Brawl Stars
Brawl Stars | |||
---|---|---|---|
Studio | Supercell | ||
Publisher | Supercell | ||
Erstveröffent- lichung |
iOS ( Beta ) June 15, 2017 Android (Beta) June 26, 2018 |
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platform | iOS , Android | ||
genre | Real-time strategy game , tactical shooter , | ||
Subject | Fantasy | ||
Game mode | Multiplayer | ||
control | Touch screen | ||
medium | Download | ||
language | German , English , French , Spanish , Italian , Portuguese , Dutch , Turkish , Finnish , Indonesian , Russian , Albanian , Hebrew and more | ||
Current version |
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Age rating | |||
information | Under the Supercell Terms of Use, anyone under the age of 14 is not allowed to create an account or use the game. |
Brawl Stars is a real-time strategy game for mobile devices developed and published by game developer Supercell .
development
The game was initially only available for iOS devices in the Canadian , Norwegian , Finnish , Swedish and Danish app stores, but Supercell was planning a global release as well as an Android version. On June 24th, 2018 it was announced that there would be a beta release for Android devices. The global release for all platforms took place after a year and a half in the beta version on December 12, 2018. The app is based on the free-to-play model. For 2020 the developer Supercell has announced an extensive update with new content and functions.
Gameplay
To play, the player needs one or more of the so-called brawlers , the characters in Brawl Stars. These are divided into the six rarity levels Rare, Super Rare, Epic, Mythical, Legendary and Chromatic. There are also Milestone Brawlers and the First Brawler (Shelly). The milestone brawlers can only be reached by reaching trophy milestones. To unlock the other brawlers , the player must open brawl boxes that can be reached via the brawl pass . You get normal brands by doing well in the game. 200 accessible brands are possible every day. Little by little, however, achievable brands are being added. The so-called megaboxes , which can be bought in the shop and unlocked for free in the brawl pass or trophy path, contain more power points and a higher chance of new brawlers. The content of a megabox is roughly equivalent to the content of ten brawl boxes. At the beginning of the game, each player has unlocked a first brawler (Shelly). Brawlers (except Milestone Brawlers) also appear in the shop from time to time. The rarer brawlers also cost more jewels accordingly. Apart from brawlers, there are power points in brawl boxes with which the player can improve the offensive and defensive stats of his brawlers, coins and, with a low probability, bonus items such as token doublers.
By meeting opponents, the brawler charges a special attack, the so-called superskill , an individual ability of each brawler that can be used once until the next charge. As soon as a brawler has reached power level 9, star power can be found in the boxes with a low probability of 1%. These occasionally also appear in the shop, where they can be purchased for 2000 coins or 170 jewels. This special ability gives the Brawer certain advantages. You can recognize a brawler with star power by the fact that the Brawl Stars logo is displayed below him. In addition, from power level 7 gadgets for every brawler can be found. These are another special ability that can be used two or three times per match, depending on the brawler. A gadget can be pulled from a normal brawl box with a chance of about 2%.
Brawlers
Every brawler has a certain number of lives. When it is used up, the brawler dies. Depending on the game mode, the game ends or he respawns after a certain time. There are currently 38 brawlers in the game (as of August 2020). A list of the brawlers can be found in the following table:
Surname | Base-
Hit points |
rarity | speed | distance | class | gender | Skins | attack | Super skill | Gadgets |
---|---|---|---|---|---|---|---|---|---|---|
8-bit | 4100 TP | milestone | Very slowly | Ranged combat | sniper | robot | Virus 8-Bit / 8-Bit Classic | Blaster Beams - 8-bit fires a volley of blaster beams that damage enemies hit. | Damage Booster - 8-bit places a machine that increases the damage of all allies in its area of effect. | Cheat module - 8-Bit teleports to its damage booster without delay. 3 available uses / match |
Barley | 2400 HP | Rare | normal | Middle distance | Thrower | robot | Red Magician Barley / Magician Barley / Golden Barley / Backley / Maple Barley | Undiluted - Barley throws a bottle which breaks on the floor, dealing damage to enemies. If these stay in the puddle, they will suffer damage over time. | Burns in the finish - Barley hurls burning bottles that set a large area on fire. It's on the house! | Slimy Syrup Mixer - Barley drops a bottle of sticky brew. The resulting puddle slows down all enemies in the area of effect. 3 available uses / match |
Bea | 2400 HP | Epic | normal | Ranged combat | Sniper | Female | Ladybug Bea / Megakäfer Bea | Spikeshot - Bea fires a bullet from long range. If this hits its target, the next sting does more damage. | Swarm of Steel - Bea sends a swarm of bees that split up and slow down enemies. | Honey Syrup - Bea places a beehive. The sticky honey around it slows down enemies who step into it. |
Bibi | 4200 TP | Epic | Very fast | Close combat | Batter | Female | Heroine Bibi | Hit with her bat; medium area coverage | Bubble gum penetrating opponents; medium area coverage | Bibi heals little by little |
Bo | 3600 HP | milestone | normal | Middle distance | fighter | Male | Mecha Bo / Light-Mecha Bo / Gold-Mecha-Bo / Horus Bo | Three explosive arrows; medium area coverage | Three explosive mines ; medium area coverage | 1. Gadget: Eagle totem, which charges the super skill
2. Gadget: Bo immediately detonates the mines laid during Superskill. |
Brock | 2800 HP | milestone | normal | Ranged combat | sniper | Male | Beach Party Brock / Hotrodder Brock / Lion Dancer Brock / Brockdancer | single missile; small area coverage | Hail of rockets , which also destroys obstacles; very high area coverage | Brock catapults himself into the air and flies away |
Bull | 5200 TP | milestone | Fast | Close combat | Heavyweight | Male | Viking Bull / Linebacker Bull / Quarterback Bull / Barbarian Bull | Shotgun shot, the closer the enemy, the more damage; very small area coverage | Bull charges forward ; medium area coverage | Heal for 1500 HP |
Carl | 4400 TP | Super rare | normal | Middle distance | fighter | robot | Rowdy Carl / Schweinereiter Carl / Leonard Carl / Captain Carl | Boomerang pickaxe; medium area coverage | Carl turns in a circle and speeds up; small area coverage | Hot glow stones appearing behind Carl |
Colt | 2800 HP | milestone | normal | Ranged combat | sniper | Male | Rockstar Colt / Outlaw Colt / Dynasty Agent Colt / Corsair Colt | Six shots; small area coverage | Twelve power shots that also destroy walls; small area coverage | Colt immediately receives 2 ammunition |
Crow | 2400 HP | Legendary | Very fast | Middle distance | Toxic assassin | Male | White Crow / Phoenix Crow / Mecha Crow / Night Mecha Crow / Gold Mecha Crow | Three poisoned knives, leaving lasting damage; medium area coverage | Leap into the air with poison knives; large area coverage | 1. Gadget: Crow receives a shield for three seconds, which blocks 60% of the damage
2. Gadget: Crow slows down all enemies he has poisoned. |
Darryl | 4200 TP | Super rare | Fast | Close combat | Heavyweight | robot | Dimsum Darryl / mascot Darryl | Double shotgun shot, the closer to the enemy, the more damage; medium area coverage | Darryl rolls forward in his barrel and also ricochets off walls. A special feature is that Darryl's Superskill charges itself | Darryl spins wildly and shoots everything down |
Dynamics | 2800 HP | milestone | normal | Middle distance | Thrower | Male | Mikenachtsmann / Chillikoch Mike (soon in the archive) / Robo Mike / Trainer Mike | Two sticks of dynamite; small area coverage | Dynamike places a dynamite barrel that destroys walls and enemies | Dynamike spins in a circle and throws a circle of dynamite sticks |
El Primo | 5800 TP | Rare | Fast | Close combat | Heavyweight | Male | El Rey Primo / El Rudo Primo / El Brown | Boxing blows; small area coverage | El Primo jumps in the air and when he lands he destroys obstacles and knocks opponents back | El Primo simply throws the next best opponent over his shoulder |
EMZ | 3600 HP | milestone | normal | Middle distance | fighter | Female | College student Emz | Poison mist; large area coverage | Emz places a circle around him, which slows down opponents | Emz pushes her opponent away from him |
Frank | 5800 TP | Epic | Fast | Middle distance | Heavyweight | Male | Caveman Frank / DJ Frank | Hammer blow; large area coverage | Frank places such a powerful blow that opponents are paralyzed for several seconds | Frank puts on his headphones and is immune to all effects |
Gael | 3000 HP | Chromatic | normal | Ranged combat | supporter | Male | Dealer Gale | Five snowballs; large area coverage | Snowdrift that pushes brawlers back | Gale places a springboard that brawlers use to catapult away |
Genes | 3600 HP | Mythical | normal | Ranged combat | supporter | Male | Pirate genes; Evil genes | magic smoke; high area coverage | Gene pulls his opponent zoom | Gene pushes his opponents away and heals himself for 700 HP |
Jacky | 5720 TP | Super rare | Fast | Close combat | Heavyweight | Female | Constructor Jacky / Ultrafighter Jacky | Damage area around them; large area coverage | Jacky drills a hole into which opponents are drawn . She receives a damage-preventing shield | Jacky temporarily gains speed |
Jessie | 3200 TP | milestone | normal | Ranged combat | Sniper | Female | Summer fan Jessie / Dragon Knight Jessie / Shadow Knight Jessie / Tanuki Jessie / Red Dragon Jessie | Energy ball (can hit multiple enemies); medium area coverage | Jessie places a firing dog turret | Jessie conjures a circle around her turret that slows enemies down |
Leon | 3200 TP | Legendary | Very fast | Middle distance | Stealthy Assassin | Male | Shark Leon / Werewolf Leon / Sally Leon | Throwing stars; medium area coverage | Leon makes himself invisible | Leon clones himself and thus confuses his opponents |
Max | 3500 HP | Mythical | Very fast | Middle distance | Supporter | Female | GT Max / Streetwear Max | luminous energy balls; small area coverage | Max speeds up and her allies | Max sprints forward, immune to all damage meanwhile |
Mortis | 3800 HP | Mythical | Very fast | Close combat | Nimble assassin | Male | Night sorcerer Mortis / Rockabilly Mortis / cylinder carrier Mortis / rogue Mortis | Swings forward with his shovel; small area coverage | Flying bats that damage enemies and heal mortis | Mortis turns in a circle and conjures up a wild shovel blow |
Mr. P | 2900 HP | Mythical | normal | Ranged combat | sniper | Male | Agent p | Flying suitcase;
medium area coverage |
Mr. P places a station that summons moving, shooting turrets | Mr. P reinforces his moving turret |
Nani | 2400 HP | Epic | normal | Middle distance | fighter | Robot, female | Retro Nani (planned) | Energy sphere dividing into three ways, which is brought together again at the end; medium area coverage | Nani leaves a ball like Tick's head, but you can steer it yourself until it explodes or hits an enemy / obstacle | When the super attack is active, it can teleport to its companion |
Nita | 3800 HP | milestone | normal | Middle distance | fighter | Female | Shiba Nita / Panda Nita / Koala Nita / Luminous Nita | Energy burst, medium area coverage | Nita summon a bear , pursued which opponents and their bats granted | Nita conjures a circle around her bear, which paralyzes opponents |
Pam | 4400 TP | Epic | normal | Middle distance | Supporter | Female | Pool princess Pam | Scrap balls; large area coverage | Pam placed a healing station , in a large radius allies and Pam even heals | Pam conjures a super heal |
penny | 3200 TP | Super rare | normal | Ranged combat | Sniper | Female | Bunny Penny / Helferlein Penny / Dark Bunny Penny | Money bag; large area coverage | Penny places a bomb-throwing pirate cannon | Penny lets her cannon explode, which causes damage to enemies standing next to the cannon during the explosion. |
Piper | 2400 HP | Epic | normal | Ranged combat | Sniper | Female | Pink Piper / Calavera Piper / Liebesbotin Piper | Sniper shot; small area coverage | Piper jumps up , but leaves four bombs behind | Piper fires four small shots |
Poco | 3800 HP | Rare | normal | Middle distance | supporter | Male | Serenade singer Poco / pirate Poco | Sound wave; large area coverage | Poco releases a healing sound barrier that heals him and allies | Poco heals himself and his allies piecemeal |
Rico | 2400 HP | Super rare | normal | Ranged combat | sniper | robot | Rich Rico / Popcorn Rico / Ricochet / Guardian Rico | ricocheting bullets; small area coverage | Rico shoots some super rubber bullets , which penetrate opponents and bounce off walls | Rico shoots super bullets in all directions |
pink | 5000 TP | Rare | Fast | Close combat | Heavyweight | Female | No skin available | Thorn blows; medium area coverage | Rosa gets a " second skin " from plants, which protects her from 60% of the damage | Rosa places some bushes |
Sandy | 4000 HP | Legendary | Fast | Middle distance | supporter | Male | Sleepy Sandy | Sand dust; large area coverage | Sandy places an invisible sandstorm | Sandy takes a nap and regenerates all of his TPs |
Shelly | 3600 HP | First brawler | normal | Close combat | fighter | Female | Bandita Shelly / Star Shelly / Witch Shelly | Shotgun shot, the closer to the enemy, the more damage; medium area coverage | Shelly sends a Super shotgun shot , which covers mows , enemies penetrates and repels | Shelly charges forward |
Spike | 2400 HP | Legendary | normal | Ranged combat | sniper | Cactus, male | Robo Spike / Sakura Spike | Spiky Ball that explodes and sends six individual spikes loose on all sides; large area coverage | Spike places a field of spikes that slows enemies down | Spike shoots spikes three times in all directions |
Sprout | 3000 HP | Mythical | normal | Middle distance | supporter | robot | Tropical sprout | Jumping plant ball; Medium area coverage | Sprout placed a plant wall , which only invulnerable Brawler is destructible | Sprout eats a bush and thereby regenerates 2000 HP |
Surge | 3100 HP | Chromatic | Slowly | Middle distance | fighter | robot | Mecha Paladin Surge | Delicious Justice - Surge fires a soft drink projectile that splits into two projectiles upon contact with opponents | Party tricks - Surge receives an improvement with every use of his super skill . These improvements are lost if he is defeated. | Current jump - Surge overloads its electrical circuit and teleports itself forward a little. |
Tare | 3200 TP | Mythical | normal | Middle distance | fighter | Female | Iris Tara / Street Ninja Tara | Three magic cards; medium area coverage | Tara places a dimensional portal that attracts opponents and lets them collide | Tara makes enemies who are hiding visible |
Tick | 2200 TP | milestone | normal |
Middle distance | Thrower | robot | Krabenkönig Tick | Three mines exploding after a while; medium area coverage | Tick raises his Kop f from which opponents persecuted and then explodes | Tick shoots away, leaving a single mine |
Legend of the rarity: _ Rare _ Super rare _ Epic _ Mythical _ Legendary _ Chromatic _ milestone _ First brawler
trophies
Leagues
Winning games gives you trophies . Depending on the number of trophies, you are classified in a league, from the wood to the star league. Reaching a certain trophy milestone gives you a one-time reward. There are also seasons: a season lasts two weeks. At the end of a season, brawlers who have 550 or more trophies are deducted trophies according to a special system. The lost trophies are converted into star points (an in-game currency that can be used to buy skins and brawl boxes in the shop). The following table shows all leagues, brawlers from league rewards and game modes from league rewards as well as the required number of trophies.
Required trophies | reward | league | |
---|---|---|---|
10 | Brawler: Nita | No | |
30th | Game mode: Showdown | ||
60 | Brawler: Colt | ||
150 | Game mode: Daily events | ||
250 | Brawler: Bull | ||
350 | Game mode: ticket events | ||
500 | Brawler: Jessie | Wood | I. |
650 | Big box | II | |
800 | Game mode: special events | III | |
1000 | Brawler: Brock | bronze | I. |
1300 | 75 power points | II | |
1600 | Big box | III | |
2000 | Brawler: Dynamike | silver | I. |
2300 | 150 power points | II | |
2600 | 150 coins | III | |
3000 | Brawler: Bo | gold | I. |
3300 | 300 coins | II | |
3600 | 600 brand doublers | III | |
4000 | Brawler: Tick | diamond | I. |
4500 | Big box | II | |
5000 | Megabox | III | |
5500 | 150 coins | IV | |
6000 | Brawler: 8-bit | crystal | I. |
6500 | 75 power points | II | |
7000 | Megabox | III | |
7500 | Big box | IV | |
8000 | Brawler: EMZ | master | I. |
8150 | Big box | ||
8300 | 150 powerpoints | ||
8500 | Big box | II | |
8750 | 200 coins | ||
9000 | Megabox | III | |
9150 | 150 coins | ||
9300 | 50 powerpoints | ||
9500 | 150 coins | IV | |
9750 | Big box | ||
10,000 | Megabox | star | I. |
10500 | 500 coins | ||
11000 | Megabox | II | |
11500 | 200 powerpoints | ||
12000 | Megabox | III | |
12500 | 500 coins | ||
13000 | Megabox | IV | |
13500 | 200 powerpoints | ||
14000 | Megabox | V | |
14500 | 1000 coins |
Ranks
A brawler achieves a higher rank with a certain number of trophies. There are currently 35 brawler ranks in the game. In addition, the color of the badge changes every five ranks (bronze, silver, gold, diamond blue, pink, light green, reddish, purple, see colors in the table). For every new rank badge from gold upwards, you receive star points, which you can use to buy skins or boxes in the shop. After the end of the season, brawlers who have 550 or more trophies will convert some brawler trophies into star points. The following table shows all ranks up to rank 20.
rank | Required trophies |
---|---|
1 | 0 |
2 | 10 |
3 | 20th |
4th | 30th |
5 | 40 |
6th | 60 |
7th | 80 |
8th | 100 |
9 | 120 |
10 | 140 |
11 | 160 |
12 | 180 |
13 | 220 |
14th | 260 |
15th | 300 |
16 | 340 |
17th | 380 |
18th | 420 |
19th | 460 |
20th | 500 |
The next table shows the ranks from rank 21, where trophies are deducted at the end of the season and converted into star points.
rank | Required trophies | Trophies before the end of the season | Trophies after the end of the season | Star points received |
---|---|---|---|---|
21st | 550 | 550-599 | 525 | 70 |
22nd | 600 | 600-649 | 575 | 120 |
23 | 650 | 650-699 | 625 | 160 |
24 | 700 | 700-749 | 650 | 200 |
25th | 750 | 750-799 | 700 | 220 |
26th | 800 | 800-849 | 750 | 240 |
27 | 850 | 850-899 | 775 | 260 |
28 | 900 | 900-949 | 825 | 280 |
29 | 950 | 950-999 | 875 | 300 |
30th | 1000 | 1000-1049 | 900 | 320 |
31 | 1050 | 1050-1099 | 925 | 340 |
32 | 1100 | 1100-1149 | 950 | 360 |
33 | 1150 | 1150-1199 | 975 | 380 |
34 | 1200 | 1200-1249 | 1000 | 400 |
35 | 1250 | 1250-1299 | 1025 | 420 |
1300-1349 | 1050 | 440 | ||
1350-1399 | 1075 | 460 | ||
1400+ | 1100 | 480 |
Brawl Pass
With the Brawl Pass, the game was expanded to include a new progression system in the form of a Battle Pass in May 2020 . On this path you have to earn brands that you can earn through good play in order to unlock rewards. After each "season", the rewards are reset and you can collect new ones again. The Brawl Pass is available in both a buyable and a free version. The free version is available to all players. The buyable version is available for 169 jewels. In the buyable version there are better and more rewards and also a guaranteed brawler. This belongs to a rarity "Chromatic" introduced for the Brawl Pass.
There are also various missions called quests . These consist of mastering certain tasks, such as B. defeat 12 opponents, do a certain number of damage points, heal yourself for a certain number of hit points or win a certain number of matches to get a certain number of counters. This is then regulated again according to brawler or game mode.
Surname | Brawler in the Brawl Pass to be running | running time | Period | |
---|---|---|---|---|
1 | Tara's bazaar | Gael | 60 days | May 7th - July 6th 2020 |
2 | Monster summer | Surge | 70 days | July 6, 2020 - ongoing |
Currencies
There are currently three different currencies in the game: jewels, coins and star points.
The player gets coins from brawl boxes, the trophy path and the shop in which they are sold for jewels. They are used to improve the brawlers, as well as to buy power points and star powers in the shop.
The star points used to buy exclusive skins or special offers are obtained by advancing the rank of brawlers, as a season reward (more on this under ranks ) or as a reward at the end of the power play season (see power play ). They cannot be bought.
Jewels are offered in the shop for real money and can also be found in the Brawl Pass. Gems are used to purchase boxes, brawlers, gold coins, token doublers, skins, the brawl pass and some specials in the shop.
Game modes
Brawl Stars contains different game modes. Power play, duo and solo showdown, jewel hunt and brawl ball can be played every day. The other events (bounty hunt, siege, and vault robbery) alternate each day.
- Jewel hunting
The goal here is to collect jewels. You can get these from the jewel mine, which is in the middle of the map. A jewel appears every few seconds. Similar to the bounty hunt mode, the collected jewels are temporarily collected from a player and are lost when he is done so that the opponent can collect them. The team needs at least ten jewels to win. When a team reaches this limit, a 15-second countdown begins, during which the team must not lose so many jewels that they have fewer than ten remaining. If she manages that, the game ends victorious for her. But if you lose too many jewels, the game continues until a team has at least ten jewels again and the countdown starts again. If both teams have the same number of jewels with ten or more jewels, the clock does not start counting down until one team has more than the other.
- Solo showdown
This is the only mode where each player plays alone and does not respawn after death.
Ten players play against each other and the goal is to be the last to survive. To make the game more exciting, the map is getting smaller and smaller, see Battle Royale . Chests that can be destroyed by the player are scattered around the map. If the player collects the power cube that is now in place of the chest , he will be strengthened, which increases his life and attack points. These power dice are also obtained when killing opponents, depending on how many the defeated opponent himself had. The following applies: number of power dice from the opponent divided by two. If the opponent only had one or no power dice at all, one dice still remains. Since an update in spring 2019, effects are occasionally added during the showdown. Before that, this only existed at special events. The following effects are available:
- Robot rage : In the game a huge robot spawned occasionally attacks the nearest player. If it is destroyed, it drops three power dice. He also sees the players when they are hidden in bushes or bushes.
- Meteor shower : Meteorites fall from the sky at short intervals. These can destroy walls and bushes and do 2000 damage.
- Energy Drinks : Potions sometimes appear in the game. These increase the damage and speed of a brawler for a short time.
- Healing fields : Areas covered with green mushrooms appear, which heal the brawler for 1000 hit points per second.
- Duo showdown
Similar to the Showdown game mode, the principle of everyone versus everyone applies , with the difference that there are five teams of two. The power cubes that are collected from the boxes are credited to both team members. If a player from one team is killed, he will be revived after 15 seconds, provided that the other player from the team is still alive. The defeated player loses his power cubes and starts at zero. A team lost when both players died. In this game mode, too, the map shrinks continuously.
- Brawl ball
In this mode, two teams play against each other. Each team tries to get the ball into the opposing goal. While in possession of the ball, a player can only move with the ball and shoot it, but cannot attack opponents. If the player uses his special attack, the ball rolls faster and further. The game ends when a team scores two goals or when the game time is up. The team that is in the lead wins. If there is no winner after the time has expired, there is a one-minute extension during which all obstacles on the map disappear. According to the golden goal principle, the game ends immediately when a goal is scored. If there is still no winner after extra time, the game will end in a draw.
- siege
Similar to the robbery of a safe, each team has to destroy an assembly tower of the opposing team during a siege. This defense system shoots at the enemies approaching it in a defined area with 1000 damage per second. In order to destroy the facility, it is necessary to construct a siege robot that will damage the assembly tower and attack it at the same time. To set up a siege robot, you have to collect bolts that appear randomly on the field and keep them for a short time. The number of bolts determines the level of the bot and thus its damage points. After a fixed time, the siege of the team that has collected more bolts than the other begins: the robot runs from its own base over to the opposing base and on the way also attacks guns that have been erected in its path. He also attacks the opponents himself within a small radius, but his main target is the assembly tower. If the robot is destroyed and the siege is over, another countdown starts and the players can collect screws again during this time. The team that didn't build a bot keeps its bolts, the other team starts collecting from scratch. The game is over when a team's assembly tower is destroyed or when the game is over. Then the team whose assembly tower has suffered the least damage wins.
- Bounty hunting
The aim of the game mode is to end up having more bounty stars than the opposing team. Each player starts as an individual rating with two stars. For each defeated opponent, the team receives the opponent's stars and the player himself receives one star in his individual rating. This continues until you, as a single player, have seven stars. If you take out other opponents, your own number of points remains at seven. After you have been defeated you start again with two stars. The more bounty stars a player receives in a row, the more important it is for the opposing team to knock him out, as all his stars are credited to the opposing team when he is knocked out. If one team has more stars than the other, the team with more points wins. If the time runs out and both teams have the same number of stars, there will be a tie.
- Vault robbery
In this game mode, each team has a safe. The aim of the game is to destroy the opponent's safe without the opponent destroying his own. If no safe has been destroyed after the time has expired, the team that has done more damage to the opposing safe wins. In the event of a tie there is a tie.
- Power play
Powerplay is a special game mode that can only be played by brawlers with a star power. The event to be played changes daily. In the power play mode, certain trophies are collected, which are converted into star points at the end of the power play season. In addition, the world's best players can still get star points through the world rankings. The power play mode has no influence on the normal trophies.
Special events
These special modes are only playable on weekends. Trophies cannot be lost or won in these modes, and the tokens won are not deducted from the daily 200.
- Robo Rumble
In this game mode, three players compete in an arena, they have to defend their vault against attacking robots. The game ends either after two minutes or if the team's vault has fallen. Similar to boss fights, the opponents become stronger and harder to defeat after each game.
- All against one
In this game mode, five players have to defeat another player who is significantly stronger than usual, but does not regenerate passively. He continuously loses life even if he is not attacked. The game ends when the boss has been defeated, or after two minutes.
- Boss fight
In this game mode there is a big robot with a lot of hit points and three brawlers who try to destroy it in the shortest possible time. If a brawler is defeated, he will be re-spawned after 20 seconds, unless his two teammates are already done. If you have defeated him, the difficulty is increased in the next round, so the robot spawns little robots, gets an angry effect, shoots rockets and lasers, which get stronger with anger. The level of difficulty ranges from normal to extremely difficult XVI .
Super city chaos
In Super City Chaos game modes, it's similar to Boss Fight. A huge monster is walking around trying to destroy the city on the map. The three players must try to defeat the monster before it destroys the whole city.
Former game modes
- Strong fight (playable until January 2020)
Based on the game principle of bounty hunt, only that here the decommissioned showdown maps are used. This is an AVA mode (all against all), which means that ten players try to collect as many stars as possible. At the beginning you have two stars, which are displayed above the brawler. For each enemy killed, a star is added and you get the number of stars the other had above your head in a separate bar. Whoever has the most stars in the bar at the end wins. The game ends after two minutes.
In January 2020, the development team announced that they would be removing Starkampf along with takedown from the game.
- Takedown (playable until January 2020)
There is a giant robot. Whoever inflicts the most damage on him wins the round. Powercubes are dropped on the map at short intervals. The game ends once the robot is defeated.
- Ghostfight (special event during Halloween 2019)
All brawlers are see-through and constantly lose HP. Brawlers with a lot of HP are drawn off more, brawlers with little HP less HP. If you cause damage to the enemy, you get HP. If you kill the enemy, you get at least 1000 extra HP. This mode was only playable during the Halloween period.
- Gift robbery (special event during Christmas 2019)
This mode is similar to that of "Brawlball": Here, too, two teams of three play against each other. The difference is that no ball has to go into the opposing goal, but a gift the size of a ball has to be brought from the opposing area into your own area. The gifts are thrown and not shot on the ground as in brawl ball. While in possession of a gift, a player can only move with the gift and throw it, but cannot attack opponents. If the player uses his special attack, the throw is significantly further. The game ends when a team has brought two presents to the home area or when the game time is up. The team that is in the lead wins. If there is no winner after the time has elapsed, there is a one-minute extension during which all obstacles on the map disappear. According to the golden goal principle, the game ends immediately when a gift has been brought home. If there is still no winner after extra time, the game will end in a draw. This mode is only playable during the Christmas season.
- Hotzone (special event in January 2020 and May 2020)
In this mode there were one or two marked circular eponymous zones in the middle of the map. A point was scored when a brawler managed to stay in a zone without leaving or dying. Scoring was interrupted if the brawler died or an opposing brawler entered the zone. When starting again, the counting started over. The team with the most points won. If there was a tie, there was a tie. Special feature: This mode was slightly modified in the May update and brought back into the game for three weeks.
Additional functions
- Friends
In Brawl Stars it is possible to play together with friends. You can send friends an invitation through social networks, invite players you recently played with, or enter a friend's code. If the potential friend accepts the invitation, he appears in the friends list and you can see whether the friend is online or when he was last online. You can also see the player's profile.
- Clubs
In addition to friends, there is also the option of joining a club or creating one yourself. Every club member can see who is online or who was last online and when. The maximum number of members in a club is 100 members who can all write to each other in one club chat. There are currently three different ranks in a club that the leader of the club can assign. The lowest rank is the member who has no special power in the club. Elder is the next level. The elder can remove members from the club. The next level, the vice leader, can demote elders and remove members from the club and promote them to vice leader or elder. The leader has the option of demoting any player or removing them from the club. If he promotes a vice leader to leader, he loses the leader level and becomes vice leader himself.
Further effects
Events
E-Sports (Brawl Stars Championship)
There is a monthly opportunity to take part in a tournament within the game. The aim is to win a total of 15 games in five different game modes without losing more than three times. For reasons of fairness, every brawler has power level 10 in this tournament. In addition to prizes such as star points or star brands (there are no more), if you have achieved 15 victories, you have the opportunity to set up an eSport team and compete against other winning teams . In the further course of the year there is a worldwide tournament for prize money, which is held at different places.
Brawls Stars on Social Media
YouTube
There are now a lot of YouTubers who earn their money on YouTube by uploading videos about Brawl Stars. They make their living mainly from advertising on YouTube, like other YouTubers. However, there is a special feature: In the Brawl Stars app you can enter a "Creator Code" , whereby the respective "Content Creator" gets a small part of it when buying with jewels. There are also links to videos under the menu item "News". In their videos, the YouTubers play Brawl Stars, open boxes in Brawl Stars or do other things related to Brawl Stars. The YouTubers also often give the brawlers names or, for example, change the gender of a brawler, as in the case of Nita from female to male, or even invent their own merch in connection with brawl stars, such as B. the merch "DerNita" or "Schei ** boxer" (based on the brawlers Nita and El Primo).
Web links
- official page
- official page on Reddit
- Brawl Stars: game trend for parents explained schau-hin.info, accessed on May 26, 2020
- Martina Zemp told ORF children at home alone The good side of gaming orf.at from April 27, 2020. Accessed on May 26, 2020.
- Linda Scholz for Spieleratgeber -NRW: Brawl Stars spieleratgeber-nrw.de, accessed on May 26, 2020.
Individual evidence
- ↑ Announcement of the Android beta and other beta countries ( English ) S. Official Brawl Stars YouTube channel. June 26, 2018. Retrieved June 26, 2018.
- ↑ Terms of Use . Supercell. September 1, 2015. Accessed April 9, 2017.
- ↑ Manuel Bauer: Brawl Stars: Big Update brings Brawl Pass and more computerbild.de from May 14, 2020. Accessed on May 26, 2020
- ↑ #BrawlGadget Update! Retrieved May 24, 2020 .
- ↑ Championship Challenges . Supercell. January 6, 2020. Accessed April 28, 2020.