Wings 3D: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
update
 
(7 intermediate revisions by 6 users not shown)
Line 6: Line 6:
| caption = Simple editing in Wings 3D
| caption = Simple editing in Wings 3D
| developer = Björn Gustavsson, Dan Gudmundsson, and others
| developer = Björn Gustavsson, Dan Gudmundsson, and others
| released = {{Start date and age|2001|01|01|df=yes}}
| latest_release_version = 2.2.6.1
| latest_release_version = 2.3
| latest_release_date = {{Start date and age|2020|05|20|df=yes}}<ref>{{cite web |title=Downloads |url=http://www.wings3d.com/?page_id=84 |website=Wings 3D |access-date=2 September 2019}}</ref>
| latest_release_date = {{Start date and age|2023|10|09|df=yes}}<ref>{{cite web |title=Downloads |url=http://www.wings3d.com/?page_id=84 |website=Wings 3D |access-date=10 March 2024}}</ref>
| latest_preview_version = 2.2.7
| latest_preview_version =
| latest_preview_date = {{Start date and age|2021|05|09|df=yes}}
| latest_preview_date =
| operating_system = [[Cross-platform]]
| operating_system = [[Cross-platform]]
| programming_language = [[Erlang (programming language)|Erlang]]
| programming_language = [[Erlang (programming language)|Erlang]]
Line 17: Line 18:
| repo = {{github|dgud/wings}}<ref>{{cite web|title=Wings 3D Development|url=http://www.wings3d.com/?page_id=81|publisher=Wings 3D|access-date=19 October 2015}}</ref>
| repo = {{github|dgud/wings}}<ref>{{cite web|title=Wings 3D Development|url=http://www.wings3d.com/?page_id=81|publisher=Wings 3D|access-date=19 October 2015}}</ref>
}}
}}
'''Wings 3D''' is a [[free and open-source]] [[Subdivision surface|subdivision modeler]] inspired by Nendo and [[Mirai (software)|Mirai]] from Izware. Wings 3D is named after the [[winged edge|winged-edge data structure]] it uses internally to store coordinate and adjacency data, and is commonly referred to by its users simply as Wings.{{citation needed|date=February 2013}}
'''Wings 3D''' is a [[free and open-source]] [[Subdivision surface|subdivision modeler]] inspired by [[N-World|Nendo]] and [[Mirai (software)|Mirai]] from Izware. Wings 3D is named after the [[winged edge|winged-edge data structure]] it uses internally to store coordinate and adjacency data, and is commonly referred to by its users simply as Wings.{{citation needed|date=February 2013}}


Wings 3D is available for [[Microsoft Windows|Windows]], [[Linux]], and [[Mac OS X]], using the [[Erlang (programming language)|Erlang]] environment.
Wings 3D is available for [[Microsoft Windows|Windows]], [[Linux]], and [[Mac OS X]], using the [[Erlang (programming language)|Erlang]] environment.<ref>{{Cite news |date=2023-02-13 |title=The Best Open-Source 3D Modeling Software in 2023 |language=en-US |work=All3DP |url=https://all3dp.com/2/best-open-source-3d-modeling-software/#i-5-5-wings-3d |access-date=2023-02-16}}</ref>


==Overview==
==Overview==
Wings 3D can be used to model and texture low to mid-range polygon models. Wings does not support animations and has only basic [[OpenGL]] rendering facilities, although it can export to external rendering software such as [[POV-Ray]] and [[YafRay]]. Wings is often used in combination with other software, whereby models made in Wings are exported to applications more specialized in [[Rendering (computer graphics)|rendering]] and animation such as [[Blender (software)|Blender]].
Wings 3D can be used to model and texture low to mid-range polygon models. Wings does not support animations and has only basic [[OpenGL]] rendering facilities, although it can export to external rendering software such as [[POV-Ray]] and [[YafRay]]. Wings is often used in combination with other software, whereby models made in Wings are exported to applications more specialized in [[Rendering (computer graphics)|rendering]] and animation such as [[Blender (software)|Blender]].{{Citation needed|date=February 2023}}


==Interface==
==Interface==
Wings 3D uses [[Context-sensitive user interface|context-sensitive menus]] as opposed to a highly graphical, icon-oriented interface. Modeling is done using the mouse and keyboard to select and modify different aspects of a model's geometry in four different selection modes: Vertex, Edge, Face and Body. Because of Wings's context-sensitive design, each selection mode has its own set of mesh tools. Many of these tools offer both basic and advanced uses, allowing users to specify [[Euclidean vector|vectors]] and points to change how a tool will affect their model. Wings also allows users to add textures and materials to models, and has built-in [[UV mapping|AutoUV mapping]] facilities.
Wings 3D uses [[Context-sensitive user interface|context-sensitive menus]] as opposed to a highly graphical, icon-oriented interface. Modeling is done using the mouse and keyboard to select and modify different aspects of a model's geometry in four different selection modes: Vertex, Edge, Face and Body. Because of Wings's context-sensitive design, each selection mode has its own set of mesh tools. Many of these tools offer both basic and advanced uses, allowing users to specify [[Euclidean vector|vectors]] and points to change how a tool will affect their model. Wings also allows users to add textures and materials to models, and has built-in [[UV mapping|AutoUV mapping]] facilities.{{Citation needed|date=February 2023}}


==Features==
==Features==
Line 85: Line 86:
* [http://www.wings3d.de/ Wings3d.de | The German language Wings 3D Community]
* [http://www.wings3d.de/ Wings3d.de | The German language Wings 3D Community]
* [http://www.wings3d.com.br/ The Brazilian Portuguese language Wings 3D Community]
* [http://www.wings3d.com.br/ The Brazilian Portuguese language Wings 3D Community]
* [[Unreal: Wings3D|Wings 3D]] on the BeyondUnreal.com Wiki
* [https://www.youtube.com/wings3dchannel Video Tutorials] in the YouTube wings3dchannel
* [https://www.youtube.com/wings3dchannel Video Tutorials] in the YouTube wings3dchannel



Latest revision as of 22:55, 28 April 2024

Wings 3D
Developer(s)Björn Gustavsson, Dan Gudmundsson, and others
Initial release1 January 2001; 23 years ago (2001-01-01)
Stable release
2.3 / 9 October 2023; 7 months ago (2023-10-09)[1]
Repositorywings on GitHub[2]
Written inErlang
Operating systemCross-platform
Type3D computer graphics
LicenseBSD license
Websitewww.wings3d.com

Wings 3D is a free and open-source subdivision modeler inspired by Nendo and Mirai from Izware. Wings 3D is named after the winged-edge data structure it uses internally to store coordinate and adjacency data, and is commonly referred to by its users simply as Wings.[citation needed]

Wings 3D is available for Windows, Linux, and Mac OS X, using the Erlang environment.[3]

Overview[edit]

Wings 3D can be used to model and texture low to mid-range polygon models. Wings does not support animations and has only basic OpenGL rendering facilities, although it can export to external rendering software such as POV-Ray and YafRay. Wings is often used in combination with other software, whereby models made in Wings are exported to applications more specialized in rendering and animation such as Blender.[citation needed]

Interface[edit]

Wings 3D uses context-sensitive menus as opposed to a highly graphical, icon-oriented interface. Modeling is done using the mouse and keyboard to select and modify different aspects of a model's geometry in four different selection modes: Vertex, Edge, Face and Body. Because of Wings's context-sensitive design, each selection mode has its own set of mesh tools. Many of these tools offer both basic and advanced uses, allowing users to specify vectors and points to change how a tool will affect their model. Wings also allows users to add textures and materials to models, and has built-in AutoUV mapping facilities.[citation needed]

Features[edit]

  • A wide variety of Selection and Modeling Tools
  • Modeling Tool support for Magnets and Vector Operations
  • Customizable Hotkeys and Interface
  • Tweak Mode lets you make quick adjustments to a mesh
  • Assign and edit Lighting, Materials, Textures, and Vertex Colours
  • AutoUV Mapping
  • Ngon mesh support
  • A Plugin Manager for adding and removing plugins
  • Import and Export in many popular formats

Supported file formats[edit]

Wings loads and saves models in its own format (.wings), but also supports several standard 3D formats.

Import[edit]

  • Nendo (.ndo)
  • 3D Studio (.3ds)
  • Adobe Illustrator (.ai)
  • Lightwave/Modo (.lwo/.lxo)
  • Wavefront (.obj)
  • PostScript (Inkscape) (.ps)
  • Encapsulated PostScript (.eps)
  • Stereolithography (.stl)
  • Paths (.svg)

Export[edit]

  • Nendo (.ndo)
  • 3D Studio (.3ds)
  • Adobe Illustrator (.ai)
  • BZFlag (.bzw)
  • Kerkythea (.xml)
  • Lightwave/Modo (.lwo/.lxo)
  • Wavefront (.obj)
  • POV-Ray (.pov)
  • Cartoon Edges (.eps/.svg)
  • Stereolithography (.stl)
  • Renderware (.rwx)
  • VRML 2.0 (.wrl)
  • DirectX (.x)
  • Collada (.dae)

See also[edit]

References[edit]

  1. ^ "Downloads". Wings 3D. Retrieved 10 March 2024.
  2. ^ "Wings 3D Development". Wings 3D. Retrieved 19 October 2015.
  3. ^ "The Best Open-Source 3D Modeling Software in 2023". All3DP. 2023-02-13. Retrieved 2023-02-16.

External links[edit]