Knock tiller

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Pinneken kloppen even Pennchen kloppen ( Low German for, batons beat ') is a formerly very popular street game from the Ruhr area , which in other regions under names such as floor hitting , beating Holzpinn , Klippchen beat , beat sticks , Stökske sculptural or as Pinkel wood or Pickelholz is known.

Origin and history

Literary safely occupied the Pinneken kloppen since the first half of the 20th century, such as multiple self-biographies . The authors want to convey the games of their childhood and youth to their descendants with their partly humorous presentation. According to Siegbert A. Warwitz, an early variant of this game can be found in Switzerland as early as 1840 . It was named Klinke after a picture . The Polish children's author Janusz Korczak also mentions the game in a book. Nobel laureate Albert Camus reports in detail about a game variant from Algeria .

At a time when there was a shortage of toys on the one hand, and streets with little traffic on the other, pinneck knocking became widespread and very popular in the Ruhr area, especially before, during and after the Second World War . The play equipment could be easily and quickly made from the materials of the environment by means of a pocket knife or a traveling knife , and the still little construction or the war-torn areas offered themselves for the extensive game.

Contrary to what Spiegel assumes, the toy was not lost in the period that followed. Although it increasingly disappeared from the street scene, it regenerated in the educational field. Warwitz gives the following reasons for this change:

  • the increasing stress on the streets due to the growing traffic and the construction of open spaces after 1945
  • the post-war flooding of the market with attractive commercial toys
  • Injury concerns and rigid safety regulations
  • a re-awakening need for creative play in response to the oversaturation caused by the wave of consumption

In nature-oriented, above all educational areas such as teacher training , at leisure, on beaches and in secluded areas, tinkering still takes place today.

regulate

Game components and playing field

The play equipment is the Pinneken , a piece of branch about fifteen centimeters long and two centimeters thick made of young, as hard as possible wood, which is pointed at both ends. This includes a sturdy stick about eighty centimeters long, at least the thickness of a thumb, which should be freed from twigs and smoothed especially on the handle side. An obstacle-free, spacious area with a solid surface is required as a play area. At its extreme end, the players dig a small furrow out of the ground or place two flat stones next to each other on which the pinneken comes to rest across.

The game requires at least two players, but is usually arranged as a party game in which one party occupies the castle and the other the playing field .

Game flow

A player from the castle party initiates the game by trying to catapult the pinneken that has been placed over the furrow with the stick as far into the field as possible. It is then the task of the field party to hit the stick with the tiller from the point of impact, which is placed across the furrow. If this succeeds, the field party may replace the castle party and the castle party becomes the field party. If this does not succeed, the castle party can collect points by hitting one of the sharpened sides of the tiller with the stick and trying to drive the stick, which has jumped up in this way, as far as possible into the free space with a strong blow with the stick. The distance back to the castle is measured in steps and results in the number of points gained.

The field party can improve their chance of achieving the change of castle by catching the catapulted Pinneken. Depending on whether it was caught with both hands or one-handed left or right, the catcher may approach the target location with a previously determined number of steps. The game ends either at a predetermined time, after a certain number of castle changes or when a fixed number of points is reached.

variants

Variations have been established to allow younger children several attempts to strike, reward the hand touching of the tiller on return with extra points, allow the castle to be changed after each round or also allow the field party to collect points through catching modalities.

In his autobiographical story “The First Man”, the writer Albert Camus describes a game variant from the slums of Algiers around 1923: The game called “Canette vinga” was played with a piece of wood sharpened into a “cigar” and a blue wooden club. The children drew a circle on a vacant lot between rusted iron tires and rotting barrel bottoms, in the middle of which one of them positioned himself with the bat. The others tried one after the other to place the “cigar” in the circle, which the circle player had to prevent with the bat. If a thrower succeeded in bringing the cigar to the ground in a circle, he was allowed to take over from the circle player. If the circle player succeeded in getting the approaching cigar out, he was allowed to try to let the sharpened stick snap up with a blow with the club and to drive it as far as possible with an immediately following blow. If he missed the cigar, he had to get back into the circle as quickly as possible to defend it again.

Play value

From a pedagogical point of view, tinkling is given a high play value. This arises from various factors such as the game's closeness to nature or the fantasy and creativity required of the gamers, which counteract the consumption trend of the time towards prefabricated, perfected (disposable) toys. It is a holistically demanding game from the production of the simple game equipment to the rules and the technical and tactical design of the game operation. The children learn how toys and rules are created and that they can be flexibly adapted to their own needs, the spatial conditions or the skills of those involved:

security questions

The reports did not mention any injuries from the game. However, two safety precautions are expressly pointed out:

  • the tips of the Pinneken should be slightly rounded and both pieces of wood should be checked again and again for chips and
  • When driving the pinneken, all players have to stay outside the direction of the stroke (= behind the person striking)

See also

literature

  • Albert Camus: The games of the child , In: Ders .: The first person . Rowohlt Verlag, 2nd edition, Reinbek bei Hamburg 2013, pp. 61–63.
  • Anita Rudolf, Siegbert A. Warwitz: Pinneken kloppen , In: Dies .: Playing - newly discovered. Basics-suggestions-help . Freiburg (Herder Verlag) 1982, pp. 52-53.
  • Ernst Schmidt: Back then on Feldstrasse. A childhood and youth in the Ruhr area 1924 - 1942 . Essen (Klartext Verlagsgesellschaft) 2008.
  • Helmut Spiegel (Author), Torsten Kyon (Illustrator): The Bollerrad has to roll, the Knicker has to roll. Lost children's games, told in stories from the Ruhr area . Bottrop (Henslowsky Boschmann Verlag) 2004, ISBN 3-922750-49-4 .
  • Siegbert A. Warwitz (ed.): Games of other times and peoples - discovered and experienced with children . Karlsruhe 1998.
  • Siegbert A. Warwitz, Anita Rudolf: From the sense of playing. Reflections and game ideas . 4th edition, Schneider, Baltmannsweiler 2016, ISBN 978-3-8340-1664-5 .

Web links

Single receipts

  1. Kinderkultur in issue 73 of the Focke Museum booklet, Konrad Köstlin, Rosemarie Pohl-Weber, Rainer Alsheimer, German Society for Folklore, Verlag Bremer Landesmuseum für Kunst- und Kulturgeschichte, 1987 page 84 and page 264
  2. ^ E. Schmidt: At that time in the Feldstrasse. A childhood and youth in the Ruhr area 1924 - 1942 . Food 2008
  3. H. Spiegel: The Bollerrad has to roll, the Knicker, he has to roll. Lost children's games, told in stories from the Ruhr area . Bottrop 2004.
  4. ^ SA Warwitz, A. Rudolf: From the sense of playing. Reflections and game ideas . 4th edition, Schneider, Baltmannsweiler 2016, p. 240
  5. Janusz Korczak, Günter Schulze (ed.): When I'm Little Again (Polish first edition Kiedy znów będę mały 1925), Göttingen: Vandenhoeck & Ruprecht 1973, ISBN 3-525-31509-0 PDF; 9.1 MB
  6. ^ Albert Camus: The games of the child , In: Ders .: The first person . Rowohlt Verlag, 2nd edition, Reinbek bei Hamburg 2013, pp. 61–63
  7. H. Spiegel: The Bollerrad has to roll, the Knicker, he has to roll. Lost children's games, told in stories from the Ruhr area . Bottrop 2004
  8. ^ A. Rudolf, SA Warwitz: Playing - rediscovered. Basics-suggestions-help. Freiburg 1982. pp. 84-86
  9. ^ SA Warwitz: Knocking Pinneken . In: SA Warwitz, A. Rudolf: From the sense of playing. Reflections and game ideas . 4th edition, Schneider, Baltmannsweiler 2016, pp. 239–240
  10. ^ Albert Camus: The games of the child, In: Ders .: The first person. Rowohlt Verlag, 2nd edition, Reinbek bei Hamburg 2013, pp. 61–63
  11. ^ SA Warwitz (ed.): Games of other times and peoples - discovered and experienced with children . Karlsruhe 1998, p. 38
  12. ^ SA Warwitz: Knocking Pinneken . In: SA Warwitz, A. Rudolf: From the sense of playing. Reflections and game ideas . 4th edition, Schneider, Baltmannsweiler 2016, p. 240