Ugo!

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Ugo!
Game data
author Ronald Hoekstra ,
Thomas Jansen ,
Patrick Zuidhof
graphic Franz Vohwinkel
publishing company Cosmos games
Publishing year 2015
Art Card game
Teammates 2 to 4
Duration 40 minutes
Age from 10 years on

Awards

Game of the year 2015: recommendation list

Ugo! , Spelling UGO! , is a card game by Ronald Hoekstra , Thomas Jansen and Patrick Zuidhof , which was published by Kosmos Spiele in 2015 . In the same year the game was included in the jury's list of recommendations for Game of the Year . It is a trick game in which the other players build up lands in their kingdom and supply them with farmers for cultivation.

Style of play

In the game Ugo! it is a combination of a card trick game and a filing game in which the players each have to fill their own kingdom with lands and supply them with farmers. The land required for this and also the farmers can be obtained from the individual card tricks. The winner of the game is the player who can present and supply the most valuable lands of each type. The game material consists of four sets of five kingdom cards each, 65 stitch cards with lands in five colors with values ​​from 0 to 8 each and 36 farmer markers.

Game flow

At the beginning of the game, each player receives a set of kingdom cards, which he places face up in front of him in the order A to E. The trick cards are shuffled and each player receives 10 cards from these, which he takes into his hand. The pawns are placed in the middle of the table.

The game runs over four game rounds, each round consisting of 10 rounds. A game round is ended when all players have played their 10 cards in hand and 10 tricks have been taken. As in other trick- taking games, one card is played by one player, and the other players each have to put a card on it. All following players have to “use” the same color of the lead player ( compulsory color ) if they have it in hand, or may play any other card if they no longer have the starting color in hand. The trick is won by the player who has led the highest value of any color. In the event of a tie, the player with the highest card in the lead color wins the trick, or, if it is not among the highest values, the player with the highest card led first.

The winner of the trick takes all the cards played and must distribute them to his kingdom cards. He places them from right to left (A to E) sorted by color on the cards on display. Each deck of cards is always worth as much for later accounting as it corresponds to the top card. In later turns he must always place cards of one color that he has won on the existing lands of the same color. If a player wins several cards of the same color, he can choose the order of the new cards.

In addition to the trick cards, a player always wins as many pawns as are indicated on the card with which he won the trick. The card values ​​3 to 5 each bring two pawns, the card values ​​6 and 7 each bring a pawn and the card value 8 no pawn. With trick cards 1 and 2, on the other hand, the player wins pawns who lose his card in one trick. The player with the 1 gets one pawn if he is caught by the same color and two pawns if he is won by any other color. The player with the 2 only gets a pawn that is won by any other color. The card with the value 0 does not give pawns, it can mainly be used to devalue an opposing square.

The farmers are needed to work the lands. The number of farmers required for this is indicated on the respective kingdom cards, whereby the lands on cards A and B are already supplied to farmers and cards C to E each need one more farmer in ascending order (C needs 2, D needs 3 and E needs 4 Farmers). Basically, each pile of lands without sufficient farmers to supply them does not receive any points for the pick-up cards, but receives 5 minus points for each missing farmer.

When the 10 tricks of a game round have been played, points are scored. The players receive

  • for all sections of your kingdom in which no farmers are missing, the value of the top land card on display,
  • for all sections in which farms love, however, farmers are missing 5 minus points per missing farmer, and
  • for all sections in which there are no lands but all required farmers, the value indicated on the kingdom card.

After the scoring, all land and buildings are removed and all cards are shuffled again for the next round. The other rounds run like the first round and the results of the ratings are added up. The winner is the player who has won the most points after four rounds.

Expenses and reception

The card game Ugo! was developed by the Dutch game designers Ronald Hoekstra , Thomas Jansen and Patrick Zuidhof and published in 2013 in Dutch, English, French and German by the small publisher PlaythisOne they founded. In 2014 it was published in a French edition by IELLO and in 2015 for the Nuremberg Toy Fair in a German version by the publisher Kosmos Spiele . The card and game design came from the game illustrator Franz Vohwinkel from the very first version .

Ugo! was included in the jury's list of recommendations for the Game of the Year 2016 and is recommended as a "chaotic and exciting round for countless crooks with an overview and concentration":

“What glee when someone has to put a zero on an eight, because: Every farmed piece of land is worth as many points as the top card shows at the end. Whoever hires too few pawns in the tricks, however, gets a lot of negative points in this ingenious trick-taking game. "

According to Wieland Herold , Ugo! “Finally, thematic life in the trick play room! Not the 111th color-operated or non-operated variant, we can stick with SKAT and DOPPELKOPF ! No, UGO !, from Kosmos, delivers a story and it even fits the game mechanics. ” Udo Bartsch describes the game as“ a nuisance game. An annoying trouble game. A really really annoying problem game, damn it! "And sums it up:

“What is it good for? Is it chaos? Or is it depth? There are many pitfalls for an unlucky person. Thus, at UGO, those who are familiar with trick card games usually win. So it's chaos and depth. UGO is - which is always good - an emotional and original trick-taking game. Growing UGO experience reduces the uncertainties; nevertheless, the game remains too much on the original and entertaining level for my feeling. My thumb is pointing upwards. UGO is not going to be a long-runner for me. "

supporting documents

  1. a b c d e f g Official game rules for Ugo! , Cosmos Games 2015
  2. Versions of Ugo! in the BoardGameGeek database; accessed on August 31, 2019.
  3. a b Ugo! on the website of the Spiel des Jahres eV; accessed on August 31, 2019.
  4. Ugo! on “With 80 games through the year”, May 19, 2015; accessed on August 31, 2019.
  5. Ugo! on "Reviews for Millions," May 28, 2015; accessed on August 31, 2019.

Web links