Mr. Do!
Mr. Do! | |
---|---|
Studio | Universal entertainment |
Publisher | Taito |
Erstveröffent- lichung |
1982 |
genre | Maze |
Game mode | 2 players take turns |
control | 4-way joystick ; 1 button |
casing | default |
Arcade system |
CPU : Z80 (@ 4 MHz) Sound CPU: - Sound chips: 2 × SN76496 |
monitor | Raster , resolution 192 × 240 (3: 4 vertical), color palette 256 |
Mr. Do! is a series of computer game classics first developed as an arcade game by Universal Entertainment in 1982 and published by Taito . The games belong to the genre of labyrinth games and are similar to the principle of Dig Dug .
Game principle and technology
The player controls the figure of the clown Mr. Do and has to collect cherries in various underground labyrinth systems, as well as avoid monsters or destroy them. He can dig horizontal and vertical tunnels. In addition to the cherries, there are also apples in the labyrinth, but they are not collected. These fall down as soon as a passage is dug underneath them and ideally kill monsters that are underneath, or even Mr. Do himself. The apples can be moved. The monsters can also be destroyed with a Powerball, which the player can throw off at the push of a button. However, there is only one Powerball available, so you have to wait until it returns to the character. The monsters also leave food behind which can be collected as bonus points.
The level is over when either all cherries have been collected, all enemies have been destroyed, the five letters EXTRA (= additional life) or a diamond has been found. The screen shows the respective level as an existing tunnel in the form of a large number (first level D, then numbers 2–9, and the 0). A cutscene appears after every third level.
monster
The default monster is a red mini dinosaur that can only move in the corridors. Later, however, he turns into a digger who can also dig tunnels. Then there is the blue Muncher , which can also eat apples, and the alpha monsters (letters).
Production notes
Six months before Mr. Do! Namco had triggered a short-lived boom in such games with Dig Dug , which other manufacturers tried to join. Even before the arcade machine came on the market, Coleco acquired the rights for any console conversions from Mr. Do! to forestall Atari . There were conversions and remakes. a. for the following systems:
year | system | Publisher |
---|---|---|
1983 | Atari 2600 | Coleco |
1983 | ColecoVision | Coleco |
1983 | X68000 | Universal |
1983 | Tomy Tutor | Takara Tomy |
1984 | Atari 8-bit | Datasoft |
1984 | MSX | Colpax |
1985 | Apple II | Datasoft |
1985 | C64 | Datasoft |
1995 | SNES | Imagineer |
1996 | Neo Geo | Visco Games |
1996 | PC-98 | Mindware |
1992 | Game Boy | Ocean software |
2008 | J2ME | Namco |
2010 | Wii | Hamster Corporation |
successor
Except for Neo Mr. Do! The other Mr. Do! games basically only share the character, not so much the gameplay.
Mr. Do's Castle is more of a lode runner style game.
Mr. Do's Wild Ride, on the other hand, is extremely difficult and is based on sneaking up to the finish on a roller coaster.
Do! Run Run has more similarities with Mr. Do !, but also introduces a new gameplay, framing the fruit in order to make it ripen.
All Mr. Do! Games from Universal have a strange sense of humor, as was already evident in the game Snap Jack (1981).
- Mr. Do's Castle (1983) (Universal)
- Mr. Do's Wild Ride (1984) (Universal)
- Do! Run Run (1984, also known as Super Pierrot ) (Universal)
- Neo Mr. Do! (1996), (Visco for the Neo Geo )
There are also several bootlegs under slightly different names such as Mr. Du and Mr. Lo, as well as other ports and variants such as Digger .
Web links
- Mr. Do! in the Killer List of Videogames (English) (arcade version)
- Mr. Do! at MobyGames (English) (home computer versions)
- English fansite ( Memento from August 6, 2001 in the Internet Archive )
- Presentation of the C64 version in Zzap! -64 edition 6 from 1985
Individual evidence
- ↑ Retro Gamer 1/2017, p. 77