Mission: Impossible – Operation Surma

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Mission: Impossible – Operation Surma
Developer(s)Paradigm Entertainment
M4 Limited (GBA)
Publisher(s)Atari
Designer(s)Craig Bolin
Composer(s)Robert Daspit
Platform(s)Game Boy Advance, Xbox, PlayStation 2, GameCube
ReleaseGame Boy Advance & Xbox
  • NA: December 2, 2003
  • EU: December 5, 2003
PlayStation 2
  • EU: December 5, 2003
  • NA: December 8, 2003
GameCube
  • NA: March 23, 2004
  • EU: April 2, 2004
Genre(s)Action-adventure, stealth
Mode(s)Single-player

Mission: Impossible – Operation Surma is an action-adventure stealth video game developed by Paradigm Entertainment and published by Atari for Game Boy Advance, Xbox, PlayStation 2 and GameCube. The game takes place between Mission: Impossible 2 and Mission: Impossible III.

Plot

IMF operative Ethan Hunt is tasked with escorting Mikail Marcou, a former advisor to Yugaria's current dictator, Simon Algo, and acquire a mini disk which contains vital information on Algo's operations.

Ethan infiltrates the Yugarian Ministry of Information and makes contact with Marcou. The plan goes south, as Marcou is shot and killed by Vasyl Berkut, the head of the Yugarian Secret Service. Ethan takes possession of the disk and pursues Berkut. Berkut escapes, then Luther Stickell and Billy Baird extract Ethan.

The disk contains information linking Algo's operations to Los Muertos Laboratories, an advanced weapons manufacturer in the US. Ethan disguises himself as a security guard and penetrates the computer core at Los Muertos. He observes Jong Ho Li, a contractor and ally to Algo, and Sofia Ivanescu, a software engineer, download software onto the core. Ethan hacks the core and Luther discovers Los Muertos' plan to use three strains of neurodioxin, a deadly biotoxin. Ethan and new IMF agent George Spelvin (disguised as a scientist) enter the biolab and neutralise the bioweapons, but this sets off an alarm, causing Jong Ho to accuse Sofia of being a spy. Li places bombs throughout the facility to cover his tracks, but Ethan disarms them. Outside, Sofia sabotages a helicopter, leaving Jong Ho and his men to Ethan's disposal. In a shootout, Ethan kills Jong Ho and follows Sofia to Yugaria.

Sneaking back in Yugaria's Ministry of Information, Ethan learns of ICEWORM, a computer virus capable of hacking any security system. Unable to access ICEWORM's codes, Berkut orders his men to apprehend Sofia to obtain the codes. Ethan learns that Sofia's father, Nicholas Ivanescu (long thought dead) is still alive, but in league with Algo. Using the electronic wasp and a sniper pistol, Ethan protects Sofia from Berkut's men, but as he tries to explain himself to her, she mistakes him for being Berkut's loyal and runs off. Almost falling to her death, and Ethan saves her. Ethan vows to protect Sofia and she accepts.

Ethan, Sofia, Jasmine, and Spelvin travel to Sansara (a notorious prison off the North African coast) to destroy the remains of the bioweapons transported from Los Muertos. Sofia reveals that she developed ICEWORM to avenge her father's apparent death at the hands of Yugaria's previous corrupt government. Ethan finds Algo's chief bioscientist in solitary confinement, who is revealed to be Nicholas. He agrees to help Ethan destroy the neurodioxin, and the latter takes Sofia to the data center so she can help him advance to the lab. Knocking out Berkut with the wasp, Ethan impersonates him and disables the neurodioxin. Meeting with Nicholas, Ethan witnesses Algo kill Spelvin, injure Jasmine, and take Sofia hostage through his microcamera. He plants explosives in the lab, and tells Nicholas to escape. Ethan covers Jasmine as she makes her escape. Unable to find Sofia nor Algo, Ethan escapes thanks to Billy coming back for Ethan.

Learning that Algo is using a plane as a mobile headquarters, Ethan skydives and activates a jetpack to get onboard. On board, Algo betrays and kills Berkut by using an experimental rocket launcher. Ethan plants explosives on each wing of the plane. Ethan finds Sofia in the cabin, but Algo surprises him. As he prepares to kill her, Sofia kicks him out of the plane, but not before he grabs her and she falls. Ethan pursues the two, grabbing a parachute from one of Algo's men. He rescues Sofia, and sees Algo landed in the SURMA Building, a company he runs as a front for his terrorist activities.

Ethan and Sofia land on the SURMA Building, where Algo meets them. As Sofia runs away to safety, Ethan hunts down Algo throughout the rooftop. The two meet for a final confrontation, where Algo uses an experimental invisibility device to his advantage. Despite this, Ethan disrupts the technology and kills Algo.

Weeks after the incident, Ethan and Sofia are on a private cruise near Aruba. As Sofia says her dealings with technology are over, she and Ethan kiss, then go scuba diving.

Voice cast

Tom Cruise, who plays Ethan Hunt in the Mission: Impossible films, does not lend his likeness or voice to the character in the game. Veteran voice actor Steve Blum replaces him. Ving Rhames and John Polson reprise their roles of Luther Stickell and Billy Baird from Mission: Impossible 2 respectively.

Reception

The game received "mixed or average reviews" on all platforms except the Game Boy Advance version, which received "generally unfavorable reviews", according to video game review aggregator Metacritic.[24][25][26][27] In Japan, Famitsu gave the GameCube and PlayStation 2 versions a score of all four sevens for a total of 28 out of 40.[3]

References

  1. ^ a b "Mission: Impossible – Operation Surma (PS2, Xbox)". Electronic Gaming Monthly. No. 175. February 2004. p. 110.
  2. ^ Reed, Kristan (December 4, 2003). "Mission: Impossible - Operation Surma (PS2)". Eurogamer. Retrieved April 27, 2016.
  3. ^ a b c "Mission: Impossible – Operation Surma (GC, PS2)". Famitsu. Vol. 798. April 2, 2004.
  4. ^ Mason, Lisa (March 2004). "Mission Impossible: Operation Surma (GBA)". Game Informer. No. 131. p. 114. Archived from the original on July 27, 2009. Retrieved April 27, 2016.
  5. ^ "Mission Impossible: Operation Surma (PS2)". Game Informer. No. 130. February 2004. p. 103.
  6. ^ Reiner, Andrew (February 2004). "Mission Impossible: Operation Surma (Xbox)". Game Informer. No. 130. p. 108. Archived from the original on June 13, 2008. Retrieved April 27, 2016.
  7. ^ Air Hendrix (December 2, 2003). "Mission Impossible: Operation Surma Review for Xbox on GamePro.com". GamePro. Archived from the original on February 14, 2005. Retrieved April 28, 2016.
  8. ^ Shoemaker, Brad (December 19, 2003). "Mission: Impossible: Operation Surma Review (GBA)". GameSpot. Retrieved April 27, 2016.
  9. ^ a b Shoemaker, Brad (December 9, 2003). "Mission: Impossible: Operation Surma Review (PS2, Xbox)". GameSpot. Retrieved April 27, 2016.
  10. ^ Gibson, Jon (January 22, 2004). "GameSpy: Mission: Impossible -- Operation Surma (GBA)". GameSpy. Archived from the original on November 10, 2005. Retrieved April 27, 2016.
  11. ^ Meston, Zach (December 12, 2003). "GameSpy: Mission: Impossible -- Operation Surma (PS2)". GameSpy. Retrieved April 27, 2016.
  12. ^ Meston, Zach (December 12, 2003). "GameSpy: Mission: Impossible -- Operation Surma (Xbox)". GameSpy. Retrieved April 27, 2016.
  13. ^ Bedigian, Louis (December 22, 2003). "Mission Impossible - Operation Surma - GBA - Review". GameZone. Archived from the original on May 2, 2009. Retrieved April 27, 2016.
  14. ^ Knutson, Michael (December 21, 2003). "Mission Impossible - Operation Surma - PS2 - Review". GameZone. Archived from the original on December 30, 2008. Retrieved April 27, 2016.
  15. ^ Valentino, Nick (December 21, 2003). "Mission Impossible - Operation Surma - XB - Review". GameZone. Archived from the original on December 6, 2008. Retrieved April 27, 2016.
  16. ^ Harris, Craig (March 11, 2004). "Mission Impossible: Operation Surma (GBA)". IGN. Retrieved April 27, 2016.
  17. ^ Boulding, Aaron (April 29, 2004). "Mission: Impossible Operation Surma (GCN)". IGN. Retrieved April 27, 2016.
  18. ^ a b Boulding, Aaron (December 10, 2003). "Mission: Impossible - Operation Surma (PS2, Xbox)". IGN. Retrieved April 27, 2016.
  19. ^ "Mission: Impossible – Operation Surma (GBA)". Nintendo Power. Vol. 177. March 2004. p. 123.
  20. ^ "Mission: Impossible – Operation Surma (GC)". Nintendo Power. Vol. 180. June 2004. p. 119.
  21. ^ "Mission: Impossible – Operation Surma". Official U.S. PlayStation Magazine. February 2004. p. 103.
  22. ^ McCaffrey, Ryan (January 2004). "Mission: Impossible – Operation Surma". Official Xbox Magazine. No. 27. p. 72.
  23. ^ a b Porter, Alex (December 8, 2003). "Mission: Impossible—Operation Surma (PS2, Xbox)". Maxim. Archived from the original on February 15, 2004. Retrieved April 27, 2016.
  24. ^ a b "Mission: Impossible: Operation Surma for Game Boy Advance Reviews". Metacritic. Retrieved April 27, 2016.
  25. ^ a b "Mission: Impossible: Operation Surma for GameCube Reviews". Metacritic. Retrieved April 27, 2016.
  26. ^ a b "Mission: Impossible: Operation Surma for PlayStation 2 Reviews". Metacritic. Retrieved April 27, 2016.
  27. ^ a b "Mission: Impossible: Operation Surma for Xbox Reviews". Metacritic. Retrieved April 27, 2016.

External links