Sensitive soccer
Sensitive soccer | |
---|---|
developer | Sensitive software |
Publisher | Renegade |
First title | Sensible Soccer (1992) |
Last title | Sensible World of Soccer (2007) |
Platform (s) | Amiga , Atari ST , DOS , SNES , Game Boy , Mega Drive , Atari Jaguar , Sega Mega-CD , Game Gear , Xbox 360 |
Genre (s) | Sports game |
Sensible Soccer is a soccer simulation from 1992 that was developed by Sensible Software and marketed by Renegade .
The soccer game was first brought onto the market for the Amiga and the Atari ST , before it was finally implemented for PC and various video game consoles such as the SNES , Sega Mega Drive , Sega Mega-CD and Sega Game Gear .
Game description
The game was more playable than great graphics, but it was still considered one of the best football simulations for a long time. In this game you could choose from 64 clubs and 34 national teams, whose names, like those of the players, could be changed. You also had the option of creating your own leagues with up to 20 teams.
reception
Sensible World of Soccer (1994) was voted into the Game Canon in March 2007, a list of computer games that are considered milestones. The Library of Congress took up the suggestion and began long-term archiving of major video games, starting with the games on this list.
Games of the series
Title | Year of appearance | Systems | Notes |
---|---|---|---|
Sensitive soccer | 1992 | Amiga , CD³² , DOS , Atari ST , SNES , Game Boy , Sega Mega Drive , Atari Jaguar , Sega Mega-CD , Sega Game Gear , Acorn Archimedes | The "standard name" for the series. The console versions are all based on Sensible Soccer 92/93, but were only called “Sensible Soccer” (DOS version implemented by Wave Software, Jaguar version implemented by Krisalis Software). |
Sensible Soccer 92/93 | 1992 | Amiga, Atari ST | Slightly improved version of Sensible Soccer, including red and yellow cards |
Sensible World of Soccer | 1994 | Amiga, DOS | Includes the title track “Goal Scoring Superstar Hero” composed by Richard Joseph and Jon Hare . The original SWOS contains a few bugs which led to complaints. A free update that fixed the bugs was available in April 1995. (DOS version implemented by Wave Software). |
Sensible World of Soccer 95-96 | 1995 | Amiga, DOS | Improved version of SWOS. Chris Chapman, the main programmer, said that this was the version they wanted to do (DOS version implemented by Wave Software). |
Sensible World Of Soccer European Championship Edition | 1995 | Amiga, DOS | Improved version of SWOS (DOS version implemented by Wave Software). |
Sensible World Of Soccer 96-97 | 1996 | Amiga, DOS | Team update (DOS version implemented by Wave Software). |
Sensible World Of Soccer 97-98 | 1997 | Amiga, DOS | Team update (DOS version implemented by Wave Software). |
Sensible Soccer 98 | 1998 | DOS, Windows | 3D version, which was not very well received because it had no relation to the original. Initially it was to be called Sensible Soccer 2000 and was also presented under this name in some magazines. |
Sensible Soccer 98 European Club Edition | 1999 | PlayStation , Windows | Improved version (Playstation version implemented by Krisalis Software). |
Sensitive Soccer Mobile | 2005 | Java | Distributed by Tower Studios for Kuju Wireless (now by Finesse Mobile). |
Sensible Soccer 2006 | 2006 | Windows, PS2 , Xbox | First new Sensible Soccer in 7 years (Distributed by Kuju Entertainment with Jon Hare ). |
Sensible Soccer Skillz | 2006 | Java | Distributed by Cobra Mobile 1 |
Sensible World of Soccer | 2007 | Xbox 360 | A remake of the original SWOS 96/97 Xbox Live Arcade . An online mode is to be added. |
Web links
- SensibleSoccer.de - meeting point for European SWOS players
- Sensible Soccer Games series at MobyGames (English)
Individual evidence
- ↑ HEATHER CHAPLIN: Is That Just Some Game? No, It's a Cultural Artifact ( English ) nytimes.com . March 12, 2007. Retrieved November 1, 2013.
- ↑ Trevor Owens: Yes, The Library of Congress Has Video Games: An Interview with David Gibson . blogs.loc.gov. September 26, 2012. Retrieved January 18, 2013.
- ↑ James Ransom-Wiley: 10 most important video games of all time, as judged by 2 designers, 2 academics, and 1 lowly blogger ( English ) Joystiq . Archived from the original on January 21, 2016. Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved November 2, 2013.