Danganronpa: Trigger Happy Havoc

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Danganronpa: Trigger Happy Havoc
Original title ダ ン ガ ン ロ ン パ 希望 の 学園 と 絶望 の 高校 生
transcription Danganronpa: Kibō no Gakuen to Zetsubō no Kōkōsei
Studio Spike
Publisher PlayStation Portable : Spike Android, iOS, Microsoft Windows, OS X : Spike Chunsoft PlayStation Vita, PlayStation 4 : Spike Chunsoft NIS America
JapanJapan

world

JapanJapan
world
Senior Developer Kazutaka Kodaka (Author)
composer Masafumi Takada
Erstveröffent-
lichung
PlayStation Portable : November 25, 2010 Android, iOS : August 20, 2012 PlayStation Vita : February 11, 2014 February 14, 2014 Microsoft Windows, OS X : February 18, 2016
JapanJapan

JapanJapan

North AmericaNorth America
EuropeEurope

world

Danganronpa 1 • 2 Reload :
PlayStation Vita : October 10, 2013
PlayStation 4 : May 14, 2017 May 17, 2017
JapanJapan

North AmericaNorth America
EuropeEurope

Danganronpa Trilogy :
PlayStation 4 : March 26, 2019 March 29, 2019 April 6, 2019
North AmericaNorth America
EuropeEurope
AustraliaAustralia
platform Playstation Portable , Android , iOS , PlayStation Vita , Microsoft Windows , OS X , PlayStation 4
genre Visual novel , adventure
Game mode Single player
language Japanese, English
Age rating
USK approved from 16
PEGI recommended for ages 16+

Danganronpa: Trigger Happy Havoc (original title: ダ ン ガ ン ロ ン パ 希望 の 学園 と 絶望 の 高校 生 , German: "Danganronpa: School of Hope and High School Students of Despair") is a visual novel that was developed and published by Spike . The game was released in Japan on November 25, 2010 for PlayStation Portable . An English localization was published by NIS America . It was released on February 11, 2014 in North America and on February 14, 2014 in Europe for the PlayStation Vita . Danganronpa: Trigger Happy Havoc is the first game in the Danganronpa series. The name Danganronpa is a compound from the words “ball” ( 弾 丸 , dangan ) and “refutation” ( 論 破 , ronpa ) and refers to the game principle during the debates.

On Danganronpa: Trigger Happy Havoc followed two successors ( Danganronpa 2: Goodbye Despair and Danganronpa V3: Killing Harmony ), an offshoot ( Danganronpa Another episode: Ultra Despair Girls ), two anime ( Danganronpa - The Animation and Danganronpa 3: The End of Hope's Peak High School ) and other manga series and books.

Gameplay

In Danganronpa: Trigger Happy Havoc the player controls the student Makoto Naegi, who is attending Hope's Peak Academy. There he and his classmates are held captive by the remote-controlled teddy bear Monokuma. Only the student who kills a classmate and is not recognized as guilty in the subsequent court process is allowed to leave school.

The game is divided into six chapters. Each chapter is divided into two parts: "School Life", in which the player explores the school, and the "Class Trials", the trial following a murder in which the player must find the culprit. School Life is again divided into two parts: "Daily Life", in which the player can talk to his classmates and the story progresses, and "Deadly Life", in which the player examines the school for evidence and his classmates on after a murder Questions asked about statements.

In Daily Life, the player has the opportunity to talk to his classmates and give them gifts to befriend them. This allows the player to unlock certain conversations that explain the background story of a classmate. The player receives gifts in a shop in exchange for a game currency, which the player receives by exploring the school and in the class trials.

After a corpse is discovered, Deadly Life begins. Have the students find clues and question their classmates about their statements before the trial begins. The player examines the corpse and searches the rooms of the school for clues and speaks to the classmates to get their statements. After the player has found all the clues, Monokuma calls the students to court.

The class trials run through "non-stop debates" and several mini-games. In the Nonstop Debates, the students state their assumptions and any clues they have found. The player uses his own found clues, alibis and statements as ammunition and shoots them at possible gaps or lies in the statements of his classmates. The statements move as text across the screen and are protected by annoying texts that the player must shoot down beforehand. If the player shoots the false statement with the correct cartridge, the trial proceeds. However, if he shoots a true statement or uses a wrong cartridge, he loses part of his life display. If the player loses all of their lives, they will be deemed guilty by their students and the player must repeat the class trial.

In addition, there are several mini-games in the Class Trials, such as a version of the Hangman game or a rhythm game , to obtain further clues or to refute false statements. The trial ends with the player putting all the clues and statements together into a comic that describes the crime, so that the guilty party is exposed. After the end of the trial, the execution of the guilty by Monokuma is shown.

Before the start of a class trial, the player can equip several skills that he can unlock by talking to his classmates or using the game currency. The skills make it easier to make the right statements or give bonuses in the mini-games.

The versions for the PlayStation Vita, PlayStation 4 and Steam contain another mode, "School Mode", which the player unlocks after completing the plot. In this mode, the students are not supposed to kill each other, but the goal is to get to know their classmates better.

action

The plot of Danganronpa: Trigger Happy Havoc takes place in the school "Hope's Peak Academy" (Japanese 希望 ヶ 峰 学園 , Kibogamine Gakuen ) instead. The extremely prestigious boarding school is famous for only admitting young people who are exceptionally talented in their fields. At the school they receive the title “Ultimate” (Japanese 超高 校級 , chō kōkō kyū , meaning “super high school level”). In addition, one student per year is determined for admission through a lottery. In Danganronpa: Trigger Happy Havoc , the player controls the youngster Makoto Naegi, who was accepted through this lottery as the “Ultimate Lucky Student” at Hope's Peak.

When Makoto first enters the school, he passes out and wakes up in a classroom. He meets 14 other students who have felt the same way. Students find that the main entrance and all windows are barricaded and surveillance cameras are installed in each room. At the opening ceremony, a remote controlled robotic bear appears, introducing himself as Monokuma and Hope's Peak Headmaster. He tells them that the cordon is to keep them in the academy for the rest of their lives and that there is no chance of outside help. Only a student who commits the murder of a classmate is given the opportunity to leave school, provided that he is not a murderer in the subsequent criminal proceedings ( 学 級 裁判 , gakkyū saiban , German “Class Trial”) can be identified. Furthermore, Monokuma allows the students to explore the school at will and to organize their everyday life as they want, but warns them unequivocally that violations of the school rules, in particular the use of force against him, will be fatal for them.

At the beginning, the students refuse to kill each other, but they cannot discover any other exits even in school. In order to increase the pressure, Monokuma repeatedly gives them perfidious motifs in the following; He suggests, among other things, that something might have happened to their families or other loved ones. Junko Enoshima, who refuses to participate in the investigation and criminal trial, is killed by Monokuma after she lets him provoke her to attack him against the school rules. After Makoto finds himself in the situation of being the main suspect after the first murder, he succeeds in both the first and the subsequent criminal trials with the help of his classmates to identify the culprits who are then executed by Monokuma. In addition, Monokuma makes another, previously cordoned-off floor of the school accessible to the students after each completed criminal case, where they can look for further clues regarding their situation. Makoto finds a valuable ally in the mysterious, astute Kyōko Kirigiri in particular. In the fourth chapter, a classmate commits suicide, who had previously been revealed by Monokuma as his spy, in order to end the conflicts in the group and thus the murders and to protect her friends. After Makoto and Kyōko can solve the matter in the criminal trial, Monokuma reveals the motive for the suicide and that he had her friend believe with a false suicide note that the suicide was an act of desperation, so that she tried to deliberately attract suspicion the remaining students, encouraged by the true goodbye message, turn away from his game in disgust.

In the fifth chapter, students find the corpse of an unknown, unidentifiable person. Kyōko had previously found out that there was a sixteenth student named Mukuro Ikusaba in the school, and the students discover during their investigation that the body was the same student, which Monokuma also confirmed in the criminal trial. It becomes clear to the player that the person who controls Monokuma must be behind the murder and has set a trap for the students, as only Makoto and Kyōko are considered for the murder from the perspective of the students. Makoto realizes that the mastermind with the staged murder and criminal trial intends to get rid of Kyōko, which is becoming more and more dangerous to him, and withholds the evidence, whereupon Monokuma feels compelled to unceremoniously declare him wrongly guilty. Thanks to an artificial intelligence developed by a deceased classmate, which Makoto was able to infiltrate into the school network, his execution fails. The player can create an alternate ending by revealing a crucial detail that makes Kyōko the prime suspect, causing Kyōko to be executed and the remaining five students to remain imprisoned in the school for the rest of their lives.

Makoto is rescued by Kyōko and the two persuade Monokuma to go to a final criminal trial: He now opens all rooms of the school, and if they should succeed in revealing both the true identity of the mastermind and murderer of Mukuro Ikusaba and the background to their stay, should they all leave school. Together, the students can finally establish beyond any doubt that Junko Enoshima, believed to be dead, is the real mastermind behind their imprisonment and the murder game, while the "Junko" they met and who was killed in front of their eyes is Mukuro, who had assumed their identity. The real Junko then appears in the courtroom and reveals the full story: They have all been students and classmates at Hope's Peak Academy for two years. When an apocalyptic event triggered by Junko and her sister Mukuro, who once gave themselves the title "Ultimate Despair" and pursued the goal of plunging the world into despair, led to global chaos, the school principal Jin Kirigiri decided - Kyōko's father - cordoning off the school to protect the surviving students whom he saw as symbols of hope thanks to their talents; Not knowing that he was including himself and the students together with the masterminds of the disaster in the school. Junko murdered the headmaster, took control of the school, and erased all of her classmates' memories of their school life on Hope's Peak. She then began the murder game, broadcasting it worldwide, spreading despair among the remnants of humanity at the sight of the world's brightest and most talented students killing each other. Makoto succeeds in giving hope to his classmates, who are completely upset by these findings, and together they decide to leave school. Junko, overwhelmed by her own despair at her defeat, executes herself. The six surviving students open the exit together and flee the school.

development

According to the author Kazutaka Kodaka, the idea for Danganronpa: Trigger Happy Havoc is based on several films, series and video games. A bigger inspiration was the movie Battle Royale , in which a group of students also have to kill each other. During the development of the game, a pop art style was chosen to contrast with the dark plot.

Distrust

An earlier version of the game in the development of Danganronpa: Trigger Happy Havoc was Distrust . Distrust contained much of the content of the final game but was somber in nature. The deaths and executions were more cruel, the blood was red and Monokuma was a person who, however, was partially devoid of skin. However, this version of the game was discarded because, according to Kodaka, the game would have been too dark and the target group would have been too small. That's why other pop elements like the pink blood were added to make the game more interesting and accessible.

publication

On November 25, 2010, Danganronpa: Trigger Happy Havoc was released in Japan for the PlayStation Portable. On August 20, 2012, versions of the game for Android and iOS were released in Japan. Unlike the other versions, these versions can be purchased in individual chapters. The game was released on February 11, 2014 in North America and on February 14, 2014 in Europe for the PlayStation Vita. A version of the game for Steam was released worldwide on February 18, 2016. For the tenth anniversary of the first release of Danganronpa: Trigger Happy Havoc , Spike Chunsoft announced an expanded version of the game for iOS and Android. This should also appear outside of Japan.

Danganronpa 1 • 2 Reload , which contains both Danganronpa: Trigger Happy Havoc and its successor Danganronpa 2: Goodbye Despair , was released on October 10, 2013 in Japan for the PlayStation Portable. A version for the PlayStation 4 was released on May 14, 2017 in the USA and on May 17, 2017 in Europe .

Danganronpa Trilogy , which in addition to Danganronpa 1 • 2 Reload also contains the third part Danganronpa V3: Killing Harmony , was released on March 26, 2019 in North America. The game was released on March 29, 2019 in Europe and on April 6, 2019 in Australia for the PlayStation 4.

synchronization

role Japanese speaker ( seiyū )
Monokuma Nobuyo Ōyama
Makoto Naegi Megumi Ogata
Kyōko Kirigiri Yōko Hikasa
Byakuya Togami Akira Ishida
Tōko Fukawa Miyuki Sawashiro
Aoi Asahina Khiva Saitō
Yasuhiro Hagakure Masaya Matsukaze
Sakura Ōgami Kujira
Kiyotaka Ishimaru Kosuke Toriumi
Chihiro Fujisaki Kōki Miyata
alter ego
Hifumi Yamada Kappei Yamaguchi
Celestia Ludenberg Hekiru Shiina
Mondo Ōwada Kazuya Nakai
Leon Kuwata Takahiro Sakurai
Sayaka Maizono Makiko Ōmoto
Junko Enoshima Megumi Toyoguchi
Mukuro Ikusaba

reception

Meta-ratings
publication Rating
PS Vita Windows
Metacritic 80% 82%

Danganronpa: Trigger Happy Havoc received mostly positive ratings. On Metacritic , the PlayStation Vita version of the game received a Metascore of 80% based on 55 reviews . The version for Windows and OS X received - based on 10 reviews - a Metascore of 82%.

Sales figures

In its first week of sales, Danganronpa: Trigger Happy Havoc sold 25,564 times for the PlayStation Portable in Japan. After three months, over 85,000 games were sold.

Danganronpa - The Animation

In 2013, an anime adaptation called Danganronpa - The Animation von Danganronpa: Trigger Happy Havoc , which was produced by Lerche , was released. A manga adaptation of the anime was released in 2014.

After the release of the sequel Danganronpa 2: Goodbye Despair , a second anime was released in 2016 called Danganronpa 3: The End of Hope's Peak High School . This anime tells both the prelude to the game and a sequel.

successor

A first successor Danganronpa 2: Goodbye Despair , was first released on July 26, 2012 in Japan for the PlayStation Portable. Other versions also followed outside of Japan for other consoles and via Steam.

The offshoot Danganronpa Another Episode: Ultra Despair Girls , which tells a subplot that takes place between Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair , was first released on September 25, 2014 in Japan for PlayStation Vita. Other versions for PlayStation 4 and Steam followed worldwide.

The second successor Danganronpa V3: Killing Harmony was released on January 12, 2017 in Japan for the PlayStation 4 and worldwide in the same year.

Web links

Individual evidence

  1. a b Björn Balg: Danganronpa: Trigger Happy Havoc - Test. In: Eurogamer. February 9, 2015, accessed April 30, 2020 .
  2. Jens Bischoff: Test: DanganRonpa: Trigger Happy Havoc. In: 4Players. February 13, 2014, accessed April 30, 2020 .
  3. Megan Farokhmanesh: Danganronpa: Trigger Happy Havoc's School Life mode to offer new storyline. In: polygon. January 16, 2014, accessed April 29, 2020 .
  4. Dangan-rompa Interview Discuses Character Design And Battle Royale. In: Siliconera. October 28, 2010, accessed April 28, 2020 .
  5. Megan Farokhmanesh: The original Danganronpa, Distrust, was too gruesome even for its creators. In: polygon. March 10, 2015, accessed on March 24, 2020 .
  6. a b c d Sebastian Essner: Danganronpa 1 & 2 Reload Edition: Spike Chunsoft names the publication date. In: Gameswelt. December 2, 2016, accessed April 29, 2020 .
  7. Manuel Stanislao: Danganronpa: Trigger Happy Havoc - review. In: Eurogamer. February 20, 2014, accessed March 30, 2020 (Italian).
  8. Danganronpa Brings Murder Mystery And Word Battles To iOS. In: Siliconera. August 20, 2012, accessed March 30, 2020 .
  9. Danganronpa: Trigger Happy Havoc. In: IGN. Accessed March 30, 2020 (English).
  10. ^ Sal Romano: Danganronpa: Trigger Happy Havoc for PC launches February 18. In: Gematsu. February 1, 2016, accessed March 30, 2020 .
  11. Olivia Harris: Danganronpa 10-Year Anniversary Is Bringing The Trilogy To Mobile. In: Gamespot. April 27, 2020, accessed on April 29, 2020 .
  12. Danganronpa is also published in Europe for PS Vita. In: Jpgames. July 7, 2013, accessed March 30, 2020 .
  13. Chris Moyse: Danganronpa Trilogy launching in the west March 2019. In: Destructoid. December 10, 2018, accessed March 30, 2020 .
  14. a b Danganronpa: Trigger Happy Havoc for PlayStation Vita. In: Metacritic. Accessed March 27, 2020 (English).
  15. a b Danganronpa: Trigger Happy Havoc for PC. In: Metacritic. Accessed March 27, 2020 (English).
  16. Ishaan Sahdev: Danganronpa Sells 85,000 Units, Spike CEO Grins Like Mono-Bear. In: Siliconera. February 25, 2011, accessed April 28, 2020 .
  17. Keep Your Eyes Peeled For Some Familiar Faces In Danganronpa: Another Episode. In: Siliconera. September 11, 2014, accessed April 29, 2020 .
  18. ^ Sal Romano: Danganronpa V3 Japanese launch trailer. In: Gematsu. January 11, 2017, accessed April 29, 2020 .