Inside Mac Games: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
D.brodale (talk | contribs)
m intro cleanup
No edit summary
Tags: Mobile edit Mobile web edit
 
(63 intermediate revisions by 41 users not shown)
Line 1: Line 1:
{{italic title}}
{{Advert|date=December 2007}}
{{Infobox Website
{{Infobox website
| name = Inside Mac Games
| name = Inside Mac Games
| logo =
| favicon = Inside Mac Games favicon.png
| logo =
| screenshot =
| caption =
| screenshot =
| url = {{URL|http://www.insidemacgames.com}}
| caption =
| commercial = Yes
| url = http://www.insidemacgames.com
| type = Mac gaming news site
| commercial = Yes
| registration = Optional
| type = Mac gaming news site
| owner = Tuncer Deniz
| registration = Optional
| owner = [[Tuncer Deniz]]
| author = Tuncer Deniz
| launch_date = 1993 (as a magazine)
| author = [[Tuncer Deniz]]
| current_status = Online
| launch date = [[1993]] (as a magazine)
| current status =
| revenue =
| revenue =
}}
}}
'''InsideMacGames.com''', or '''IMG''' for short, is a [[website]] dedicated to [[Apple Macintosh]] [[computer gaming]]. Founded in 1993, Inside Mac Games has transitioned from an electronic magazine into a web-only publication. As such, it is the largest and oldest Macintosh gaming publication, and is still operated by its founder, Tuncer Deniz.


'''''Inside Mac Games''''' ('''''IMG''''') started in 1993 as an electronic magazine about [[video game]]s for the [[Mac (computer)|Mac]]. It was distributed on [[floppy disk]], then [[CD-ROM]], and eventually became a [[website]].
===History===
The website originally began as a downloadable magazine at AOL, with authors from AOL's Mac Games forum, with the first issue being published in February 1993. This first issue had a preview of Graphic Simulations' F/A-18 Hornet 1.0. The newsletter soon turned to distribution via floppy disk, and in 1995 via CD-ROM, which enabled the addition of extras on the disk. In 1996, Deniz left IMG to work for Bungie for nearly four years as a producer for titles such as ''[[Marathon 2]]'' for Windows, ''[[Abuse (computer game)|Abuse]]'', ''[[Weekend Warrior (computer game)|Weekend Warrior]]'', and ''[[Marathon Infinity]]'', netmap design for ''Marathon 2: Durandal'', and a project leader for ''[[Myth II: Soulblighter]]''. In 1999, Deniz returned to take the helm of IMG, which was now a Web site. In 2000, the CD-ROM distribution of the newsletter was dropped, although there still is an occasional games CD that is distributed to subscribers.


==About IMG==
==History==
In 1992, Tuncer Deniz, who was unemployed, decided to create a magazine called ''Inside Mac Games'' — he came up with the name after seeing a copy of ''[[Inside Sports]]'' at a newsstand — that would be dedicated to reviews of new and upcoming Macintosh computer games. Deniz interested a friend, Jon Blum, in the project, but neither of them had the capital or the expertise to publish a print magazine. Instead, they envisioned an electronic magazine.<ref name=moss>{{cite book | last =Moss| first =Richard | author-link = | title =The Secret History of Mac Gaming | date =22 March 2018 | publisher =Unbound Publishing | isbn =9781783524877}}</ref>
IMG is generally acknowledged to be the leader in general Macintosh press specific to gaming by various game publishers.
Deniz's personal relationships in the business has the benefit of garning frequent and detailed interview articles with industry insiders, such as a long-running interview series with Glenda Adams, director of development at [[Aspyr]]. The front portal page is a news site with good traffic, and the user forums are active with nearly 7000 members and over 100,000 posts as of January 2006.


Using a [[shareware]] lay-out program, Deniz and Blum created the first issue, which contained reviews of four [[flight simulators]] — [[Parsoft Interactive]]'s ''[[Hellcats Over the Pacific]]'' and ''Missions at Leyte Gulf'', [[Spectrum HoloByte]]'s ''[[Falcon (video game)|Falcon MC]]'', and ''[[Microsoft Flight Simulator 4.0]]'' — as well as hints, [[Easter egg (media)|Easter eggs]] and reviews about older games such as ''[[Maelstrom (1992 video game)|Maelstrom]]'' and ''Tom Landry Strategy Football'', and most importantly, a playable preview of ''F/A-18 Hornet'' that [[Graphic Simulations]] planned to release in a few months.<ref name="moss" />
IMG's Brother site's are MacGameFiles, or MGF, which is a download site for game-related files. MGF is a significant resource for Mac gamers seeking general downloads. MacGameStore where all mac games are available for purchase or download. Another site, [[Macologist]], specializes in downloads for mods for Macintosh games.


Deniz and Blum decided to offer two annual subscription plans: either $18 for a downloadable version of the magazine; or for $24, the subscriber would receive a monthly floppy disk in the mail that would not only contain the magazine, but also software [[Patch (computing)|patches]] and updates for popular games, as well as a [[shareware]] Game of the Month.<ref name="moss" />
Inside Mac Games used to be included as one of the default [[Safari (web browser)|Safari]] bookmarks, but was dropped in Safari 3, possibly due to Apple's rumored hostility to gaming.


In February 1993, they uploaded a promotional file to [[AOL]] that contained portions of Issue 1. Enough people downloaded the file and subsequently paid for a subscription that Deniz and Blum were able to produce Issue 2 the next month. Several months later, sales increased substantially when [[Graphic Simulations]] released ''F/A-18 Hornet'' and included a promotional flyer for ''IMG'' in the box.<ref name="moss" />
==External links==

* [http://www.insidemacgames.com InsideMacGames]
In 1995, ''IMG'' switched from floppy disks to [[CD-ROMs]], allowing for much more high quality content and games, and increased the annual subscription rate to $59.<ref name="moss" /> In August of that year, Paul Murphy reviewed one of their CD-ROMs for ''[[Dragon (magazine)|Dragon]]'' and called it "a great deal", although he noted that the magazine itself was "somewhat unexciting [...] ''IMG'' articles are competent and serviceable, with no distinctive voices, styles or viewpoints." It was the commercial software demos and shareware included on the CD-ROMs that Murphy called "the real charm and value of the ''IMG'' CD." Murphy concluded that in the absence of any other magazines dedicated to Mac games, "Mac game fans need ''Inside Mac Games'' to separate the wheat from the chaff. The demos and shareware [are] a barrel of fun and solid value."<ref name=dragon220>{{cite magazine|last=Murphy|first=Paul| date=August 1995 |title=Eye of the Monitor|magazine=[[Dragon (magazine)|Dragon]]|publisher=[[TSR (company)|TSR, Inc.]]|issue=220|pages=68}}</ref>
* [http://www.macgamefiles.com MacGameFiles] Sister site to IMG, for downloads

* [http://insidemacgames.com/features/view.php?ID=212 IMG Interview with Tuncer Deniz]
In 1996, Deniz left ''IMG'' to work for [[Bungie]], but returned in 1999. The following year, the CD-ROM distribution of the magazine was dropped in favour of downloads from the ''IMG'' website. By 2005, Deniz had opened an on-line software store through the ''IMG'' website, using a subscription model of $29 per month for a monthly free game and discounts on other products.<ref name="moss" />
* [http://insidemacgames.com/features/view.php?ID=395 Tuncer Deniz interview podcast 2]

* [http://www.macradio.com/press/igameradio/gamepr051107.php Mac Radio Interview of Deniz]
From 2005 to 2006, ''IMG'' produced a weekly [[podcast]], hosted by game designers Justin Ficarrotta and Will Miller, and critic Blake Buck.<ref>{{cite web|title=Inside Mac Games Feature: IMG Podcast Episode 33|url=http://insidemacgames.com/features/view.php?ID=474|website=insidemacgames.com|access-date=15 December 2016}}</ref> that featured Mac game news, reviews and general discussion. After 33 episodes, the original hosts left to start a new podcast, <ref>{{cite web|title=BDPE Episode 1 – Best Damn Podcast Ever|url=http://bestdamnpodcastever.com/bdpe-episode-1/|website=bestdamnpodcastever.com|access-date=15 December 2016}}</ref> and the ''IMG'' podcast was relaunched later the same year with a new host, running for a further 38 episodes.<ref>{{cite web|title=Inside Mac Games Feature: IMG Podcast: Feral Interactive's Edwin Smith Interviewed|url=http://insidemacgames.com/features/view.php?ID=563|website=insidemacgames.com|access-date=15 December 2016}}</ref>

By 2010, interest in Mac-exclusive games had cooled, and by 2018, the ''IMG'' website was reduced to the user forums, with a link to Tuncer Deniz's on-line software store.<ref name="moss" />

==References==
{{reflist|30em}}

{{Software digital distribution platforms}}


[[Category:Macintosh websites]]
[[Category:Macintosh websites]]
[[Category:Video game websites]]
[[Category:Video game news websites]]
[[Category:Video game platform websites]]

Latest revision as of 03:36, 10 December 2023

Inside Mac Games
Type of site
Mac gaming news site
OwnerTuncer Deniz
Created byTuncer Deniz
URLwww.insidemacgames.com
CommercialYes
RegistrationOptional
Launched1993 (as a magazine)
Current statusOnline

Inside Mac Games (IMG) started in 1993 as an electronic magazine about video games for the Mac. It was distributed on floppy disk, then CD-ROM, and eventually became a website.

History[edit]

In 1992, Tuncer Deniz, who was unemployed, decided to create a magazine called Inside Mac Games — he came up with the name after seeing a copy of Inside Sports at a newsstand — that would be dedicated to reviews of new and upcoming Macintosh computer games. Deniz interested a friend, Jon Blum, in the project, but neither of them had the capital or the expertise to publish a print magazine. Instead, they envisioned an electronic magazine.[1]

Using a shareware lay-out program, Deniz and Blum created the first issue, which contained reviews of four flight simulatorsParsoft Interactive's Hellcats Over the Pacific and Missions at Leyte Gulf, Spectrum HoloByte's Falcon MC, and Microsoft Flight Simulator 4.0 — as well as hints, Easter eggs and reviews about older games such as Maelstrom and Tom Landry Strategy Football, and most importantly, a playable preview of F/A-18 Hornet that Graphic Simulations planned to release in a few months.[1]

Deniz and Blum decided to offer two annual subscription plans: either $18 for a downloadable version of the magazine; or for $24, the subscriber would receive a monthly floppy disk in the mail that would not only contain the magazine, but also software patches and updates for popular games, as well as a shareware Game of the Month.[1]

In February 1993, they uploaded a promotional file to AOL that contained portions of Issue 1. Enough people downloaded the file and subsequently paid for a subscription that Deniz and Blum were able to produce Issue 2 the next month. Several months later, sales increased substantially when Graphic Simulations released F/A-18 Hornet and included a promotional flyer for IMG in the box.[1]

In 1995, IMG switched from floppy disks to CD-ROMs, allowing for much more high quality content and games, and increased the annual subscription rate to $59.[1] In August of that year, Paul Murphy reviewed one of their CD-ROMs for Dragon and called it "a great deal", although he noted that the magazine itself was "somewhat unexciting [...] IMG articles are competent and serviceable, with no distinctive voices, styles or viewpoints." It was the commercial software demos and shareware included on the CD-ROMs that Murphy called "the real charm and value of the IMG CD." Murphy concluded that in the absence of any other magazines dedicated to Mac games, "Mac game fans need Inside Mac Games to separate the wheat from the chaff. The demos and shareware [are] a barrel of fun and solid value."[2]

In 1996, Deniz left IMG to work for Bungie, but returned in 1999. The following year, the CD-ROM distribution of the magazine was dropped in favour of downloads from the IMG website. By 2005, Deniz had opened an on-line software store through the IMG website, using a subscription model of $29 per month for a monthly free game and discounts on other products.[1]

From 2005 to 2006, IMG produced a weekly podcast, hosted by game designers Justin Ficarrotta and Will Miller, and critic Blake Buck.[3] that featured Mac game news, reviews and general discussion. After 33 episodes, the original hosts left to start a new podcast, [4] and the IMG podcast was relaunched later the same year with a new host, running for a further 38 episodes.[5]

By 2010, interest in Mac-exclusive games had cooled, and by 2018, the IMG website was reduced to the user forums, with a link to Tuncer Deniz's on-line software store.[1]

References[edit]

  1. ^ a b c d e f g Moss, Richard (22 March 2018). The Secret History of Mac Gaming. Unbound Publishing. ISBN 9781783524877.
  2. ^ Murphy, Paul (August 1995). "Eye of the Monitor". Dragon. No. 220. TSR, Inc. p. 68.
  3. ^ "Inside Mac Games Feature: IMG Podcast Episode 33". insidemacgames.com. Retrieved 15 December 2016.
  4. ^ "BDPE Episode 1 – Best Damn Podcast Ever". bestdamnpodcastever.com. Retrieved 15 December 2016.
  5. ^ "Inside Mac Games Feature: IMG Podcast: Feral Interactive's Edwin Smith Interviewed". insidemacgames.com. Retrieved 15 December 2016.