Episode |
Airdate |
Title
|
1-01 |
September 5 1983 |
Winter Olympics
|
Dr. Claw tries to sabotage the Winter Olympics by replacing the torch bearer with a M.A.D. agent and the torch with a bomb.
(Note: This is the pilot episode where Gadget wears a mustache which is never seen again in the series. Gadget also acts more competent in this episode and Penny has a different voice.)
|
1-02 |
September 6 1983 |
Monster Lake
|
Gadget searches for a missing scientist who vanished near a lake that is supposed to harbor a monster.
|
1-03 |
September 7 1983 |
Down on the Farm
|
Gadget must stop a farm that M.A.D. is using as a missile silo from launching a missile to destroy Metro City.
|
1-04 |
September 8 1983 |
Gadget at the Circus
|
Gadget takes Penny and Brain to the circus which is crawling with M.A.D. agents who try to eliminate him.
|
1-05 |
September 9 1983 |
The Amazon
|
Professor Von Slickstein, the scientist who installed Gadget's gadgets, has been kidnapped and brought to the deep Amazon jungle to build Dr. Claw an army of robots.
|
1-06 |
September 12 1983 |
Health Spa
|
Gadget is invited to a health spa for some needed time off but, it turns out that Gadget is the only guest and the spa is in fact a M.A.D. plot to eliminate him.
|
1-07 |
September 13 1983 |
The Boat
|
Gadget is assigned to board a cruise ship and safeguard the passenger's priceless jewelry from Dr. Claw's clutches.
|
1-08 |
September 14 1983 |
Haunted Castle
|
While searching for a crime fighter's convention, Gadget takes a wrong turn and ends up at Dr. Claw's booby trapped castle.
|
1-09 |
September 15 1983 |
Race to the Finish
|
Gadget enters the Gadget Mobile in a race and finds that Dr. Claw has also entered with a plot to eliminate him and his competition by sabotaging the other race cars.
|
1-10 |
September 16 1983 |
The Ruby
|
Gadget goes to India to recover a priceless ruby that Dr. Claw wants to use in a powerful laser.
|
1-11 |
September 19 1983 |
A Star is Lost
|
Gadget is assigned to guard Rick Rocker, a famous musician, who Dr. Claw plans to kidnap and use to record mind controlling music in his next album. (Note: Characters from the Heathcliff cartoon are also briefly present).
|
1-12 |
September 20 1983 |
All That Glitters
|
Gadget is assigned to find El Dorado, the "Lost City of Gold", before Dr. Claw's agent does. But, it isn't
gold, it's Fool's Gold.
|
1-13 |
September 21 1983 |
Movie Set
|
Gadget falls for a pretty actress unaware that she's a M.A.D. Agent and that Dr. Claw is using the movie set as cover to film a secret military base.
|
1-14 |
September 22 1983 |
Amusement Park
|
Dr. Claw has hidden a bomb in Metro City's amusement park.
|
1-15 |
September 23 1983 |
Art Heist
|
Gadget goes to New York City to stop M.A.D. agents from looting the Museum of Modern Art and replacing the art pieces with fakes.
|
1-16 |
September 26 1983 |
Volcano Island
|
Gadget must foil Dr. Claw's plan to erupt a volcano on an island resort.
|
1-17 |
September 27 1983 |
The Invasion
|
M.A.D. agents disguised as aliens go on a robbery spree in Metro City.
|
1-18 |
September 28 1983 |
The Infiltration
|
Gadget must capture Presto Chango, the world's greatest disguise artist and M.A.D. agent, who tries to infiltrate London's Interpol Conference.
|
1-19 |
September 29 1983 |
The Curse of the Pharaoh
|
Gadget must stop M.A.D. agents from stealing the tomb of an Egyptian Pharaoh.
|
1-20 |
September 30 1983 |
M.A.D. Trap
|
The M.A.D. Agent "Rat", uses a chain of petty crimes to lure Gadget to a steel foundry where he plans to finish Gadget off for good.
|
1-21 |
October 3 1983 |
Basic Training
|
Gadget is assigned to protect a train load of computer parts from Dr. Claw and a M.A.D. agent who is posing as a train conductor.
|
1-22 |
October 4 1983 |
Sleeping Gas
|
Gadget must go to a group of Southern Pacific Islands to foil Dr. Claw's plan to knock entire cities out with sleeping gas.
|
1-23 |
October 5 1983 |
Gadget's Replacement
|
Gadget's job is on the line when he discovers Chief Quimby has replaces him with a high-tech crime fighting super computer.
|
1-24 |
October 6 1983 |
Greenfinger
|
Gadget is assigned to protect Professor Greenfinger who has made a super plant-growth formula, but M.A.D. has already kidnapped him and replaced him with an agent.
|
1-25 |
October 7 1983 |
Gadget Goes West
|
Gadget goes to a western tourist town to stop the M.A.D. agent outlaw Black Bart.
|
1-26 |
October 10 1983 |
Launch Time
|
Gadget must foil Dr. Claw's plans to sabotage a space shuttle launch being sent up to repair a damaged satellite.
|
1-27 |
October 11 1983 |
Photo Safari
|
Gadget goes to Africa to stop Dr. Claw and his M.A.D. agent Jungle Bob from establishing a crime base in the jungle.
|
1-28 |
October 12 1983 |
The Coo-Coo Clock Caper
|
Gadget goes to Switzerland to search for stolen gold, but Dr. Claw sends the insane Clockmaker to eliminate him.
|
1-29 |
October 13 1983 |
The Bermuda Triangle
|
Dr. Claw uses the supernatural aspects of the Bermuda Triangle as subterfuge to steal ships.
|
1-30 |
October 14 1983 |
The Japanese Connection
|
Dr. Claw teams up with his sinister Asian counterpart Waruta-san, to steal the high-tech "Pip-Wan" computer chip. (Note: It is the only season one episode to have had its initial U.S. broadcast on a Friday.)
|
1-31 |
October 17 1983 |
Arabian Nights
|
Gadget goes to an oil rich country in the Middle East to safeguard a sacred sword that Dr. Claw plans to steal to gain control of the country.
|
1-32 |
October 18 1983 |
A Clear Case
|
Gadget must stop M.A.D. who has been terrorizing workers at a South African diamond mine with a ghostly curse.
|
1-33 |
October 19 1983 |
Dutch Treat
|
Gadget goes to The Netherlands to foil M.A.D.'s plot of smuggling diamonds in chocolate bars.
|
1-34 |
October 20 1983 |
The Great Divide
|
Dr. Claw kidnaps a seismologist and forces him to build a machine that controls earthquakes. Gadget must go the Rockies to find him and foil Dr. Claw's plan.
|
1-35 |
October 21 1983 |
Eye of the Dragon
|
Gadget goes to Hong Kong to recover a priceless pearl necklace that Dr. Claw plans to use to forge a powerful alliance with the Asian crimelord Mr. Chow.
|
1-36 |
October 24 1983 |
Doubled Agent
|
M.A.D. sends a robot double of Gadget on citywide crime spree while the real Gadget is accused of the crimes. The second part of Dr. Claw's plan was to use the robot to kidnap a billionaire and demand a hefty ransom for his release.
|
1-37 |
October 25 1983 |
Plantform of the Opera
|
M.A.D. secretly tunnels under the floor of an opera house into a bank vault next door and protects their operation with a carnivorous man-eating plant.
|
1-38 |
October 26 1983 |
Don't Hold Your Breath
|
Dr. Claw captures a group of oceanographers and held them captive in his underwater base where he plans to launch a spy satellite from.
|
1-39 |
October 27 1983 |
Gone Went the Wind
|
Gadget goes to the North Pole to stop the M.A.D. agent Dr. Focus from using his "Sneezeooka" windstorm weapon against Metro City.
|
1-40 |
October 28 1983 |
King Wrong
|
Gadget is assigned to protect the unhappy king of Pianostan who looks just like him.
|
1-41 |
October 31 1983 |
Pirate Island
|
Gadget is on vacation in the Caribbean, but is called to duty to stop the M.A.D. agent Pegleg Peg from pirating wealthy sea-goers.
|
1-42 |
November 1 1983 |
M.A.D. Academy
|
Dr. Claw trains some newly recruited agents in his M.A.D. Academy by assigning them to eliminate Gadget who has arrived there mistaking it for the Police academy.
|
1-43 |
November 2 1983 |
No Flies on Us
|
Gadget, while suffering a head cold, must stop the spread of a fly-borne disease developed by the "Wild Man of Borneo", a M.A.D. agent.
|
1-44 |
November 3 1983 |
Luck of the Irish
|
Gadget goes to Ireland to find "The Blarney Stone", Ireland's national treasure, which has been stolen by Dr. Claw and his two Leprechaun-like agents.
|
1-45 |
November 4 1983 |
Prince of the Gypsies
|
Dr. Claw has stolen Romanovia's Royal Coat of Arms and has the blame put on a group of innocent Gypsies.
|
1-46 |
November 7 1983 |
Old Man of the Mountain
|
Gadget goes to the Rocky Mountains in search of a prominent seismologist who has created an earthquake machine that Dr. Claw plans to use.
|
1-47 |
November 8 1983 |
The Emerald Duck
|
Gadget goes to Mexico to locate a Mayan artifact called "The Emerald Duck", which triggers an ancient solar weapon, before Dr. Claw can use it for evil.
|
1-48 |
November 9 1983 |
Do Unto Udders
|
Dr. Claw transmits waves from a satellite that causes cows to stop producing milk. Consumers are then forced to buy products from M.A.D. Dairy Farms at exorbitant prices.
|
1-49 |
November 10 1983 |
Did You Myth Me?
|
Gadget goes to Greece to stop a M.A.D. scientist from using a sacred scroll that has the formula for turning lead into gold.
|
1-50 |
November 11 1983 |
A Bad Altitude
|
Dr. Claw plans to sink a tropical island and eliminate competition by making his mountaintop resort the only one left.
|
1-51 |
November 14 1983 |
Funny Money
|
Dr. Claw busts three counterfeiters out of prison so that they can make bogus money to fund M.A.D.'s criminal operations.
|
1-52 |
November 15 1983 |
Follow That Jet
|
Dr. Claw uses a mind-controlling video game to hypnotize military pilots into stealing their fighter jets and join his own M.A.D. Air Force.
|
1-53 |
November 16 1983 |
Dry Spell
|
A M.A.D. agent and his Trolls drought Metro City by sabotaging the water supply and selling "M.A.D. water" at outrageous cost.
|
1-54 |
November 17 1983 |
Smeldorado
|
Three M.A.D agents infiltrate the gold vault at Fort Bricks and spray all of the gold with a formula that made it stink, rendering it worthless. Gadget has a cold in this episode and cannot smell the tainted gold.
|
1-55 |
November 18 1983 |
Quimby Exchange
|
Gadget is assigned to protect a defected M.A.D. agent, Nervous Nick Defecto. As revenge, Dr. Claw kidnaps Chief Quimby and Gadget must save him with the help of the cowardly agent.
|
1-56 |
November 21 1983 |
Weather in Tibet
|
Gadget is sent to Tibet to destroy a M.A.D. weather controlling machine. Dr Claw plans to use this machine to start storms over cities if they refuse to comply to his ransom demands.
|
1-57 |
November 22 1983 |
Unhenged
|
M.A.D agents disguised as Druids kidnap a group of solar energy scientists and force them to build a heat ray weapon at the mysterious Stonehenge, which they will use to destroy the Tower of London.
|
1-58 |
November 23 1983 |
Snakin' All Over
|
Gadget is called to guard a priceless coin collection, but a M.A.D. agent uses his trained snakes to steal them.
|
1-59 |
November 24 1983 |
In Seine
|
Gadget goes to Paris to stop a M.A.D. agent who uses a robot to steal from the rich and famous.
|
1-60 |
November 25 1983 |
Tree Guesses
|
Gadget must stop Dr. Claw who has concocted a wood-destroying chemical that he threatens to unleash on the world's forests.
|
1-61 |
November 28 1983 |
Birds of a Feather
|
Gadget is sent to Turkey to guard a priceless jewel, but a M.A.D. agent uses his flock of trained birds to steal it for Dr. Claw.
|
1-62 |
November 29 1983 |
So it is Written
|
Gadget visits a North African country where the locals believe he is the one prophecy says will find an ancient treasure. Dr. Claw and his agent posing as a journalist covertly plans for Gadget to lead them there before letting the locals eliminate him while they steal the treasure.
|
1-63 |
November 30 1983 |
Fang the Wonder Dog
|
Dr. Claw kidnaps the movie star dog "Fang" and holds him for ransom.
|
1-64 |
December 1 1983 |
School for Pickpockets
|
M.A.D. pickpockets try to steal Gadget's top-secret gadget watch while he was on a vacation at Nice on the French Riviera.
|
1-65 |
December 2 1983 |
Quiz Master
|
Gadget investigates a TV quiz show where contestants are hypnotized into robbing armored cars, but he unwittingly got hypnotized himself while trying to win a new toaster.
|