Gute Arbeit") Often used in online games to praise other players for their good play or approach, such as beating a difficult-to-defeat enemy unit.
(English abbreviation of good luck "viel Glück") Is written to wish someone luck - for example before a game. In some first-person shooters, it is also an abbreviation for grenade launcher (English "grenade launcher").
(English for "breakdown / malfunction") Describes small errors in computer games . These errors range from misrepresented graphics to effects that give the player an advantage that was not intended by the developer. Examples are objects that are in the source code of the program, but were not integrated into the course of the game in the published version, but can be used by the character, or "glitches" that allow the player to enter houses that are in the Game should only serve as an ornament. The origin of the English term lies in German glitschig over Yiddish “glitshen” (roughly: down or away).
Glitching is called taking advantage of in-game errors, such as shooting under or through objects, although this is not intended, especially with maps created by players rather than the development company. Repeated glitching often leads to a kick or ban of the player , depending on the operator of the server being played on .
God Mode - Godmode
(English for "God mode") Usually used as a name for a special group of cheats that make the player invulnerable. A well-known example of such a cheat code is "IDDQD" from the game Doom , which is now used on various merchandise or joke items. The question Are you wearing God Mode? is used more or less jokingly when a player suddenly plays well above his actual level, e.g. due to luck, can record a noticeable number of successes in a short time and thus reminds of a player in God mode .
(Korean for "high hand") Is used to denote people with outstanding skills, mainly from martial arts. The Korean word is made up of: Go (for high / wide, above / over someone) and Su (for one person). In the field of computer games, the term probably came from the real-time strategy game StarCraft . There is also a persistent rumor that the term originated as an acronym for “God Of StarCraft Universe / Units”, which is unlikely due to its occurrence in Korean usage. It was precisely this misunderstanding that could have made the word so well known. The opposite of Gosu is Chobo .
(English grief "Gram / Kummer") Is mainly used in online role-playing games and describes a player who uses every opportunity to make life difficult for another player. This can happen through simple harassment, but also through stealing or multiple killing of the victim's character ( see also: Player Killer and Teamkilling ), often by exploiting bugs or cheats . From this 'grief' is derived as the activity of a grief.
(English to grind "to grind") A method to let your character rise to a higher level, which is used in most role-playing games. Here opponents, mostly of the same type, are defeated over a longer period in order to gain experience points . In contrast to farming , grinding is focused on the highest possible amount of experience points and can possibly be mutually exclusive due to the game mechanics, but is mostly to be found as a side effect of grinding .
However, it can also mean a particularly arduous ascent, in which one “bites through” an area or a map that is particularly tough or takes a very long time and does not bring any particular advantages, for example through inferior skills or little experience in comparison with similarly strong units or similar in order to have a better unit in the level afterwards or to enjoy better advantages.
Abbreviation of "Congratulations" or good work (English "good job") to express appreciation for a (joint) performance.
gratz, graz, grz - gz
(English for congratulations "Glückwunsch", ending in "z" through the Leetspeak spelling congratulationz ) Is used to congratulate someone - sometimes ironically - on a success.


harass - harass
(English to harass for "harass", "pressurize") Describes tactics in real-time strategy games in which a player tries to disturb his opponent as early as possible and repeatedly with a few units. In contrast to a rush , which is aimed at the most devastating or even devastating blow, these disruptive attacks are only intended to "throw the opponent off the shelf" and force them to react, sometimes preventing him from attacking himself.
Abbreviation for Hardcore , describes in many action role-playing games a risky game mode in which the character only has one life and respawn is not possible. Often there are separate ranking lists for hardcore characters as well as special game conditions or even advantages.
Abbreviation for High Council (English "High Council"), describes the leaders of an alliance.
Abbreviation for heroic (English "heroic"), describes in massively multiplayer online role-playing games the usually highest and most difficult level of difficulty in dungeons and raids .
Head glitcher
Denotes disparaging first-person shooter players who take cover in such a way that only the head of their character or part of it can be seen. This is facilitated by the game mechanics, which fires shots from the center of the field of vision of the game figure (the head) in order to make aiming easier.
headshot - headie - header
(English for " headshot ") A shot in the head, which in many games results in the instant death of the character hit. Also abbreviated as headie or header .
heal - healing
(English for "healing") General term for all objects ("items") and possibilities that a player has in a game to heal himself. "Heal" or "healing" are, for example , first-aid kits , certain foods, potions, adrenaline injections or magical objects. Healing can also be done by other players in multi-player games.
(English abbreviation of have fun "have / have fun") Wished to the opponent before a game round. Often used as “ gl hf” (“Good luck, have fun.”) Or “HFGL” (“Have fun, good luck.”).
Hit area in first person shooters and in beat 'em up . See also: hitbox
Hit markers
A hit marker is the mark that is intended to suggest a hit on the opponent to the player, preferably in first-person shooters, either through a graphic representation or an acoustic signal. One often speaks of hit markers in snipers when a hit that would normally be fatal causes only one hit marker.
One or more players with long range or speed fire a volley of bullets, arrows or the like. and then take the legs in hand, so that the attacked player with little or no reach has no chance of a goal.
(English abbreviation of heal over time "healing over a period of time") In MMORPGs and action role-playing games, describes a healing effect that continuously restores life points over a longer period of time .
English abbreviation of hit points (" hit points ") or health points (" health points ").
hs - hard-scope
(English hard-scope "fixed magnification") In the Call-of-Duty game series, it means sniping with the telescopic sight activated for a long time. Used disparagingly by quick-scopers as they believe it shows decreased responsiveness. Used disparagingly by no-scopers because, in their opinion, the missing element of correct timing indicates a lack of skill .


(Engl. abbr. of in-game "in the game") stands among others for ignoring , dividing his teammates mostly with / ig with that one ignores him.
(English abbreviation of ingame name "name in the game") Stands, as the meaning already reveals, for the username in the game itself.
(English abbreviation of imbalanced "unbalanced / unbalanced") Stands for an unbalanced game. Either it means that the teams are very one-sided, or it means that the game was badly balanced by its developers, if, for example, in a strategy game one faction is significantly stronger than all other factions overall, it is considered imba .
In some role-playing games, imba is also used for characters who are superior to others, but in this case the term has a positive connotation and is often an expression of admiration (French: imbattable "unbeatable").
Furthermore, imba can also be used to describe an object that gives the owner unbalanced, strong advantages and whose use may be almost unfair. These items are often extremely rare and have properties that no comparable item can offer. If such items are only available through purchase with real money in free-to-play online games, they are referred to as pay-to-win (English “pay to win”).
(English abbreviation of incoming "incoming") Is used to warn other players of your own team that the opposing team is approaching the base or will soon arrive there. In MMORPGs , this also indicates computer-controlled opponents who will soon join the battle (for example a patrol). Often combined with the number of incoming opponents (for example: 3inc).
(English for "in the game") Emphasizes activities and news as within the game. For example, sending someone a message in-game instead of calling them by phone. Common short form also ig .
(English abbreviation of inventory "inventory") Stands for the place where items are stored. For example, if someone has a "full inv", he has no more space to accommodate additional items.
(Engl. abbr. of invite "invite") in MMORPGs is used this shortcut to signal other players that you would like to be invited into a group and now is ready to be invited into a group, for example, if you previously belonged to another group and has now left it. Typically this is only expressed by "inv". If the abbreviation “inv” is followed by the name of another colleague, this means that he or she would like the character with said name to be invited to the group. The background is that in many MMORPGs only the group leader, usually the one who created the group, has the authorization to add or invite more members to the group.
(English for "marching in") Here the team tries to penetrate undetected into enemy territory without the latter noticing anything. The goal is to intercept and attack unprepared enemies on their way or to take or steal important objects.
(abbreviation of Internet Relay Chat ) IRC is a communication software that is often used in browser games. Several people come together in individual rooms to communicate with one another in writing. In games you use the rooms so that alliances and metas can communicate with one another.
(English for "object") Describes a collectable object in computer games that can usually also be used by the game character . In general, the use of an item has a positive effect. The term is used in particular in the genre of computer role-playing games .


(English for "trembling") Describes a click technique in which the hand is cramped.


This designation stands for an emoticon on the Twitch streaming platform and the pictorial or literal representation distinguishes the previous sentence as “sarcastic”. Accordingly, the abbreviation Kappa means not to take a saying too seriously.
The KD, also called kills deaths, is in games such as "Call of Duty" the display for the number of kills and deaths or the ratio of kills and deaths. It is calculated by dividing the kills by the deaths: 10/5 = 2 . In the example, the cut would be 2 kills, 1 death. This display is often given as a percentage: 10/5 = 200% . However, this type of calculation fails due to the fact that you can complete a game without deaths, but x / 0 cannot be calculated.
(English for “kick”) Expulsion from the server, mostly due to unfair play, insulting other players or similar violations; a virtual dismissal, so to speak .
With a kickban the player is thrown from the server and at the same time banned for a certain time or permanently. See also: ban
Derogatory term, which is intended to describe players with little knowledge of the game or games in general and of low age (biologically or mentally, in the metaphorical sense). Scriptkiddie should describe users who build and / or execute computer scripts with little specialist knowledge (also outside of video games).
In Minecraft scene coined term for a cut to melee attacks Aimbot . As soon as a valid target enters the sphere around the player character observed by the hack, it is attacked and sometimes also pursued.
Kill ratio
The kill ratio or Kill Ratio (English kill ratio "death ratio"), and ask for money , Kills per Death (KD, KPD "kills per Death") , Kill / Death Ratio (KDR "kill / death ratio") referred to in various genres the quotient of the number of one's own kills (kills or frags ) and the number of one's own deaths. For example, with 20 kills and 10 deaths, the kill ratio would be 20:10 or 2: 1. In the Deathmatch game mode in particular , the kill ratio gives an indication of a player's skills.
KS - Kill-Steal - Kill-Rip
One player inflicts fatal damage on an opponent even though a third player has already inflicted a great deal of damage on the opponent, and removes the Frag attribution. In some role play the robbed man remains then the prey denied the opponents. The stealer is sometimes referred to as a frag thief . Sometimes the stealer also ironically describes his actions as "kill secured", i.e. ensuring that his own team will be shot before the weakened opponent can possibly retreat. See also: dusting
kiting - kiters
(English kite "dragon") Describes a fighting technique mainly used in MMORPGs and action role-playing games , in which the player character pulls one or more opponents behind him (similar to a dragon ) and tries to eliminate them. See also: Kiter (computer game)
(English abbreviation of Kill on Sight "killing with visual contact") A certain (known) opponent or player is attacked and killed immediately after it is recognized. The cause is usually a difference of opinion between the two players, which often has nothing to do with the actual game. Used repeatedly as an act of revenge in an exaggerated manner Since KoS is mostly one-sided (stronger player versus weaker player), a game manager / game master almost always has to intervene in order to enable the repeatedly killed player to continue playing. In some MMORPGs , the death of a player has permanent negative effects on his status (ranking, life point , skills ), so that KoS is also used to intensely weaken a specific player.
Crit - criticism / kritten
Mainly used in role-playing games and MMORPGs for a critical hit in an attack that i. d. Usually causes more damage than a normal attack. See also: critical hit (crit)
(English abbreviation of kill yourself! "kill yourself!"). Abbreviation used in online games and forums.


(English abbreviation of learn to play "learn to play") Describes a derogatory attitude towards the gaming behavior of the person written to.
(derived from English ladder "ranking list") Term for working up in a league.
Can also mean the stacking of several "buffs" (here from ladder "ladder") . This means that you cast buffs on a character in order to unlock the effects of further buffs.
Lag - Lagger - Lagkill
(English was "delay") Interruptions in the flow of the game due to technical problems. This can be caused by connection errors between server and client or by poor system performance on the server or a client. In the case of first-person shooters, this results in a delay that represents an outdated game situation for the player. See also: Lag
Lagger is the name of a player who brings the game to a standstill because of a poor internet connection or system configuration. If the cause is the bad system configuration, one also speaks of FPS -Lags.
Lagkill describes the safe killing of a player who is defenseless due to lags. A lagkill is therefore a freekill .
(English for "Trantüte") A derogatory term for someone who, for example, uses tactics that the community does not perceive as fair, such as camping , deliberately exploiting lag effects, or someone who pretends to disturb others, you as a cheater defamed, breaches agreements between players, or otherwise makes oneself unpopular. Generally a player who is annoying in some way and who takes away the fun of the game for others, but without breaking any fixed rules or using cheats.
Lamer was already in use in the computer scene in the 1980s and was a term used by hackers to refer to someone with little knowledge of this area, i.e. someone who, for example, could not crack or program. A polymorphic boot block virus was also called " Lamer Exterminator " in the late 1980s (Commodore Amiga).
Apart from the computer game scene, the term is also used more generally for users who have little or no knowledge of the etiquette on the Internet.
(English to leave "to leave") Disparaging for a player who leaves a game prematurely.
leechen - leechers
(English leech "leech") Term for players who just stand around or run along and benefit from the fact that others are playing. For example, someone gains experience with his character by following another player, doing nothing or very little himself and the other killing the opponent. Mostly used in MMORPGs .
Alternatively, an ability of the player character to suck life or magic points away from opponents.
Leeroy Jenkins
Term for a player who in a role-playing game endangers the entire group through ill-considered or stupid actions. Originated in a popular World of Warcraft video.
(English for "level") In general: A game level, a level of difficulty or a section of the game.
In role-playing games: the word for level of experience, see level (role-playing game) .
Common expression for "taking your player character to a higher level" in MMORPGs . In building strategy games, “leveling” can also refer to buildings that are raised to a higher level. Also abbreviated lvln .
(English looking for group) a player is looking for a team in PvP or PvE and ideally wants to be written to and invited.
running meter
(English looking for members) a group is still looking for players to reinforce. Players can reply and are invited.
LoF - Line of Fire
(English abbreviation of Line of Fire "Feuerlinie") Is used in first person shooters when a player is hit by his own team through his own fault (see Friendly Fire ), ie he runs into the line of fire. On the one hand as an apology from the player who shoots in the form of "sry lof" ( Sorry, Line of Fire ) or after the apology by the player who is hit to signal that he sees the mistake: "np lof" ( No problem, Line of Fire )
(English for "booty") Especially in role-playing games, a common term for all items that are left behind by defeated opponents or items that can be found in chests.
Describes the looting of corpses or chests and sorting out unimportant items.
(English for "looters") In online role-playing games, it refers to players who have primarily specialized in collecting loot. A professional looter usually tries to get the prey from its rightful owner (the one who killed an opponent), which can be punished for their unfair behavior. See also: Ninja Looter
Loot Shooter - Looter Shooter
Subgroup of first- or third-person shooters, the game mechanics of which are primarily designed to capture better weapons and equipment. Most of them are online games, all of which have so far been set in an open world.
LoS - Line of Sight
(English for "line of sight") Describes in role-playing games a clear view (i.e. without players or objects) of a target object. In strategy games, however, the "range of vision" of individual units, i.e. H. What is meant is their ability to uncover the Fog of War , which can sometimes be very different.
Loser - L
Means a player who has lost a game (from English; "loser") or played poorly. The commonly used abbreviation ( L ) is v. a. found in Minecraft. The actual word has been around longer than online games have existed, however.
(English low "low" and bird "bird") Disparaging term for a beginner as a "playful low- flyer ", also low bob .
(English low “low” and life “life”) or just low denotes a player's low life energy. So an opponent who is low is an easy target.
Originally used for online players with short ping response times, the term “lowpinger” is now used as a universal swear word for IT DAUs .
Lowsense - Midsense - Highsense
These terms describe the style of play when using the computer mouse. High Waldensian adjust the speed and the accuracy (of English. Sensitivity ) of the mouse up and can therefore in FPS games are very fast. Lowsense players, on the other hand, get a higher hit accuracy with precision weapons due to the low speed of the mouse.
Low killer
(English low "low" and skill "ability") Term for players who have not mastered the game well or not at all, even after a long time playing. The opposite of high killer .
LP - Let's Play
Abbreviation for Let's Play ( Let's Play ” / “ Let's Play ”) or Let's Player . Let's Players are computer gamers who record their game on video and comment on it during the process. The video is then uploaded to a video platform such as YouTube .
(from English luck "luck") derogatory for a player who is accused of winning not through playful ability, but only through luck.
( English to lure "bait, attract") In role-playing games, the luring of monsters, for example by shooting, to bring them to a group of players (see also pulling ). Sometimes it is also practiced as a so-called "tottering", a player lures a strong monster to a group of weaker player characters and lets the monster kill them.
lv - lvl
Often used short form of level .
(English abbreviation of Level Up! "Level up / level up!") Note for fellow players that your own character has just reached a new level of experience . Commonly used in role-playing games if the level up is not indicated to the other players by a noticeable sound or graphic effect.


Macro management
“Management on a large scale”, mainly in strategy games . A player with good macromanagement knows how to keep an overview and control of their actions despite a large number of their own units, which can often be distributed over large parts of the playing field, to coordinate them optimally and above all not to manage resources to neglect. The counterpart to macromanagement is micromanagement .
(English map "Landkarte") Describes a delimited part of the game world with all associated things (3D objects, textures, background noise, etc.). In principle, a map describes the same thing as a level , but shooters usually use the term "maps". See also: card (computer game)
As Maphack programs are called, which are normally hidden map of a game (especially real-time strategy reveal). Since you get an unfair advantage by using them, they are classified as cheats .
Sometimes sliced or wegmessern. Describes the turning off of a player (in a first person shooter ) with the help of a knife. This is perceived as a special achievement because the attacker is at the mercy of the opponent's firearm in a knife attack. Due to the popularity of the game Counter-Strike , in which every player receives a knife as standard equipment, the term is often used as a synonym for questioning with melee weapons.
An economic or military alliance between several alliances or clans . Mostly represented in online games in order to be able to assert oneself against dominant alliances or to form such.
Is also mostly understood in MOBAs as an abbreviation for Most effective tactic available, i.e. the best combination of characters and their skills as well as the style of play. Most of the time it is necessary to play the META, as this strategy dominates all others.
(English to mesmerize "hypnotize / ban") Describes the incapacitation or sleeping of an opponent, especially in MMORPGs .
"Small-scale administration", mainly in strategy games . A good micromanagement enables the player to use a few units and their special characteristics so optimally that he wins even if he is numerically inferior. It is the counterpart to macro management .
" Massively Multiplayer Online Game " refers to browser games in which many players share a world.
Massively Multiplayer Online Role-Playing Game ” describes online role-playing games that require an independent client .
" Multiplayer Online Battle Arena " refers to games whose gameplay is similar to that of Defense of the Ancients .
Mod is the abbreviation for "modification" and describes a game add-on (primarily created by private individuals) that uses original game data, but adds useful things - the more changes are made to a game, the more complex the mod becomes, until you finally get a total conversion speaks.
Alternatively, Mod is also the abbreviation for "moderator", who usually works in the forum of an online game and keeps it free from spam or unauthorized contributions.
"Massively Open Online Racing" refers to racing games that allow many players to play simultaneously in one world.
Multi account
Mainly used in browser games to denote a player who operates several user accounts at the same time. Since this gives an unfair advantage over other players - who limit themselves to one account - through greatly increased resource production or military clout, it is usually punished with an exclusion from the game.
Multigaming clan
See clan , but with the difference that this group of players plays different computer games ("disciplines").


Abbreviation for nice one (English "beautiful thing"). Expression of admiration for the actions of fellow players.
Nader - Nadespammer
What is meant is a player who shoots or throws grenades around himself with grenades, Nades (abbreviated from English grenade "grenade").
In general, Nap is derived from Newbie and the backronym of “not a pro” or in first-person shooters also “not aiming person” or “no aim player”.
In browser games but common abbreviation for N maybe a ngriffs p act .
Natural - nat
The term comes in strategy games for use and titled the first secondary base that "of course" ( English natural built) at the nearest resource point. It is often used in combination with the abbreviation "exe" ( English expansion ). The term was coined by the games StarCraft and Warcraft .
Attenuation of a certain skill or unit by the computer game developer in order to correct an existing imbalance and restore equal opportunities - the opposite of this is buff . The term probably goes back to the American brand name NERF , which is known for child-safe foam weapons and sports equipment.
Term for a newcomer or an inexperienced player. In contrast to noob, is neutral or indicates that the player may be inexperienced, but at least shows a willingness to learn.
Ninja looter
A player who does not keep group or raid agreements when looting, but simply picks up the loot and then quickly disappears from the group. The addition “ninja” is intended to indicate a skill that is often attributed to them in stories and films: after the task has been completed, the ninja ignites a smoke bomb and disappears silently. Also as a verb "ninjalooten". See also: Looter
A derogatory term for a novice who is unwilling to learn or who is ignorant, but is also used as an insult to experienced players who display the behavior of a novice or simply make beginner mistakes. The term is not necessarily replaceable by newbie .
Nicer Dicer - ND
One of Minecraft - YouTubers coined term that is used in connection to a good successful game as a compliment to the players and opponents. It has its origin in the kitchen appliance of the same name, which is used to quickly dice various foods.
Noob tube
(English for "noob tube") denotes grenade launchers used in first- person shooters , which allow even inexperienced players to easily eliminate opponents. See also: tube and imba
(English for "without telescopic sight / magnification") describes in first-person shooters shooting with a sniper rifle without activating the telescopic sight. Since in many games there are no crosshairs when the “scope” is not activated, hitting opponents is much more difficult. Often players only use a "no-scope" in dangerous situations, e.g. B. If a player with a sniper weapon gets into close combat and hardly has time to switch to his secondary weapon. Sometimes, however, players intentionally try to shoot without the telescopic sight in order to achieve a “trick shot” and to impress allies and opponents. See also: hard-scope and quick-scope
(English abbreviation of no problem "no problem") Is used in response to an apology.
(English abbreviation of Non Player Character "non-player figure") A game figure controlled by artificial intelligence that is supposed to increase the degree of immersion in the game. See also: bot and non-player character
Abbreviation of nice shot! (English "nice / good shot!").
Also in Counter-Strike: Global Offensive “nice shot” is used as a voice line.
Abbreviation of nice time! (English "nice time!") or nice try! (English "good attempt!").
Mainly used in the online racing game TrackMania , which is supposed to express admiration for an opponent for the time he has driven. It is only used for fellow players or opponents and not in relation to one's own performance.
(English abbreviation of never mind “half as wild”, also: “don't care”, “what the hell”) Can be used as an answer to another player's apology (synonym for np ). Or to dismiss what you have said yourself as unimportant, e.g. B. due to a misunderstanding. Example: "Oh, I thought tomorrow would be Sunday, nvm." In this context it has been used as a synonym for "doesn't matter".


(English for "one blow") or oneshot (English for "one shot") Describes a player who has only so few life points that he can be killed with one blow or shot. Also used when a player is killed with one blow / shot by an overpowering opponent.
(English abbreviation of on my way "on the way") Term that is used in team-based games to make it clear that you come to the aid of your team member.
(English abbreviation of out of character "not behaving according to the role") Term that is used in the role-playing scene to make it clear that what is said has nothing to do with the character and their thoughts, i.e. an announcement, that you briefly leave your role in the role play. In role-playing games, it is generally frowned upon to have real-life conversations; everything you say should be consistent with the character and the world in which you are playing in order to maintain the game atmosphere.
(English abbreviation out of combat "not in combat" or " out of combat "). An abbreviation used in MMORPGs such as World of Warcraft that indicates that a player is not engaged in an ongoing battle. Less common: the counterpart in combat (ic) . Usage examples : "Are you still ooc?" And "I'll run ooc before I die here."
(English abbreviation of out of mana "Mana used up") This abbreviation is used in the role-playing scene to make it clear that the player in question has no more mana .
(English out of position "out of position") Is used when a pawn is outside the place where it should be; often when she is too close to the opponent or too far away from the rest of the team and therefore dies.
Deal much more damage to an enemy than it would take to kill them.
overpowered - op - ovp
(English for "overpowering") Units or equipment that is too strong in a game in relation to the others are considered to be "overpowered". See also: imba
own - owned - ownage
(English to own " to own ") Can be freely translated as dominate , flatten or play a lot stronger . Owned is roughly equivalent to “caught!” Or “defeated” . Ownage describes the specific process of owning . For example, if a player manages to overwhelmingly defeat a superior force, this is called ownage. So the player knows his opponents.
Occasionally, the term is also used to upgrade an object, for example "This game doesn't!"
Also known as pwn , pwned and pwnage , these words were created by typing errors.


panic knife
(English for "panic knife") In first-person shooters (especially Call of Duty ), this describes a reflex reaction to an opponent in close combat, in which a player does not shoot but stabs with the knife.
panic shots
(English for "panic shots") Are usually quickly fired shots, which are fired reflexively without precise aiming in the direction of an opponent.
packet loss
(English for "packet loss") Describes the incorrect transmission of data over a network. The short-term impaired synchronization with the game server has negative effects for the affected player, especially in fast games such as first-person shooters. See also: packet loss
pay-to-win - ptw - p2w
(English pay to win "pay in order to win") Describes derogatory games that, for a fee, provide elements that are otherwise unusable or difficult to obtain and offer a clear advantage over f2p players. The term is based on free-to-play and is often, but not exclusively, used for free-to-play games with corresponding mechanisms.
pG - pro
(English abbreviation of professional gamer " professional gamer ") Describes computer players who professionally engage in e-sports and u. a. live off the winnings at LAN tournaments . Sometimes it also stands for power gamer . These distance themselves from the "professional gamers" and basically play to have fun and play many different games very often, whereas the "professional gamers" usually limit themselves to one game. In role-playing games , on the other hand, “powergamer” is a rather derogatory term for someone who is only interested in improving the skills and power of their character and who neglects actually playing the character.
Player Killer - PK
(English for "player murderer") Describes players who prefer to kill their human comrades-in-arms instead of NPCs . In team-oriented games, in which only human players compete against each other, one speaks of a team killer . This limits his approach to eliminating his own team members. See also: Griefer
Plot stopper - plot stopper
Describes a serious bug in a computer game that prevents the continuation of the main plot of the game or its conclusion. Sometimes the term is also used for optional parts of the plot that have no direct influence on the main plot.
(English abbreviation of power leveling ) In MMORPGs widespread expression for the rapid leveling of a player by higher-level players.
(English for push cut / ) goal is the poke damage to the enemy to inflict from a great distance as possible so that it is not in a position to defend themselves against it. In games similar to dotA, these are usually certain skills that are designed to be played from a long distance. Accordingly, it is the opponent's job to avoid these attacks.
pot - potten
Abbreviation of Engl. potion "drink". Refers to the potions often used in Hack and Slays and MMORPGs , especially healing or mana potions. The resulting German variation potten denotes either the mass use or the production of potions and is mainly used in MMORPGs, in which magic potions are a major economic factor.
(English power - "power" / "strength" and creep - "crawl")
Denotes a phenomenon in MOBAs and games with a large number of playable characters. By constantly adding new characters and skills by the developers, which should of course be interesting and innovative, existing characters are dominated by the new ones. The skills of the old characters can no longer keep up with the new ones. This makes it necessary to buff the old characters in order to let them compete with the stronger ones. This leads into a spiral of increasingly powerful heroes and skills, which makes the game more and more complex over a long period of time. Most of the time, Powercreep is harmful to a game, as new players are overwhelmed by the complexity and the game is difficult to get started with.
prediction shot
(English "Premonition shot") Describes a shot fired intuitively and without a direct target, which is intended to hit an opponent (possibly even through walls and doors). For example, it is a common tactic in various Unreal games to charge the rocket launcher with rockets even without a specific target. Once the loading process is complete, the rockets must be fired, even if no opponent has shown up in the meantime. The prediction shot is now used to shoot the rocket where there is a high probability that an enemy could appear during the rocket's flight time. Frequent successful prediction shots are often taken by beginners as proof of a cheat, as they cannot explain how the experienced player could have known beforehand that they would be leaving cover, for example.
(English "previous shooting") Designates shooting with automatic weapons, which is started before an opponent is in the field of fire. For example, if a player turns a corner with Prefire , an opponent who may be waiting around the corner will not have time to shoot first.
proc - procc - proccen
It is mainly used in MMORPGs and action role-playing games , more rarely in other games and generally describes the random triggering ("proccing") of an effect. Such effects (called “procs” or “proccs”) can be found on weapons or as part of a skill, typically with an indication of a percentage chance: “22% chance of poisoning the target.” The origin of the expression is unclear: Possibly it is simply an abbreviation of procure (bring about, achieve), procedure or process or an acronym from programmed random occurrence , other sources name the MUD CircleMUD (1993) as the origin.
progressive camping
(English for "staggered camping") Describes an offensive variant of camping in team-based first-person shooters , in which a player makes a mixture of quick forays into opposing territories followed by setting (camping) at tactically important positions.
Protter - protter
(Modification of English protect "protect") Describes in MMORPG character classes who are " skilled " on protective abilities and thus protect other group members. Sometimes tanks are also called prot , as they protect the group from the attacks or the aggressiveness of the NPC opponents by drawing their aggro on themselves.
(English abbreviation of Play The Fucking Objective "Play the damned (mission) goal!") Request directed to a teammate to concentrate on fulfilling the current goal of the game, instead of striving for the best possible death ratio, for example .
(of English. public "public") Refers to play on a public server , so a server that is accessible to the public and no password o. ä required..
(of English. public "public") Designates derogatory players who no communities o. ä. players union members, and writes that the lack of skill and teamwork to.
(English abbreviation of Pick up group "random community") a randomly assembled group of players.
(English to pull "pull") Describes the attracting of opponents and is used in MMORPGs . Good pullers are usually players who use ranged weapons and have a good defense. When pulling , you have to be very careful not to pull too much aggro .
Can also be used to describe the quick dragging of weak players or characters by high- level players . The high-levelers do the work, like killing the opponent, and the drawn player just walks along. This allows him to reach later game sections and higher levels much faster.
In the first person shooter Jedi Knight 2 and Jedi Academy , players are insulted as pullers who use the power ability pull excessively to disarm their opponents, pull them into an abyss or slow them down. This insult is often combined with whore as a suffix .
(English to push "push / push") Describes the procedure to help another player in his development. In role-playing games, especially weaker characters are supplied with equipment and the like by stronger ones. Many games offer protection mechanisms, for example minimum equipment requirements for RPGs. In some games (especially browser games ) this procedure interferes with the game mechanics, because usually no protective mechanisms are provided or some players try to push themselves by creating several user accounts ( see multi-account ). In strategy games, resources are given to weaker players (see feed ).
Also as an expression for the penetration into the enemy base through attacks or through the construction of buildings such as towers or castles. The term is also used for pushing back the opposing team.
In first-person shooters this often means that a player can reach unreachably high positions (for example a window) by jumping on a friendly player who usually has to duck to do so.
In the first-person shooters Jedi Knight 2 and Jedi Academy , players are insulted as pushers who use the power ability push excessively to keep the opponent away or to push them into an abyss. This insult is often combined with whore as a suffix .
PvE - PvM
(English abbreviation of Player versus Environment / Monster " Player versus Environment / Monster") A game (mode) against NPCs .
(English abbreviation of player versus player "player versus player") A duel between human players.
(English abbreviation of player versus player versus environment for player versus player versus environment ) The coming together of PvP and PvE elements in a single area. Appeared for the first time in the MMORPG Dark Age of Camelot , here fights against the opposing player faction and an NPC faction take place in the same area. Often associated with RvR .


qs - quick-scope
(English quick-scope "rapid magnification") In the Call-of-Duty game series, the term primarily refers to sniping with quick target acquisition. H. the player perceives the target, then activates the telescopic sight, detects the enemy and fires the shot in a targeted manner. On game consoles , the game's own aiming aid can be misused for this purpose, which is greatly reinforced when the player character is in motion and the player activates the telescopic sight. Since this effect takes effect shortly after activation, but before the actual view through the telescopic sight, the shot can be fired without actually using the telescopic sight and the use of the same can be canceled. This gives the player a wider field of vision, which would be restricted with normal use of the telescopic sight. See also: hard-scope and no-scope
(English for "search") The term is primarily used in role-playing games and describes smaller tasks that the player can perform in addition to the main story. "Quests" usually involve the search for a certain object or character. Usually the player receives a reward for a successfully completed "quest".
(English to quit " to quit ") A player who intentionally or unintentionally leaves a running game. See also: leaver


rage quit - rage plug
(English about "angry leaving") Describes a player who impulsively leaves a multiplayer round because, in his opinion, he has lost unhappily or undeservedly. With the rage plug , the network plug is pulled, so that the player leaves the game after a time out . The player is, so to speak, a bad loser .
(English for "Raubzug") A joint looting action by several players, primarily in MMORPGs .
The aim of a raid is, for example, to defeat an overpowering opponent, or to solve tasks that are barely manageable for individual or a few players.
Refrag - Refraggen
When a player A dies against an enemy player B and a player C on player A's team manages to kill player B because player A died, it is called a refrag . That is why several players are usually preferred in rushs, if the first dies, a second can get the refrag, as it is not possible for the defender to shoot at several targets.
Reg - reggen
(Abbreviation of "Regeneration / Regenerate") Is mostly used in MMORPGs to indicate that the player needs a break to recharge life and magic energy (for example mana ). The spelling regen is also found less often as a verb .
(English colloquial language for wrecked , which means something like " destroyed ") If a player is killed by a particularly large amount of damage in a very short time, without even being able to react to it, one speaks of rect . Usually a spectacular battle or unpredictable damage is associated with it.
res - Resi (s) - resistances
In pen & paper and computer role-playing games, resistance is the resistance of a character (player character, monster, etc.) to certain effects (e.g. certain spells, types of damage or poisons).
In various strategy games , the abbreviation res also stands for “resources” (materials for building buildings and units).
In online racing games, res is used as restart (English for "repeat") if the player wants to drive the time-limited lap again.
(English for rebirth ) The reappearance of an opponent or fellow player at a certain point or in a certain area after their death. See also: spawnkill
Respec - Respeccen
(from English specification "specification") Describes the change in the direction of the game of a character in a role-playing game through the selection of his skills.
ressen - rezzen - rez
(from English resurrect "revive") Describes the resuscitation of a player character by a human player.
revive - rev
(from English revive "to revive") See: ressen
Real life
(Abbreviation RL, English for "real life") Term for the world outside of the game.
(English for manipulated) Is used to assume manipulation of the course of the game in the context of a game situation (often jokingly). More commonly used in situations where a player is unusually lucky or unlucky. Comparable to the German term “gekartet”. See also: RNG-God
(English abbreviation of remake "make new") Use in real-time strategy games when a game is being created and you are waiting for other players but not getting enough together. Then the initiator of the game indicates with an "rmk" that he will end the game and re-initiate it. If the request "rmk" does not come from the initiator of the game, the initiator is requested to restart the game. The players who have already joined are encouraged to join the new game as well.
“Rmk” can also be pronounced during the game. This is the case if you would like to play against each other again in the same constellation, or if an irregularity is discovered shortly before the start of the game (the ally has left the game, selected the wrong race, wrong card, ...).
(English abbreviation of random "chance") Often used in game creation in connection with certain options or restrictions. This could include playing a random card or race in a real-time strategy game , for example .
(English Abbr. of Random Number Generator " random number generator ") Used when an effect is triggered with a certain chance in trading card games of cards with random effects. Also used in other types of games with random events.
Term for players who are very lucky with random effects.
Rocket jump
(English for "rocket jump") Explosions caused by larger weapons or their recoil catapults the player a long way over the playing card. These are intentionally used primarily in first person shooters to make extreme jumps in difficult-to-reach places. This is often practiced in games without a high degree of realism in particular; in tactical shooters this technique is found comparatively rarely, as grenades, rockets or similarly powerful weapons usually kill one's own character. See also: glitch
engl. Abbr. Of role playing game " RPG ".
engl. Abbreviation of rocket propelled grenade " Panzerfaust ", a standard weapon in first-person shooters.
(English abbreviation of round restart for start new round ) Mainly averted in tactical shooters.
In Dark Age of Camelot , RR describes the " realm rank " a player has, a rating for performance in PvP .
(English abbreviation of return to base "return to base") in flight simulators used to indicate that you are returning to the airfield, for example because of a lack of ammunition or fuel.
(English abbreviation of real time strategy " real-time strategy game ") A sub-genre of strategy games.
Rush - rush
(English for “storm”) In first-person shooters and real-time strategy games, a particularly early attack for strategic reasons or the attempt to surprise and overwhelm the opposing player regardless of losses.
In MMORPGs , rushing is also often referred to as leveling up weaker player characters by higher-level players (“rushing” a character to a certain level).
(English abbreviation of Race versus Race "Rasse gegen Rasse") In MMORPGs it describes the struggle between factions, kingdoms, etc. Ä.


S&D - S&Z
(Abbreviation from English Search and Destroy or Seek and Destroy and German Search and Destroy ) Game mode in which you have to destroy the enemy base or protect your own.
(English salty) Describes a player who z. B. is annoyed or angry through unfair gaming behavior of other players or through poor RNG from the game itself - or because he is simply salty.
Describes a situation in which a player is attacked ( sandwiched ) by two opponents from different sides . The two attackers may or may not be allied. The name comes from the food of the same name .
(English for "memory point") Describes saved scores, especially in single player games, which can be loaded after the game character dies or after the game is interrupted.
Sweat - sweat
A derogatory term for a player who takes the game very seriously and tries to win it by all means.
Scope - scope
(English scope "telescope") Describes the use of a sniper rifle in first-person shooters .
scouting - scouting
(English scout Designates "scout") in real-time strategy games spying of the opponent by means of a weak, most expendable unit to analyze the tactics and take appropriate counter measures.
In Counter-Strike also means killing an enemy with the " Scout ", a sniper rifle. Players of this weapon are therefore called scouters .
sitting - Account Sitting
Common term mainly in MMOG with permanently existing worlds. Describes the maintenance of a player account by a friend who is a player, usually for several days while the actual owner goes on vacation, for example. In most games, forbidden because there is a very high risk that this feature is being abused (see multi- or farm accounts ). Some games still allow it, but often with restrictions or different reporting obligations to the operators.
(English to siege “besiege”) means to inflict damage on the opponent without accepting any oneself. In most cases, attempts are made to avoid the enemy by moving quickly to and fro as soon as he approaches or tries to react. This term is mainly used in DotA-like games.
(English for "ability") Skills that are acquired in a game. The term refers both to the characteristics of the player characters (for example spells or attribute points) as well as the experience of the player himself (for example the shortest route through a mission or handling a weapon).
slave - slave
(English slave " Sklave ") The verb slaven finds v. a. in MMORPGs application. A mostly stronger character (the slave ) helps a weaker one to collect items or EXP by supporting them with spells, buffs and healing or by fueling them for them . Slaves are usually paid for with the loot ( loot slave ) or receive a fee.
(English smurf " smurf ") Means the use of an account name that differs from the usual " nickname " of the player. Most of the time, players create new smurfs when something no longer suits them in their old user account, such as the win / loss ratio, they feel pressure to succeed due to their level of awareness, they simply do not want to be recognized (also to be able to flam without consequences ) or they want to fight with other players with a new account that is still inexperienced in order to be able to defeat them more easily. Thus, among other things, you can also help other players to rise in rank without actually having actually improved. So-called "Smurf Accounts" are second or third accounts.
"Smurfen" is also used in ladders games in order to be able to play unauthorized in several teams or to take away many ranking points from the opponent through new teams that are partly or completely made up of smurfs .
Not only for the reasons mentioned above, smurfen is often viewed as negative, and sometimes even compared to cheating, but also because it irritates many players to be defeated by seemingly unknown opponents.
Sniper - snipe
(English sniper " sniper ") Describes the user or the use of a sniper rifle .
In games where you can revive yourself after death, the spawn is the point at which all players can re-enter the game.
Spawnkill (also spawn trap)
In first-person shooters used term that is used when players immediately after spawning ge fraggt be. Repetitive spawn kills are known as spawn camping , whereby the losing player is deprived of the opportunity to get a better position or equipment. In some games, respawning players are given a short-term spawn protection , i.e. a time in which they cannot and cannot be attacked.
Spec - Speccung - Core Build
(English specialization "Spezialisierung") Is generally used in MMORPGs or in strategy games. Specialization is the focus on a certain talent tree (mostly MMORPGs) or style of play (e.g. deffen / defend). A common question is “How are you spec?” To find out how the other player specializes. Is the optimal exercise of the play, such as in DotA -like play a certain equipment on items needed, is powered by a Core Build spoken ( "core structure"). See also: Skill
Spec is also the abbreviation for the English word Spectator ("viewer"). A spectator does not take part in the game, only observes it. This option is mainly used in first person shooters . There a spectator has the possibility to fly through walls and floors at relatively high speed in order to be able to view the complete map (English free flight ). In most cases it is also possible to switch to the other players' point of view. In strategy games, the entire map can be viewed from the start without a “ fog of war” or other restrictions.
A viewer can also mostly read all chat messages (both general and team-related) - in many games their ability to send messages is limited, however, so that only other viewers can read these messages. Otherwise, various games would lose part of their appeal, which consists of surprise or explanation.
In the time between virtual death and re-entry (spawn) in first-person shooters, the player is usually automatically a "spectator".
special move
The term is mainly used in beat 'em ups . It describes attacks and movements that are carried out by certain key combinations and sequences.
(English for "short-term (voltage) spike ") Also used as spike damage or to spike . In online role-playing games is spiking a spell or attack against a single opponent as the common and simultaneous applying designated to prevent the healers can heal him quickly enough. It is mostly used in combination with VoIP clients , in which a countdown initiates the joint attack.
Smaller lags are often referred to as spikes or ping spikes .
Splash - Splash Damage
(English for "splash damage") Describes (mostly for shooters) the damage that is triggered in the immediate spatial environment around a certain event. Cause of Splash Damage to rocket explosions as well as spells or similar.. Be.
In strategy games and MMORPGs , the synonymous term AoE is often used instead .
(English to spray "spray") A verb that describes continuous fire on one or mostly several opponents in first-person shooters . In doing so, one does not proceed with the usual means of delivering individual targeted volleys or bullets, but shoots almost all of the ammunition that is in the magazine in order to cause the greatest possible damage. Experienced players can usually compensate for the recoil of the weapon by clever aiming. "Bratzen" is the less commonly used German equivalent. Also used as a verb for the virtual spraying of spray logos (Eng. "Spray logos"), which are often used in half-life engine games.
In first-person shooters, this also means consciously shooting at / through a (thin) wall, a corrugated iron fence or similar if the player knows or suspects that an opponent is hiding behind it. See also: Wallbang
In some class-based tactical shooters , the teams can be divided into different squads . These are smaller groups of four to five (mostly known) players who then play the game together, i.e. H. they always stay quite close to each other during the round. The members of the squad are equipped as widely as possible in order to be able to counter all threats appropriately. See also: Squad
Abbreviation of English Skill Rating : is used to differentiate players according to their skills. It is the basis for many ranking systems.
(English to stack "stapeln") Is used for things and processes that can be stacked or heaped up. For example, equipment can often be stacked (such a stack is called a stack ). The increase of a single character trait through different spells that add their bonuses is called stacking .
In the sense of “ piling up”, stacking is used when different players use all resources to strengthen a player above average.
If many experienced players gather in a team, whereupon the game is visibly unbalanced, one also speaks of "stacking". Similar to the term teams , stackz is then used, for example .
Stacking also describes the gathering of all players in a certain position. This occurs especially in MMORPGs when players fight against strong mobs in a dungeon, for example, in order to be able to work area spells (e.g. healing spells) as effectively as possible on all members of the group.
In shooters the point statistics, see also kill ratio .
In role-playing games, the character points, which can be allocated to properties such as skill, life, strength, and intelligence. Stats are to be distinguished from the skills with which the learned skills such as magical or physical attacks are meant.
Steamrolling - steamrolling
From Engl. to steamroll "flat rollers". In real-time strategy games, describes the relatively unresisted overrun of an opponent with technologically superior units. Typically, this will result from a boom , one of three standard opening strategies. Steamrolling is differentiated from a rush (another opening strategy) by the technological superiority of the attacker.
In role-playing games , the term sometimes used for character classes who mainly wear cloth armor (robes etc.) and therefore only have a low armor value, for example healers, spellcasters or the like.
(English to strafe [stra: f] "bombard") Also strafen (Germanized) describes the sideways movement of a pawn in a shoot 'em up or first-person shooter . Often also called dodgen (English to dodge "to avoid").
For example, the phrase “punishing around the corner” does not usually describe the normal running around the corner (running to the corner, turning, running on), but rather the strategic, sideways approach to a corner due to possible enemy contact behind it. The advantage of punishing in contrast to walking strictly straight ahead is that you can focus your attack and keep a better overview, while at the same time avoiding the opponent's attacks when attacking.
Penalty jump
The penalty jump comes from the field of first-person shooters and consists of a jump with a sideways movement. This penalty movement increases the jumping distance and speed of the player. The speed can be increased further and further through constant repetitions. If the mouse is moved in the direction of the penalty area while jumping, it is called bunny hopping , which increases the speed even further. See also: punishment
Stream sniping
Viewing a computer game live stream of a fellow player or opponent on a live stream platform in order to gain an advantage with the information received
(English to stun "numb" and lock "block") Describes the repeated stunnen of an opponent in order to keep him in a complete incapacity . Mainly used in role-playing games.
(English to stun "stun") Describes any kind of " incapacitating " a unit or character. This can be, for example, the short-term deactivation of the defenses by an EMP in a futuristic real-time strategy game or the knockout of an opponent in a role-playing game. Some games also offer items or spells that put an opponent or fellow player out of action for a short time. In shooters this is often done through so-called "flashbangs" or "stungrenades", which are based on their real counterparts.
(English to sweep " to sweep " or "to sweep", sometimes also roll, from English to roll "to roll") A single player or a team defeats the opponent quickly and without losing a lot of life points or suffering major losses. In PvP games mostly meant derogatory in order to hold up against the losing opponent his simple victory.


(English abbreviation of thanks for trade "Thank you for trading") Is mostly used in MMORPGs after a trade has been concluded.
(English abbreviation of Thanks for Train "Thanks for the training") Often used after a training / practice match. Sometimes also meant derogatory after a very easy win.
Tank - refuel
(English for " Panzer " or "Tank") A character in a role or MMORPG game who has an extremely large amount of armor, life or life regeneration and directs enemy damage so that the remaining players can attack undisturbed. This tactic is also known as refueling .
tb - teambash
Often used in first person shooters. Means that a player single-handedly "questions" the entire opposing team. Is perceived as an extraordinary achievement. Often referred to as "Ace" in role play.
(English abbreviation of Team Deathmatch ) Game mode in first-person shooters in which cooperating teams compete against each other. See also: Deathmatch
Tea bag
This term is most commonly used in FPS games, when a player on the corpse of the completed player crouches over again and gets up to suggest a sexual act, like the dunking a tea bag (English teabag ).
Team bag
Similar to the T-bag, except that the quick crouch and stand up is performed on a dead teammate. This is mostly used to mock or laugh at, for example after an embarrassing death, and is very reluctant to see.
(English for "to form a team", also Germanized to team ) If several players do not attack each other in an ffa mode and thus form an unofficial and possibly also forbidden team. A team is usually superior to a single player. Players who "team" without permission are also referred to as teamers . Cross -teaming means teaming with a partner from a foreign team. If, for example, one player dies in two teams with two players each and the two survivors join together to form a new team, this is known as “cross-teaming”.
teamkill - teamattack
(English for “team attack”) An intentional or unintentional shooting down of one's own team member (often also abbreviated as “TK / TA”). In the case of noticeably frequent teamkills / attacks , the player is often frowned upon as a “team killer / attacker”. Some games punish the player by deducting points or allow the killed team partner to cause the "team killer" damage or other difficulties. Some game mechanics allow team kills to be deactivated or give the person concerned the option of forgiving the team killer .
This exclamation is used during play when the teams are unbalanced (e.g. 7 against 4 players) and one team has an advantage as a result. This notice is intended to encourage players to even out the unfair team distribution.
Tech Tree - Tech tree
A classic term from computer strategy games and building simulations. In many of these games, basic skills can be expanded by building buildings or researching technologies. The technology tree gives an overview of the entire researchable technology and its bonuses, as well as the requirements for achieving it.
Portmanteau from " Teleportation " and " Frag ". Usually only one character can be in a certain place at the same time, the physical limits of the characters are determined by " hit boxes ". If these overlap, either intentionally or unintentionally, one (or both) characters will be killed. This can, for example, the spawn of a player pass / Respawn if there is already another player at the same position is random (this happened especially on small maps with many players very often when the spawn point will not leave fast enough). In all cases, however, the player who first stayed at a corresponding position is virtually killed.
Thanks to control mechanisms that are intended to prevent unintentional telefragging , it only occurs in modern games as a deliberately used game element, especially in Quake and Unreal .
Time-To-Kill (TTK)
Average amount of time it takes to eliminate an enemy in a firefight.
Tower defense
(English for "tower defense") A type of RTS game where the aim is to use defensive systems (towers) to prevent units that keep walking a certain path from reaching their destination. Only a certain number of these "runners" are allowed to reach their goal per round. The player receives resources for building towers per round or for each unit killed. The level of difficulty increases with each new round (different, stronger or more units).
(from English tower " tower ") Describes the strategy in RTS games to use gun turrets offensively and in the vicinity of enemy bases, as these are usually superior to mobile units in attack and defense.
Towers at the beginning of a round with the aim of keeping the enemy in his base and thus denying access to further resources.
(English for poisonous) Is used as a term for player communities which are interspersed with smurfs , flamers , hackers , kiddies and the like. In Counter-Strike - Community the joke of it has arisen weapon skins named "Toxic" with a nametag to: rename as these many compared to the past is considered unpleasant "CS GO Community".
Abbreviation for Hit Points , Town Portal and Teleport
Hit points are usually referred to as HP (health points), while TP stands for Town Portal or Transport. They offer players or their units the possibility to travel directly back to the city or to a base. The application is often provided with a cooldown (cooldown time). TPs offer strong tactical advantages due to the reduced travel times.
In dotA-like games, an expression for equal damage exchange between two warring players. Seen in this way, neither of the two came out victorious in the fight, since in the best case both died at the same time, which would be a perfect trade .
Used in shooters as an abbreviation for "training".
In role-playing games it is usually written in capital letters and with lots of exclamation marks (“TRAIN!”) As a warning that a move is made by a large number of opponents. Inexperienced players often take on opponents who are too strong and therefore flee in a panic. Opponents can then pursue this player for a long time and on his escape route other players can easily be overwhelmed by the enemy crowd.
Trial - Trial Member
(English Trial "Trial") Describes players who, after being accepted into a clan or a guild, must first prove their human and playful worth. Before the clan or guild management makes a final judgment about the admission or rejection of a trial player, a period of a few weeks is usually set in which the new member can prove himself. Only after the end of this period will a decision on the player's whereabouts be made in consultation with the previous permanent members.
Insult to players who take the game very seriously and do everything possible to win the game. For example, campers can be referred to as Tryhards.
TS is the abbreviation for the TeamSpeak voice conferencing software , which enables users to communicate with one another over the Internet or a LAN .
Tube - tubes - Tubekill
(English tube "tube") Colloquial term for rocket or grenade launchers mainly used in shooters . Tubes denote the use of the weapon, for example to eliminate opponents in buildings / windows. A fatal hit is therefore a tube kill .
The frequent or untargeted use of these weapons - especially to randomly kill opponents - is pejoratively referred to as noob tubing . It is particularly annoying, but also tactically interesting, when mortar-like attacks are carried out over the entire playing field, for example to set fire to the enemy spawn , a contested building or a frequently used corridor. In some more modern games, you can fatally knock down your opponent in combat at very close range with a targeted shot in the chest or head. However, this does not result in an explosion of the grenade, so that the shooter does not suffer any damage.
(from English turtle "turtle") Describes in the strategy genre a player who lengthens the round by bunkering with defensive structures in order to gain access to a game element that is only available after some time or to build a larger army. Is seen by rushers as disrupting the flow of the game.


votekick - voteban
Players feel in a group by another player disturbed so they can try enough votes (english votes to collect) to throw the culprit from the group. A second possibility is a voteban , which works in the same way as a votekick , with the difference that a vote is taken to permanently ban a certain player from the server. On many servers, however, the vote kick / ban option is deactivated, as it can be abused by players. See also: Kick and Ban
(English for "volley / shock") Mostly used in MMORPGs term that describes the damage to a weapon per blow / shot. If the damage done with an attack is enough to defeat the opponent immediately, the volley is sometimes referred to as an "alphastrike" or simply "alpha". Especially when used in teams , weapons with low dps but high volley can carry out devastating attacks.


Wallfrag - Wallkill - Wallbang
(English wall "wall") Describes the successful attempt in a first person shooter to kill an opponent through the wall without seeing him, but only guessing or hearing.
(English wall "wall") Describes a cheat that allows the player to see or shoot through walls.
(English to whine "crying / moaning") Describes a player who constantly complains. He is always asked, his character always gets the bad loot, the entire (gaming) world is against him, and other players have to find out. Most likely to translate in German with "wretched rag".
(English whore "whore") The original combination of score whore ("points whore") was later dissolved and supplemented by new compositions that do not make sense without the original implication that the player would give everything for points. The term is used in multiplayer games in which certain weapons or techniques are sometimes available, but are generally outlawed because of excessive strength that is harmful to the game. Players who use these techniques are perceived as unfair and labeled with "Whore" in connection with the name of the technique or weapon, such as "AWP-Whore" for someone who is constantly aware of the sometimes hated AWP sniper rifle Play Counter-Strike , or "Shockwhore" when the very powerful Shockcombo is used excessively in Unreal Tournament .
winning team joiner
Derogatory term for players who are in becoming part to a running game or after the loss of a round of the winning team (English winning team ) Connect (English to join ). The abbreviation WTJ-ler is also often used in the game.
(English for "sweeping away, erasing / extinguishing") Term for killing an entire group of players (team, raid party, etc.).
Also a term for completely resetting a game world.
Expression of joy or excitement ("We won! W00t!").
Also used as an abbreviation for: "We Owned the Other Team!", "WOnderful loOT " or sometimes as an alternative to the word "was" ("wut").
(English abbreviation of well played "well played"). Praise to the opponent for a particularly good style of play. Often in connection with “ gg ” at the end of a game (“gg wp”).
Also abbreviation for "waypoint" (or English. Waypoint ) in various games.
wtb - wts - wtt
(English abbreviation of want to buy / sell / trade "want to buy / sell / exchange") Is mostly used on the trade channels to say that you want to buy / sell / exchange something.


A derogatory word about an attack, usually by several superior opponents, on a teammate without a chance or overrun of a heavy opponent with a superior force of bad or mediocre units. This approach is particularly reluctant to see in real-time strategy games, because the artificial intelligence of the opponent is usually bypassed or blocked.
The term "Zerg" comes from the strategy game StarCraft , in which the extraterrestrial Zergrasse has many cheap, quick-to-produce units at their disposal, which is why they usually attack with a large number of units. The possibility of "dismantling" is not necessarily due to a lack of balance in the game mechanics.
Colloquial term for "to play". The associated noun Agentis is "Zocker". It is a term used for both gamblers and computer gamers who play a game intensely.

See also

Web links

Individual evidence

  1. Martin Halter: I'll be afklo then . In: Badische Zeitung , August 24, 2013. (Behind a paywall .)
  2. Urban Dictionary ( English ) Urban Dictionary. Retrieved April 16, 2019.
  3. Wladislav Sidorov: CS: GO - The Ace of the Year has just happened., September 20, 2015, accessed on August 3, 2018 .
  4. Online language: Backseat Gaming. Retrieved August 5, 2020 .
  5. ^ Langenscheidt's large school dictionary English-German. Revised 1988, 5th edition. Langenscheidt, Berlin / Munich 1992, ISBN 3-468-07122-1 , p. 894.
  6. Art with the Doom Engine . Mirror online
  7. Time play . Mirror online
  8. Jargon file entry about Glitch ( Memento of the original from October 27, 2006 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. (English) @1@ 2Template: Webachiv / IABot /
  9. ^ Martin Maciej: kys: Meaning of the abbreviation in chat and LoL. , September 5, 2017, accessed September 4, 2018 .
  10. Leeroy Jenkins ,
  11. ( memento of the original from March 9, 2016 in the Internet Archive ) Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. Detailed explanation of MOBA terms @1@ 2Template: Webachiv / IABot /
  12. What actually is Pay2Win ( memento of the original from June 8, 2015 in the Internet Archive ) Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot /
  13. Rage Quit on (English)
  14. Rage quit on (English)
  15. Abbreviations and slang in the lexicon on GWCom
  16. Urban Dictionary: TTK. Retrieved October 6, 2019 .