PlayStation and Agoraphobia: Difference between pages

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{{DiseaseDisorder infobox
[[Image:Playstation logo colour.svg|thumb|The PlayStation logo|150px|right]]
| Name = Agoraphobia
[[Image:PlayStation 1, 2 and 3.jpg|thumb|From left to right: PlayStation 1, 3, and 2.|150px|right]]
| ICD10 = F40.00 Without panic disorder, F40.01 With panic disorder
The '''PlayStation''' brand is a line of [[video game console]]s created and developed by [[Sony Computer Entertainment]], occupying the [[History of video game consoles (fifth generation)|fifth,]] [[History of video game consoles (sixth generation)|sixth]], and [[History of video game consoles (seventh generation)|seventh]] generations.
| ICD9 = {{ICD9|300.22}} Without panic disorder, {{ICD9|300.21}} With panic disorder
}}
'''Agoraphobia''' is an [[anxiety disorder]], often precipitated by the fear of having a [[panic attack]] in a setting from which there is no easy means of escape. As a result, sufferers of agoraphobia may avoid public and/or unfamiliar places. In severe cases, the sufferer may become confined to their home, experiencing difficulty traveling from this "safe place."


==Definition==
==Distinguishing features==
The word "agoraphobia" is an [[English langauge|English]] adaptation of the [[Greek language|Greek]] words ''[[agora]]'' (αγορά) and ''[[phobos]]'' (φόβος), and literally translates to "a fear of the marketplace."


Agoraphobia is a condition where the sufferer becomes anxious in environments that are unfamiliar or where he or she perceives that they have little control. Triggers for this anxiety may include crowds, wide open spaces or traveling, even short distances. This anxiety is often compounded by a fear of social embarrassment, as the agoraphobic fears the onset of a [[panic attack]] and appearing distraught in public.<ref>[http://psychcentral.com/disorders/sx29.htm Psych Central: Agoraphobia Symptoms<!-- Bot generated title -->]</ref>
Unlike its competitors, which largely use face buttons on their controllers denoted by letters (generally A, B, C, X and Y), PlayStation controllers uses shapes; namely [[Image:PlayStationTriangle.svg]] ('Triangle'), [[Image:PlayStationCircle.svg]] ('Circle'), [[Image:PlayStationX.svg]] ('X' or 'Cross') and [[Image:PlayStationSquare.svg]] ('Square'). The Select button is a raised rectangular button while Start is a raised right-pointing triangle. It also has 4 buttons on the top[L1, L2, R1, R2] (named by the side [L=Left, R=Right] and 1 or 2 [top or bottom]) Starting with the PlayStation 3, a 'PlayStation button' was incorporated into the controller, in place of the 'Analog' button. The Analog button chose setting such as directional buttons or analogue stick. Now they are either both in use or have different purposes. The PS button on the PS3 brings up the XMB, while holding it down brings up the option to quit the game, change controller settings, turn off the system, and turn off the controller.


Agoraphobics may experience [[panic attack]]s in situations where they feel trapped, insecure, out of control or too far from their personal [[comfort zone]]. In severe cases, an agoraphobic may be confined to his or her home. <ref name="NIH91">{{Citation | title=Treatment of Panic Disorder | journal=NIH Consens Statement | date=September 25-27, 1991 | volume=9 | issue=2 | pages=1–24 |url=http://consensus.nih.gov/1991/1991PanicDisorder085html.htm}}</ref> Many people with agoraphobia are comfortable seeing visitors in a defined space they feel they can control. Such people may live for years without leaving their homes, while happily seeing visitors in and working from their personal safety zones. If the agoraphobic leaves his or her safety zone, they may experience a panic attack.
==Consoles==
===PlayStation===
<!-- [[Image:PlayStationConsole.jpg|thumb|right|150px|PlayStation]] -->
{{main|PlayStation}}
The original PlayStation, released in December {{vgy|1994}}, was the first of the ubiquitous PlayStation series of console and hand-held game devices, which has included successor consoles and upgrades including the [[Net Yaroze]] (a special black PlayStation with tools and instructions to program PlayStation games and applications), "[[PSone]]" (a smaller version of the original) and the [[PocketStation]] (a handheld which enhances PlayStation games and also acts as a memory card). By [[March 31]] [[2005]], the PlayStation and PSone had shipped a combined total of 102.49 million units,<ref name="ps1shipments"/> becoming the first video game console to reach the 100 million mark.<ref name="100Mrecord">{{cite press release |url=http://www.scei.co.jp/corporate/release/pdf/051130e.pdf|title=PlayStation 2 Breaks Record as the Fastest Computer Entertainment Platform to Reach Cumulative Shipment of 100 Million Units |date=2005-11-30 |publisher=[[Sony Computer Entertainment]] |accessdate=2008-06-08|format=PDF}}</ref>
{{-}}


===PlayStation 2===
==Prevalence==
The one-year prevalence of agoraphobia in the United States is about 5 percent.<ref>{{cite book | year=2006 | publisher=NIH Publication No. 06-3879 | title='''Anxiety Disorders''' | url=http://www.nimh.nih.gov/publicat/NIMHanxiety.pdf}}</ref> According to the National Institute of Mental Health, approximately 3.2 million Americans ages 18-54 have agoraphobia at any given time. About one third of people with [[panic disorder]] progress to develop agoraphobia.<ref>{{Citation | year=1991 | editor-last=Robins |editor-first=LN | editor2-last=Regier | editor2-first=DN | title='''Psychiatric Disorders in America: the Epidemiologic Catchment Area Study''' | publisher=The Free Press | location=New York, NY}}</ref>
<!-- [[Image:SCPH-30000 vertical.jpg|thumb|right|100px|PlayStation 2]] -->
{{main|PlayStation 2}}
Released in {{vgy|2000}}, barely a year after the [[Sega Dreamcast]] and a year before its other competitors, the [[Microsoft Xbox]] and the [[Nintendo GameCube]], the PlayStation 2 is part of the [[History of video game consoles (sixth generation)|sixth generation of video game consoles]], and is [[backwards-compatible]] with most, if not all, original PlayStation games. It has also been released as a [[PSX (DVR)|media center configuration]] and also, like its predecessor, a slimmer redesign. It is the [[List of best-selling game consoles|best-selling console]] to date,<ref>[http://www.fool.com/investing/general/2007/02/15/date-xbox-marry-wii-kill-playstation.aspx PS2 on fool.com]</ref><ref>[http://www.thejakartapost.com/yesterdaydetail.asp?fileid=20061223.Q10 The Jakarta Post - The Journal of Indonesia Today<!-- Bot generated title -->]</ref> having reached over 140 million units in sales as of [[July 20]] [[2008]].<ref name="Financial Times"/> On [[November 29]], [[2005]], the PS2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This achievement occurred faster than its predecessor, the PlayStation, which took "9 years and 6 months since launch" to reach the same benchmark.<ref name="100Mrecord"/>
{{-}}


===PlayStation 3===
===Gender differences===
Agoraphobia occurs about twice as commonly among women as it does in men.<ref>Magee, W. J., Eaton, W. W. , Wittchen, H. U., McGonagle, K. A., & Kessler, R. C. (1996). ''Agoraphobia, simple phobia, and social phobia in the National Comorbidity Survey'', Archives of General Psychiatry, 53, 159–168.</ref> The gender difference may be attributable to social-cultural factors that encourage, or permit, the greater expression of avoidant coping strategies by women. Other theories include the ideas that women are more likely to seek help and therefore be diagnosed, that men are more likely to abuse alcohol as a reaction to anxiety and be diagnosed as an alcoholic, and that traditional female sex roles prescribe women to react to anxiety by engaging in dependent and helpless behaviors.<ref>{{cite web
<!-- [[Image:Playstation3vector.svg|thumb|right|100px|PlayStation 3]] -->
| last = Agoraphobia Research Center
{{main|PlayStation 3}}
| first =
Announced at [[E3]] 2005, the PlayStation 3 is the third and current iteration in the series. It was released on [[November 11]], [[2006]]. It competes with the [[Xbox 360]] and the [[Wii]] in the [[History of video game consoles (seventh generation)|seventh generation of video game consoles]]. It introduces the use of the [[Sixaxis]] wireless controller along with other features. As of [[June 30]] [[2008]], the PlayStation 3 has sold 14.41 million units worldwide.<ref name="ps3sales">{{cite web |url=http://www.scei.co.jp/corporate/data/bizdataps3_sale_e.html |title=PlayStation 3 Worldwide Hardware Unit Sales |publisher=Sony Computer Entertainment Inc |accessdate=2008-07-29}}</ref><ref name="eleki">{{cite web |url=http://www.sony.net/SonyInfo/IR/financial/fr/08q1_eleki.pdf |title=Supplemental Information for Q1 FY2008 Earnings |accessdate=2008-07-29 |date=2008-07-29 |publisher=[[Sony Corporation]] |format=[[PDF]]}}</ref>
| title = Is agoraphobia more common in men or women?
| url=http://www.agoraphobia.ws/whogets.htm
| accessdate = 2007-11-15 }}</ref> Research results have not yet produced a single clear explanation as to the gender difference in agoraphobia.


==Causes and contributing factors==
=== Comparison ===
There are a number of factors that contribute to the development of agoraphobia. These factors include:<ref>{{Citation
{|class="wikitable"
| last = Agoraphobia Resource Center
!style="width: 10%"| Name
| first =
!style="width: 18%;" | PlayStation
| title = What causes agoraphobia?
!style="width: 23%;" | PlayStation 2
| url=http://www.agoraphobia.ws/causes.htm
!style="width: 30%;" | PlayStation 3
| accessdate = 2007-11-15}}
|- align="center"
</ref>{{Verify credibility|date=July 2008}}
!Console
* '''Family factors:'''
|bgcolor="#FFFFFF" |[[Image:PlayStationConsole bkg-transparent.png|150px]]
**Having an anxious parent role model.
|bgcolor="#FFFFFF" |[[Image:PlayStation 2.png|120px]]
**Being abused as a child.
|bgcolor="#FFFFFF" |[[Image:Playstation3vector.svg|120px]]
**Having an overly critical parent.
|-
!Launch price
|[[Japanese yen|¥]]39,800<ref name="developmentJP"/><br />[[US$]]299<ref name="developmentNA"/><br />[[Pound sterling|£]]299<ref name="developmentEU"/>
|¥39,800<ref name="developmentJP"/><br />US$299<ref name="developmentNA"/><br />£299<ref name="developmentEU"/>
|¥49,980 (20 GB)<ref name="developmentJP"/><br />US$499 (20 GB),<ref name="developmentNA"/> US$599 (60 GB)<ref name="developmentNA"/><br />[[Euro|€]]599 (60 GB)<ref name="developmentEU"/><br> [[Euro|€]]449 (160GB)<ref name="GuardianPS3">{{cite web|url=http://blogs.guardian.co.uk/games/archives/2008/08/20/sony_announces_160gb_ps3.html|title=Sony announces 160GB PS3|last=Stuart|first=Keith|date=August 20, 2008 |publisher=''[[The Guardian]]''|language=English|accessdate=2008-08-30}}</ref>, [[Pound sterling|£]]350 (160GB)<ref name="GuardianPS3"/>
|-
!Release date
|{{vgrelease|JP=[[December 3]] [[1994]]<ref name="developmentJP">{{cite web |url=http://www.scei.co.jp/corporate/data/bizdatajpn_e.html |title=Business Development/Japan |accessdate=2008-06-05 |publisher=Sony Computer Entertainment Inc}}</ref>}} {{vgrelease|NA=[[September 9]] [[1995]]<ref name="developmentNA">{{cite web |url=http://www.scei.co.jp/corporate/data/bizdatausa_e.html |title=Business Development/North America |accessdate=2008-06-05 |publisher=Sony Computer Entertainment Inc}}</ref>}} {{vgrelease|EU=[[September 29]] [[1995]]<ref name="developmentEU">{{cite web |url=http://www.scei.co.jp/corporate/data/bizdataeu_e.html |title=Business Development/Europe |accessdate=2008-06-05 |publisher=Sony Computer Entertainment Inc}}</ref>}} {{vgrelease|AUS=November {{vgy|1995}}<ref>{{cite web |title=SCEE 1995—Key Facts and Figures |url=http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=93&NewsAreaID=22 |publisher=Sony Computer Entertainment Europe |accessdate=2008-06-05}}</ref>}}
|{{vgrelease|JP=[[March 4]], [[2000]]<ref name="developmentJP"/>}}{{vgrelease|NA=[[October 26]], [[2000]]<ref name="developmentNA"/><ref>[http://www.gamespot.com/news/6181828.html Sony: 120 million PS2s sold - News at GameSpot<!-- Bot generated title -->]</ref>}}{{vgrelease|EU=[[November 24]], [[2000]]<ref name="developmentEU"/>}}{{vgrelease|AUS=[[November 30]], [[2000]]}}
||{{vgrelease|JP=[[November 11]] [[2006]]<ref name="developmentJP"/>}}{{vgrelease||NA=[[November 17]] [[2006]]<ref name="developmentNA"/>}}{{vgrelease|EU=[[March 23]] [[2007]]<ref name="developmentEU"/>}} [[PlayStation 3 launch#Release data and pricing|More...]]
|-
![[List of best-selling game consoles|Units sold]]
|102.49 million shipped, including 28.15 million [[PlayStation#PS one|PS one]] units <small>(as of [[March 31]] [[2007]])</small><ref name="ps1shipments">{{cite web |title=PlayStation Cumulative Production Shipments of Hardware |publisher=Sony Computer Entertainment Inc |url=http://www.scei.co.jp/corporate/data/bizdataps_e.html |accessdate=2008-06-05}}</ref>
|140 million <small>(as of [[July 20]] [[2008]])</small><ref name="Financial Times">{{cite web |url=http://www.ft.com/cms/s/1c46ad2e-5678-11dd-8686-000077b07658.html |title=Sony sets 150m sales target for PS3 |author=Chris Nuttall |date=2008-07-20 |publisher=[[Financial Times]] |accessdate=2008-07-21}}</ref>
|14.41 million <small>(as of [[June 30]] [[2008]])</small><ref name="ps3sales"/><ref name="eleki"/>
|-
![[List of best-selling video games|Best-selling game]]
|''[[Gran Turismo (video game)|Gran Turismo]]'', 10.85 million shipped <small>(as of [[April 30]] [[2008]])</small><ref>{{cite press release |url=http://asia.playstation.com/eng_hk/index.php?q=node/1517 |title=Gran Turismo Series Shipment Exceeds 50 Million Units Worldwide |date=2008-05-09 |accessdate=2008-06-03 |publisher=[[Sony Computer Entertainment]]}}</ref><ref>{{cite web |url=http://www.polyphony.co.jp/english/list.html |title="Gran Turismo" Series Software Title List |month=April | year=2008 |accessdate=2008-06-03 |publisher=[[Polyphony Digital]]}}</ref>
|''[[Gran Turismo 3: A-Spec]]'', 14.89 million shipped <small>(as of [[April 30]] [[2008]])</small><ref>{{cite press release |url=http://asia.playstation.com/eng_hk/index.php?q=node/1517 |title=Gran Turismo Series Shipment Exceeds 50 Million Units Worldwide |date=2008-05-09 |accessdate=2008-06-03 |publisher=[[Sony Computer Entertainment]]}}</ref>
|''[[MotorStorm]]'', 3.31 million <small>(as of [[December 30]], [[2007]])</small><ref>{{cite web |url=http://www.edge-online.com/features/the-games-of-2008-playstation-3?page=0,4 |publisher=[[Edge (magazine)|Edge]] |accessdate=2008-07-31 |date=2007-12-30 |author=Edge Staff |title=The Games of 2008: PlayStation 3}}</ref><br />''[[Metal Gear Solid 4]]'', 3.94 million shipped <small>(as of [[August 5]], [[2008]])</small><ref>{{cite web |url=http://kotaku.com/5033383/metal-gear-solid-4-is-a-giant-angry-sales-pac+man-ships-394m-copies |title=Metal Gear Solid 4 Is A Giant Angry Sales Pac-Man, Ships 3.94M Copies |author=Michael McWhertor |accessdate=2008-08-20 |date=2008-08-05 |publisher=[[Kotaku]]}}</ref>
|-
!Media
|CD-ROM-based media
|DVD-ROM/CD-ROM
|2x [[Blu-ray Disc|BD-ROM]] (72 mbit/s), 8x DVD, 24x CD, 2x [[Super Audio CD|SACD]]
|-
!Included accessories and extras
|
*RFU Adapter
*Controller
|
*DualShock 2 Controller
*Composite AV cable
|
*Internal hard drive (20 GB, 40 GB, 60 GB, 80GB or 160GB included with purchase)
*Wireless DualShock 3/SIXAXIS controller
*Composite AV cable
*Ethernet cable
*USB cable
|-
!Accessories (retail)
|
* [[Multitap]] (up to 8 players)
* [[Fishing reel controllers]] (''Bass Landing'' and ''Reel Fishing'')
* [[Dual Analog Controller]]
* [[DualShock]]
* [[GunCon]]
* [[Jogcon]]
* [[Konami Justifier]]
* [[NeGcon]]
* [[PocketStation]]
* [[Sony Flightstick|Flightstick]]
* Memory Card
*S-Video cable
*AV Cable (Composite)
*Euro-AV Cable (RGB-SCART)
*RFU Adapter
|
*[[Driving Force]] Steering Wheels with Force Feedback
*[[DualShock]] 2
*[[Onimusha 3 Katana controller]]
*[[PlayStation 2 HDD]] <br><small>Internal hard drive supported by [[PlayStation 2 Expansion Bay]] (model 30000 and 50000 only)</small>
*[[Resident Evil 4#Weapons|Resident Evil 4 chainsaw controller]]
*[[EyeToy]]
*[[PlayStation 2 Headset]]
*PlayStation 2 DVD remote control
*Network adapter<br><small>Built-in for slim case model (PSTwo, model 70000)</small>
*Memory Card (8MB) (for Playstation2)
*Guitar Hero SG Controller
*Trance Vibrator (Japanese Special Edition of Rez)
*Light gun ([[GunCon 2]])
*Multitap (multi-controller adaptor)
*Component AV cable
*S-Video cable
*Euro-AV Cable (RGB-SCART)
*AV Cable (Composite)
*AV Adaptor
*RFU Adapter
*Microphones (with [[Karaoke Revolution]] and [[SingStar]] games only)
*USB Mouse & Keyboard
*Headset
*Vertical Stand
*Horizontal Stand
|
*PlayStation Eye
*SIXAXIS Wireless Controller
*DualShock 3 Wireless Controller
*Blu-ray Remote Control
*S Video Cable
*Component AV Cable
*[[HDMI]] Cable
*AV Cable (Composite)
*[[PlayTV]]
|-
!CPU
|MIPS R3000A-compatible (R3051) 32bit RISC chip running at 33.8688 MHz
|300 MHz [[MIPS architecture|MIPS]] "[[Emotion Engine]]"
|[[Cell (microprocessor)|Cell Broadband Engine]] (3.2 GHz [[Power Architecture]]-based [[Cell (microprocessor)#Power Processor Element|PPE]] with eight 3.2 GHz [[Cell (microprocessor)#Synergistic Processing Elements (SPE)|SPE]])
|-
!GPU
|N/A
|147 MHz "Graphics Synthesizer"; fill rate 2.352 gigapixel/sec; 1.1 gigapixel w. 1 texture(defuse); 588 megapixel/sec w. 2 textures (2 defuses or 1 defuse map and other(0 around 74 mill, 1 around 40 mill, 2 around 20 mill); 2 textures per pass


* '''Personality factors:'''
Capable of multi-pass rendering;
**High need for approval.
**High need for control.
**Oversensitivity to emotional stimuli.


* '''Biological factors:'''
Connected to VU1 on cpu (a vector only for visual style coding things with 3.2Gflops) to deliver enhanced shader graphics and other enhanced graphics
**Oversensitivity to hormone changes.
|550 MHz RSX (based on [[NVIDIA]] G70 architecture)
**Oversensitivity to physical stimuli.
|-
**High amounts of [[sodium lactate]] in the bloodstream.
!Online service
|N/A
|[[PlayStation 2#Online play|Non-unified service]]
|[[PlayStation Network]]<br />Arcade<br />Currency based store<br />Internet browser<br />Webcam (including PlayStation 2 EyeToy), headset, [[PlayStation Home]]
|-
!Backward compatibility
|N/A
|PlayStation
|20 GB, 60GB & 80GB: Most PlayStation 2 titles; future firmware updates will provide more compatibility.<ref name="Playstation3BackwardCompatibility">{{cite web|url=http://ps3.ign.com/articles/745/745439p1.html|title=PS3 Backwards Compatibility Issues - New system has some problems with past titles}}</ref>
European version offers limited compatibility, but HDTV upscaling to 720p or 1080i.<ref>{{cite web|url=http://www.reuters.com/article/technologyNews/idUSL2267625820070223?pageNumber=1|title=PlayStation 3 in Europe will play fewer old games|date=February 23, 2007}}</ref>


Research has uncovered a linkage between agoraphobia and difficulties with spatial orientation.<ref>{{cite journal
40GB: No support for PlayStation 2 titles, support for PlayStation titles.
| last =
| first =
| authorlink = Yardley L, Britton J, Lear S, Bird J, Luxon LM
| coauthors =
| title = Relationship between balance system function and agoraphobic avoidance.
| journal = Behav Res Ther.
| volume = 33
| issue = 4
| pages = 435–9
| date = 1995 May
| url =
| doi =
| pmid = : 7755529
| accessdate = }}</ref> <ref>{{cite journal
| last =
| first =
| authorlink = RG Jacob, JM Furman, JD Durrant and SM Turner
| coauthors =
| title = Panic, agoraphobia, and vestibular dysfunction
| journal = Am J Psychiatry
| volume = 153
| issue =
| pages = 503–512
| date = 1996
| url =
| doi =
| id =
| accessdate = }}</ref>Normal individuals are able to maintain balance by combining information from their [[vestibular system]], their [[visual system]] and their [[proprioceptive]] sense. A disproportionate number of agoraphobics have weak vestibular function and consequently rely more on visual or tactile signals. They may become disoriented when visual cues are sparse as in wide open spaces or overwhelming as in crowds.
Likewise, they may be confused by sloping or irregular surfaces.<ref>{{cite journal
| last =
| first =
| authorlink = Jacob RG, Furman JM, Durrant JD, Turner SM
| coauthors =
| title = Surface dependence: a balance control strategy in panic disorder with agoraphobia
| journal = Psychosom Med.
| volume = 59
| issue = 3
| pages = 323–30
| date = 1997 May-Jun
| url =
| doi =
| pmid = : 9178344
| accessdate = }}</ref>
Compared to controls, in [[virtual reality]] studies, agoraphobics on average show impaired processing of changing audiovisual data. <ref>{{cite journal
| last =
| first =
| authorlink = Viaud-Delmon I, Warusfel O, Seguelas A, Rio E, Jouvent R.
| coauthors =
| title = High sensitivity to multisensory conflicts in agoraphobia exhibited by virtual reality.
| journal = Eur Psychiatry
| volume = 21
| issue = 7
| pages = 501–8
| date = 2006 Oct
| url =
| doi =
| pmid = : 17055951
| accessdate = }}</ref>


==Alternate theories==
160GB: No support for PlayStation 2 titles, support for PlayStation titles.
===Attachment theory===
|-
{{main|Attachment theory}}
!System software
Some scholars <ref>G. Liotti, (1996). ''Insecure attachment and agoraphobia'', in: C. Murray-Parkes, J. Stevenson-Hinde, & P. Marris (Eds.). Attachment Across the Life Cycle.</ref> <ref>J. Bowlby, (1998). ''Attachment and Loss'' (Vol. 2: Separation).</ref> have explained agoraphobia as an attachment deficit, i.e., the temporary loss of the ability to tolerate spatial separations from a secure base. Recent empirical research has also linked attachment and spatial theories of agoraphobia <ref>J. Holmes, (2008). "Space and the secure base in agoraphobia: a qualitative survey", Area, 40, 3, 357 - 382.</ref>.
|N/A
|proprietary OS, [[Linux for PlayStation 2|Linux]]<br />DVD Playback Kit
|[[Cross Media Bar|Cross Media Bar (XMB)]]
|-
!System software<br />features
|N/A
|N/A
|[[Operating Systems]] can be installed and run via a [[hypervisor]]<br />
Audio file playback (ATRAC3, AAC, MP3, WAV, WMA)<br />
Video file playback (MPEG1, MPEG2, MPEG4, H.264-AVC, DivX )<br />
Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP)<br />
Mouse and keyboard support<br />
[[Folding@Home]] client with visualizations from the RSX<br />
|-
!Consumer programmability
|Requires the [[Net Yaroze]] kit
|[[Yabasic]] software, [[Linux for PlayStation 2]]
|Development on console via free [[Linux]] platform or PC.
|-
|}


==Handheld systems==
===Spatial theory===
In the social sciences there is a perceived clinical bias <ref>J. Davidson, (2003). ''Phobic Geographies''</ref> in agoraphobia research. Branches of the social sciences, especially [[geography]], have increasingly become interested in what may be thought of as a [[spatial]] phenomenon. One such approach links the development of agoraphobia with modernity.<ref>J. Holmes, (2006). "Building Bridges and Breaking Boundaries: Modernity and Agoraphobia", Opticon1826, 1, 1, http://www.ucl.ac.uk/opticon1826/archive/issue1</ref>.
===PocketStation===
[[Image:SCPH-4000.jpg|thumb|right|100px|PocketStation]]
{{main|PocketStation}}
Created as a peripheral for the PlayStation entertainment system, the PocketStation can also function as a clock and PlayStation format Memory Card. Multiplayer gaming is achieved through infrared data link.
{{-}}


===PlayStation Portable===
===Feminist theory===
{{main|Feminist theory}}
[[Image:Psp1.png|thumb|right|150px|PlayStation Portable]]
[[Feminist]] scholars have applied [[feminist theory]] in an attempt to construct agoraphobia and other anxiety disorders as gendered issues. One such theory explains agoraphobia as a fear of the [[female hysteria|hysterical woman]], meaning a fear of being perceived by others as overly feminine and out of control.<ref>{{cite journal
{{main|PlayStation Portable}}
| authorlink = Ruth Bankey
First unveiled by SCEI in 2004, the PlayStation Portable (PSP) was released in March 2005. It utilizes an all-new proprietary optical storage medium known as [[Universal Media Disc|UMD]] (universal media disc). The first major hardware revision, [[PlayStation Portable Slim and Lite|Slim and Lite]], was released in September 2007. As of [[June 26]] [[2008]], 37 million PSP units have been sold.<ref>{{cite web |url=http://www.sony.net/SonyInfo/IR/info/Strategy/pdf/presen_03.pdf#page=3 |title=Kazuo Hirai – President and Group CEO |date=2008-06-26 |publisher=Sony Computer Entertainment Inc |accessdate=2008-07-21 |pages=3}}</ref>
| title = La Donna e Mobile: Constructing the irrational woman
{{-}}
| journal = Gener, Place and Culture
| volume = 8 (1)
| pages = 37–54
| date = 2001}}</ref>


== Media Centers ==
==Diagnosis==
Most people who present to mental health specialists develop agoraphobia after the onset of [[panic disorder]] ([[American Psychiatric Association]], 1998). Agoraphobia is best understood as an adverse behavioral outcome of repeated panic attacks and subsequent anxiety and preoccupation with these attacks that leads to an avoidance of situations where a panic attack could occur.<ref>{{cite book | year=1988| author=Barlow, D. H.| title='''Anxiety and its disorders: The nature and treatment of anxiety and panic'''| publisher=Guilford Press}}</ref> In rare cases where agoraphobics do not meet the criteria used to diagnose [[Panic Disorder]], the formal diagnosis of [[Agoraphobia Without History of Panic Disorder]] is used.
[[Image:Psx.svg|thumb|right|150px|PSX]]
{{main|PSX}}
The [[PSX]] was all-in-one digital video recorder with [[PlayStation]] and [[PlayStation 2]] integrated. Was released in [[Japan]] only.


===DSM-IV-TR diagnostic criteria===
== References ==
{{reflist}}


A) Anxiety about being in places or situations from which escape might be difficult (or embarrassing) or in which help may not be available in the event of having an unexpected or situationally predisposed Panic Attack or panic-like symptoms. Agoraphobic fears typically involve characteristic clusters of situations that include being outside the home alone; being in a crowd, or standing in a line; being on a bridge; and traveling in a bus, train, or automobile.
{{Playstation}}


B) The situations are avoided (e.g., travel is restricted) or else are endured with marked distress or with anxiety about having a panic attack or panic-like symptoms, or require the presence of a companion.
[[Category:PlayStation]]

[[Category:Sony Computer Entertainment]]
C) The anxiety or phobic avoidance is not better accounted for by another mental disorder, such as [[Social Phobia]] (e.g., avoidance limited to social situations because of fear of embarrassment), Specific Phobia (e.g., avoidance limited to a single situation like elevators), Obsessive-Compulsive Disorder (e.g., avoidance of dirt in someone with an obsession about contamination), [[PTSD|Posttraumatic Stress Disorder]] (e.g., avoidance of stimuli associated with a severe stressor), or [[Separation Anxiety Disorder]] (e.g., avoidance of leaving home or relatives).<ref>{{cite book
[[Category:Sony consoles]]
| last =
| first =
| authorlink = American Psychiatric Association
| title = Diagnostic and Statistical Manual of Mental Disorders, Fourth Edition, Text Revision (DVM-IV-TR)
| publisher =
| date = 2000}}
</ref>

==Association with panic attacks==
Agoraphobia patients can experience sudden [[panic attack]]s when traveling to places where they fear they are out of control, help would be difficult to obtain, or they could be embarrassed. During a panic attack, [[epinephrine]] is released in large amounts, triggering the body's natural [[fight-or-flight]] response. A panic attack typically has an abrupt onset, building to maximum intensity within 10 to 15 minutes, and rarely lasts longer than 30 minutes. <ref name="NIH4.2">{{cite book | year=1999 | chapter=Chapter 4.2| author=David Satcher etal.| title='''Mental Health: A Report of the Surgeon General'''| url=http://www.surgeongeneral.gov/library/mentalhealth/chapter4/sec2.html}}</ref> Symptoms of a panic attack include palpitations, a rapid heartbeat, sweating, trembling, dizziness, tightness in the throat and shortness of breath. Many patients report a fear of dying or of losing control of emotions and/or behavior. <ref name="NIH4.2"/>

==Treatments==
Agoraphobia can be successfully treated in many cases through a very gradual process of [[graduated exposure therapy]] combined with [[cognitive therapy]] and sometimes [[anti-anxiety]] or [[antidepressant]] medications.{{Fact|date=January 2008}} Treatment options for agoraphobia and [[panic disorder]] are similar.

===Cognitive behavioral treatments===
[[Graduated exposure therapy|Exposure treatment]] can provide lasting relief to the majority of patients with panic disorder and agoraphobia. Disappearance of residual and subclinical agoraphobic avoidance, and not simply of panic attacks, should be the aim of exposure therapy. <ref> {{cite journal | last1=Fava | first1=G.A. | last2=Rafanelli | first2=C. | last3=Grandi | first3=S. | last4=Cinto | first4=S. | last5=Ruini | first5=C. | title=Long-term outcome of panic disorder with agoraphobia treated by exposure | journal=Psychological Medicine | volume=31 | pages=891–898 | publisher=Cambridge University Press | doi=10.1017/S0033291701003592 | year=2001 | author=Fava, G. A.}}</ref> Similarly, [[Systematic desensitization]] may also be used.

[[Cognitive restructuring]] has also proved useful in treating agoraphobia. This treatment uses thought replacing with the goal of replacing one's irrational, counter-factual beliefs with more accurate and beneficial ones.{{Fact|date=January 2008}}

[[Relaxation techniques]] are often useful skills for the agoraphobic to develop, as they can be used to stop or prevent symptoms of anxiety and panic.{{Fact|date=January 2008}}

===Psychopharmaceutical treatments===
Anti-depressant medications most commonly used to treat anxiety disorders are mainly in the SSRI ([[selective serotonin reuptake inhibitor]]) class and include [[sertraline]], [[paroxetine]] and [[fluoxetine]]. [[Benzodiazepine]] tranquilizers, [[MAO inhibitors]] and tricyclic antidepressants are also commonly prescribed for treatment of agoraphobia.{{Fact|date=January 2008}}

===Alternative treatments===
[[EMDR|Eye movement desensitization and reprogramming]] (EMDR) has been studied as a possible treatment for agoraphobia, with poor results.<ref>
{{cite journal
| coauthors = Goldstein, Alan J., de Beurs, Edwin, Chambless, Dianne L., Wilson, Kimberly A.
| title = EMDR for Panic Disorder With Agoraphobia : Comparison With Waiting List and Credible Attention-Placebo Control Conditions
| journal = Journal of Consulting & Clinical Psychology
| volume = 68
| issue = 6
| pages = 947–957
| date = 2000
| doi = 10.1037/0022-006X.68.6.947
| author = Goldstein, Alan J. }}</ref>
As such, EMDR is only recommended in cases where cognitive-behavioral approaches have proven ineffective or in cases where agoraphobia has developed following trauma.<ref>{{Citation
| last = Agoraphobia Resource Center
| first =
| title = Agoraphobia treatments - Eye movement desensitization and reprogramming
| url= http://www.agoraphobia.ws/treatment-emdr.htm
| accessdate = 2008-04-18}}
</ref>

Alternative treatments of agoraphobia include [[hypnotherapy]], [[acupuncture]], guided imagery [[meditation]], [[music therapy]], [[yoga]], religious practice and [[ayurvedic]] medicine.{{Fact|date=January 2008}}

Additionally, many people with anxiety disorders benefit from joining a self-help or support group and sharing their problems and achievements with others. Stress management techniques and meditation can help people with anxiety disorders calm themselves and may enhance the effects of therapy. There is preliminary evidence that aerobic exercise may have a calming effect. Since caffeine, certain illicit drugs, and even some over-the-counter cold medications can aggravate the symptoms of anxiety disorders, they should be avoided.<ref>{{Citation
| last = National Institute of Mental Health
| first =
| title = How to get help for anxiety disorders
| url=http://www.nimh.nih.gov/health/publications/anxiety-disorders/how-to-get-help-for-anxiety-disorders.shtml
| accessdate = 2008-04-18}}
</ref>

==Notable agoraphobes==
<!--
Please don't list people here without references. they will be deleted according to wikipedia rules.
-->
*[[Woody Allen]] (1935-), [[United States|American]] actor, director, musician.<ref>[http://www.vanityfair.com/culture/features/2005/12/woodyallen200512?currentPage=4 "Reconstructing Woody"]</ref>
*[[H.L. Gold]] (1914-1996), science fiction editor; as a result of trauma during his wartime experiences, his agoraphobia became so severe that for more than two decades he was unable to leave his apartment. Towards the end of his life he acquired some control over the condition.<ref>http://en.wikipedia.org/w/index.php?title=H._L._Gold&action=edit&section=4</ref>
*[[Daryl Hannah]] (1960-), American actress.<ref>[http://www.imdb.com/name/nm0000435/bio Biography for Daryl Hannah]. Internet Movie Database. Retrieved 28 November 2007.</ref>
*[[Howard Hughes]] (1905-1976), American aviator, industrialist, film producer and philanthropist.<ref>[http://www.crimelibrary.com/criminal_mind/forensics/psych_autopsy/4.html Psychological Autopsy can help understand controversial deaths - The Crime Library on truTV.com<!-- Bot generated title -->]</ref>
*[[Bolesław Prus]] (1847–1912), [[Poland|Polish]] journalist and [[novelist]].<ref>Stanisław Fita, ed., ''Wspomnienia o Bolesławie Prusie'' (Reminiscences about Bolesław Prus), Warsaw, Państwowy Instytut Wydawniczy (State Publishing Institute), 1962, p. 113.</ref>
*[[Marilyn (musician)|Peter Robinson]] (1962-), British musician known simply as Marilyn.<ref>''Whatever Happened to the Gender Benders?'', Channel 4 documentary, United Kingdom.</ref>
*[[Roy Castle]] (1932-94), entertainer and TV presenter. Suffered from Agorophobia throughout his adult life, see Wikipedia article for details.
*[[William Gibson]] (1948-), [[science fiction|science-fiction]] author.<ref>[http://www.josefsson.net/gibson/gibson4.html "I do not want to receive three hundred e-mail messages per week from strangers wanting to communicate with me"] Josefsson.net</ref>
*[[Rose McGowan]] (1973-), American Actress. <ref>[http://www.imdb.com/name/nm0000535/bio Biography for Rose McGowan]. Internet Movie Database. Retrieved 15 May 2008.</ref>
<!--
Please don't list people here without references. they will be deleted according to wikipedia rules.
-->

==References==
{{reflist|2}}

==External links==
* [http://www.anxiety-agoraphobia.com Agoraphobia]

{{NIMH}}
{{Mental and behavioural disorders}}
{{Phobias}}

[[Category:Phobias]]

[[af:Agorafobie]]
[[ar:رهاب الخلاء]]
[[bs:Agorafobija]]
[[bg:Агорафобия]]
[[ca:Agorafòbia]]
[[cs:Agorafobie]]
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[[el:Αγοραφοβία]]
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[[ko:광장 공포증]]
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[[he:אגורפוביה]]
[[ka:აგორაფობია]]
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[[ja:広場恐怖症]]
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[[uk:Агорафобія]]
[[zh:廣場恐懼症]]

Revision as of 01:40, 13 October 2008

Agoraphobia
SpecialtyPsychiatry, clinical psychology Edit this on Wikidata

Agoraphobia is an anxiety disorder, often precipitated by the fear of having a panic attack in a setting from which there is no easy means of escape. As a result, sufferers of agoraphobia may avoid public and/or unfamiliar places. In severe cases, the sufferer may become confined to their home, experiencing difficulty traveling from this "safe place."

Definition

The word "agoraphobia" is an English adaptation of the Greek words agora (αγορά) and phobos (φόβος), and literally translates to "a fear of the marketplace."

Agoraphobia is a condition where the sufferer becomes anxious in environments that are unfamiliar or where he or she perceives that they have little control. Triggers for this anxiety may include crowds, wide open spaces or traveling, even short distances. This anxiety is often compounded by a fear of social embarrassment, as the agoraphobic fears the onset of a panic attack and appearing distraught in public.[1]

Agoraphobics may experience panic attacks in situations where they feel trapped, insecure, out of control or too far from their personal comfort zone. In severe cases, an agoraphobic may be confined to his or her home. [2] Many people with agoraphobia are comfortable seeing visitors in a defined space they feel they can control. Such people may live for years without leaving their homes, while happily seeing visitors in and working from their personal safety zones. If the agoraphobic leaves his or her safety zone, they may experience a panic attack.

Prevalence

The one-year prevalence of agoraphobia in the United States is about 5 percent.[3] According to the National Institute of Mental Health, approximately 3.2 million Americans ages 18-54 have agoraphobia at any given time. About one third of people with panic disorder progress to develop agoraphobia.[4]

Gender differences

Agoraphobia occurs about twice as commonly among women as it does in men.[5] The gender difference may be attributable to social-cultural factors that encourage, or permit, the greater expression of avoidant coping strategies by women. Other theories include the ideas that women are more likely to seek help and therefore be diagnosed, that men are more likely to abuse alcohol as a reaction to anxiety and be diagnosed as an alcoholic, and that traditional female sex roles prescribe women to react to anxiety by engaging in dependent and helpless behaviors.[6] Research results have not yet produced a single clear explanation as to the gender difference in agoraphobia.

Causes and contributing factors

There are a number of factors that contribute to the development of agoraphobia. These factors include:[7][unreliable source?]

  • Family factors:
    • Having an anxious parent role model.
    • Being abused as a child.
    • Having an overly critical parent.
  • Personality factors:
    • High need for approval.
    • High need for control.
    • Oversensitivity to emotional stimuli.
  • Biological factors:
    • Oversensitivity to hormone changes.
    • Oversensitivity to physical stimuli.
    • High amounts of sodium lactate in the bloodstream.

Research has uncovered a linkage between agoraphobia and difficulties with spatial orientation.[8] [9]Normal individuals are able to maintain balance by combining information from their vestibular system, their visual system and their proprioceptive sense. A disproportionate number of agoraphobics have weak vestibular function and consequently rely more on visual or tactile signals. They may become disoriented when visual cues are sparse as in wide open spaces or overwhelming as in crowds. Likewise, they may be confused by sloping or irregular surfaces.[10] Compared to controls, in virtual reality studies, agoraphobics on average show impaired processing of changing audiovisual data. [11]

Alternate theories

Attachment theory

Some scholars [12] [13] have explained agoraphobia as an attachment deficit, i.e., the temporary loss of the ability to tolerate spatial separations from a secure base. Recent empirical research has also linked attachment and spatial theories of agoraphobia [14].

Spatial theory

In the social sciences there is a perceived clinical bias [15] in agoraphobia research. Branches of the social sciences, especially geography, have increasingly become interested in what may be thought of as a spatial phenomenon. One such approach links the development of agoraphobia with modernity.[16].

Feminist theory

Feminist scholars have applied feminist theory in an attempt to construct agoraphobia and other anxiety disorders as gendered issues. One such theory explains agoraphobia as a fear of the hysterical woman, meaning a fear of being perceived by others as overly feminine and out of control.[17]

Diagnosis

Most people who present to mental health specialists develop agoraphobia after the onset of panic disorder (American Psychiatric Association, 1998). Agoraphobia is best understood as an adverse behavioral outcome of repeated panic attacks and subsequent anxiety and preoccupation with these attacks that leads to an avoidance of situations where a panic attack could occur.[18] In rare cases where agoraphobics do not meet the criteria used to diagnose Panic Disorder, the formal diagnosis of Agoraphobia Without History of Panic Disorder is used.

DSM-IV-TR diagnostic criteria

A) Anxiety about being in places or situations from which escape might be difficult (or embarrassing) or in which help may not be available in the event of having an unexpected or situationally predisposed Panic Attack or panic-like symptoms. Agoraphobic fears typically involve characteristic clusters of situations that include being outside the home alone; being in a crowd, or standing in a line; being on a bridge; and traveling in a bus, train, or automobile.

B) The situations are avoided (e.g., travel is restricted) or else are endured with marked distress or with anxiety about having a panic attack or panic-like symptoms, or require the presence of a companion.

C) The anxiety or phobic avoidance is not better accounted for by another mental disorder, such as Social Phobia (e.g., avoidance limited to social situations because of fear of embarrassment), Specific Phobia (e.g., avoidance limited to a single situation like elevators), Obsessive-Compulsive Disorder (e.g., avoidance of dirt in someone with an obsession about contamination), Posttraumatic Stress Disorder (e.g., avoidance of stimuli associated with a severe stressor), or Separation Anxiety Disorder (e.g., avoidance of leaving home or relatives).[19]

Association with panic attacks

Agoraphobia patients can experience sudden panic attacks when traveling to places where they fear they are out of control, help would be difficult to obtain, or they could be embarrassed. During a panic attack, epinephrine is released in large amounts, triggering the body's natural fight-or-flight response. A panic attack typically has an abrupt onset, building to maximum intensity within 10 to 15 minutes, and rarely lasts longer than 30 minutes. [20] Symptoms of a panic attack include palpitations, a rapid heartbeat, sweating, trembling, dizziness, tightness in the throat and shortness of breath. Many patients report a fear of dying or of losing control of emotions and/or behavior. [20]

Treatments

Agoraphobia can be successfully treated in many cases through a very gradual process of graduated exposure therapy combined with cognitive therapy and sometimes anti-anxiety or antidepressant medications.[citation needed] Treatment options for agoraphobia and panic disorder are similar.

Cognitive behavioral treatments

Exposure treatment can provide lasting relief to the majority of patients with panic disorder and agoraphobia. Disappearance of residual and subclinical agoraphobic avoidance, and not simply of panic attacks, should be the aim of exposure therapy. [21] Similarly, Systematic desensitization may also be used.

Cognitive restructuring has also proved useful in treating agoraphobia. This treatment uses thought replacing with the goal of replacing one's irrational, counter-factual beliefs with more accurate and beneficial ones.[citation needed]

Relaxation techniques are often useful skills for the agoraphobic to develop, as they can be used to stop or prevent symptoms of anxiety and panic.[citation needed]

Psychopharmaceutical treatments

Anti-depressant medications most commonly used to treat anxiety disorders are mainly in the SSRI (selective serotonin reuptake inhibitor) class and include sertraline, paroxetine and fluoxetine. Benzodiazepine tranquilizers, MAO inhibitors and tricyclic antidepressants are also commonly prescribed for treatment of agoraphobia.[citation needed]

Alternative treatments

Eye movement desensitization and reprogramming (EMDR) has been studied as a possible treatment for agoraphobia, with poor results.[22] As such, EMDR is only recommended in cases where cognitive-behavioral approaches have proven ineffective or in cases where agoraphobia has developed following trauma.[23]

Alternative treatments of agoraphobia include hypnotherapy, acupuncture, guided imagery meditation, music therapy, yoga, religious practice and ayurvedic medicine.[citation needed]

Additionally, many people with anxiety disorders benefit from joining a self-help or support group and sharing their problems and achievements with others. Stress management techniques and meditation can help people with anxiety disorders calm themselves and may enhance the effects of therapy. There is preliminary evidence that aerobic exercise may have a calming effect. Since caffeine, certain illicit drugs, and even some over-the-counter cold medications can aggravate the symptoms of anxiety disorders, they should be avoided.[24]

Notable agoraphobes

References

  1. ^ Psych Central: Agoraphobia Symptoms
  2. ^ "Treatment of Panic Disorder", NIH Consens Statement, 9 (2): 1–24, September 25–27, 1991{{citation}}: CS1 maint: date format (link)
  3. ^ Anxiety Disorders (PDF). NIH Publication No. 06-3879. 2006.
  4. ^ Robins, LN; Regier, DN, eds. (1991), Psychiatric Disorders in America: the Epidemiologic Catchment Area Study, New York, NY: The Free Press
  5. ^ Magee, W. J., Eaton, W. W. , Wittchen, H. U., McGonagle, K. A., & Kessler, R. C. (1996). Agoraphobia, simple phobia, and social phobia in the National Comorbidity Survey, Archives of General Psychiatry, 53, 159–168.
  6. ^ Agoraphobia Research Center. "Is agoraphobia more common in men or women?". Retrieved 2007-11-15.
  7. ^ Agoraphobia Resource Center, What causes agoraphobia?, retrieved 2007-11-15
  8. ^ "Relationship between balance system function and agoraphobic avoidance". Behav Res Ther. 33 (4): 435–9. 1995 May. PMID 7755529 : 7755529. {{cite journal}}: Check |pmid= value (help); Check date values in: |date= (help); Cite has empty unknown parameter: |coauthors= (help)
  9. ^ "Panic, agoraphobia, and vestibular dysfunction". Am J Psychiatry. 153: 503–512. 1996. {{cite journal}}: Cite has empty unknown parameter: |coauthors= (help)
  10. ^ "Surface dependence: a balance control strategy in panic disorder with agoraphobia". Psychosom Med. 59 (3): 323–30. 1997 May-Jun. PMID 9178344 : 9178344. {{cite journal}}: Check |pmid= value (help); Check date values in: |date= (help); Cite has empty unknown parameter: |coauthors= (help)
  11. ^ "High sensitivity to multisensory conflicts in agoraphobia exhibited by virtual reality". Eur Psychiatry. 21 (7): 501–8. 2006 Oct. PMID 17055951 : 17055951. {{cite journal}}: Check |pmid= value (help); Check date values in: |date= (help); Cite has empty unknown parameter: |coauthors= (help)
  12. ^ G. Liotti, (1996). Insecure attachment and agoraphobia, in: C. Murray-Parkes, J. Stevenson-Hinde, & P. Marris (Eds.). Attachment Across the Life Cycle.
  13. ^ J. Bowlby, (1998). Attachment and Loss (Vol. 2: Separation).
  14. ^ J. Holmes, (2008). "Space and the secure base in agoraphobia: a qualitative survey", Area, 40, 3, 357 - 382.
  15. ^ J. Davidson, (2003). Phobic Geographies
  16. ^ J. Holmes, (2006). "Building Bridges and Breaking Boundaries: Modernity and Agoraphobia", Opticon1826, 1, 1, http://www.ucl.ac.uk/opticon1826/archive/issue1
  17. ^ "La Donna e Mobile: Constructing the irrational woman". Gener, Place and Culture. 8 (1): 37–54. 2001.
  18. ^ Barlow, D. H. (1988). Anxiety and its disorders: The nature and treatment of anxiety and panic. Guilford Press.
  19. ^ Diagnostic and Statistical Manual of Mental Disorders, Fourth Edition, Text Revision (DVM-IV-TR). 2000.
  20. ^ a b David Satcher; et al. (1999). "Chapter 4.2". Mental Health: A Report of the Surgeon General. {{cite book}}: Explicit use of et al. in: |author= (help)
  21. ^ Fava, G.A.; Rafanelli, C.; Grandi, S.; Cinto, S.; Ruini, C. (2001). "Long-term outcome of panic disorder with agoraphobia treated by exposure". Psychological Medicine. 31. Cambridge University Press: 891–898. doi:10.1017/S0033291701003592. {{cite journal}}: More than one of |author= and |last1= specified (help)
  22. ^ Goldstein, Alan J. (2000). "EMDR for Panic Disorder With Agoraphobia : Comparison With Waiting List and Credible Attention-Placebo Control Conditions". Journal of Consulting & Clinical Psychology. 68 (6): 947–957. doi:10.1037/0022-006X.68.6.947. {{cite journal}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  23. ^ Agoraphobia Resource Center, Agoraphobia treatments - Eye movement desensitization and reprogramming, retrieved 2008-04-18
  24. ^ National Institute of Mental Health, How to get help for anxiety disorders, retrieved 2008-04-18
  25. ^ "Reconstructing Woody"
  26. ^ http://en.wikipedia.org/w/index.php?title=H._L._Gold&action=edit&section=4
  27. ^ Biography for Daryl Hannah. Internet Movie Database. Retrieved 28 November 2007.
  28. ^ Psychological Autopsy can help understand controversial deaths - The Crime Library on truTV.com
  29. ^ Stanisław Fita, ed., Wspomnienia o Bolesławie Prusie (Reminiscences about Bolesław Prus), Warsaw, Państwowy Instytut Wydawniczy (State Publishing Institute), 1962, p. 113.
  30. ^ Whatever Happened to the Gender Benders?, Channel 4 documentary, United Kingdom.
  31. ^ "I do not want to receive three hundred e-mail messages per week from strangers wanting to communicate with me" Josefsson.net
  32. ^ Biography for Rose McGowan. Internet Movie Database. Retrieved 15 May 2008.

External links

Public Domain This article incorporates public domain material from websites or documents of the National Institute of Mental Health.

Template:Phobias