Minoru (gambling)

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Minoru after winning the derby at Epsom in 1909, painting by Alfred Charles Havell

Minoru is an early 20th century in the UK Resulting maps - gambling . The name comes from the racing horse of the same name, Edwards VII , which won the 2000 guineas in Newmarket and the Derby in Epsom in 1909 . The game was made by John Jaques & Son, Ltd. a certain E. St. Clair is named as the inventor.

Game flow

Game schedule for Minoru

The game Minoru represents a horse race on a small scale. At the beginning of the game the players make their bets; the minimum bet is one token and the maximum is six tokens.

Since the individual horses - as can be seen on the game board - have to cover a different number of fields, this results in different winning probabilities and odds :

Minoru and St. Amant only need three spaces to the finish line and are therefore the favorites , the odds are therefore only 2: 1. In contrast, Gou-Gou is the outsider with odds of 10 to 1. Those shown on the game board Winning odds are - as usual in the UK - the so-called net odds : If a player bets e.g. B. 5 tokens on Minoru , in the lucky case he receives a profit in the ratio of 2: 1 in addition to his use of 5 tokens, i.e. 10 tokens. The winning stake will be refunded, i.e. H. he receives a total of 15 tokens back.

horse Number of fields to be covered Win rate Winning probability
Minoru 3 2: 1 37%
Game chick 4th 5: 1 16%
Gou-Gou 6th 10: 1 3%
Miss McGiggle 5 7: 1 7%
St. Amant 3 2: 1 37%

There are also two other easy chances , i. H. the win rate is 1: 1.

  • Blue : You bet either Minoru or Game Chick will win.
  • Red : You bet either Gou-Gou or Miss McGiggle or St. Amant will win.

Once the bets have been made, the game master ( bookmaker , banker ) places the five game pieces (racehorses with jockeys) on the starting fields, takes a pack of 52 cards , shuffles, lets take off and then places one on each of the corresponding fields below the starting line Card open from. The horse with the highest card is then moved one step forward; the ace is the highest card. If two cards of the same range are revealed as the highest for two horses, the color decides , hearts ( ) being the highest color, followed by diamonds ( ), clubs ( ) and spades ( ).

The game ends as soon as a horse reaches the finish line. The winnings are paid out according to the quoted quotas, after every four races the role of the banker changes: The player to the left of the previous banker takes over the bank next, you play until each player has been a banker.

Extensions

After the success of the first editions, the game was expanded. In later editions, an additional playing field for a race with eight horses was therefore printed on the back of the game board. In this variant, the Double Event Game , you could not only bet on victory, but also on place.

literature

The Complete Hoyle's Games Revised & updated by Lawrence H. Dawson, London 1950, Wordsworth Reference, reprint 1994